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Endgame Content

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Radiac
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Endgame Content

The Incarnate system in CoX was a big reason I payed for VIP when the game went F2P, not just because of the cool powers etc but because it was the thing to do with other people in large groups at night on the Triumph Server (my home). I wanted to do Undergrounds and Lambdas and TPN trials because it was fun to play with 8-24 people on a league and party while we punched stuff.

The Incarnate System was itself a design that came from the devs inability to make levels above 50 a possibility for programming reasons, as I understand it, and as such there was a feel to it that it was a from of leveling up without actually gaining new official levels.

If CoT is going to implement end game content, assuming they don't have the same problem going above level 50, there's no need to make such a system, but I would still love to see a lot of end-game level trials and TFs to do, and rewards for doing them.

This leads to the question of "What should those rewards be?" Obviously XP is not an option, becuase you're already at the cap. Enhancements/recipes are definitely an expectation and should probably be there. But I was thinking about the Warburg Nukes and Jellomen and then the Incarnate Powers and it occurred to me, they could have made the Incarnate powers ALL 1-0f consumable things that you had to repeat the TF/Trial again to get another copy of. That system kept me going back to Warburg and Bloody Bay for reloads, I don't see why making the Lore pets or the other powers single-use wouldn't do the same thing.

Maybe don't just have everyone on the TF get a "Nuke" power as a drop every time, but have some kind of recipe and salvage system that allows you to craft such things after doing enough endgame level TFs, etc, liketh eincarnate threads/components/tiers, etc. So in this way, you wouldn;t have people complain that "I don't want to do another Lambda, I already have that unlocked" but instead you keep getting more one-shot temp powers when you do it via a crafting system, maybe even the same generic game crafitng system, just usinfg recipes and salvage only available through the endgame content.

So there it is, temp powers as a reward for doing endgame level content. Whatta ya think, sirs?

R.S.O. of Phoenix Rising

oOStaticOo
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It has it's merit. It

It has it's merit. It definitely gives people a reason to continue repeating end game content. While I wasn't a huge fan of the enormous grinding that was required to craft all the needed things for each additional power in the Incarnate system to acquire the desired option, I also didn't mind it too much either. My main gripe in all that was that the RNG was extremely off kilter when it came to rewarding people at the end of the trial. I know people who got nothing but Common drops after 20 times of running the BAF, and I knew people that got the Ultra Rare's more times than Common and had to downgrade just to get the pieces they needed. If level 50 is the highest we plan on going I still would not be opposed to seeing something very much like the Incarnate System with +4 being attached to the side of your level and granting also permanent extra powers not usually obtained by the class chosen as well.

Perhaps we could have regular TF's at level 50 much like the Statesman, Recluse, and Imperious that award temporary powers and Incarnate TF's that award permanent extra powers?

I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!

5 OClock Shadow
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oOStaticOo wrote:
oOStaticOo wrote:

It has it's merit. It definitely gives people a reason to continue repeating end game content. While I wasn't a huge fan of the enormous grinding that was required to craft all the needed things for each additional power in the Incarnate system to acquire the desired option, I also didn't mind it too much either. My main gripe in all that was that the RNG was extremely off kilter when it came to rewarding people at the end of the trial. I know people who got nothing but Common drops after 20 times of running the BAF, and I knew people that got the Ultra Rare's more times than Common and had to downgrade just to get the pieces they needed. If level 50 is the highest we plan on going I still would not be opposed to seeing something very much like the Incarnate System with +4 being attached to the side of your level and granting also permanent extra powers not usually obtained by the class chosen as well.
Perhaps we could have regular TF's at level 50 much like the Statesman, Recluse, and Imperious that award temporary powers and Incarnate TF's that award permanent extra powers?

I was definitely one of the guys who received all common drops while my brother received tons of ultra rares. Was a huge annoyance.

Could make the powers part of something called Titan Sets. Ultimate power that puts you on a path to become an actual Archvillain or Super H... Titan.

5 OClock Shadow
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syntaxerror37
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Getting a temp power along

Getting a temp power along the lines of a shard or a nuke could make for some interesting end game content if handled correctly. I do feel that if I go through a multi-team raid I'd probably want a fairly nice power as a reward (and certainly one with more than a single use). Maybe it could be something like an intro arc (perhaps several as to avoid repetition) after hitting 50 unlocks the recipes for you to use, Then high level TFs/trials drop salvage to craft powers, finally raids would either drop multiple pieces of salvage or even just grant a power.

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Interdictor
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Rare components or recipes

Rare components or recipes for crafting, special "enhancements" or boosts, temp powers, special Incarnate-like powers, badges - these are why I kept breaking out my 50's every so often. I didn't mind that grind too much because the game was fun to play and you always felt you were getting somewhere (the Incarnate stuff wasn't THAT difficult to get). And when it comes to crafting materials - this can even be used to help out your lower-end alts (to me, franken-slotting my alts was almost a game in and of itself).

Interdictor - veteran of the great Hammi-kini wars.

Radiac
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A lot of the Incarnate powers

A lot of the Incarnate powers were long-recharge or inherent to avoid making them a bigger part of your attack chain, I think just making them one-ofs does the same thing but also encourages more endgame content repeatability, because it makes vets like me have to go back and do that trial again to reload our whatevers (and let's face it, some of this stuff is going to have fast-track strategies, exploits, etc just like some of the CoX TFs/Trials did, in all likelihood). I don't think a really solid single-use Lore pet summon is a bad reward for doing a single trial, assuming you get enough reward-age to get that somehow. The random swag system CoX had was in fact random, which meant you could always be subject to bad luck. I personally didn't mind that. It was a thing, I got over it. I'm not entirely sure how to work the rewards system at this point, and maybe I never will be, I'm not a game designer. But I'm not against randomized drops at the end of the Trial like CoX had for Incarnate stuff. Even with the frustrating aspects of that intact, I'd be fine with it. Having some limited way to trade that stuff between players might be good, I don't know.

R.S.O. of Phoenix Rising

Darth Fez
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Radiac wrote:So there it is,
Radiac wrote:

So there it is, temp powers as a reward for doing endgame level content. Whatta ya think, sirs?

These could be awarded in addition to random drops, especially if the person does not get a rare or good[color=red]*[/color] drop, which might take the sting out of a run of bad luck. Just so long as group content does not become the only stop for advancing one's character.

[br]
[color=red]*[/color] Naturally this can get tricky, since rare does not always equate to good or useful, and vice versa.

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notears
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If I can still get a long

If I can still get a long recharge giant power along with these one offs I'll be okay with it. Really I'd like to see something done with that signature power creation suggestion on the CoX forums. You know, the one that was actually stickied because the devs thought it was such a good idea and really wanted to implement it into the game before it went under. It seems like something that would be easier to implement now that animation is separate from mechanics. Maybe by separating base and theme for that one power and generating points to buy bases and themes for that power as well as bonuses to add like a chance that enemy targets of that power are dealt additional burning damage or friendly targets also get a defense bonus for a short while.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Cinnder
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If the reward for endgame TFs

If the reward for endgame TFs were to be one-shot powers instead of stuff I could take away with me and use repeatedly, it would at least relieve me of the desire/obligation to ever do the endgame TFs and allow me to concentrate instead on alting and the other as-yet-unrevealed endgame content that MWM has hinted at.

Spurn all ye kindle.

Radiac
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Honestly, I think the random

Honestly, I think the random swag and crafting system got people to do those Trials the most, which means that's good to have, it's just a question of what exactly you're crafting and whether or notyou actually have a reason to redo the same content forever , or just until you've unlocked your new slot, etc. I guess it would be better if all of the endgame content got you something you could use, even if it was the 100th time you did it. That way we reduce the instances of "I don't want to do THAT trial, I already got the thing it gives you." syndrome.

R.S.O. of Phoenix Rising