In another thread (or two) I had suggested that a way to make villains seem villainous was to allow them to plan heists IN GAME. So rather than going to contacts and doing what they want, which tends to make villain players feel more like pawns rather than evil genius masters of their destiny, I say that they should be able to plan heists in game. It seems to me that a mission creator is a logical place to start with something like that.
My idea is not that villains would go in and create a whole mission, with dialog, etc., but that they would be granted access to certain pre-selected parameters as they level up, and create a personal instance for their shenanigans. So a low-level villain might choose from "steal some cars" or "rob some ATMs", while a higher level villain might gain access to "rob a bank" or "hijack a train" or what have you. They select their heist, part of the city it's in, how much fear they want to strike in the hearts of the populace (i.e. how stealthy they need to be), difficulty level, and are presented with an instance that they go to to complete their evil deeds.
Obviously the full mission creator is much more involved than that, but I can see potential for a "light" version like this for a quick customizable experience. It would work for heroes, too, although it might be something more like "patrol for ___ gang" or "follow lead on ___ villain" in ____ city area.
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