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Fabricator Power set (Origin-Specific Crafting-Power)

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Gluke
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Fabricator Power set (Origin-Specific Crafting-Power)

Anyone who's read the Court of Owls arc from the New 52 Batman will probably recall a bit where (slight spoiler here) he is trapped, and surmises that fluid from the archaic camera equipment he is confronted with and an element in the marble flooring and walls can be combined with a spark to make an improvised explosive, and he uses that to blow a hole in the marble floor and escape.
While anyone who'se seen the old show McGuyver (about an ex-spy or something) may recall similar instances like when he used chocolate bars to neutralize acid (or something) and used an exhaust pipe, carseat padding and a lighter to build an improvised rocket launcher (or something) in 30 seconds. Other examples are pretty numerous.

I want to see an enemy- and enviroment-interactive power set which lets you do that: fashion a weapon or buff or boost out of raw elements. What those elements are and what you can fashion them into would be specific to your Origin as specified in character-creation, with some cross-overs, so for example a Tech-origin user could recover debris from certain defeated enemies, plus spare parts from equipment and objects in your environment and use them to construct a temporary ( iewith slow recharge) field generator (or neutralizer) or similar gadget, while a Magic-origin user of this power can loot debris from other enemies/objects and fabricate talismans, runic wards and similar artefacts with supernatural qualities. A Science-origin user can develop chemical compound toxins, boosts and neutralyzing agents (like the Batman/McGuyver examples above) using elements taken from appropriate enemies/environments while a Natural-origin user can get down and dirty with improvised explosives made from looted ammo clips and incediaries made from chemicals (some overlapping-style powers here with Science and Tech-origin users) plus smoke bombs, mustard gas, etc and also options to use looted weapons or debris of certain enemies as improvised shanks, bludgeons and other weapons. A Mutant-origin user, meanwhile, would have the option perhaps the most outlandish benefits, as they absorb DNA, chemicals etc from the organic matter of enemies and plants etc to give themselves bio-weapons and boosts.

This would basically be a power-set that allows you to perform a kind of Origin-specific speed-Crafting, but with much more impressive effects.

Just a rough idea, but any thoughts?

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Lothic
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I think the general idea of a

I think the general idea of a "McGuyver-like" crafting powerset is interesting but I don't think tying it directly to Origins is the way to go.

I undertstand that it makes sense that a "Tech McGuyver" would do things differently than a "Magic McGuyver". But I would never want any powerset linked directly to hardwired Origin choices. Think of it this way: What if I want to play a Magic Origin character who has magical powers (represented by primary/secondary powersets and power customizations) but ALSO has a knack for tech-based McGuyver-ism? Why should that character's McGuyver-ism be locked into only being Magic oriented?

So maybe we could get something like your McGuyver powerset but have it be customizible (so that the animations can be chosen to match any "Origin" you want) or maybe they could just provide multiple powersets that are each hardwired animation-wise to particular Origins so that there would literally be a Tech McGuyver set, Magic McGuyver set, Mutant McGuyver set, etc. that would all be relative clones of each other power effects wise and only differ from each other animation-wise

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Gluke
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More than one year on, what

More than one year on, what do people think of this idea? Maybe without the origin-specific bit, a MacGuyver-style improvised gadget power?

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Doctor Tyche
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as we do not have CoH-style

as we do not have CoH-style origins, I am sorry to say that this is not in the cards.

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Gluke
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What about just the MacGuyver

What about just the MacGuyver improvised bit?

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Doctor Tyche
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Would be more of a theme I

Would be more of a theme I would imagine.

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Lin Chiao Feng
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Gluke wrote:
Gluke wrote:

What about just the MacGuyver improvised bit?

First, pick a power set that goes best with your concept. Since power sets are built around effects ("what it does" rather than "how it does it"), you don't have to worry about being shoehorned in. You can even pick some otherwise-discordant sets for your primary/secondary/tertiary/etc. sets. Then figure out how each power comes from some gadget or another and customize the effects to do just that. Then build your character costume around that.

Has anyone seen my mind? It was right here...

Gluke
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I get that, I'm just

I get that, I'm just wondering how easy it would be to animate actions and effects like the ones decribed given they're very specific (and ridiculous): a toon scratching in the dirt and wall for some residue or other, adding chewing gum and making a Shark/Human Repellant Spray, or picking up bits of debris, a battery and a spark and making a Dirty Bomb etc?
Maybe I should have posted this in Animation Wishes thread, thats what it's really about.

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Redlynne
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Actually, all of the things

Actually, all of the things you just cited would be "glowies" in an MMORPG context ... things you have to find in order to complete the episode mission.


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Yeah, it seems to me like the

Yeah, it seems to me like the McGuyver guy practically has to crashland or be captured in order to make the improvised devices useful. Why bother to improvise weapons if you're street-sweeping? If I were planning to break into a drug-dealer's warehouse, I would NOT count on being able to pick up random useful objects to defeat my enemies. I'd bring actual purpose-built weapons and devices - so much more effective.

As Redlynne mentioned, one would almost have to be in a 'McGuyver-mission', with objects to find on the map, in order to use such a powerset.

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Gluke
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They could just be nuts

They could just be nuts/obsessive about it, or just do it to show how awesome they are.

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Lin Chiao Feng
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Or they could be flat bloody

Or they could be flat bloody broke and what they can scrounge is all they have.

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Gluke
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Do not watch link: https:/

Do not watch link: https://www.youtube.com/watch?v=Gt8E6X6-744

The power animation idea is still a good one, admittedly likely very difficult to implement, but I hope we get something like it.

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Rigel
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I've always been a big fan of

I've always been a big fan of McGyver. When I was a paramedic that was the nickname my partner gave me because I would fabricate stuff on scenes to work on my patients (I worked for a private ambulance service that didn't have a lot of money for equipment).

McGyver had writers who set things up as part of the script. Having abundant glowies in every mission and around the open world devoted to this one power theme would seem to be problematic.

However, showing a brief animation of cobbling together something out of random doohickies in a pouch, with an unlimited supply of said doohickies, sort of the way the old devices power set would show you crouching and fiddling for a moment before a bomb was placed on the floor, would seem to be the best solution.

blacke4dawn
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Rigel wrote:
Rigel wrote:

I've always been a big fan of McGyver. When I was a paramedic that was the nickname my partner gave me because I would fabricate stuff on scenes to work on my patients (I worked for a private ambulance service that didn't have a lot of money for equipment).
McGyver had writers who set things up as part of the script. Having abundant glowies in every mission and around the open world devoted to this one power theme would seem to be problematic.
However, showing a brief animation of cobbling together something out of random doohickies in a pouch, with an unlimited supply of said doohickies, sort of the way the old devices power set would show you crouching and fiddling for a moment before a bomb was placed on the floor, would seem to be the best solution.

That sounds much more like an aesthetic theme rather than an actual powerset.

On a more general note.
For MWM to consider making it an actual powerset it has to have some mechanic that sets it apart from the rest, for most sets in general this will be the secondary effect. For this set specifically its been proposed that it actually use crafting mats to directly "fuel" its powers, most likely by giving you a number of charges or a long lasting effect. I admit that it is a very intriguing idea for a set but it does present one big problem and that is that one has to make sure to always keep a supply of appropriate crafting mats at hand or you're not going to be able to use most (all?) of your powers. If it's changed to powerset-specific resource (only gainable and usable by those with said set) then the major point of the set is removed since that resource would be just another version of energy.

TTheDDoctor
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blacke4dawn wrote:
blacke4dawn wrote:

Rigel wrote:
I've always been a big fan of McGyver. When I was a paramedic that was the nickname my partner gave me because I would fabricate stuff on scenes to work on my patients (I worked for a private ambulance service that didn't have a lot of money for equipment).
McGyver had writers who set things up as part of the script. Having abundant glowies in every mission and around the open world devoted to this one power theme would seem to be problematic.
However, showing a brief animation of cobbling together something out of random doohickies in a pouch, with an unlimited supply of said doohickies, sort of the way the old devices power set would show you crouching and fiddling for a moment before a bomb was placed on the floor, would seem to be the best solution.
That sounds much more like an aesthetic theme rather than an actual powerset.
On a more general note.
For MWM to consider making it an actual powerset it has to have some mechanic that sets it apart from the rest, for most sets in general this will be the secondary effect. For this set specifically its been proposed that it actually use crafting mats to directly "fuel" its powers, most likely by giving you a number of charges or a long lasting effect. I admit that it is a very intriguing idea for a set but it does present one big problem and that is that one has to make sure to always keep a supply of appropriate crafting mats at hand or you're not going to be able to use most (all?) of your powers. If it's changed to powerset-specific resource (only gainable and usable by those with said set) then the major point of the set is removed since that resource would be just another version of energy.

What if you gained charges by using a first-level power to do a foraging/cobbling/crafting animation that involves putting somethings together? It would buff all the other powers in the set, and if you do it enough times in a row then you'll gain up to 3 charges, each charge giving you an incrementally more spectacular effect. For example, you're trying to use a fabricated hand-crossbow. On its own, it shoots a regular bolt. With one charge, the draw weight in increased for extra damage. With the second charge, it becomes a repeating crossbow that does multiple ticks of damage or has a faster recharge rate until the upgrade breaks down. (ie. the charge wears off) With the third charge, the ammo gains an explosive tip, doing AoE damage and gaining a knockdown effect. And of course, you could use different aesthetics for these charges and abilities, such as using spell components to cast more effective variants of a spell, supercharging a high-tech device, or drinking potions to fortify your attacks.

But of course, since the ability would be useless at 1st-level since you have no other powers, it'll likely also modify your Brawl attack or something so you're not completely naked when you first take to the streets. For example, you could add wrist blades to your Brawl so you do extra lethal damage, or enchant your fists with arcane energy for some elemental damage type, or supercharge a pair of power-fists, or drink a potion that makes you stronk so your Brawl will lay someone out a lot quicker. (possibly even disorienting them)

We could call it Upgradable Melee, Incremental Blast, Charging Assault, Empowering Manipulation, or whatever.

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Let's tie this in with the

Let's tie this in with the momentum discussion that was unveiled recently.

Lets suppose you have a fabricator powerset that requires defeated enemies or critical hits delivered to be the momentum builder, with the benefit that any enemy defeated or critical hit by a party-member will suffice. I say critical hit because that would imply a hit strong enough to produce detritus off the target (blood, clothing, machine parts, ooze, whatever)
So with no momentum, this powerset has no or very little capability. The more momentum you build (in-character you would be collecting stuff during the battle) the more stuff you can build so your powers increase or broaden in scope. So this couldn't be a primary or secondary powerset... unless it was for a support archetype... hmmm.

The animation for this could be interesting.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Nice approach, I hope it's do

Nice approach, Huckleberry, I hope it's do-able.
Here's the redside version: http://www.youtube.com/watch?v=Xs6_vecSv2Y&t=0m15s

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Huckleberry
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Gluke wrote:
Gluke wrote:

Nice approach, Huckleberry, I hope it's do-able.
Here's the redside version: http://www.youtube.com/watch?v=Xs6_vecSv2Y&t=0m15s

As someone who has never seen Breaking Bad, I was pleasantly surprised by that scene. To think that you thought of that from reading this thread. Amazing. I definitely see that as being a good use of a scavanged item!


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Yup, although in that scene

Yup, although in that scene he made that 'meth' himself, its a home-made explosive (I can't remember what it is exactly). Some of what happens on that show would be good examples of applied science and chemistry used offensively, same principle as with McGyver. And you should check out Breaking Bad, it was really good.

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