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Glad they canceled COX?

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Hero_Zero
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Glad they canceled COX?

It was tough when it first happened. That exact thing is what kept me out of online games for so long. What a waste was all that time and money spent on a game that now couldn't even be played. All those in game friends, gone.

Today I see COT coming together. The pieces are falling into place. I see a game not just with a new engine and better graphics, but also a unique and I think better approach. It's not COX2. It's more like, "How would we design it today with both fresh technology and the benefit of experience?"

I'm reminded that necessity is the mother of invention. Without the COX shutdown, there would be no COT.

So how about you? Do you find yourself becoming glad that COX was canceled?

blacke4dawn
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For probably the same reason

For probably the same reason as you seem to be, yes I am. I have to agree with you that CoT, in it's current version, would most likely never have been made, not even as CoX2.

If they had made CoX2 the biggest difference would probably have been a better graphics engine but otherwise I don't think it would have been that different.

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I find it's more of a "they

I find it's more of a "they destroyed our home, so we're going to build a new one. Better than it was." The new home won't have the same memories or sentimental value but it will functionally be better.

Also I hope it does really well so NCsoft will think it may have been a mistake to cancel CoX. They won't because they're a corporation, but still.

"Let the past die. Kill it if you have to."

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I'm not sure I'll ever be

I'm not sure I'll ever be "glad" that CoH was shut down (especially the way NCsoft handled it). But I'll freely admit/speculate that the even if it had not been shut down back in 2012 I think by now (in 2017) it would have either needed to be have been completely overhauled or shut down regardless.

Frankly CoH was already becoming fairly dated looking and the Devs of the game were telling us it was becoming an absolute nightmare to maintain. I seriously believe it really only had like 2 or 3 more good years before something drastic was going to be needed to be done.

Obviously I'm looking forward to CoT for various reasons but it's always possible some version of a "CoH2" and/or spiritual successor project would have started up by now regardless. *shrugs*

CoH player from April 25, 2004 to November 30, 2012

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Much like Lothic, I don't

Much like Lothic, I don't think I will ever be glad. CoH had an almost perfect blend of gameplay, customization and replayability that kept me coming back month after month. It wasn't a perfect game by any means. But even with all I disliked I still enjoyed it immensely.

I will say that even though I am not glad CoH went away, I am extremely hopeful and excited to see if CoT can fill that void.
Even if they only get it half right, they will still be half better than anything else available right now.

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Yeah, not glad about them

Yeah, not glad about them shutting down CoH. :p

I do hope that CoT can be as good (if not better) than CoH.

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In all honesty, even if

In all honesty, even if NCsoft wasn't failing in the Korean Market, I couldn't see CoX living that long.... It was a fun game but at it's base it was designed to eventually fail. The system couldn't be changed and they didn't expect it to be as big as it was, but CoT is great place to start over.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

Lothic
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notears wrote:
notears wrote:

In all honesty, even if NCsoft wasn't failing in the Korean Market, I couldn't see CoX living that long.... It was a fun game but at it's base it was designed to eventually fail. The system couldn't be changed and they didn't expect it to be as big as it was, but CoT is great place to start over.

I'm not quite sure you could say that any game is specifically "designed" to eventually fail but clearly at 8.5 years old CoH probably didn't have too many years left to it regardless.

No game can really expect to "live forever" in its original form and CoH was likely going to need to be majorly revamped/redesigned by now regardless. Both software and hardware technology changes so fast that most long lasting games could probably stand to be "renewed" like that every 5-8 years anyway. In CoH's case the need for "renewal" was simply forced on us abruptly.

CoH player from April 25, 2004 to November 30, 2012

Steamtank
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be me

be me
buy a game company that is making money
shut down that game
dont start an updated replacement
dont sell the rights to the game
now my parent company is doing poorly
wonder why no one likes me
cry

Supporting how I can, Starting up a DA group for art, stories, and concepts to be collected
http://city-of-titans.deviantart.com/
Please join up if you plan to make or collect CoT related art.

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As others have expressed, i

As others have expressed, i'll never be happy that CoH was shut down in the manner than it was. My only hpe is that CoT will be a step beyond.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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I'm not glad they shut down

I'm not glad they shut down CoH, even in hindsight. Though to be honest, I've probably gotten a lot more of my own creative work done without the time sink. But I would have much preferred to see them stop expanding/developing it, and put it into a low-cost maintenance mode while working on an updated version.

That wasn't going to happen, of course. With other competitors in the market already, and with CoH being only "profitable" and not really a huge cash cow, it's understandable that they decided to turn their attention elsewhere, rather than another superhero title.

So if CoT turns out to be as good as I think/hope it will be, we end up with a best-case resolution, especially if the game really is designed to maximize gameplay, rather than maximizing corporate profit.

But I still miss CoH.

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To the OP; Absolutely not.

To the OP;
Absolutely not.

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Well, for another perspective

Well, for another perspective looking at a very real silver lining, MWM did the right thing (though they took a lot of flak in the short and long term for it) by switching to what was at the time a bleeding-edge engine that Unreal plans to fully support and develop for the long term.

That plus the very deliberate and painstaking way that MWM is developing the game to make it flexible, adaptable, and relatively easily developable--I think that CoT has the potential to be a very, very long-lived game.

And if CoT is successful, it wouldn't be unreasonable to expect a CoT 2 of some form down the road (that we jack into via skull port :P).

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Not happy with the way they

Not happy with the way they shuttered the game, but like others have said, it's unlikely we would still be playing it today. Ideally we would be playing an official "CoH 2" by now, but since that didn't happen, here we are trying to come up with something ourselves.

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CoH has been a big part of my

CoH has been a big part of my life, so I will never be happy that it shutdown. Am I happy to see a Phoenix rise from the ashes? Indubitably!

The Carnival of Light in the Phoenix Rising
"We never lose our demons, we only learn to live above them." - The Ancient One

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Brand X
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Lothic wrote:
Lothic wrote:

notears wrote:
In all honesty, even if NCsoft wasn't failing in the Korean Market, I couldn't see CoX living that long.... It was a fun game but at it's base it was designed to eventually fail. The system couldn't be changed and they didn't expect it to be as big as it was, but CoT is great place to start over.
I'm not quite sure you could say that any game is specifically "designed" to eventually fail but clearly at 8.5 years old CoH probably didn't have too many years left to it regardless.
No game can really expect to "live forever" in its original form and CoH was likely going to need to be majorly revamped/redesigned by now regardless. Both software and hardware technology changes so fast that most long lasting games could probably stand to be "renewed" like that every 5-8 years anyway. In CoH's case the need for "renewal" was simply forced on us abruptly.

Yet here we are with WoW still having all those people!

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As hyped-up as I am for the

As hyped-up as I am for the launch of City of Tabbies, I still hold a brobdingnagian grudge against those evil, evil, evil Siamese minions of the dread Dr. Doberman who colluded with the Shivans to destroy Earth-P!

*rolls up sleeves and wiggles left forepaw digits*

GRRRRRRRRROOOOOOOOOOWWWWWWWWWWWWLLLLLL!!!! ["Are you felines or planarians?!"]

Lothic
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Brand X wrote:
Brand X wrote:

Lothic wrote:
notears wrote:
In all honesty, even if NCsoft wasn't failing in the Korean Market, I couldn't see CoX living that long.... It was a fun game but at it's base it was designed to eventually fail. The system couldn't be changed and they didn't expect it to be as big as it was, but CoT is great place to start over.
I'm not quite sure you could say that any game is specifically "designed" to eventually fail but clearly at 8.5 years old CoH probably didn't have too many years left to it regardless.
No game can really expect to "live forever" in its original form and CoH was likely going to need to be majorly revamped/redesigned by now regardless. Both software and hardware technology changes so fast that most long lasting games could probably stand to be "renewed" like that every 5-8 years anyway. In CoH's case the need for "renewal" was simply forced on us abruptly.
Yet here we are with WoW still having all those people!

I never said there was any accounting for taste...
I can still proudly claim I have never played that game even for a second. *shrugs*
WoW might still be the biggest but that never made it the best. ;)

CoH player from April 25, 2004 to November 30, 2012

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I wouldn't ever say that WoW

I wouldn't ever say that WoW is the best MMO. It's an exceedingly competent MMO. Does everything pretty well and doesn't have (in my opinion) any real major failings.

It, however, doesn't have the special place in my heart that CoH does. CoH is where I became an RPer and i much prefer super hero RP to pretty much any other type (as far as MMOs are concerned anyway).

"Let the past die. Kill it if you have to."

Brand X
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While I loved CoH WAY WAY WAY

While I loved CoH WAY WAY WAY MORE than WoW. Even when RL friends left CoH for WoW, never understood any real hate for WoW. :p

I bought it (like I said RL friends) but it didn't even last a month with me, since it lacked the customization of CoH :p However, it's still not terrible. Play it every so often, still no max level tho :(

Though I think part of that WoW problem, is now I have no one to play it with and haven't found a fun group on WoW yet. :p

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No, I'm not glad they shut

No, I'm not glad they shut down CoH. It was and meant something to me that I have not been able to find since the shutdown. I have not forgiven NCSoft for what they did, and rumors of it struggling as a company fill me with enough glee that I feel guilty, because I know that there are many good people who had nothing to do with the shutdown who are hurting.

All of that said, I am way beyond hyped for CoT. It is building on the foundation that CoH left in it's wake, and I genuinely think it has the potential to be a better game than CoH. I have enough hype for this game, watching everything come together, that for the first time I am forgetting my pain at the loss of my old home and replacing it with an eagerness to dive into my new one.

Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

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Safehouse wrote:
Safehouse wrote:

No, I'm not glad they shut down CoH. It was and meant something to me that I have not been able to find since the shutdown. I have not forgiven NCSoft for what they did, and rumors of it struggling as a company fill me with enough glee that I feel guilty, because I know that there are many good people who had nothing to do with the shutdown who are hurting.

I think this was NCSoft's biggest miscalculation in axing CoH... they underestimated the impact of player loyalty. CoH was (at least afaik) still at least slightly profitable when they shuttered it. But they just looked at shutting it down as a short-term revenue loss, assuming those customers would jump to other titles.

But that didn't happen. They created such ill-will with the CoH player base that many of them were turned off of ever playing another NCSoft title, either from still being angry over how CoH was cancelled, or simply not wanting to develop a personal investment in another game only to have that yanked away from them in the same fashion.

Which is why I say putting CoH into maintenance mode would have been their best move. But they wanted to make a clean break, and did more damage to their reputation as a company than they anticipated.

MWM, being born out of that frustration and loss so many CoH players felt, has always seemed to understand that aspect. One of the things that attracted me to CoT from the very start was the idea that even if the project had to be shuttered, they'd do what they could to make the code public, letting someone else pick it up if possible. The project was founded in an appreciation of players' (very justifiable) reluctance to attach themselves to a game that might suddenly vanish without a trace.

To me, that's the most important aspect of the whole CoT project, not just the prospect of an "updated" CoH successor.

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Make no mistake.

Make no mistake.

I will NEVER play another NCSoft game.

It's not a matter of anger either. By shutting down, having no offline mode, and not selling or releasing the code they have shown that they are willing to put us in that position. "Fool me once, shame on you. Fool me twice, shame on me."

"THE TITANS ARE COMING! THE TITANS ARE COMING!"

Lothic
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Brand X wrote:
Brand X wrote:

Even when RL friends left CoH for WoW, never understood any real hate for WoW. :p

Oh I don't actually "hate" WoW for any specific reason. It's the classic "bandwagon hate" where it's cool to dislike something just because. Same reason I hate Apple and McDonalds - there's nothing technically wrong with them other than it's fun to feel like you're being cool and going against what "They" want you to like. :)

CoH player from April 25, 2004 to November 30, 2012

Amerikatt
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Geveo wrote:
Geveo wrote:

I think this was NCSoft's biggest miscalculation in axing CoH... they underestimated the impact of player loyalty. CoH was (at least afaik) still at least slightly profitable when they shuttered it. But they just looked at shutting it down as a short-term revenue loss, assuming those customers would jump to other titles.

But that didn't happen. They created such ill-will with the CoH player base that many of them were turned off of ever playing another NCSoft title, either from still being angry over how CoH was cancelled, or simply not wanting to develop a personal investment in another game only to have that yanked away from them in the same fashion.

Which is why I say putting CoH into maintenance mode would have been their best move. But they wanted to make a clean break, and did more damage to their reputation as a company than they anticipated.

MWM, being born out of that frustration and loss so many CoH players felt, has always seemed to understand that aspect. One of the things that attracted me to CoT from the very start was the idea that even if the project had to be shuttered, they'd do what they could to make the code public, letting someone else pick it up if possible. The project was founded in an appreciation of players' (very justifiable) reluctance to attach themselves to a game that might suddenly vanish without a trace.

To me, that's the most important aspect of the whole CoT project, not just the prospect of an "updated" CoH successor.

Well said! QFT!

NC -- hacks a hairball -- Soft had a very skewed vision -- as is the wont of Siamese cats! Every time that they disrespected the CoH fan base, a kitten cried!

Thank The Great Mother that MWM thinks of the kittens!

*pours an aircraft carrier's worth of soiled kitty litter on the NCSoft HQ!*

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Alas, I didn't realize how

Alas, I didn't realize how much CoH meant to me until it was gone, and I tried the competition.

Well, as they say, "The Queen is dead; long live the Queen!" MWM seems to have the right approach to build a winner.

Quidquid latine dictum sit, altum viditur.

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Lothic wrote:
Lothic wrote:

Brand X wrote:
Even when RL friends left CoH for WoW, never understood any real hate for WoW. :p
Oh I don't actually "hate" WoW for any specific reason. It's the classic "bandwagon hate" where it's cool to dislike something just because. Same reason I hate Apple and McDonalds - there's nothing technically wrong with them other than it's fun to feel like you're being cool and going against what "They" want you to like. :)

Whoa whoa whoa. If you hate on McDonalds, I'd say you're in the majority and not the special few. :p

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Hero_Zero wrote:
Hero_Zero wrote:

Make no mistake.
I will NEVER play another NCSoft game.
It's not a matter of anger either. By shutting down, having no offline mode, and not selling or releasing the code they have shown that they are willing to put us in that position. "Fool me once, shame on you. Fool me twice, shame on me."
"THE TITANS ARE COMING! THE TITANS ARE COMING!"

I've played other NCSoft games, and they do have good games, however, the business model either sucks or the games end game I believe kills it.

Both Blade & Soul and WildStar are good MMOs, who start sucking in the late game for the players who have a small group to no group of friends or not thousands of dollars.

WildStar imo is the biggest "Gotta raid to get anywhere" when it came out, that I just couldn't find a group I clicked with, like I did my SG in CoH. B&S's problem was it's business model, plain and simple. :/

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I am not happy theys killed

I am not happy theys killed CoH, but perhaps one day when theys release CoT I will not remember the hurt so much.

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Brand X wrote:
Brand X wrote:

Whoa whoa whoa. If you hate on McDonalds, I'd say you're in the majority and not the special few. :p

I'm not advocating for or against McDonald's, but I'd say their recent profit statements contradict the idea that the majority are against them.

Spurn all ye kindle.

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I too would never say I'm

I too would never say I'm glad it is gone. Listening to the death of a game video on you tube for CoX, I can understand why the decision was made. I just think it could have been handled better. Would an upgrade have happened? Who can say. It is clear that no big software companies were making other super-hero MMO's . Yes the game was old and the graphics were not up to other games, but it didn't bother me. I still like going on Paragon Chat now just to make new characters and fly through the zones. While I watch what all the successors are doing, I really feel that only CoT is going to capture my experience from the old game with an exciting new look, with great new lore and graphics. Until then, you will still find me flying around Atlas Park.

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Cinnder wrote:
Cinnder wrote:

Brand X wrote:
Whoa whoa whoa. If you hate on McDonalds, I'd say you're in the majority and not the special few. :p
I'm not advocating for or against McDonald's, but I'd say their recent profit statements contradict the idea that the majority are against them.

I was thinking more along the lines, that it just seems popular to go "Ewww McDonalds is gross."

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Brand X wrote:
Brand X wrote:

Cinnder wrote:
Brand X wrote:
Whoa whoa whoa. If you hate on McDonalds, I'd say you're in the majority and not the special few. :p
I'm not advocating for or against McDonald's, but I'd say their recent profit statements contradict the idea that the majority are against them.
I was thinking more along the lines, that it just seems popular to go "Ewww McDonalds is gross."

It's not really about being in a minority or majority. It's just about being "reflexively against" anything seen as being too huge and monolithic. Like Groucho used to say, "I don't want to belong to any club that will accept people like me as a member." ;)

CoH player from April 25, 2004 to November 30, 2012

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Brand X wrote:
Brand X wrote:

I've played other NCSoft games, and they do have good games, however, the business model either sucks or the games end game I believe kills it.
Both Blade & Soul and WildStar are good MMOs, who start sucking in the late game for the players who have a small group to no group of friends or not thousands of dollars.
WildStar imo is the biggest "Gotta raid to get anywhere" when it came out, that I just couldn't find a group I clicked with, like I did my SG in CoH. B&S's problem was it's business model, plain and simple. :/

You and I are of completely like mind on all these games. I wonder if we ever ran across each other in them...

I just jumped back into Wildstar again recently because I can only take the moody dark of Secret World for so long at a stretch, and Wildstar is just about it's polar opposite. There's probably a lesson there somewhere for game devs.

Edit: This post just reminded me of an Anime that is airing on Crunchyroll right now: Recovery of an MMO Junkie. If any of you are an MMO junkie, and especially if you've ever played one of the Korean offerings that seem to come out monthly, then you will love this show. If you don't have a subscription to crunchyroll, send me a PM and I can give you a guest pass. I have dozens of them to hand out.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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*keeps a close watch on those

*keeps a close watch on those sneaky Siamese ... from half a world away!*

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while i know that everything

while i know that everything must end eventually i must say i was not glad cox was shut down.
i still miss it terribly and no game so far came close to it in my eyes, altough so far cot shows every sign of filling the void and more ;).
i must say that i'm too in the camp of not touching any ncsoft product ever again.
the way they handled the whole thing just made me sick to my stomach.

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I am not happy THAT it was

I am not happy THAT it was done.

I am happy with what the backlash against NC$oft has produced since then ... multiple games attempting to recapture that sense of HOME that NC$oft foolishly stole from their Players ... with City of Titans being the most promising of the bunch in my opinion.


Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
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Can't say I'm glad for it. If

Can't say I'm glad for it. If it was still around I'd probably be playing at this very moment. :P CoH shutting down was definitely one of those "You don't know what you got til it's gone" moments. No other game has been able to capture what made CoH so special for me. It wasn't just the game play or the graphics. While good, let's be honest. It was definitely aging. It was the people. The community. And being able to roleplay as a superhero in a world just like the comics I'd read growing up? Among a bunch of other people who love superheroes as much as I do? Can't get better than that until technology reaches Sword Art Online levels!

If CoT can give me even a taste of that, then it can take my money! All of it!

I can't join the hate on NCSoft though. As much as I want to, NCSoft gave me Guild Wars. Which was my SECOND best experience on a MMO. And I still fire it up and play it to this day. I think it was actually someone on GW who got me into CoH many moons ago. And while it's not as good, I still enjoy Guild Wars 2. It's fun.

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Have a look at NC$oft's

Have a look at NC$oft's latest game offering ... TL.

Things to note are the fact that TL is being done in Unreal 4.
Some of the effects/animations might "inspire" a thing or two for MWM staffers (I'm thinking gap closers and barriers).
And man oh man is are you going to need a backhoe to shovel all the stupidly overpowered BS going on in those gameplay scenes. It literally is One Hit Kill EVERYTHING you see, so the design response is to just flood the zone with crunchies ... prompting a game strategy of Shoot 'n' Scoot so you never get overrun. I mean, this is total Lightsaber Fantasy. Touch 'em with anything and it's instant death ... for the crunchies. Body count? MILLIONS to NONE. Yeah ...

Yeah, I think we're going to be able to do better than this.


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So like a Dynasty Warriors

So like a Dynasty Warriors MMO? That... Actually sounds pretty good to me.

For those who don't know the Warriors games tend to have you running about killing (or KOing) hundreds if not thousands of dudes. The challenging part is when an enemy commander shows up who are theoretically the same strength as a PC and sometimes way more in the case of Lü Bu. The gameplay of these games, for me at least, is fun for a while but you eventually get a little bored as it's pretty same-y only to return to it several weeks/months/ etc later cause you just want to kill tons of dudes.

Edit: after actually watching the video (I usually don't because I visit these forums on my phone and don't usually have a Wi-Fi connection) the gameplay (if any of it is in any way representative of gameplay) seems like a mix of Diablo and old school beat-em-up games like double Dragon and Streets of Rage.

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Is that even an MMO? It

Is that even an MMO? It looks like a fancy console game.

Be Well!
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Project_Hero wrote:
Project_Hero wrote:

The gameplay of these games, for me at least, is fun for a while but you eventually get a little bored as it's pretty same-y only to return to it several weeks/months/ etc later cause you just want to kill tons of dudes.

Edit: after actually watching the video (I usually don't because I visit these forums on my phone and don't usually have a Wi-Fi connection) the gameplay (if any of it is in any way representative of gameplay) seems like a mix of Diablo and old school beat-em-up games like double Dragon and Streets of Rage.

Fireheart wrote:

Is that even an MMO? It looks like a fancy console game.

Yeah, to me it just looks like NC$oft used the UE4 engine to make a better looking version of an archaic beat 'em up game that is even more over the top looking than a lot of other games that could have been purchased instead of this. I mean, this looks like a sort of Desert Online ripoff. And yeah, it does have that sort of Diablo-esque "mow 'em all down in barely any hits" style of gameplay to it, which will OBVIOUSLY favor anything that does AoE rather than single target, because ... DUH.

The one thing that looked almost interesting was use of environmental destruction to defeat Foes, but even then that was used as a Ranged AoE to defeat a pile of Crunchies before moving on past them.

Seriously ... if I want to play Diablo ... I'll play Diablo. Thanks.

NC$oft is still lifetime banned from my wallet, because ... duh.


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Apparently that game is

Apparently that game is slated for console and mobile.


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Redlynne wrote:
Redlynne wrote:

Have a look at NC$oft's latest game offering ... TL.

Things to note are the fact that TL is being done in Unreal 4.
Some of the effects/animations might "inspire" a thing or two for MWM staffers (I'm thinking gap closers and barriers).
And man oh man is are you going to need a backhoe to shovel all the stupidly overpowered BS going on in those gameplay scenes. It literally is One Hit Kill EVERYTHING you see, so the design response is to just flood the zone with crunchies ... prompting a game strategy of Shoot 'n' Scoot so you never get overrun. I mean, this is total Lightsaber Fantasy. Touch 'em with anything and it's instant death ... for the crunchies. Body count? MILLIONS to NONE. Yeah ...
Yeah, I think we're going to be able to do better than this.

Looks like Divinity Original Sin meets BDO. Looks meh.

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Those Siamese cats at NC$oft

Those Siamese cats at NC$oft are evil, evil kitties! They are so shifty that they cannot even look you straight in the eye!

They have been added to my list of companies which shall *NEVER* see another dollar (or shiny Nemmie button) from me again!

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It's pretty though! Here's

It's pretty though! Here's hoping CoT is as pretty as NCSoft games tend to be!

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Brand X wrote:
Brand X wrote:

It's pretty though! Here's hoping CoT is as pretty as NCSoft games tend to be!

You would probably like Black Desert Online then. At least in terms of how pretty is. And the animations are one of the best (and only) good things about it too.

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BDO looked pretty, but looked

BDO looked pretty, but looked like it was boring to play and I never heard anything good about the game play.

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I'm not really glad that they

I'm not really glad that they closed down COH, but it was showing it's age, even though I had so much fun on there as Funkatronic Felina.

I can hope that I'll be able to play CoT and have just as much fun on there. And hopefully maybe a Linux port of CoT as well in the future. :3

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Redlynne wrote:
Redlynne wrote:

Have a look at NC$oft's latest game offering ... TL.

Things to note are the fact that TL is being done in Unreal 4.
Some of the effects/animations might "inspire" a thing or two for MWM staffers (I'm thinking gap closers and barriers).
And man oh man is are you going to need a backhoe to shovel all the stupidly overpowered BS going on in those gameplay scenes. It literally is One Hit Kill EVERYTHING you see, so the design response is to just flood the zone with crunchies ... prompting a game strategy of Shoot 'n' Scoot so you never get overrun. I mean, this is total Lightsaber Fantasy. Touch 'em with anything and it's instant death ... for the crunchies. Body count? MILLIONS to NONE. Yeah ...
Yeah, I think we're going to be able to do better than this.

Just found that game in the Google Play store. Sitting at a 4.5 rating. Just thought I'd share.

Edit: also coming soon to mobile is apparently lineage 2, in some form, and an Animal Crossing game. So yay for the Animal Crossing.

"Let the past die. Kill it if you have to."

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They could have sold it off

They could have sold it off to Sony or whoever runs that huge grab bag of old MMOs with EverQuest, all for one monthly price. Even that didn't guarantee infinite survival as Vanguard and Matrix Online eventually had their plugs pulled anyway.

Still, as one of the more popular ones, as these things go, it could have gone on through today and onward. I still think the plug was pulled to repurpose the servers for the Guild Wars 2 release crush, so they wouldn't have to buy a lot to keep players happy for 2 months until daily numbers dropped down (making the purchases of extra servers redundant.)

That I can't forgive.

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In similar news, NCSoft is

In similar news, NCSoft is already sunsetting their Master X Master MOBA.

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Cobalt Azurean wrote:
Cobalt Azurean wrote:

In similar news, NCSoft is already sunsetting their Master X Master MOBA.

Must be because they desecrated the memory of Dead Statesman.


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Redlynne wrote:
Redlynne wrote:

Cobalt Azurean wrote:
In similar news, NCSoft is already sunsetting their Master X Master MOBA.
Must be because they desecrated the memory of Dead Statesman.

I had a similar thought.

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Cobalt Azurean wrote:
Cobalt Azurean wrote:

In similar news, NCSoft is already sunsetting their Master X Master MOBA.

Well - that was quick....

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Cobalt Azurean wrote:
Cobalt Azurean wrote:

In similar news, NCSoft is already sunsetting their Master X Master MOBA.

Wait, what? but that only came out of beta like two years ago, didn't it?

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Halae wrote:
Halae wrote:

Cobalt Azurean wrote:
In similar news, NCSoft is already sunsetting their Master X Master MOBA.
Wait, what? but that only came out of beta like two years ago, didn't it?

Beta two years ago? Wow... I think I only even first -heard- about the game at all like a few months ago, and that was only when the news about Necro'd Statesman being thrown into it got big. Pretty pathetic...

CoH player from April 25, 2004 to November 30, 2012

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Word is that the game only

Word is that the game only lasted six months out of beta.

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Soiled kitty litter is soiled

Soiled kitty litter is soiled!

Should have left successful Western games for the Western market rather than betraying their loyal customers by force-feeding us bile!

*hacks a highly-acidic furball*

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Wasn't Master X Master

Wasn't Master X Master basically their LoL?

The problem seems to be, companies want to try and compete with the big gun, but back away so quickly when they're losing, they hurt (and then lose) the fans they did have when they give up.

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Chasing a growing trend is

Chasing a growing trend is often a losing battle. Not being first means you'll be constantly compared to the original. Few large companies really examine what made a product a hit (or so it seems to an outsider) not do they seem to look at what current players of the original see as downfalls to said original. As such you end up with a million clones of a product who don't do much/anything original to try and capture some of the success of the original product.

Few things can dethrone the king of a given thing without doing something really special.

"Let the past die. Kill it if you have to."

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Brand X wrote:
Brand X wrote:

Wasn't Master X Master basically their LoL?

The LOL is on *them*

*mumbles something about Siamese cats and then storms out of the thread*

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I don't know. As someone who

I don't know. As someone who lost their game, I think it's just sad to see others think it's a good thing and applaud it, in fact, when others lose their game.

"Yay! NCSoft's game got cancelled! Serves them right!" is what I'm seeing.

Guess we know who plays the villains. :p

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Brand X wrote:
Brand X wrote:

I don't know. As someone who lost their game, I think it's just sad to see others think it's a good thing and applaud it, in fact, when others lose their game.

"Yay! NCSoft's game got cancelled! Serves them right!" is what I'm seeing.

Guess we know who plays the villains. :p

Sure I guess on some level we should have sympathy for the maybe 3 or 4 people who were really into that game.

I joke about the number of "diehard" players because if that game really did only last six months it must have been frighteningly dull/bad at least in some basic way and I can only assume it never had many players to begin with. Let's just say a game that dies after six months is not as likely to be missed as one that lasted 8.5 years.

P.S. Besides we are talking about NCsoft in this case - frankly if this had been a "dead game after six months made by company XYZ" it's doubtful none of "us" here could have cared less. ;)

CoH player from April 25, 2004 to November 30, 2012

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In response to the OP..... NO

In response to the OP..... NO! I've been playing games a LONG time. CoX had so many things in it I could do that it was my go-to program for whenever I was bored. I didn't even think of it as a game as much as an activity. If I was ever sitting around and didn't know what to do, I'd load up CoX. Some days I'd run missions, other days I'd work on collecting purple enhancements (either through running through mobs or shopping at the consignment house). I would work on badges and accolades. I'd tweak my base. I'd join a task force. I'd go back in time and run early-level missions again. I'd hang out.

If CoT can give me the variety with the same relaxed attitude that CoX did, it'll easily become my favorite. But I'll never be glad CoX shut down. I liked it far too much.

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Things end, and that is

Things end, and that is always sad, but then something begins, and that is always happy.

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Ford Timelord wrote:
Ford Timelord wrote:

Things end, and that is always sad, but then something begins, and that is always happy.

Your post about it always being "sad" when things end got me thinking: Has there ever been a time when a popular MMO shutdown was ever considered a "good" thing by most people?

I suppose if there was ever a MMO out there that was so completely despised that literally no one was playing it then I guess people would consider it good to put it out of its misery. But technically speaking even "bad" MMOs usually have a diehard fanbase that still likes the game and would hate to see it come to an end. So in reality there's NEVER a good time to shut down any MMO. They are always "sad things". Makes you think...

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The original FFXIV release

The original FFXIV release perhaps?

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Nah, FFXIV 1.0 with the later

Nah, FFXIV 1.0 with the later patches was a playable game. Most of their problems stemmed from back end issues like ridiculous poly counts on flower planters and such. Oh, and... fatigue.

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Sinister Siamese! Felonious

Sinister scheming Siamese! Felonious felines!

*growls*

*hacks a highly-heinous hairball*

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Lothic wrote:
Lothic wrote:

I'm not sure I'll ever be "glad" that CoH was shut down (especially the way NCsoft handled it). But I'll freely admit/speculate that the even if it had not been shut down back in 2012 I think by now (in 2017) it would have either needed to be have been completely overhauled or shut down regardless.
Frankly CoH was already becoming fairly dated looking and the Devs of the game were telling us it was becoming an absolute nightmare to maintain. I seriously believe it really only had like 2 or 3 more good years before something drastic was going to be needed to be done.
Obviously I'm looking forward to CoT for various reasons but it's always possible some version of a "CoH2" and/or spiritual successor project would have started up by now regardless. *shrugs*

^this kinda mirrors my sentiment on it.

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'glad' they shut down CoH?

'glad' they shut down CoH? not in the least, much less the way it was shut down. I would still play it today if I could. I actually enjoyed the graphics, it fit for the comic genre. I know some people want the latest and greatest in graphics but I am quite happy with 'outdated' graphics if I am enjoying the game.

admittedly though, if CoH had not been shut down in the manner it was CoT would never have happened. now it is just a matter of waiting. can CoT capture that same feeling that CoH was able to produce for so many people? I sincerely hope so. I like what I am seeing, for the most part, thus far.

....just playing the waiting game now. I haven't played an MMO in a very long time now and really hope CoT can come out swinging. A fun place to hang out on a regular basis, meet new folks and just sit back and play! I don't want, nor need, the worries that plague other mmo's.

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whiteperegrine wrote:
whiteperegrine wrote:

I actually enjoyed the graphics, it fit for the comic genre. I know some people want the latest and greatest in graphics but I am quite happy with 'outdated' graphics if I am enjoying the game.

To be fair I never said I "hated" the graphics of CoH. They were pretty good for their time back in 2004. And also to be fair I never said a game like CoH (or now CoT) needs to the have the very latest bleeding edge realistic graphics either. As you say a game can still be good even if its graphics are considered by most to be "outdated".

But seriously CoH was staring to "show its age" even back in 2012 and it would not have helped motivate new people to start playing a game that was based on nearly 10+ year old software tech. So while it was good enough for people who had been playing it for years I'm not that sure I would've started playing it had I been a completely new player in 2012. For CoH to have lasted too much longer it was going to need a "new coat of paint" (in terms of major updates) and I seriously suspect that factored into NCsoft's decision to drop the game. Again I hated the -way- NCsoft shutdown CoH but with 20/20 hindsight I can least understand some of the market motivations that might have led them to that decision.

CoH player from April 25, 2004 to November 30, 2012

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it was a general statement

it was a general statement and not directed at any singular person specifically.

regarding the rest. we'll actually never know now. plus it didn't help that there was really no marketing behind the game itself on a grand scale. had there been things might have been different, but again, we'll never know.

I will agree whole heartedly that at some point it was going to need that 'new coat of paint' which likely would have resulted in needing to make CoH2 given the code was so muddled and hard baked into the game itself. I seriously doubt they would have gone that far though unless a major influx of players happened which means that yes, the game would have been closed at some point...there is no doubt in that regard.

the 'superhero' genre is very much a niche and tough for a lot of people to get into or relate to. this is especially true when we look at when most of the MMO's we know in that genre were put out. it was all prior to the big superhero push in the movies. so, now the question is, will this help CoT when it is released? will the movies providing some sort of basic education into the genre draw in those average folks or will it do nothing at all? I suspect it will kind of depend on the overall mood of movie goers in general. if there is a good amount of 'superhero' fatigue happening then it probably wont help...but if we still see big numbers (record even) at the box office it should definitely help...but only if there is some sort of plan behind the marketing that gets it out to the general public.

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I will never be glad that CoX

I will never be glad that CoX was shut down like it was, but I am optimistic for CoT.

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Amerikatt wrote:
Amerikatt wrote:

Brand X wrote:
Wasn't Master X Master basically their LoL?
The LOL is on *them*
*mumbles something about Siamese cats and then storms out of the thread*

Was that racist?!


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I'll never be happy they shut

I'll never be happy they shut down CoH....until CoT becomes better. I think this is possible but not probable, at least in the short run. CoH had the financial backing that CoT just doesn't have. I most certainly do not doubt the effort, motivation, and skill of the CoT/MWM team, but it's just different when you don't have the finances of a well-established company. I think if the launch goes well, if word gets out about the game and it exceeds expectations, then the game will get better with each patch.

VERY MASSIVELY HUGE DISCLAIMER: I am not a developer. I am a financial analyst. It stands to reason that even though CoT is being created by volunteers, as long as they have the same caliber of software to create the game that there should be nothing lacking from any other game. I am merely stating what I know from my experience in the business world; with more money comes better products. This isn't always the case, obviously, but it is the case in the majority of the cases. Now, I didn't know about MWM when they started their Kickstarter so I wasn't able to donate, but I am 100% prepared to donate as much as my wife will let me =D when the second chance hits. I want this game to succeed as much as anyone else on here. No game has ever equaled CoH to me. Alas, I rant.

All we have to decide is what to do with the time that is given us.

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jtpaull wrote:
jtpaull wrote:

I'll never be happy they shut down CoH....until CoT becomes better. I think this is possible but not probable, at least in the short run. CoH had the financial backing that CoT just doesn't have. I most certainly do not doubt the effort, motivation, and skill of the CoT/MWM team, but it's just different when you don't have the finances of a well-established company. I think if the launch goes well, if word gets out about the game and it exceeds expectations, then the game will get better with each patch.
VERY MASSIVELY HUGE DISCLAIMER: I am not a developer. I am a financial analyst. It stands to reason that even though CoT is being created by volunteers, as long as they have the same caliber of software to create the game that there should be nothing lacking from any other game. I am merely stating what I know from my experience in the business world; with more money comes better products. This isn't always the case, obviously, but it is the case in the majority of the cases. Now, I didn't know about MWM when they started their Kickstarter so I wasn't able to donate, but I am 100% prepared to donate as much as my wife will let me =D when the second chance hits. I want this game to succeed as much as anyone else on here. No game has ever equaled CoH to me. Alas, I rant.

I have to agree. Every once in a while, you get a curveball from indie studios that rolls through the internet like a boulder through a herd of sheep, stunning everyone (and crushing a few), and for the next three months or so it's all everybody can talk about - Undertale is an excellent example of that, as I'm fairly certain it was made by a single guy with some input from a few friends. I'm really hoping that City of Titans is that kind of curveball, but from the precedent we've gotten from other games and the like, even indie games that everybody is looking forward to and have a lot of promise can fall flat.

That said, thus far the CoT devs have maintained a level of design and theme that most don't seem to be capable of pulling off - the recent showcases for the player character body alone help a lot, as almost half of what made CoH amazing was character customization, in both mechanics and costuming, and CoT seems to be well on its way to proper development of that concept. They've also shown a very interesting increase in stride for City development that should allow them to make expansion locations quickly and easily, which is a well known problem for certain games. And, finally, they've shown aplomb and skill with writing.

The trick, to me, seems to be that they're going to have to balance pacing and integration of mechanics and storytelling in the game. Every part of CoT looks promising, but that's been true of a lot of games - it's making those parts mesh in a way that works that's going to be the real ticket, and for the life of me, I have never found a bad game bad if the system of it sucked me in and got me to immerse myself in the world. That's something CoH did really well; even redside missions felt right for the characters in them and never lost sight of the fact that, while you may have had a code of honor, you were always a villain.

The other side of it is going to be properly teaching players to enjoy the game. My go-to example for this is the Dark Souls games and Bloodborne. In Dark Souls 1, you get introduced to the shield very quickly, and essentially taught that in the tight, twisting corridors around you, the best way to survive is to keep your shield up at all times, maintain your distance from your enemies so you can see their attacks incoming, and slowly whittle down your targets in brief openings between their nasty large attacks. It led to passive, frightened playstyles that, frankly, weren't very fun, and the people that played like that didn't really get why a small number of people found the game fun. Dark Souls 2 had a similar problem.

In comes Bloodborne to the rescue, though; every enemy in the game, to one degree or another, has lunging attacks, meaning maintaining your distance is a much harder proposition. You use guns in your offhand rather than a shield, so there's no way for you to just hide behind a wall of steel and hope for the best. Healing items need to be grinded for rather than just granted to you, but you can regain health by hitting an enemy immediately after taking a hit, and even a short while after the target's died. Everything in that game teaches you one thing - be aggressive, stay in the fight, and you'll not only win, but dominate. There's been people that have gone back to Dark Souls 1 and 2 after playing Bloodborne, and they just sort of get it now, and have fun with them, because they understand how to utilize the fast, frenetic playstye that Dark Souls favors to have fun with. They learned this lesson coming into Dark Souls 3, and actually taught players how to fight properly with that sort of quick dodge playstyle, making the game much more widely fun for people.

Then you've also got games like Guild Wars 2, which is probably a more apt comparison to CoT due to its nature as an MMO with tab targeting and a skill bar. Another good comparison is Warframe, stated as a free game done right. The games explains nothing. The New Player Experience is abysmal. With GW2, I tried to get my brother to play it a bit and he hated it because nothing was clear - he just got dropped into the world with nothing so much as a how-do-you-do. He didn't even know what controls were available for his attacks or the camera. In Warframe, I've had a friend spend the first couple hours of the game wondering when it got fun because it starts you off with nothing actually fun to use. Once you break the, like, five hour mark the entire world opens up and you start trucking around with some downright crazy crap, but it's like a novel; half the people who pick it up will drop it if it doesn't grab them with the first few lines.

That's the thing I'm worried about with CoT. It doesn't matter how incredible the character creator is if they can't get away with teaching the new players how to have fun with it. It doesn't matter how good the combat system is if nobody is taught what to do to enjoy it. And atmosphere doesn't matter if theycan't manage to maintain it. That's what has me worried, because everything technical they've shown us has been wonderful, but this is a jigsaw puzzle with no outer edges and they need to put it together in a way that looks good to everybody that tries to get involved with it. This game has the potential to be so much, but they need support to hit that potential. I'll provide all I can when the time comes.

(man, that was way more long-winded than I intended it to be)

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Amerikatt
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desviper wrote:
desviper wrote:

Amerikatt wrote:
Brand X wrote:
Wasn't Master X Master basically their LoL?
The LOL is on *them*
*mumbles something about Siamese cats and then storms out of the thread*
Was that racist?!

Racist? Not at all! Siamese cats (especially in popular culture) are known to be shifty and scheming, and their crossed eyes reflect their scurrilous nature and inability to look someone straight in the eye!

It is also an historical fact that the Siamese colluded with German Shepherds during World War II.

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Yo amerikatt is racist af :((

Yo amerikatt is racist af :(((


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Amerikatt
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Irrefutable proof that

Irrefutable proof that Siamese cats are nogoodniks!
https://www.youtube.com/watch?v=rlQYqQs0R3w