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End Game: Hit Replay?

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Izzy
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End Game: Hit Replay?

This post comes originally from another thread. I was Off Topic AGAIN? :P

The general Idea entails Re-Using existing Enemy Groups, Mission maps, basically everything (almost), besides Lore.
Lore would be New. Since we wont unlock anything (presumption) like Kheldians, I'd like to suggest unlocking Platinums* (working name) while RePlaying against the same groups. Read more below.

---------------

Once we reach the Level Cap, we can get stronger from Platinums*, the Source can be different for everyone: a Syringe / Magically Enchanted Amulet / Stark Industries Tech / etc. All help with Platinums the same way, its just called something else.

That means Villains you fought at lower levels can get their hands on them TOO. And you will have to go BACK to those lower levels and confiscate those Enhancers*, while revisiting the Same Missions, but with a slightly different atmosphere, be it Wall Textures, Light Colors, etc...

And as you progress from 51 to 100, even the Open world Color Tints could SEEM a little Different to you, since you are undergoing a change.

But wait, THERES MORE! ;D
And if you Act Now... ... ohhh Sorry! :)

That was just Lore stuff, tech stuff would include Turning the existing powers you previously got, into Platinums* (lack for a better word). And just like getting levels 1 - 50, getting your existing Powers to Platinum* would take all of 51 - 100. Its not crafting, its just Leveling Up, and choosing an existing power to Augment to Platinum*. :)

What does getting an existing power to Platinum* really do?

Well, for starters, in the powers tray, the power looks as if it has a weee bit metallic look to it.

Functionally, each power is 2x as effective after its Platinumed*, since the enemy from level 51-100 is using Enhancers which also make them 2x more effective. (of course the enemy will be balanced, to match your Platinums, but it just assumes you have a certain number of Platinumed powers from your current level)

There could be Other benefits of turning a power Platinum*. I dont know off the top of my head, but it could use Momentum in a different way, or In Addition to, or maybe even use LESS Momentum!? So you can use Momentum More OFTEN! Etc..

Of course, the Old Enemy (1-50) thinks they are now big shots because of the Enhancers*, so there might be slight nuances to their outfits. Colors and Accessories might be slightly different, but not so much you cant recognize them as the Old enemy.

Also, you could see guest appearances of some* (not too many) Bosses you fought while 40-50, during your 51-100 levels... since some of your Contacts think the low level groups are getting their Enhancers from High level villains (these shady Alliances between some Bosses start to popup more often), but each time they find a lead, it just turns out someone Higher is behind it.

So, Once you sign up for Platinums, you start you journey, leveling from 51 to 100, but game mechanics will use similar Level Progression for XP, getting Auto-Exemplared, etc... as you did when you leveled from 1 - 50.
This way, the Enemy Groups AI and the like, can also be reused mostly. Most of the changes will be cosmetic, Wall textures, Color Tints to textures, Lights, Lore, etc...

Also, You can still team with anyone. Be it someone from 1 - 50, or 51 - 100.

-----------------------------------------------------

[b]Summary:[/b]
- Buys MWM more time to create awesome new content
- Players have one more End Game Alternative to rolling a New Toon, after trying out all the variations 1st. ;)
- New Lore placing existing enemy groups in new situations, a sort of "What If...?" feel can show up too. ;)
- Platinum'ed Enemy Groups have a different look. Clothing Textures, Color Tints, Wearable Accessories, etc...
- Platinum Mission maps have a different feel. Textures, Color Tints, Lights, Non-Static Props, Dynamic Map Sub-Sections, etc...
- Once you unlock Platinums (via TF?), you level up to 51 (50 +1). If you're level 60, the UI shows you as: Level 50 +10.
- You can invite anyone on team. levels 1 - 50, or 51 - 100.
-- [b]To keep game mechanics similar:[/b]
-- All Stats show as 2x better (Lore purposes), but code still runs at original 1x stats.
-- Auto-Exemp's a level 51 to Platinum level 1 while re-running old missions.
-- Non-Platinum players that join a Platinum Mission are Auto-Exemp'ed, and receive a Temporary Platinum status for the duration of the mission.
- Each Platinum'ed power waists less momentum, allowing for more frequent use of Momentum.
- Less Momentum usage means: Game Dynamics can intensify as you level up.. since Enemy Groups will also use less Momentum too. Turbo? :0
- Only missions gotten from Platinum'ed Contacts counts toward Platinum XP, needed to gain the next platinum level power. While Non-Platinum Players gain Regular XP.
- As you Platinum more powers and go up in level, the difficulty scales up +8 by the time you get to 100 (level 50 +50)... even if you set the difficulty to the lowest settings.
- When going back to a Non-Platinum mission (level 50 or lower), not all the powers stay Platinum'ed (depending on level), others revert back to Pre-Platinum state while Auto-Exemp'ed.
-

[b]Cons:[/b]
- Can seem repetitive, if the mission maps atmosphere isn't sufficiently different, or Lore sounds similar.
-

What do you think?

TheMightyPaladin
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I just find it complicated.

I just find it very complicated.
Perhaps it would be easier to understand once we're doing it.
But do you remember how in AE it said to keep the text short?
People like me are the reason for that.

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Sounds like Diablo 2 (havent

Sounds like Diablo 2 (havent played 3, cant remember 1). Replay acts 1 through 5 on nightmare difficulty, and again on hell difficulty. Same maps replayed (albeit with some randomization), same enemies (though with new abilities, updated stats etc, more lieutenant versions with their colored auras), and the same boss encounters. Worked well enough in that game, look how long it lasted.

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Rootz, Diablo 1 and 3 both

Rootz, Diablo 1 and 3 both have that feature too, as do most other games of that genre. I looked into Torchlight and Path of Exile and they work the same way.

And to Izzy, while I think I could play like this and grow to like it, I have some issues with the idea:

As far as I understood so far, the platinum levels are supposed to affect only powers. I will effectively be at level 1, when I do a mission with level 51, but with a twice as strong gun. I doubt that this can be pulled off without some major adjustments to enemy stats, which will require a lot of testing and balancing.

And my surviability? Okay, if I happen to play a Gladiator or Bulwark I can choose a platinum defense power. But what about the more fragile characters? Can I still solo if I want to play my Sentinel?

An immersion problem: I wield a weapon, how do you explain that only one of it's attacks gets stornger?

Finally I do not see much difference to just rolling a new alt. I do not see myself getting bored very fast, after all of what has been announced so far. A new alt might even be more entertaining, since I can play with entirely different powers and expierience the game from an entirely different angle.

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Rootz wrote:
Rootz wrote:

Sounds like Diablo 2 (havent played 3, cant remember 1). Replay acts 1 through 5 on nightmare difficulty, and again on hell difficulty. Same maps replayed (albeit with some randomization), same enemies (though with new abilities, updated stats etc, more lieutenant versions with their colored auras), and the same boss encounters. Worked well enough in that game, look how long it lasted.

Ohh, nice. Never knew any other games did that. :D

Lutan wrote:

... I do not see much difference to just rolling a new alt. I do not see myself getting bored very fast, after all of what has been announced so far. A new alt might even be more entertaining, since I can play with entirely different powers and expierience the game from an entirely different angle.

I think MWM is initially only including just a handful of Archetypes if I'm not mistaken. So ALTing will also fizzle out after 4 months from regular play, assuming you stick to only Powerset combinations you Deem Worthy, at launch. And dont forget, Lore would change and might be interesting, while just creating a new toon will just show the Same Lore again. :) But you might not be into the games storyline anyways, so rolling a new AT and trying out new shiny powers might be all you wanted. ;) That works. I'm all for it. But my concern is AFTER you tried them ALL! :) What then? Platinums Path? ;)

Lutan wrote:

As far as I understood so far, the platinum levels are supposed to affect only powers. I will effectively be at level 1, when I do a mission with level 51, but with a twice as strong gun. I doubt that this can be pulled off without some major adjustments to enemy stats, which will require a lot of testing and balancing.

Health, Endurance, Defense, Resistance, Status Effects, etc... Show as 2x higher now... when you hover your mouse over the Bars, but behind the scenes it might as well be the same 1x values. :)
For the lower levels, powers waste less momentum, and momentum gets used a little more frequently, but it wont be as noticeable, but might be a bit more noticeable mid game, around levels 65+ (Platinum 15+).
I agree, some of the Math used for Momentum will have to cross over to a few others Stats, like HP, to Higher those Values. Or each Enemy group can double their Sapper like minions, that can keep Draining You / Healing Foes / Etc... to balance things out. As long as its not hard coded and Math arguments are adjustable, tweaking this will take allot less time.

Lutan wrote:

An immersion problem: I wield a weapon, how do you explain that only one of it's attacks gets stornger?

Ohh, When you run the Platinum missions, you're Auto-Exemp'ed, so if you're level 51, you start off with the same powers as if you were level 1... other powers get Grayed Out (non-accessible) for the duration of the Platinum Mission(s). And at level 51, Only the level 1 powers are Platinum'ed for you, when you ran the Platinum TF (or whatever) you did at level 50.

Lutan wrote:

And my surviability? Okay, if I happen to play a Gladiator or Bulwark I can choose a platinum defense power. But what about the more fragile characters? Can I still solo if I want to play my Sentinel?

Ahhh, Sure. ;)
Squishes Health and Endurance, and everything else, will also double, matched by the Enemies 2x to balance things out. Soloing will have the same chances of survivability as before, well less Momentum wastage by each Platinum'ed power, means More frequent Momentum usage. But who's to say the enemy groups cant use Momentum the same way? ;) Balance.

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Ah, thanks for clarifying,

Ah, thanks for clarifying, Izzy. I am still not entirely sure if we need something like this. The clue- system looks like it would not be the same content over and over, after all.

But on the other hand, if done well a platinum mode could be fun...

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I really liked the idea

I really liked the idea except one detail. I think it would be a bit difficult to convince someone that their super-powered main toon has to do EVERYTHING again while exempt down. I had trouble playing through a lot of those ouroboros missions because all of a sudden my powers were gone (after I finally got strong enough to solo!). Doing 50 levels of not having your favorite powers might be a bit rough.

I'm not sure if it would work at all the same way if you just left the powers alone, but the missions you get to revisit old enemies, the enemies would be super powered because of their new enhancements. Therefore, you go back and fight frostfire, but he's been leveling up too while you were gone in peregrine island. So now frostfire is enhanced and level 65 or whatever. This also allows for when they do get new content out that you can go back and fight super frostfire OR you can go to the new zones with the same effect. I would just hate to see a situation in which you are forced to exemp down (with a little extra power or not) in order to get past that 50 levels to get to the newly-release level 100(+) content. To me, that borders on making a system that cannot be avoided if you want to truly level your character. CoX always had a different option if one did not appeal to you, ya know?

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Lutan wrote:
Lutan wrote:

Ah, thanks for clarifying, Izzy. I am still not entirely sure if we need something like this. The clue- system looks like it would not be the same content over and over, after all.
But on the other hand, if done well a platinum mode could be fun...

+1.

Depends how the Clues system will work. ;)

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thormaeb wrote:
thormaeb wrote:

...

You bring up some valid points.

Quote:

I think it would be a bit difficult to convince someone that their super-powered main toon has to do EVERYTHING again while exempt down.

If it helps, think of it like those Karate Kid movies, even though you trained to be a Bad Ass by the end of the 1st movie, in the 2nd movie the Enemy was even More Bad Ass, so you had to train up again to stand a chance against him. ;) I bet there are more reliable examples than Karate Kid though. Pick one of those.
Its a trial by Fire limitation that some Willingly place upon One self to strengthen themselves. Stripping away the Old to Remake It Better. Hmmm.. If i knew any Chinese proverbs (sayings), now would be a good time to use it. ;)

Quote:

I'm not sure if it would work at all the same way if you just left the powers alone, but the missions you get to revisit old enemies, the enemies would be super powered because of their new enhancements. Therefore, you go back and fight frostfire, but he's been leveling up too while you were gone in peregrine island. So now frostfire is enhanced and level 65 or whatever.

Yep, That Would be Ideal. ;)

But, the Goal is to Reuse most of the existing Game as it is, With the exception of just a handful of missions/bosses spread out evenly throughout the 2nd time around. Frostfire could be one of those missions/bosses thats different. ;)

So.. Not counting Lore and Cosmetics.. have 8% be Different on the 2nd run through?
Is that better? :)

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Yeah, don't get me wrong, its

Yeah, don't get me wrong, its a good idea. I just think being forced to exemp down would be a difficult sell. I would hope at least that the exp would be similar in that case (as in, it takes about 10 minutes for the first ten levels). Aside from that, maybe make that be ONE path, the other being something like that you can use all of your abilities, but it takes long and is more difficult? That and going from 50 to 51 where only your first little skill gets platinum'd would seem like such a marginal change, while it would feel like much more progression by exemping down :-) I don't know, just would like the option not to have to play at level 1 again in order to continue to progress.

Mind you, I would still go through that a few times to see if I liked it!

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Izzy, I think you're

Izzy, I think you're overworking the issue.

Part of the problem with the whole "there's nothing to DO at the level cap!" issue is that in most games the content is Level Fixed. By that I mean that there's a newbie zone, that you outgrow ... and then there's a teen zone, that you outgrow ... and then there's another zone, that you outgrow ... do you see the pattern here? Because there are entire regions of the game that are Level Locked into a particular range band (1-5, 6-10, 11-20, 21-30, 31-40, 41-50) by the time you get to the Level Cap there's actually very little game content [i]that remains relevant to your character[/i] at the Level Cap. Sure, you can always implement a Flashback system so as to be able to replay content you might have missed the first time around, but there isn't a whole lot of content being made to be played while AT the Level Cap, wherever that may be.

This is why I've suggested that it's "okay" to have Levels be assigned to Players ... and then just have the entire rest of the game scale around the PC(s) ... on the fly ... so that the rest of the game continues to be both playable [i]and relevant[/i] to characters at the Level Cap, rather than just meaningless scenery to be traveled PAST and safely ignored.

I've played the whole Normal/Nightmare/Hell/Inferno routine with the Diablo series, and let me tell you ... even in Diablo II, people with high level characters spent most of their time running the River of Flame and the Cathedral of Pain at the end of it all in Act IV, Hell Difficulty. Why? Because that was the highest level content the game had to offer. Everything else was rendered something of a cakewalk and a pushover by the level differentials. And sure, sometimes we'd go to like Act II and do Desert and Sewer runs ... but not because of the rewards per se, unless someone wanted a specific class of drop that ONLY dropped mainly in the level range offered by that content. A lot of the time the change up occurred simply because we were sick and tired of running through Act IV all the time and wanted to play something different. See different scenery. Fight different mobs. That sort of thing.

What your suggestion is trying to do here is make the Level Cap not actually be a Level Cap, and trying to organize a Power Inflation to justify grinding out the content a second (or third, or fourth) time. Trust me, after playing my way to Act V, Inferno Difficulty in Diablo III, I was heartily sick and tired of the GRIND to get there and felt like I had honestly (and rather completely) "beaten the game" and could now put it down and never want to pick it back up again.

"Do it again, Daddy!" works great for kids who are being entertained by their parents. It doesn't work quite so well in online gaming, since you're literally doing re-runs simply for the sake of doing re-runs. So, nice thought ... but I don't think you're going to achieve what you were intending to with this idea.

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Redlynne wrote:
Redlynne wrote:

Part of the problem with the whole "there's nothing to DO at the level cap!" issue is that in most games the content is Level Fixed. By that I mean that there's a newbie zone, that you outgrow ... and then there's a teen zone, that you outgrow ... and then there's another zone, that you outgrow ... do you see the pattern here? Because there are entire regions of the game that are Level Locked into a particular range band (1-5, 6-10, 11-20, 21-30, 31-40, 41-50) by the time you get to the Level Cap there's actually very little game content that remains relevant to your character at the Level Cap. Sure, you can always implement a Flashback system so as to be able to replay content you might have missed the first time around, but there isn't a whole lot of content being made to be played while AT the Level Cap, wherever that may be.

Hmm.. is this a Derailment?
When reading that, it feels like you're trying to shift the focus from "How" to "Why" should we do (that) at the level cap? :)
I guessing you need to do that to make me read about your past suggestions on that matter? ;D I just find it interesting. ;)
i've done it one or twice myself, but I try not to consciously do that to others. Seems mean. :(

Redlynne wrote:

I've played the whole Normal/Nightmare/Hell/Inferno routine with the Diablo series, and let me tell you ... even in Diablo II, people with high level characters spent most of their time running the River of Flame and the Cathedral of Pain at the end of it all in Act IV, Hell Difficulty. .... Trust me, after playing my way to Act V, Inferno Difficulty in Diablo III, I was heartily sick and tired of the GRIND to get there and felt like I had honestly (and rather completely) "beaten the game" and could now put it down and never want to pick it back up again.
"Do it again, Daddy!" works great for kids who are being entertained by their parents. It doesn't work quite so well in online gaming, since you're literally doing re-runs simply for the sake of doing re-runs. So, nice thought ... but I don't think you're going to achieve what you were intending to with this idea.

Yep, as analogies Go.. You can also use the Toothpaste tube ReRolling.. to get the last parts of paste out too. ;)
~insert 10 more analogies~

I dont know if the Diablo's games have alternate paths for its End-Game, but the Platinum Levels were meant as an Optional end game. Run it if you want, or dont. :)

The Goal with my suggestion was to have more Alternatives to Rolling a New toon. Thats It. ;)
Its not really levels 51 - 100, its more Platinum Levels 1 - 50... where a Mirror or Parallel universe sorta Lore would fit well.

Of course new Content is ALWAYS BETTER, but Beggars can't be Choosers! ;)

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thormaeb wrote:
thormaeb wrote:

I don't know, just would like the option not to have to play at level 1 again in order to continue to progress.
Mind you, I would still go through that a few times to see if I liked it!

Some people wont Roll new toons for the same reason. But most do, and those players might find this approach intriguing. ;)

The Platinum Levels arent really meant to make you 2x as powerful. Its mostly a plot device, just to keep you playing through the levels again using same game mechanics, with different Lore and Art perhaps. :)

When going back to Non-Platinum missions level 50 or lower, you dont get Allot of the benefits from the Platinum'ed powers, as that would give Platinum Powered players an unfair advantage. Just +5. When doign a level 50 mission, Platinum powers from 51 - 55 (1 - 5) would be accessible only, which will most likely be Light to Medium damage. Reduced Momentum wastage would be the main benefit, so a little more frequent Momentum usage. ;)

To other players it would still say you were level 50, but like the incarnate thing. it would also show a +5 for the Platinum Levels.
If you were level 55, it would show: Level 50 +5

So once City of Titans decides to raise the Level Cap from 50 to say 65 (shows as: Level 65 +5), it wont break the game mechanics, and still allow players to replay through existing Platinum content with a "WHAT IF ...?" alternate Lore comic book feel to it. ;)

[img]http://www.spiderfan.org/comics/images/what_if/024.jpg[/img]

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Izzy wrote:
Izzy wrote:

Hmm.. is this a Derailment?

If it is, it's not an intentional one. I was just trying to address the point of what to DO once you've reached the Level Cap and explaining that in most online games by the time you reach the Level Cap the majority of the game's content has been rendered Obsolete.

Izzy wrote:

When reading that, it feels like you're trying to shift the focus from "How" to "Why" should we do (that) at the level cap? :)

On the contrary, Izzy, I wasn't trying to make such a shift at all. I was merely pointing out that all you're really accomplishing with this idea is "moving the goalposts" such that the Level Cap has to be reached more than once. Your idea is to literally replay through the game from the beginning and just "double" the Level Cap. I was just pointing out that this idea doesn't address (or solve) the Planned Obsolescence of the majority of the game's Content ... whether that be the first time you hit the Level Cap or the second time you hit the Level Cap.

Izzy wrote:

I guessing you need to do that to make me read about your past suggestions on that matter? ;D I just find it interesting. ;)

Not especially. I figured the short summary I gave was enough review to share my point of view on the subject.

Izzy wrote:

I dont know if the Diablo's games have alternate paths for its End-Game, but the Platinum Levels were meant as an Optional end game. Run it if you want, or dont. :)

Um ... that might have been what you had in mind, but I'm pretty sure that's not how the conventional wisdom would congeal around the notion. I have yet to see a game with an "optional" endgame that Players honestly considered to be optional. In City of Heroes, Inventions were advertised as being optional, but most Players viewed them as being necessary. Same thing for Incarnate Slots. The whole Incarnate System was "optional" but most Players considered their builds to be "unfinished" until they'd gotten and slotted their Incarnate Enhancements.

In Diablo III, Inferno Difficulty was supposed to be the "impossible" mode for the hardest of the hardcore. Needless to say, the conventional wisdom for the game congealed around the notion that at endgame EVERYONE played in Inferno Difficulty, almost without exceptions.

In Diablo II ... Normal (1-30) and Nightmare (31-60) were just speedbumps on the way to Hell (60+).
In Diablo III ... Normal (1-30), Nightmare (31-50) and Hell (51-60!) were just speedbumps on the way to Inferno (60+).

And I think it goes without saying that in Diablo III, turning 5 Acts of the entire game into a mere 10 Levels of content for "all of Hell Difficulty" didn't exactly endear the Developers to the Playerbase. So ... yeah. Been there, done that ... still trying to get the sulfur smell out of the T-shirt.

In other words, even though that's what you MEANT (and I have no doubt that you believe it) ... I sincerely doubt that's how what your suggestion will be TAKEN if it were to be implemented. This has been tried before. We should at least be willing to learn from those experiences.

Izzy wrote:

The Goal with my suggestion was to have more Alternatives to Rolling a New toon. Thats It. ;)

Which I applaud! Not all of us are alt-aholics.

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Redlynne wrote:
Redlynne wrote:

...Izzy wrote:
I dont know if the Diablo's games have alternate paths for its End-Game, but the Platinum Levels were meant as an Optional end game. Run it if you want, or dont. :)
Um ... that might have been what you had in mind, but I'm pretty sure that's not how the conventional wisdom would congeal around the notion. I have yet to see a game with an "optional" endgame that Players honestly considered to be optional. In City of Heroes, Inventions were advertised as being optional, but most Players viewed them as being necessary. Same thing for Incarnate Slots. The whole Incarnate System was "optional" but most Players considered their builds to be "unfinished" until they'd gotten and slotted their Incarnate Enhancements.

That very pessimistic. :P

I'll ask this question: From all 30+ of your ALT's, how many did you run through majority of the Incarnate Stuff?

If I had to guess, i would say Just 2 to 3.. from ALL of those! ;)
Thats seems to have a taste of OPTIONAL! ;D

Redlynne wrote:

Izzy wrote:The Goal with my suggestion was to have more Alternatives to Rolling a New toon. Thats It. ;)
Which I applaud! Not all of us are alt-aholics.

Ummmm... 30 ALT's just on Virtue! ;D

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The Incredible Death-defying

[i]The Incredible Death-defying[/i] Redlynne ... full Incarnate slotting.
Ms Terry ... full Incarnate slotting.
Ms Givings ... full Incarnate slotting.
Autumn Turning ... full Incarnate slotting.
Flight of Stars ... full Incarnate slotting.
Sidhe Bang ... full Incarnate slotting.
Leggs ... full Incarnate slotting.

... and those are just the ones that I remember. I had more characters, like Ku no Ichi, and Golden Blonde and a few others that I was working up to 50 and in the process of getting their Incarnate slots on when the world went dark.

Mind you, I only ever played on Virtue.

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I tended to go for full

I tended to go for full Incarnate slotting on any level 50 alt I was activdly playing. Ones that were 'on the shelf' so to speak at least had their Alpha slot and would be destined for full slotting once they started being active again.

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Forgive me if I'm not the

Forgive me if I'm not the first to say this, but the original posts sounds a lot like what Diablo and Diablo II did. you defeat the end boss, you restart at square one with the difficulty increased and you get higher quality treasure drops to replace the "lower difficulty" ones you had before. I think Diablo II had 4 levels you could progress through IIRC. I'm not saying I'm for or against this idea, but I think it turns different players into potentially difficult teamups, right? Like if I only have "level one" gear and you have "Platinum" gear, I'm useless in your missions because everything cons purple to me, I would expect. Of course, the sidekicking algorithm might fix that I don't know. The other problem I can see with this is is that you have to grind through not one but TWO rounds of PVE now to get to the point where you're geared up enough to do PVP. PVPers already complain that they can;t just wave a magic wand, pay some money, or whatever to get PVP-ready instantly upon buying the game, so this would not go over well with them, I expect. That said you can always sub-divide PVP into "platinum level" and "regular level" events I guess. This again fractionates the population in that sector, but I don't personally care.

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Radiac wrote:
Radiac wrote:

Forgive me if I'm not the first to say this, but the original posts sounds a lot like what Diablo and Diablo II did. you defeat the end boss, you restart at square one with the difficulty increased and you get higher quality treasure drops to replace the "lower difficulty" ones you had before. I think Diablo II had 4 levels you could progress through IIRC.

I swear I NEVER played Diablo or know what leveling is like in it, so I dindt intentionally Borrow from that game! :<

Radiac wrote:

I'm not saying I'm for or against this idea, but I think it turns different players into potentially difficult teamups, right? Like if I only have "level one" gear and you have "Platinum" gear, I'm useless in your missions because everything cons purple to me, I would expect. Of course, the sidekicking algorithm might fix that I don't know.

Yep. Behind the scenes the math still uses the original algorithm fro levels 1- 50, but before its show in the UI/HUD, Combat Log, etc... stats get x 2. Any XP you get goes in your Platinum XP Bar, for others that didnt unlock Platinums Path at 50 yet, get regular XP just as they always did.

You mention Platinum Gear. I havent really thought about it much, but I would guess that it will work the same behind the scenes, but before its stats are shown in the GUI/HUD, etc.. its x 2. So, there isnt a real benefit to going Platinum, besides Experiencing the ReTelling of the Lore from a somewhat different perspective.

Ohh, forgot about Momentum. In Platinum Missions, You get to experience now what it would play like if Momentum was available more and more requently, how would your teams dynamics change, as well as how the enemy groups become more of a challenge to go up against as you progress in Platinum levels.

Radiac wrote:

The other problem I can see with this is is that you have to grind through not one but TWO rounds of PVE now to get to the point where you're geared up enough to do PVP. PVPers already complain that they can;t just wave a magic wand, pay some money, or whatever to get PVP-ready instantly upon buying the game, so this would not go over well with them, I expect. That said you can always sub-divide PVP into "platinum level" and "regular level" events I guess. This again fractionates the population in that sector, but I don't personally care.

PvE (<= 50) or PvP wont see much benefit from going Platinum. So, no worries. ;)

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Izzy wrote:
Izzy wrote:

I swear I NEVER played Diablo or know what leveling is like in it, so I dindt intentionally Borrow from that game! :<

Which is fine and nothing to get worked up over. The thing is, though ... some of us DID play Diablo I, II and III ... and are therefore quite familiar with what you're suggesting here. That means that for some of us, this isn't just a [b]theory[/b] you've cooked up. Instead it's an [b]experience[/b] we've already gone through as gamers, which means we have a pretty good idea of how this kind of thing will play out, and how conventional wisdom will be shaped around and by it. That's all.

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Redlynne wrote:
Redlynne wrote:

Amontillado Brickworks Company
The finest walls anywhere for the next 100 years. We know. We've tested.

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What if only Platinum'ed

What if only Platinum'ed Powers had a way to..
turn the Energy Torrent, or Caltrops, etc.. into a narrow Ice Slick, or other, etc..
..when you Charge the power for 1 Second longer?

Ice Slick would only stay for just a brief moment. About 4 seconds or so.

Doing that would mean using up a little more Momentum though.
Well, the Momentum you normally would'nt have wasted, would get used up by the Secondary Effect(s).
So, Secondary Effect(s) with Platinum powers would not save any momentum. :/

Thoughts? :)

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Hmmmh. You could advertise it

Hmmmh. You could advertise it as additional power customization. Do a task force for the mistress of ice and learn to charge up one attack with cold effects or something. Not exactly more damage, just part of it gets converted to cold and it has a slow effect. This could be considered optional, since the damage output would not change, but interesting enough for some to pursue.

I know this strays from the original idea, but Redlynne has made some arguments that I find very convincing. I think they should at least be considered.

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Lutan wrote:
Lutan wrote:

I know this strays from the original idea, but Redlynne has made some arguments that I find very convincing. I think they should at least be considered.

Which one of Redlynne topics did you find compelling?

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The concern over the possible

The concern over the possible grindyness. I had not thought of that implication and it worried me a little. And for me it was not resolved completely, I think Redlynne refuted argument that it would be optional very convincingly. I am quite the perfectionist myself and would want my characters finished too.

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Lutan wrote:
Lutan wrote:

The concern over the possible grindyness. I had not thought of that implication and it worried me a little. And for me it was not resolved completely, I think Redlynne refuted argument that it would be optional very convincingly. I am quite the perfectionist myself and would want my characters finished too.

So it boils down to how Repetitive it will feel? :P

So, what do we compare it to? How about a comparison / versus Rolling a New ALT? ;D

Rolling a New Alt with different powersets:
-
-
-

VS

Running the Platinum Path on same toon
-
-
-

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Rolling a new alt with

Rolling a new alt with different powersets would have a few advantages.The excitement of a new character concept would be a big one for me. A whole new costume and background story. I loved creating those, my main reason for alting was all those character- ideas that sometimes I just had to try.
And different power sets mean different gameplay, even within the same AT. The character itself feels totally different and has its own progression.
The counter argument to alting, repetitiveness, which has been a big issue in City of Heroes, will likely be mitigated by a more dynamic mission system (clues) and the three axis alignment system.

The platinum path could, if it effectively takes you back to level one, get a little frustrating and grindy. Especially since that burst of motivation I used to get by creating a new character would be missing. It has much potential for storytelling, mind you, but the first thought not a few people will have when facing it would be 'what?! I have to do it all AGAIN?!'

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Lutan wrote:
Lutan wrote:

I know this strays from the original idea, but Redlynne has made some arguments that I find very convincing.

It's a bad habit of mine. I'll stop doing it one of these days ...

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There is an issue with this.

There is an issue with this. Another more limited way to do this is to create "expert" and "master" versions of TFs (so in CoH terms, you would have a level 50 and a 54 version). Some games do this.

The issue this causes is that people just do the augmented versions, whereas in CoH people often exemped down to team with the lowbies.

I'm not sure how you were intending to make the augmented content playable for people way below platinum level. Again resorting to CoH terminology, I'm level 62 and doing the platinum Positron TF, my mate is level 12 and wants to do Posi, how do I get challenged without him getting splattered ? The normal way of upgrading lower level badguys is to give them more and better attacks, and this might not do lowbies any good.

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Minotaur wrote:
Minotaur wrote:

There is an issue with this. Another more limited way to do this is to create "expert" and "master" versions of TFs (so in CoH terms, you would have a level 50 and a 54 version). Some games do this.
The issue this causes is that people just do the augmented versions, whereas in CoH people often exemped down to team with the lowbies.
I'm not sure how you were intending to make the augmented content playable for people way below platinum level. Again resorting to CoH terminology, I'm level 62 and doing the platinum Positron TF, my mate is level 12 and wants to do Posi, how do I get challenged without him getting splattered ? The normal way of upgrading lower level bad guys is to give them more and better attacks, and this might not do lowbies any good.

Are these the Balancing Concerns?
- Platinum Mission(s): Bad Guys need to be Upgraded by giving them More Power... not good for Non Platinum players in the Low levels
- Platinum Task Force(s): Non Platinum Low level players dont stand a chance.
- ...more here???

As you might have gathered from the subsequent replies to others above,
the goal wasn't to make it a vertical end game, but allow an alternate option to ALT'ing when replaying existing enemy groups.

In that vain, only certain Contacts can give Platinum Missions. Lore and Mission map Cosmetics would be slightly altered to make it less Dull seeming.

Even though (in a Platinum Mission) the Stats show you and the enemy having 2x the power, behind the scenes, its Still 1x.. meant to preserve existing mechanics (when possible). This also means, maybe i wasnt clear, that Non Platinum players that join you also show Stats as being 2x.

Why are Sidekick'ed players also 2x as strong, Lore wise? Your Contact had a spare Enhancer that Other Platinum players confiscated from past battles with Enemy Groups. Those that Sidekick get to use a Temporary one (automatic) for the duration of the Platinum Mission(s).

You have a mate at 50, but he never got around to unlocking the Platinum Path yet, but he wants to join you in your Platinum Mission(s). You're up to your 10th Platinum Level (shows as: Level 50 +10), when you invite your friend, s/he gets Auto-Exemp'ed to level 10 too, just like you are. :)

Task Forces?
Actually, I wasnt considering allowing Platinum Contacts a way to allow you to start a Task Force. All TF's would still be gotten from a Non Platinum Contact, at least in the 1st Phase. Once player feedback is gotten, and additional balancing was done, it would be allot easier to allow existing Task Forces to be run as Platinum'ed Content in Phase 2.

I was initially concerned that Platinum'ed players wouldn't want to do a Task Force if it didn't count towards their Platinum XP, but as others have stated in different threads, Task Forces will always have special Loot for running it, so Platinum players will run the TF's anyways. ;)

Did I miss something? :{

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Redlynne wrote:
Redlynne wrote:

Lutan wrote:
I know this strays from the original idea, but Redlynne has made some arguments that I find very convincing.
It's a bad habit of mine. I'll stop doing it one of these days ...

Don't you dare!

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Lutan wrote:
Lutan wrote:

Redlynne wrote:
Lutan wrote:
I know this strays from the original idea, but Redlynne has made some arguments that I find very convincing.

It's a bad habit of mine. I'll stop doing it one of these days ...

Don't you dare!

/em chuckle

Well I haven't yet ... ^_~

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