Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

In Game Character Sheet

15 posts / 0 new
Last post
JayBezz
JayBezz's picture
Offline
Last seen: 4 years 8 months ago
kickstarter11th Anniversary Badge
Joined: 10/08/2013 - 14:54
In Game Character Sheet

Hey UI team! I hope for a few things in the in-game character sheet.

1) Graphical representation of innate skills (How much Accuracy, How Much Damage resistance, How much Mez Strength etc) I want this graph to represent the OUTPUT not the input. For example IF you use stats, which I doubt, I want to see a rating of how much I can lift, not my STR stat. (put that somewhere else, sure but I assume attributes come from many different places)

2) Pre-made template for the basics for us to fill as a form. "Name, Alias, Age, etc" Basically everything you can't tell by looking at the character. (I never understood things like "hair color" and "eyes" when you can clearly just LOOK at the character to see that information) and Bio

3) A character linking system to the Social UI window where I can show the characters my character is related to (possibly link in the bio). This should work like a wiki for both NPC and other players, groups, etc. This really helps bring the lore to life and is valuable BECAUSE the lore is brand new. The other HUGE benefit of this is player notoriety and social interaction; Players can find like minded players much easier this way. Example: Deathlink was taught by Character B at Supergroup C. When you click Character B it has a pop-up of character B's information (no more than one pop-up open ever). When you click Supergroup C it brings open all the data marked public for that group in the social hub window.

4) 360 turning model of the character that you can turn and inspect/zoom (this helps alot in costume contests where you don't want lighting to be a factor in judging imho).

5) Optional view of @handle for the creator of the character/group (including if it's dev created or created by a CoT Kickstarter supporter IF the person wants this to be toggled as "on" then by all means allow them to get praise and laughs (for some of those ridiculous creations)

6) All text should include a Out of Game WYSIWYG for people who don't know how to format HTML and break up their bio's into paragraphs instead of Walls of Text.

7) A module for the Character Sheet data accessible on the external cityoftitans.com website for player contests etc. Great way to have contests for player made NPCs and Enemies in the game!!! (Rate this Titan!)

8) A Small button somewhere on the Character Sheet to report a character as IP infringement (Marvel, DC, Champions IP, and yes.. City of Heroes IP clones can't be permitted. For this game to exist it can't be caught up in a huge legal battle). This of course only flags the character for review by GMs and does not guarantee *costume/name/bio wiping.

*The rule of 3 usually applies.. if any two of these 3 are too close to others' intellectual property it's generally wiped. And repeat offenders are reprimanded

9) A graphical representation of their "reputation". Violence, Law, and Honor I believe were the ones mentioned.

10) A Marker for open-world PvP (which I do hope to see available eventually.. but only at max level)

There is much that has not been released about character information but if it affects how we interact with the world around us I want to see it.

Bonus points if you allow for the secret identity to have it's own character sheet of what is OOC apparent. For instance I only see the stats for Clark Kent but not Superman. (This is a feature I'd purchase!)

Crowd Control Enthusiast

Foradain
Foradain's picture
Offline
Last seen: 2 months 2 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/25/2013 - 21:06
I like all of these

I like all of these suggestions, and hope the devs can implement them ^_^

Foradain, Mage of Phoenix Rising.
Foradain's Character Conclave
.
Avatar courtesy of Satellite9 Irezoomie

Mendicant
Mendicant's picture
Offline
Last seen: 3 years 5 months ago
kickstarter11th Anniversary Badge
Joined: 09/26/2013 - 11:27
One of the things they

One of the things they implemented in CoH that I liked was the ability to write up notes and set ratings on character that were linked to the underlying player account. So, if you were teamed up with MightyMan and found him to be a good teammate for whatever reason (skilled, go at RP, etc), you could write up the note/set a rating that only you could see. And a few days later when you notice the Supreme Sorceress running by with a rating, you can click on them and discover that they are MightMan's alt and so someone you want to hang out with.

Fireheart
Fireheart's picture
Offline
Last seen: 2 months 2 weeks ago
11th Anniversary Badge
Joined: 10/05/2013 - 13:45
Hmm, why would there be a

Hmm, why would there be a 'Character Sheet'?

Be Well!
Fireheart

Brand X
Brand X's picture
Offline
Last seen: 4 years 5 months ago
kickstarter11th Anniversary Badge
Joined: 11/01/2013 - 00:26
Well, for eyes, in CoH at

Well, for eyes, in CoH at least, you really couldn't pick the face you wanted with the eyes you wanted. My favorite face (and most often used) had brown eyes. And being a character sheet, type of thing, I think people usually just put it in (I know I did). In CO, I know my main is 5ft 1, because I used the measuring tape outside the tailors, but so many people would say they're 5ft and be like 5'6 to 6' tall.

The problem with the idea of a lift stat on a character sheet is the same thing as CO and CoH. People will RP their character as super strong, not really grab the STR stat or super strength style attacks.

If I want a super strong Ice Blaster in CO, it may be better to go EGO/DEX/CON and be pointless to go for STR stat at all, since Ice Blast would use no melee attacks. CoH was even worse...Super Strength? Limited to Brutes/Tankers.

JayBezz
JayBezz's picture
Offline
Last seen: 4 years 8 months ago
kickstarter11th Anniversary Badge
Joined: 10/08/2013 - 14:54
CoT has not really declared a

CoT has not really declared a "stat system" (to my dismay)… but I do tend to laugh at concepts who cannot actually exist in the mechanics of the game. In CO I still claim my fame to having the most INT of any character.. but I actually started for that.

While I do hope for stats.. the attributes of the character still needs to be represented graphically. Hell my baseline is "If Marvel Heroes can do it.. why can't you?!" LOL

Crowd Control Enthusiast

Airhead
Airhead's picture
Offline
Last seen: 2 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/03/2013 - 23:38
I'm happy without 'stats'. I

I'm happy without 'stats'. I don't mind knowing my accuracy modifier, something about my damage, or any other factor that directly influences my game. But I don't need strength. My character has strength, of a kind, but it's not muscular, it's a modification of physics (says my bio). I can (hopefully) model its effects through choosing powers. So he'll manipulate impacts/resist/knockback further (or whatever I choose), but that won't automatically translate into lifting cars. If lifting capacity is also relevant in the game, then sure, call it lifting capacity.

The classic six or seven eigenvectors of pen and paper character capability are limiting when tracking numbers is no longer a chore. Marvel SHRPG had FASERIP, and Endurance could stand in for resistance to physical effects, and Psyche for mental effects. But in CoH, with a computer tracking the stats, we had so many forms of resistance that weren't necessarily aligned, unless we chose powers that covered the gamut. I liked that. More scope for creativity. Let's just track measures with a direct game effect.

"The illusion which exalts us is dearer to us than ten thousand truths." - Pushkin
"One piece of flair is all I need." - Sister Silicon

Brand X
Brand X's picture
Offline
Last seen: 4 years 5 months ago
kickstarter11th Anniversary Badge
Joined: 11/01/2013 - 00:26
JayBezz wrote:
JayBezz wrote:

CoT has not really declared a "stat system" (to my dismay)… but I do tend to laugh at concepts who cannot actually exist in the mechanics of the game. In CO I still claim my fame to having the most INT of any character.. but I actually started for that.
While I do hope for stats.. the attributes of the character still needs to be represented graphically. Hell my baseline is "If Marvel Heroes can do it.. why can't you?!" LOL

Like all those who say they're resistant to telepathy without having any power in their arsenal that protects against psychic damage?

JayBezz
JayBezz's picture
Offline
Last seen: 4 years 8 months ago
kickstarter11th Anniversary Badge
Joined: 10/08/2013 - 14:54
Brand X wrote:
Brand X wrote:

Like all those who say they're resistant to telepathy without having any power in their arsenal that protects against psychic damage?

Exactly. There is a real virtual world with virtual mechanics. If your character is supposed to be immune to telepathy you should make sure to get paranormal/psychic resistance. or Crowd Control Resistance .. Or SOMETHING.

I can go to the DMV and tell them I'm 6'7" blonde and can run a mile in 4 minutes.. but just because it's written on my ID card does not make it any more true.

I would love nothing more than to have Kontrol be the smartest woman in Titan City just as she was (likely still is) the smartest woman in Millenium City. But even if the atttributes aren't gained via "stats" like in most RPGs I want to be able to see them on my character sheet.

Crowd Control Enthusiast

Lothic
Lothic's picture
Offline
Last seen: 2 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
JayBezz wrote:
JayBezz wrote:

While I do hope for stats.. the attributes of the character still needs to be represented graphically. Hell my baseline is "If Marvel Heroes can do it.. why can't you?!" LOL

I do like your idea for a "character sheet" for CoT to organize all that info better. But I'm not altogether sure that trying to shoehorn "stats" into a "powers" based system like CoH (and presumably CoT) makes all that much sense.

I have nothing against stats as a concept. But it's pretty clear that there are several elemental types of RPG systems out there that don't really mingle with each other very well. Many (as you pointed out with your mention of Marvel Heroes) work on "stats" or more generally "points" and there's nothing wrong with that. CoT will probably be like CoH in that it'll use a "powers" system (every level you gain grants you a set power or power slot). You can think of this like the difference between cars with gasoline engines and cars with Diesel engines - they both get you where you want to go but they do it with with different technology.

The point is that stats like "STR" or "INT" really have no bearing in a "powers" based game. How do you define what they do when nothing in the game is actually dependant on those values? This is why it doesn't really bother me if you want to "roleplay" that you're the smartest person in Titan City because in a stat-less world there's no need to actually justify that with a number that's meaningless in that context. In some sense a stat-less RPG system provides a degree of freedom for roleplay that would never be possible when you're forced to comparing "numbers" on an abstract character sheet.

CoH player from April 25, 2004 to November 30, 2012

Brand X
Brand X's picture
Offline
Last seen: 4 years 5 months ago
kickstarter11th Anniversary Badge
Joined: 11/01/2013 - 00:26
JayBezz wrote:
JayBezz wrote:

Brand X wrote:
Like all those who say they're resistant to telepathy without having any power in their arsenal that protects against psychic damage?

Exactly. There is a real virtual world with virtual mechanics. If your character is supposed to be immune to telepathy you should make sure to get paranormal/psychic resistance. or Crowd Control Resistance .. Or SOMETHING.
I can go to the DMV and tell them I'm 6'7" blonde and can run a mile in 4 minutes.. but just because it's written on my ID card does not make it any more true.
I would love nothing more than to have Kontrol be the smartest woman in Titan City just as she was (likely still is) the smartest woman in Millenium City. But even if the atttributes aren't gained via "stats" like in most RPGs I want to be able to see them on my character sheet.

Then to go with your idea, my suggestion would be a different route with powers :p So people can get the concept they want. Take CO for example, your Super Strength stat might not be the best stat to use with that Super Strength Character that uses range attacks. :p

I know my Psychokinetic catgirl in CO isn't a super genius, but going with a Secondary Superstat INT (Primary REC) and modding in INT (almost 600 INT stat) was the only way I was going to get to use Rimefire Burst as often as I wanted to use it (ie...as much as possible! And yes, I also use Impact Prisms).

Now I can think of a way for people to get that in a MMO game and make it work so people can actually build for the concepts they want and make it work, but CoT going the route of basically modified CoH ATs isn't going to work that way.

But it does make remember fondly my /WP users ^_^ WP allowed me that "agile (softcapped defenses), regenerator (regen), who couldn't be mind read (psychic resist and psychic defense), and resist to cold eviorment (slow resist IOs and some cold resist) and able to take a punch (Smashing Resists)" it allowed my concept, so I loved it so!

Lothic
Lothic's picture
Offline
Last seen: 2 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
JayBezz wrote:
JayBezz wrote:

I can go to the DMV and tell them I'm 6'7" blonde and can run a mile in 4 minutes.. but just because it's written on my ID card does not make it any more true.

Um, aren't you guys sort of missing the overall point of "roleplaying"? Sure you might not be a "6'7" blonde that can run a mile in 4 minutes" in real life. But you could easily create a perfectly legitimate CHARACTER in a game who has all those qualities if you desire. What "proof" do you actually need to back anything up like that in a fictional game?

I categorically reject the "if it's not on my character sheet or in the rules I can't roleplay it" mindset for any game PnP or MMO. No game is ever complete enough to include (or exclude) all possibilities imaginable. What if I want to roleplay a character in CoT who'll I decide is allergic to garlic? Sure that might not have any basis in the game's rules or stats, but that's certainly not going to stop me from roleplaying that with other players if I want to.

You should never let your character concepts be limited or dictated by the very tiny subset of descriptive qualities or stats directly represented in any game, unless you want to I suppose. I guess I just can't see restricting myself like that. YMMV of course.

CoH player from April 25, 2004 to November 30, 2012

Brand X
Brand X's picture
Offline
Last seen: 4 years 5 months ago
kickstarter11th Anniversary Badge
Joined: 11/01/2013 - 00:26
Lothic wrote:
Lothic wrote:

JayBezz wrote:
I can go to the DMV and tell them I'm 6'7" blonde and can run a mile in 4 minutes.. but just because it's written on my ID card does not make it any more true.

Um, aren't you guys sort of missing the overall point of "roleplaying"? Sure you might not be a "6'7" blonde that can run a mile in 4 minutes" in real life. But you could easily create a perfectly legitimate CHARACTER in a game who has all those qualities if you desire. What "proof" do you actually need to back anything up like that in a fictional game?
I categorically reject the "if it's not on my character sheet or in the rules I can't roleplay it" mindset for any game PnP or MMO. No game is ever complete enough to include (or exclude) all possibilities imaginable. What if I want to roleplay a character in CoT who'll I decide is allergic to garlic? Sure that might not have any basis in the game's rules or stats, but that's certainly not going to stop me from roleplaying that with other players if I want to.
You should never let your character concepts be limited or dictated by the very tiny subset of descriptive qualities or stats directly represented in any game, unless you want to I suppose. I guess I just can't see restricting myself like that. YMMV of course.

Agreed. Though I also see it from Jaybezz's PoV in so much, that you see what happens when you follow your thoughts on it and actually RP it in an MMO.

Seriously, someone creates Superman type concept, they get laughed at, ignored. Someone creates a character with pheromones, they get laughed at ignored.

Telepaths? Ignored! Or the automatic...yeah, my concept is an inexperienced and weak, but read my mind? No way! I don't care how much of an experienced Telepath you are. I don't care that you actually have the games Telepathic powers, you get no where. Oh, her, look, I have this device that totally blocks reading my mind.

So, going Jaybezz's route at least gives some in game things to point to. But again, at the same time, the superhero game can be so limiting.

Seriously, I hated that I stretched WP's defense abilities in CoH to call it reflexes, but at the same time, it (and Time Manipulation) was the closest I could get to agile/regen combo defense in game. And by game mechanics, WP's defense was supposed to mean, deflection :p

JayBezz
JayBezz's picture
Offline
Last seen: 4 years 8 months ago
kickstarter11th Anniversary Badge
Joined: 10/08/2013 - 14:54
I simply disagree Lothic.

I simply disagree Lothic.

The devs have gone thought the trouble of creating a world with so many "laws" including physics and mechanics. There is a difference between implied traits and expressed traits. I am all for roleplaying implied or missing mechanics. But I simply laugh at people who's expressed traits do not match their character.

Until we know the expressed traits of the game I leave your concept to your imagination. But again.. your VIRTUAL ID Card and your virtual abilities simply should match. I am NOT talking about what happened "IRL (In Real Life)", I am talking about what happened "IGL (In Game Life)". I am talking about EXPRESSED information. If you character has a "23" INT stat and he's supposed to be a genius.. I simply laugh.. You wouldn't be the first idiot to think themselves smart.

If in the game I am can lift a car, then I can lift a car. I can't just "SAY" I can lift a car and then not have the ability to do it IGL. Now there are plenty of concepts that the game may not cover.. but that's up to the devs to make each concept a possibility. If INT is a stat, I will spend the points necessary to make sure my concept of "Smart woman" is true. If there is no expressed Intelligence I will simply imply her brains through my role-play.

Crowd Control Enthusiast

Brand X
Brand X's picture
Offline
Last seen: 4 years 5 months ago
kickstarter11th Anniversary Badge
Joined: 11/01/2013 - 00:26
JayBezz wrote:
JayBezz wrote:

I simply disagree Lothic.
The devs have gone thought the trouble of creating a world with so many "laws" including physics and mechanics. There is a difference between implied traits and expressed traits. I am all for roleplaying implied or missing mechanics. But I simply laugh at people who's expressed traits do not match their character.
Until we know the expressed traits of the game I leave your concept to your imagination. But again.. your VIRTUAL ID Card and your virtual abilities simply should match. I am NOT talking about what happened "IRL (In Real Life)", I am talking about what happened "IGL (In Game Life)". I am talking about EXPRESSED information. If you character has a "23" INT stat and he's supposed to be a genius.. I simply laugh.. You wouldn't be the first idiot to think themselves smart.
If in the game I am can lift a car, then I can lift a car. I can't just "SAY" I can lift a car and then not have the ability to do it IGL. Now there are plenty of concepts that the game may not cover.. but that's up to the devs to make each concept a possibility. If INT is a stat, I will spend the points necessary to make sure my concept of "Smart woman" is true. If there is no expressed Intelligence I will simply imply her brains through my role-play.

I'd agree with you, if the MMOs were better setup for such a thing.

Take CO for instance. I wanted my Psychokinetic to use Rimefire Burst as her main attack. I wanted to use this power OFTEN. Wasn't even worried about it's secondary conditions being met all the time. Just wanted to blast away with THAT power.

Rimefire Burst is a click attack with a recharge. Using gear will only go so far, so need to rely on a stat that will allow me to get more. REC Primary has a spec tree option for additional cooldown reduction based on Secondary Superstats...oh look, INT as a secondary superstat to feed that spec tree option AND give additional cooldown reduction itself! :)

Same goes with my concept that needed to use Fire All Weapons all the time! High END use maintain with a cooldown.

In CO I pick the powers that go with the concept, but the STR/INT/DEX etc is generally nothing more than "what can I do to make the powers work"

Luckily my main worked into the stats, but other concepts not so much.