I found myself nodding with the point sin this video quite a bit, and figured it was very relevant to the way Missing Worlds Media is handling the public; Digital Extremes, the designers of Warframe are in much the same position as MWM, being an all but independent company with an ambitious, user friendly project ongoing in development. Bear in mind, the hosts of the video are quite biased in favor of Warframe, but I don't think they ever actually lie.
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One of the big things with Warframe is that started off kind of awful. To the majority of people, it was a Left 4 Dead ripoff in which you were running around in starships wearing space suits, rather than being people on the ground in a zombie apocalypse. Anybody that plays the game these days knows it's nothing like that anymore - in full-on Ship of Theseus style, it's become something else entirely, being a game of quite impressive breadth (if not quite opaque explanations) that people outright pay the developers for because the players like it, not because they're required to pay for things. The development has been so extreme in that regard that it's starting to set industry standards that don't even make sense from a marketing standpoint, but people still know that it works because it's happening at all.
I see a surprising number of parallels to what MWM is doing, and maybe looking at Warframe's troubled beginnings and storied rise to prominence is worth it for those of us who want City of Titans to be successful, because we've got all the ingredients for this particular recipe. I feel like CoT, if the devs remain passionate about the game and handle it right, could mimic the success of Warframe. Though, hopefully in a faster timeframe than the years it took Warframe to catch on.
An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".
Stuff like this is why its been so easy to hitch my wagon to MWM.
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After having watched the video I don't think I can do anything but agree with both of you.
My wife and I played Warframe with some ex-pats after the aforementioned rough start and it was fun for a bit (Vauban FTW), but it did get repetitive after a while. That was probably six, seven years ago at this point, after The Shutdown of course. And honestly, I've heard almost nothing but good things about Warframe in the intervening years and had considered dipping my toe back into it as I am currently between games. This may motivate me to do so.
Thank you for the video.
That is hope-instilling. So nice to think you can actually get ahead by doing things right. That seems to be an idea that most large companies have totally abandoned. It's an idea that's treated as laughably naive anymore. The descriptions of Warframe's recent development reminds me of Paragon Studios' work on CoH.
And I noticed they mentioned primarily cosmetic monetization specifically--which, if I understand correctly, is a big part of MWM's plans. Well, good lord. If any game should be able to make money on cosmetic monetization it's a CoH successor. Superheroes & Villains are all about the look :).
Edit: wwwWWWWOOOOOOw! I got curious about Warframe and after watching some gameplay (cool, but too FPS for me--though I know that's the popular thing now), I looked up the premise/lore. Never do that. It sounds like something two teenaged sci-fi/anime fans came up with after staying up all night drinking Red Bull till they started hallucinating.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)
Especially when it's not only about the character's costume when we talk about looks but effectively ALL visuals about and around your toon.
Agreed with the video: pro-consumer good. Anti-consumer practices in games has gotten a LOT of backlash and bad press over the last couple of years - it's good to see pro-consumer developers get recognized and rewarded.