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Faction to Faction War?

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coacola
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Faction to Faction War?

Well there is only 1 game that has this type of PVP i wont get into names. Every day when the clock hits 8:30 in the evening the 2 factions fight to capture regions and on sundays fight to capture castles. You have to defeat its region boss to get the region.

I found this very unique and cool i would like to sugest something simular like :

On Sunday in like 8 or 9 o'clock the 2 factions lets say villians and heroes fight in 3different arenas in each arena there can be up to 40 people of each faction.

Well 1 of the factions must win 2 or more of the arenas if this happens the faction that wins gets award this can be a unique potion or a pet or something (each player gets it) (even if you are playing in the lost arena you still get the award if your faction wins the other 2 arenas)

Also sometimes it can be unfair because the one faction can have 30 people in 1 arena and the other faction 40.. so the solution to that is you can't have more than 5 players more that the other faction so its a bit more fair!

Put your thoughts in the comments !
Thanks! #CoT

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DesViper
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Firstly, I'm unsure how

Firstly, I'm unsure how "factions" will work in CoT, I'm under the impression that they v will not be "Heroes" and "Villains" as we have a triple axial system.

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Squints
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desviper wrote:
desviper wrote:

Firstly, I'm unsure how "factions" will work in CoT, I'm under the impression that they v will not be "Heroes" and "Villains" as we have a triple axial system.

Seems to be the big thing to do now (TSW, ESO) and having a 3rd faction is a good thing because the pvp wouldn't be so linear. Actually in a Super Hero Theme Faction V Faction I can see will be 100x better than the ones I listed just based on moment powers (Will not just be Zerg v Zerg) Third faction can be neutral or "Gray Morality" (Kind of like the vigilance and rouge in CoX but a combination of both) In another thread I listed how the "Siege Weapons" could work out in a super hero theme game. I really hope a Faction V Faction type of pvp will be implemented because its really fun (like I said earlier with movement powers, it won't feel like a running simulator like ESO)

JayBezz
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It depends on the socio

It depends on the socio-political spectrum of Titan City.

If it were Marvel, I could see SHIELD as a faction, the X-Men as a faction and the Avengers as a faction in PvP. Not because they are all at odds or any are "bad guys" but because the groups have been known to come at odds with each other ideologically.

I think CoT has defined some factions I really hope to engage with, but don't think it translates as well to PvP as of yet

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DesViper
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I don't think "triple axial"

I don't think "triple axial" implies "triple factional", it may be more like JayBezz says, where there are many factions all of whom have different law/violence/honour alignments.

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desviper wrote:
desviper wrote:

I don't think "triple axial" implies "triple factional", it may be more like JayBezz says, where there are many factions all of whom have different law/violence/honour alignments.

[ Just my personal impressions here ]

The planned alignment system is much more variable than Good versus Evil, or Us vs. Them. Alignments that tend to match might make groups more likely to agree, and those at opposing positions (Lawful vs. Unlawful) may tend to be in conflict. However, don't assume anything at this point. None of that includes any details on how any factions are organized or what's important to them.

I expect this to be a living dynamic city. PVP "zone" activities may or may not mirror city events at any given time. Much to do before we get close to that.

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Squints
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Terlin wrote:
Terlin wrote:

desviper wrote:
I don't think "triple axial" implies "triple factional", it may be more like JayBezz says, where there are many factions all of whom have different law/violence/honour alignments.

[ Just my personal impressions here ]
The planned alignment system is much more variable than Good versus Evil, or Us vs. Them. Alignments that tend to match might make groups more likely to agree, and those at opposing positions (Lawful vs. Unlawful) may tend to be in conflict. However, don't assume anything at this point. None of that includes any details on how any factions are organized or what's important to them.
I expect this to be a living dynamic city. PVP "zone" activities may or may not mirror city events at any given time. Much to do before we get close to that.
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Terlin

Good to know the clarification. If creating a pvp zone, I would highly recommend making only one (abit a big one) this will consolidate the population for any type of faction v faction pvp. That was one of the big problems with CoX zone PvP. The 4 zones made pvping smaller especially in smaller servers. Would be nice if the Zone pvp also translate to PvE buffs for capturing certain nodes (like how TSW and ESO currently does it)

Lothic
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Squints wrote:
Squints wrote:

Good to know the clarification. If creating a pvp zone, I would highly recommend making only one (abit a big one) this will consolidate the population for any type of faction v faction pvp. That was one of the big problems with CoX zone PvP. The 4 zones made pvping smaller especially in smaller servers. Would be nice if the Zone pvp also translate to PvE buffs for capturing certain nodes (like how TSW and ESO currently does it)

You make a good point that the multiple PvP zones/arenas in CoH tended to further subdivide the overall PvP playerbase. But of course the main reason that was done was as an attempt to make fighting more equal level on level and as a way to provide different styles of PvP (remember each zone had different basic PvP ground rules on who could fight who).

If CoT chose to go with only one huge PvP zone then they'd have to figure out a better way to make everything work regardless of character levels and they'd also have to figure out if we wanted to have things like strict teams or FFA.

I don't think there's really any clear-cut answers with this.

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With all the problems ESO

With all the problems ESO currently have, I think they did PvP well. In terms of of CoX, they implemented all but Warburg (FFA) into their massive pvp zone (Including the bounty hunting from Siren Call in a form as revenge kills) Depending on how much you contribute with "Alliance Points" (It's like pvp xp) you will get random drops to encourage you keep fighting, gain levels and skill points, and as stated have the opportunity to obtain PvE buffs by capturing their flag (their elder scrolls) The ultimate end game in pvp in ESO is to get emperor by taking and holding the central holds (this will give everyone in the faction an additional buff and the leader on the scoreboard of that faction (that is calculated though alliance points) being crowned emperor receiving more buffs. I think this system was pretty smart because it forces the faction to work as a team to get the emperorship, while reward a member for being top. Though in most times Factions V Faction will divulge into zerg v zerg (still really run) with little more organization I seen people actually set up gank squads to delay reinforcements, coordinated an attack where your faction can take two nodes and of course capture the flag while another group causes a distraction making that faction send all their resources away from the flag. One thing of course CoT can do better than ESO is adding arenas for all of match CoX used to have.

Lothic
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Squints wrote:
Squints wrote:

With all the problems ESO currently have, I think they did PvP well. In terms of of CoX, they implemented all but Warburg (FFA) into their massive pvp zone (Including the bounty hunting from Siren Call in a form as revenge kills) Depending on how much you contribute with "Alliance Points" (It's like pvp xp) you will get random drops to encourage you keep fighting, gain levels and skill points, and as stated have the opportunity to obtain PvE buffs by capturing their flag (their elder scrolls) The ultimate end game in pvp in ESO is to get emperor by taking and holding the central holds (this will give everyone in the faction an additional buff and the leader on the scoreboard of that faction (that is calculated though alliance points) being crowned emperor receiving more buffs. I think this system was pretty smart because it forces the faction to work as a team to get the emperorship, while reward a member for being top. Though in most times Factions V Faction will divulge into zerg v zerg (still really run) with little more organization I seen people actually set up gank squads to delay reinforcements, coordinated an attack where your faction can take two nodes and of course capture the flag while another group causes a distraction making that faction send all their resources away from the flag. One thing of course CoT can do better than ESO is adding arenas for all of match CoX used to have.

Is PvP in ESO mostly an "endgame" thing or can lower level characters really jump in and be effective? I recall that I think you have to be at least level 10 before you can go to Cyrodiil but can you really do much if you're not level 50 already?

I guess the real question I'm asking is whether ESO managed to eliminate the need for the multiple lower level PvP zone scheme that CoH went with.

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Squints
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Think that is one of the good

Think that is one of the good things about PvP in ESO. Just because you are lvl 10 dosn't mean you can't contribute to the fight. (They raise your base stats like your lvl 50 and also give you a warrior boon when in Cyrodill). Low level people usually need to coordinate with the zerg in order to take down a keep. They along with the lvl 50 buy repair kits, siege weapons, forward camp, etc. Dose this mean a lvl 10 will kill an actual lvl 50 in 1 v 1 combat, probably not, but they will be able to work in gank group to kill stranglers and reinforcement. I think that why PvP in ESO is so appealing to me because no matter what you are doing on the pvp field, you have to work as a team one form or another. Usually solo (except the current broken DK vamp build) will not mount to much in this pvp format.

I do believe that it can eliminate lower level pvp zones and that's what a pvp zone should be, working with some kind of team to gain control of the field. That's why I said also add arenas or dualing for smaller scale combat where people want to just go cowboy.

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If there is going to be

If there is going to be fraction based pvp then I'd highly suggest open world relic wars (if not that then perhaps find a way to implement this into zone pvp). Never has there been a RvR game with this type of combat system in the history of MMO's. It would be something new and innovative. I feel like Aika's five way nation war, did this pretty well where you had nations in constant competition, in an effort to control the most relics. The lord marshal (leader) of each nation was allowed to upgrade relics in order to yield greater benefits or buffs to its nation/fraction. NPCs were set up at relics to help defend them (enhanced after 12:00 am). Imagine having to fight an Arch Villain, and enemy players in order to capture a relic (would be epic).

Maybe thats a bit over the top but i think it's something that the developers should look into. I'm sure there would be some balance issues that would need to be sorted out due to the fast paced nature of this game but the formula has never been touched.

CrownArts
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In an RP standpoint, allow

In an RP standpoint, allow the players to decide....How about something similar to the AE mission creator but for PVP/Faction vs Faction. The players can create the situation and create the divide. The situation can be published and everyone can be view it. They can give insight and help build a strong RP situation. This allows the developors to freedom to not place the players in an all out war. We can make our own. Example Pop Vs Soda what side are you on? Let's duke it out!

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(While these foolish Heroes

(While these foolish Heroes and so called villains fight over their strategically unimportant zones, I shall take the City for myself. This shall just be the first step in my plan! MUAHAHAHAHA. . . .) Uh hem....was I using my "outside voice" just now? Ahhhh, disregard what you just heard! Carry on!

They also serve, who only stand and wait.

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CrownArts wrote:
CrownArts wrote:

In an RP standpoint, allow the players to decide....How about something similar to the AE mission creator but for PVP/Faction vs Faction. The players can create the situation and create the divide. The situation can be published and everyone can be view it. They can give insight and help build a strong RP situation. This allows the developors to freedom to not place the players in an all out war. We can make our own. Example Pop Vs Soda what side are you on? Let's duke it out!

Is your avatar hypnotizing me again? Fine. I agree with everything you've written.

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CrownArts
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JayBezz wrote:
JayBezz wrote:

Is your avatar hypnotizing me again? Fine. I agree with everything you've written.

That's the whole idea. :)

I'm still debating whether I'll actual create some variation of Agent Marvel once the game is released.

but yeah faction vs faction sounds great but letting us decide sounds better. I like the freedom of creating my own universe within another universe. Developers instead of trying to figure out different factions....don't. Leave pvp for a later release when you add mission/story/PVP creator.