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game difficulty

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dawnofcrow
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Joined: 10/31/2013 - 08:56
game difficulty

if we go have Easy Normal Hard Expert missions dungeons raids and scenarios i add one more to it name Torment While in Torment there are certain areas of the missions dungeons raids and scenarios that will trigger an invasion by a characters/NPC Black Phantom, otherwise known as Red Phantoms. These Black Phantoms will drop some combination of xp, items, if applicable. will no longer trigger once the area boss is killed. Some NPC Invaders have a non-phantom version of themselves somewhere in game world. here monsters % hp damage and % of items drop xp bonus money bonus
Torment I: 819% Health, 396% Damage, 300% extra money bonus, 300% extra XP bonus +1% Magic item drop
Torment II: 1311% Health, 575% Damage, 400% extra money bonus, 400% extra XP bonus +2% Magic item drop
Torment III: 2097% Health, 833% Damage, 550% extra money bonus, 550% extra XP bonus +3% Magic item drop
Torment IV: 3355% Health, 1208% Damage, 800% extra money bonus, 800% extra XP bonus +4% Magic item drop
Torment V: 5369% Health, 1752% Damage, 1150% extra money bonus, 1150% extra XP bonus +5% Magic item drop
Torment VI: 8590% Health, 2540% Damage, 1600% extra money bonus, 1600% extra XP bonus +6% Magic item drop
When invading, the player can invade anyone of a higher level than them. (a lvl 5 player can invade a lvl 10 player) When invading a player of lower level there is a minimum level one can invade to prevent high level players from invading very low level players. The minimum level one can invade is 10 levels plus 10% of the player's own level (a lvl 50 can invade no one below lvl 35, a lvl 30 can invade no one below lvl 15). if red phantoms die drop Badges/trophies tell you the kill player what u guys think?

whoever fights monsters should see to it that in the process he does not become a monster and when you look into the abyss, the abyss also look into you, -Friedrich
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