An idea I had for the game is the ability to fly through buildings if you had flight and super strength
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You mean destructible environment type stuff where you demolish things that you attack with super strength and can pick up cars etc? Too messy for me. I want my game environment to NOT turn into a complete pile of junk. In comics when that happens, the assumption is that it happens infrequently, and the the heroes eventually help fix what they broke, so that by the next issue or two, it's all good again. In an MMORPG, people will be doing it constantly and wrecking up the place to the point that it will be permanently wrecked up all the time. And then you STILL won't have any buildings to fly through, because everyone else will have already done so.
R.S.O. of Phoenix Rising
In mission maps, i hope this is possible because it would make instances more exciting and fun.
-AlienMafia (Justice Server)
Main: Thorns 13xx Badges
* cough *
Mayhem Missions.
*ahem!*
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
Duh! I want something bigger than a car!!!
-AlienMafia (Justice Server)
Main: Thorns 13xx Badges
I agree! Gets me annoyed when you have "super Strength" and you are throwing boxes or small rocks. Cars, Trucks, buildings... Battle ships.. :)
Still, it is hard to do in most missions, after all in a building burning down, why run through every corridor, when you can smash through it.
Having some out door missions (instances) where you can just let lose with some super Strength... Big Battle, buildings, trucks, buildings etc being used.
However, there could be a much wider use of 'decals' than CoH employed; CoH would, for a very few powers like Foot Stomp, slap down a decal overlay to display the visible effect of a power on the environment that would fade and go away after a short time; that could have been more widely employed -- for example, M80 Grenade in the AR powerset could have left a short-lived blast mark on the ground, and the same for Nova from Fire Blast. It could be taken even further for additional visuals -- for example, when you fire off a ranged attack and miss, it's going to go [i]somewhere[/i]; take the regular 'miss' display of the power animation and follow the effect out to any solid surface it hits before reaching maximum range and drop an appropriate decal on it. So if you shoot a fire bolt at a mob and miss, you'd put a scorch mark on the wall behind him, or a patch of ice if it were an ice bolt. All of these could be lumped together under a category like 'Environment Miss Effects' and made a UI option (None, Self Only, Self and Pets, All) to let people manage the overhead of drawing all the decals.