So...given the recent update . I feel like this forum area should be more active! Maybe I'm the only one who loved MA from CoX so much :p
What will the limits of the mission creator be?
The update shows us that dialog and plot will be complex and branched, and that's awesome so far.
What about boss battles?
I talked about this in another thred I just tried to [GS] Necro :p But bosses in CoH were basically big bags of HP with little complexity to them: the most complex boss I could think of was Snaptooth, which spawned as an Lt, respawned as a boss, then EB, which was cool.
But how far could this system go? Giant bosses where multiple parts could be targeted? Shielded bosses who're only vulnerable if certain conditions are met? etc.
And how will henchmen work? CoH had it basically as less limited PCs: no special powers, or the ability to gather from many power sets. No special summons, e.g. minion dies and spawns underlings (would there even be an underling analog?) etc.
I was just hoping CoT could learn from the mistakes of MA.
"A delayed game is eventually good, but a rushed game is forever bad"
Please have Scaling decals!
Avatar by MikeNovember