Announcements

Join the ongoing conversation on Discord: https://discord.gg/city-of-titans-official-633757967899951105

a new Q1 Developer update is live. Take a moment, and check it out.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Group Swag

22 posts / 0 new
Last post
TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 2 months 2 weeks ago
Joined: 08/27/2014 - 18:25
Group Swag

In COX people who joined Super Groups got the option to change their costumes to match the team colors. I never did that because there was never a case where it wouldn't make my costume suck.

How about we get something nice to give to team members?

Maybe the team leader could select swag from a catalog and team members could get it when they join (and lose it if they quit)
The swag could be purchased from the catalog using group resources and the more stuff your group earns, the better stuff every member gets.
The catalog could be the same one we buy base features from.
We could get stuff like group badges, medals, costume pieces, and even useful stuff like buffs, heals, base teleporters, and maybe even access to group only missions.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Gangrel
Offline
Last seen: 1 week 1 hour ago
11th Anniversary Badge
Joined: 09/15/2013 - 15:14
I can get behind this general

I can get behind this general idea.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Lin Chiao Feng
Lin Chiao Feng's picture
Offline
Last seen: 3 months 3 weeks ago
Developerkickstarter11th Anniversary Badge
Joined: 11/02/2013 - 09:27
In Star Trek Online, there's

In Star Trek Online, there's a whole mess of stuff you can only get by belonging to a fleet. Further, a fleet had various assets--starbase, embassy, dilithium mine, research lab--that could be upgraded over time via lots of contributions from members, and these upgrades made fancier gear available. Granted, you didn't lose it if you left the fleet--you bought it, it was yours--but it seems like a similar enough mechanism.

[i]Has anyone seen my mind? It was right here...[/i]

Redlynne
Redlynne's picture
Offline
Last seen: 9 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

In Star Trek Online, there's a whole mess of stuff you can only get by belonging to a fleet. Further, a fleet had various assets--starbase, embassy, dilithium mine, research lab--that could be upgraded over time via lots of contributions from members, and these upgrades made fancier gear available. Granted, you didn't lose it if you left the fleet--you bought it, it was yours--but it seems like a similar enough mechanism.

In my not so humble opinion, Star Trek Online took the whole "Fleets Only" thing too far, to the point of gating content behind requiring membership in a Fleet. The net result was a tremendous number of abandoned Fleets, and only a handful few Fleets that were able and could afford to "get everything" and thus hold a permanent advantage over almost anyone either not in their Fleet or a member of a comparably equipped Fleet. The whole thing turned into an incredible HAVES vs HAVE NOTS situation.

Consequently, I do NOT recommend emulating the Star Trek Online example ... or at least not to the extent that Star Trek Online implemented their example.

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

Radiac
Radiac's picture
Offline
Last seen: 1 year 5 months ago
kickstarter11th Anniversary Badge
Joined: 10/19/2013 - 15:12
I remember Fusion Force on

I remember Fusion Force on the Triumph server had a very specific SG costume they wanted people to use, and it went beyond just changing costume colors. You had to have the spandex with the color motif just right and the team chest symbol, etc. They didn't force people to actually wear it, but they didn't want anyone to try to do the team suit and fail by guessing at the colors, etc either, so they had a guide on the website.

If this SG swag idea could more easily facilitate having a uniform for the SG, I think that would be easier to do , if nothing else. You could have people unlock various parts of it, or even various different versions based on the amount of SG work they've done, playing while in SG mode so as to earn yourself some kind of credit within the SG and then also at the same time earn the SG some form of prestige too.

R.S.O. of Phoenix Rising

WarBird
WarBird's picture
Offline
Last seen: 6 years 10 months ago
kickstarter11th Anniversary Badge
Joined: 10/17/2013 - 19:11
I would much rather

I would much rather SuperGroups in a game like this be purely social constructs, not something that people feel compelled to join just so they can "stay even" in the perks department. That being said, I don't mind there being some minor QoL benefits to joining. Like some extra storage or a central place to craft or buy low end/common items.

Basically, I'd like SGs to have the ability to provide things that promote sociability in the game, without giving an unfair advantage to the "in-crowd" when it comes to regular game-play. And, I'd like to see some trade-offs in the 'membership maintenance' department to somewhat offset whatever perks append to membership. Again, to foster and encourage sociability. I.e. requiring characters to 'physically' check in at the base from time to time (Clicking a particular console within the base) or occasionally perform specific "base invasion" missions to stay in good-standing.

I think it would be okay to give SG members an extra costume slot for their "uniform" if they are a current member of an SG and it disappears if they leave the SG. In fact, I think anything that a player can use outside the base, just because they are a member of an SG, should be revoked if they leave said SG.

Radiac
Radiac's picture
Offline
Last seen: 1 year 5 months ago
kickstarter11th Anniversary Badge
Joined: 10/19/2013 - 15:12
I think what the OP had in

I think what the OP had in mind was more or less along the lines of SG-themed stuff, like having a SG-style object in your personal lair, or having access to SG costume options, etc.

Another one I just thought of is having an SG-themed mod for the GUI (okay, another thread MAY have put this idea in my head).

R.S.O. of Phoenix Rising

Nyktos
Nyktos's picture
Offline
Last seen: 7 years 8 months ago
11th Anniversary Badge
Joined: 11/02/2014 - 16:07
I like this idea. I just

I like this idea. I just wouldn't call it ''swag''.

Formerly known as Bleddyn

[url=https://www.youtube.com/watch?v=0WCqnt88Umk]Do you want to be a hero?[/url]

[url=http://cityoftitans.com/forum/nyktoss-character-cove] My characters [/url]

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 2 months 2 weeks ago
Joined: 08/27/2014 - 18:25
I would be willing to call it

I would be willing to call it something else to gain support

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Gangrel
Offline
Last seen: 1 week 1 hour ago
11th Anniversary Badge
Joined: 09/15/2013 - 15:14
Redlynne wrote:
Redlynne wrote:

Lin Chiao Feng wrote:
In Star Trek Online, there's a whole mess of stuff you can only get by belonging to a fleet. Further, a fleet had various assets--starbase, embassy, dilithium mine, research lab--that could be upgraded over time via lots of contributions from members, and these upgrades made fancier gear available. Granted, you didn't lose it if you left the fleet--you bought it, it was yours--but it seems like a similar enough mechanism.

In my not so humble opinion, Star Trek Online took the whole "Fleets Only" thing too far, to the point of gating content behind requiring membership in a Fleet. The net result was a tremendous number of abandoned Fleets, and only a handful few Fleets that were able and could afford to "get everything" and thus hold a permanent advantage over almost anyone either not in their Fleet or a member of a comparably equipped Fleet. The whole thing turned into an incredible HAVES vs HAVE NOTS situation.
Consequently, I do NOT recommend emulating the Star Trek Online example ... or at least not to the extent that Star Trek Online implemented their example.

Having not played STO, I do not know what that entailed.. but I know that WoW/Wildstar does the whole Guild Levels thing, where over time you gain access to more and more benefits for members.

The thing is: Levelling up doesn't require you to achieve *specific* ingame achievements... even if people spent the whole time not playing with each other, they will make SOME progress up the tree.

Now the speed of progress is a balancing point, and it does benefit the larger guilds who complete content / team together a lot more; but the basic idea is that no matter the size of the guild, they have the potential to reach the "cap" on features that their guild can offer.

But I actually *wouldn't* put Guild "exclusive" content behind that wall... not unless the only requirement is "The person who starts said content is in a guild which has it unlocked".

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Minotaur
Minotaur's picture
Offline
Last seen: 4 years 10 months ago
Developerkickstarter11th Anniversary Badge
Joined: 12/05/2012 - 12:49
NW caused a big problem with

NW caused a big problem with their guild implementation. Basically it killed small guilds as their members deserted because there was no way they were going to progress. You have to be careful with this sort of thing but if done right it can add a lot.

[color=#ff0000]Tech Team and Forum Moderator[/color]

[img]http://missingworldsmedia.com/images/favicon.ico[/img]

Gangrel
Offline
Last seen: 1 week 1 hour ago
11th Anniversary Badge
Joined: 09/15/2013 - 15:14
Minotaur wrote:
Minotaur wrote:

NW caused a big problem with their guild implementation. Basically it killed small guilds as their members deserted because there was no way they were going to progress. You have to be careful with this sort of thing but if done right it can add a lot.

Well lets put it this way: The guild that I am in with Wildstar managed to get everything unlocked with 20 active players. That is just *active* at any point during the day, not necessarily all at the same time.

So I could see something similar happening with a CoX style SG mode, where just so long as you are *in* SG mode, you help your SG make progress towards whatever unlock.

I do agree that it is a balancing point as to *how long* it will take to unlock something, but that is not something that should stop the idea from at least being explored. You don't want "super SG's" to unlock everything on day one... but you also don't want it so that it takes a 5 man SG 10 years to unlock the last stage.

Side note: This is not counting "personal achievements" that could be used to unlock various other things as well (ie if you have a member who has visited ALL the waypoints you get a super Teleporter style of thing. Queue discussion of "if the player leaves, does this remove the functionality of the teleporter, or not". If so, I can see people hiring out their "achievements" (as it were) to unlock features for an SG and then leaving if it carries on working after they leave the SG.

/derail

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

blacke4dawn
blacke4dawn's picture
Offline
Last seen: 2 months 4 weeks ago
Joined: 03/28/2015 - 03:02
Gangrel wrote:
Gangrel wrote:

Minotaur wrote:
NW caused a big problem with their guild implementation. Basically it killed small guilds as their members deserted because there was no way they were going to progress. You have to be careful with this sort of thing but if done right it can add a lot.

Well lets put it this way: The guild that I am in with Wildstar managed to get everything unlocked with 20 active players. That is just *active* at any point during the day, not necessarily all at the same time.
So I could see something similar happening with a CoX style SG mode, where just so long as you are *in* SG mode, you help your SG make progress towards whatever unlock.
I do agree that it is a balancing point as to *how long* it will take to unlock something, but that is not something that should stop the idea from at least being explored. You don't want "super SG's" to unlock everything on day one... but you also don't want it so that it takes a 5 man SG 10 years to unlock the last stage.
Side note: This is not counting "personal achievements" that could be used to unlock various other things as well (ie if you have a member who has visited ALL the waypoints you get a super Teleporter style of thing. Queue discussion of "if the player leaves, does this remove the functionality of the teleporter, or not". If so, I can see people hiring out their "achievements" (as it were) to unlock features for an SG and then leaving if it carries on working after they leave the SG.
/derail

Personally I would say that such unlocks should be counted for all members collectively, so if one member visits half the map and another visits the other half then it counts as having visited the whole map. Since it's not dependent on one single person doing it all then it won't matter if they leave. It will also not matter if they already have it when entering the guild since it only counts when doing while being a member, so if they already have the personal one (or done it in previous guild) they'll have to do it again to unlock it for the guild.

If a guild wants to hire someone to unlock all that then I wouldn't be against it, since it's basically simple contractor work.

Lin Chiao Feng
Lin Chiao Feng's picture
Offline
Last seen: 3 months 3 weeks ago
Developerkickstarter11th Anniversary Badge
Joined: 11/02/2013 - 09:27
Getting all the unlocks in

Getting all the unlocks in STO, by comparison, takes the better part of a year (usually longer, like 2-3) and a lot of players.

[i]Has anyone seen my mind? It was right here...[/i]

Gangrel
Offline
Last seen: 1 week 1 hour ago
11th Anniversary Badge
Joined: 09/15/2013 - 15:14
blacke4dawn wrote:
blacke4dawn wrote:

Gangrel wrote:
Minotaur wrote:
NW caused a big problem with their guild implementation. Basically it killed small guilds as their members deserted because there was no way they were going to progress. You have to be careful with this sort of thing but if done right it can add a lot.

Well lets put it this way: The guild that I am in with Wildstar managed to get everything unlocked with 20 active players. That is just *active* at any point during the day, not necessarily all at the same time.
So I could see something similar happening with a CoX style SG mode, where just so long as you are *in* SG mode, you help your SG make progress towards whatever unlock.
I do agree that it is a balancing point as to *how long* it will take to unlock something, but that is not something that should stop the idea from at least being explored. You don't want "super SG's" to unlock everything on day one... but you also don't want it so that it takes a 5 man SG 10 years to unlock the last stage.
Side note: This is not counting "personal achievements" that could be used to unlock various other things as well (ie if you have a member who has visited ALL the waypoints you get a super Teleporter style of thing. Queue discussion of "if the player leaves, does this remove the functionality of the teleporter, or not". If so, I can see people hiring out their "achievements" (as it were) to unlock features for an SG and then leaving if it carries on working after they leave the SG.
/derail

Personally I would say that such unlocks should be counted for all members collectively, so if one member visits half the map and another visits the other half then it counts as having visited the whole map. Since it's not dependent on one single person doing it all then it won't matter if they leave. It will also not matter if they already have it when entering the guild since it only counts when doing while being a member, so if they already have the personal one (or done it in previous guild) they'll have to do it again to unlock it for the guild.
If a guild wants to hire someone to unlock all that then I wouldn't be against it, since it's basically simple contractor work.

Yeah, as I said, it was something that is open to discussion. Ideally I would say that you would have to be in SG mode for "unlocks" to count... so even if you did have all the badges on your character (in the first place) doing it in SG mode is what gives the SG the unlock.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Gangrel
Offline
Last seen: 1 week 1 hour ago
11th Anniversary Badge
Joined: 09/15/2013 - 15:14
Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

Getting all the unlocks in STO, by comparison, takes the better part of a year (usually longer, like 2-3) and a lot of players.

And it took my guild less than a year to get all the Guild Perks in Wildstar. I think we got them unlocked in something like 3 or 4 months.

Of course, now there is there nothing left for us to unlock... well, not unless they add in more SG levels (with associated perks) or something nice big and fancy (like HUGE GUILD HOUSING PLOTS to fill in!).

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 2 months 2 weeks ago
Joined: 08/27/2014 - 18:25
I would like the Swag to

I would like the Swag to include a selection of group mascots. Possibly a Robot or an alien or supernatural creature.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Lin Chiao Feng
Lin Chiao Feng's picture
Offline
Last seen: 3 months 3 weeks ago
Developerkickstarter11th Anniversary Badge
Joined: 11/02/2013 - 09:27
TheMightyPaladin wrote:
TheMightyPaladin wrote:

I would like the Swag to include a selection of group mascots. Possibly a Robot or an alien or supernatural creature.

If animated, that will require a lot of animation skeleton work for anything non-humanoid.

[i]Has anyone seen my mind? It was right here...[/i]

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 2 months 2 weeks ago
Joined: 08/27/2014 - 18:25
True, but it wouldn't be any

True, but it wouldn't be any extra work, if the creatures available were all creatures you might encounter somewhere in the game anyway,
like when we could get a clockwork gear as a pet.
Also some creatures might already be included in the Unreal engine and some others would be really easy to animate. e.g. a floating ball with either a glowing aura (for a magical creature or energy alien) or a high tech skin (for a robot drone of some sort) these would just dance around in the air and talk or make sounds.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Lin Chiao Feng
Lin Chiao Feng's picture
Offline
Last seen: 3 months 3 weeks ago
Developerkickstarter11th Anniversary Badge
Joined: 11/02/2013 - 09:27
It would totally be an "as

It would totally be an "as available" thing. The devs have said it could be a while before they have any quadrupeds, though.

[i]Has anyone seen my mind? It was right here...[/i]

Radiac
Radiac's picture
Offline
Last seen: 1 year 5 months ago
kickstarter11th Anniversary Badge
Joined: 10/19/2013 - 15:12
I would hope the ability to

I would hope the ability to earn anything SG-related would be tied not to the size of the SG or the amount of aggregate SG activity, but rather just the individual player's own decisions and amount of achievements unlocked. Like, if you join an SG you can choose to wear your SG affiliation publicly or not. If you do, you will earn fame and so forth for your SG, and in so doing, your SG will reward you with "SG credit" that goes toward unlocking various SG items, like costume pieces, decorations for your personal lair, maybe some SG-themed temp powers that you could probably get in some other way (e.g. and SG-themed jetpack that looks different from the generic one, either as a temp power or as a costume piece).

I would also like it if the SG had a "Trouble Alert" thingy that could give out repeatable missions of some kind. That way people could grind for more SG credit that way too. Plus you'd always have missions to do.

R.S.O. of Phoenix Rising

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 2 months 2 weeks ago
Joined: 08/27/2014 - 18:25
Radiac wrote:
Radiac wrote:

SG items, like costume pieces, decorations for your personal lair, maybe some SG-themed temp powers that you could probably get in some other way (e.g. and SG-themed jetpack that looks different from the generic one, either as a temp power or as a costume piece).
I would also like it if the SG had a "Trouble Alert" thingy that could give out repeatable missions of some kind. That way people could grind for more SG credit that way too. Plus you'd always have missions to do.

Yes this. Very much.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber