So my purpose for this thread is to collect COT jargon in a single space for easy reference. Please feel free to submit terms and definitions, I'll do my best to add these to the first post. I ask for your patience in updating the first post as I am also working an 8-5, as are most of the devs. Naturally any dev comments/corrections will take precedence over all others. If you can cite your source/dev that would be ideal. I reserve the right to edit definitions for clarity and brevity. I'd like to stay away from proper names and lore. I'd also ask that submissions use broad language that non-COH fans would also understand.
Feel free to discuss definitions to refine enhance and clarify. Keep it civil :) Understand that the definition of some terms may change over time. If there is a term you would like defined please post it and I'll do my best to find a definition or add it to the list as "To be fully defined."
Aesthetic Decoupling A design concept which specifies that a power's appearance is separated from it's function. IE: A single target ranged attack can take on different appearances from one character to the next. These might be a bolt of fire, ice, lightning, or mystical energy.
AugmentThese items can be slotted into powers to modify the power's core capability. Such as expanding a single target attack to a cone or changing the damage type.
CoH City Of Heroes, the spiritual predecessor of this game.
CoT City Of Titans, this game.
CoV City Of Villains, an addon to CoH that was later bundled with the game.
CoX Typically a reference to CoH and CoV after they were bundled together
Emanation Point This is where your power come from. They can be channeled through multiple points on the body hands feet head eyes chest. As well as through costume parts like shoulder dragons shoulder kittens shoulder pandas and props.
ModificationTo be fully defined
MWMMissing Worlds Media, the folks making this game, City Of Titans.
PropA customizable costume piece held by the character that can act as a emanation point for powers. These include weapons like swords, daggers, baseball bats, and magical princess wands.
RefinementThese items slot into augments to further modify/enhance the way a power functions.
ScrapperlockWhilst playing the Scapper class in COH the player would become so focused on playing the character they would lose sight of everything else, like teammates status and position, chat, and even basic body functions. Players of the Scrapper class consider this a state of nirvana, everyone else has less spiritual opinions of this "state of mind."
SoonUndefined time frame as short as a minute as long as forever.
SPSignature Power, a end game system in concept development to enable horizontal progression coming Soon (see Soon)
ThemeThere are two types of theme. Mechanical themes, how the power set does what it does, this gives the unique feel to playing the power set. And the aesthetic theme. The aesthetic theme is very broad and covers everything from your martial arts styles to the particle effects you cast at your foes. These two can be combined to result in things like the character using Capoeira style moves to throw fireballs at it's foes.