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Exploration: City and Mission design

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Jordan_yen
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Exploration: City and Mission design

Dark Alleys, bad neighborhoods, in the "employee only" section, the catacombs of large hotel and conference centers where only service members are supposed to go...

There's nothing more exciting than being able to do in a game what you can't do in real life and GO where you can't GO in real life. For the cities, have well designed alleyways and dark neighborhoods. For missions, I want and office building with a large boiler room and series of back hallways for the piping and electrical plus an attached garage, basement, penthouse suite, and eating hall. And would it kill to have some windows!?

The more realistic we can make the environment, the better. Note this has nothing to do with graphics, but rather design and layout. CoX COULD have had long straight streets with long alleyways to boot, but they didn't.

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This summarizes my hopes and dreams for CoT. Check it out if you'd like.

Klaw10
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Joined: 10/06/2013 - 02:51
You may be interested in

You may be interested in updates 22 and 23

http://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts?page=1

__

Don't know what you don't know. Only know what you know.
-The wiseman.

Jordan_yen
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Last seen: 5 years 10 months ago
kickstarter
Joined: 10/17/2013 - 23:22
Klaw10 wrote:
Klaw10 wrote:

You may be interested in updates 22 and 23
http://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts?page=1

Ooooh... personal bases! Slopes! Details! Yay!

I hope by personal base, they mean one I can use all of my alts in though. I'd hate to have to build a new one for every character.

//////************************************************************************\\\\\\

This summarizes my hopes and dreams for CoT. Check it out if you'd like.