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Emote suggestion thread

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Phararri
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Fox got me thinking over here

Fox got me thinking over here, I was told that CoX had costume change animations, but it I assume it did not affect your power. So that Power Ranger rip off simply changed clothes. Same hp, same attack strength, same powers. I am going to borrowing an idea I seen somewhere else. Ultimate powers with the option to alter your appearance during the attack. How logical is it to power up, and still get smacked around? Maybe even smacked around more because you wasted a few seconds changing clothes.

My suggestion, make transformation emotes meaningful. I am a Bloody Roar fan, so a few of my characters in Champions had a build were they used fist, then their animal form used the predator archetype, or teeth and claws. Otherwise, changing clothes seem senseless. I took it upon myself to make it meaningful.

As a child, I thought my name was handsome, cause that is what everyone called me.

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Can we consider that the +20

Can we consider that the [url=https://cityoftitans.com/comment/140930#comment-140930]+20 idle postions[/url] will be turned into emote ?

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Phararri wrote:
Phararri wrote:

Fox got me thinking over here, I was told that CoX had costume change animations, but it I assume it did not affect your power. So that Power Ranger rip off simply changed clothes. Same hp, same attack strength, same powers. I am going to borrowing an idea I seen somewhere else. Ultimate powers with the option to alter your appearance during the attack. How logical is it to power up, and still get smacked around? Maybe even smacked around more because you wasted a few seconds changing clothes.

The [url=https://paragonwiki.com/wiki/Emotes#Costume_Change_Emotes]Costume Change Emotes[/url] from CoH simply added a unique animation to the process of switching between costume slots. They had no effect on powers/stats at all. By the time CoH ended it had roughly 30+ different costume change emotes.

Phararri wrote:

My suggestion, make transformation emotes meaningful. I am a Bloody Roar fan, so a few of my characters in Champions had a build were they used fist, then their animal form used the predator archetype, or teeth and claws.

The reason why this might not be possible in CoT was that in CoH they imposed a 30 second timeout between costume changes. This meant for example if you switched from costume slot #1 to costume slot #2 it would take a full 30 seconds before you were allowed to switch back to costume slot #1. So assuming CoT will have a similar timeout and you wanted to link costume changes to the use of specific powers it's likely it would get completely out-of-sync if you wanted to use those different powers more frequently than 30 seconds at a time.

Also more generally it sounds like you want certain powers to be available only while wearing certain outfits. Remember costumes will have absolutely no effect on your powers or vice-versa. In effect you're talking about shapechanging which is a topic that goes far beyond simple costume changes.

Phararri wrote:

Otherwise, changing clothes seem senseless. I took it upon myself to make it meaningful.

Speak for yourself - I had multiple characters in CoH which had 10 loaded costumes each. You might not care about costume changes if there's no in-game effect related to it but plenty of people playing CoT will.

CoH player from April 25, 2004 to November 30, 2012
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Lothic
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TitansCity wrote:
TitansCity wrote:

Can we consider that the [url=https://cityoftitans.com/comment/140930#comment-140930]+20 idle postions[/url] will be turned into emote ?

When you say "turned into emote" do you mean will we be able to switch between them while playing perhaps with keybind commands or a GUI menu? I'm hoping that will be the case. :)

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Phararri wrote:
Phararri wrote:

Fox got me thinking over here, I was told that CoX had costume change animations, but it I assume it did not affect your power. So that Power Ranger rip off simply changed clothes. Same hp, same attack strength, same powers. I am going to borrowing an idea I seen somewhere else. Ultimate powers with the option to alter your appearance during the attack. How logical is it to power up, and still get smacked around? Maybe even smacked around more because you wasted a few seconds changing clothes.

My suggestion, make transformation emotes meaningful. I am a Bloody Roar fan, so a few of my characters in Champions had a build were they used fist, then their animal form used the predator archetype, or teeth and claws. Otherwise, changing clothes seem senseless. I took it upon myself to make it meaningful.

I think you could accomplish this by simply making a macro to switch costumes and activate your chosen power (assuming that the various cooldowns (if applicable) lined up).

As Lothic said, though, many people simply liked having multiple costumes for no other reason than just because. I wouldn't want them (or myself) to not have that option [i]because[/i] they're tied to mechanical effects, particularly when you can tie them to said effects yourself if you so desire.

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Lothic wrote:
Lothic wrote:
TitansCity wrote:

Can we consider that the [url=https://cityoftitans.com/comment/140930#comment-140930]+20 idle postions[/url] will be turned into emote ?

When you say "turned into emote" do you mean will we be able to switch between them while playing perhaps with keybind commands or a GUI menu? I'm hoping that will be the case. :)

Yep ! like...we want to idle like if we are angry or disappointed.
I had in mind that we choose an idle animation at the character creation so as our character is standing in that position after a 10 sec without doing anything but we can write or choose en emote like "/em angry" to stand in an angry position with an angry animation :)
With that, we have every choice we want and it follows the ultra customization plhylosophy of the game :p

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Phararri wrote:
Phararri wrote:

Fox got me thinking over here, I was told that CoX had costume change animations, but it I assume it did not affect your power. So that Power Ranger rip off simply changed clothes. Same hp, same attack strength, same powers. I am going to borrowing an idea I seen somewhere else. Ultimate powers with the option to alter your appearance during the attack. How logical is it to power up, and still get smacked around? Maybe even smacked around more because you wasted a few seconds changing clothes.

My suggestion, make transformation emotes meaningful. I am a Bloody Roar fan, so a few of my characters in Champions had a build were they used fist, then their animal form used the predator archetype, or teeth and claws. Otherwise, changing clothes seem senseless. I took it upon myself to make it meaningful.

So, what you do is you limit yourself powerwise then after you "power up" you use all that's available to you.

So, like, in your base form you'd just use your basic attack power, and maybe one defensive toggle, just so you're not face-planting, which would probably be good enough to take on some mooks. Then when you transform you use all the powers you have available.

And then Tah-dah! The thing you want without any additional systems or anything.

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I would say changing costumes

I would say changing costumes SHOULD be meaningless. I'd rather not have limits placed on my characters based on the costume I wear. If there was an optional 'progression sub-slot' one could make with parameters to when it changes, I'd be fine with that but it would also near double the information everyone needs from the server for the character.

Such an idea could also be used on some sort of shape shifting class after Commander is finished.

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here is an emote I could like

here is an emote I could like to see, e/Contemplate. a throne appears and your hero does this. It would be a good AFK emote.
[IMG]http://i66.tinypic.com/11b7xub.jpg[/IMG]

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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Cyclops wrote:
Cyclops wrote:

here is an emote I could like to see, e/Contemplate. a throne appears and your hero does this. It would be a good AFK emote.
[IMG=200x200]http://i66.tinypic.com/11b7xub.jpg[/IMG]

Would our characters have to "contemplate" why they aren't wearing any pants? ;)

P.S. I know if you look real close you can kind of tell this guy IS wearing pants. It's just that their color and style make it real easy to miss unless you look closely. For what it's worth I do like the emote idea regardless.

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Lothic
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McJigg wrote:
McJigg wrote:

I would say changing costumes SHOULD be meaningless. I'd rather not have limits placed on my characters based on the costume I wear. If there was an optional 'progression sub-slot' one could make with parameters to when it changes, I'd be fine with that but it would also near double the information everyone needs from the server for the character.

Many of these things can be easily accomplished via RP. If you want to RP that your secret ID persona is powerless simply wear your "secret ID costume" and don't use any of your powers. If you want to have different costumes related to different character builds then just do that - each time you switch between one build and another simply switch your costume at the same time.

Bottomline there's a huge number of things you can accomplish like this just by "pretending" - we don't need to have the game have "built-in" hardwired systems to implement many of these things.

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Lothic wrote:
Lothic wrote:
Cyclops wrote:

here is an emote I could like to see, e/Contemplate. a throne appears and your hero does this. It would be a good AFK emote.
[IMG=200x200]http://i66.tinypic.com/11b7xub.jpg[/IMG]

Would our characters have to "contemplate" why they aren't wearing any pants? ;)

P.S. I know if you look real close you can kind of tell this guy IS wearing pants. It's just that their color and style make it real easy to miss unless you look closely. For what it's worth I do like the emote idea regardless.

Could you speak up, I'm not wearing pants.
[img]http://i.imgur.com/mHiEHmM.jpg[/img]

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From reading the OP, it looks

From reading the OP, it looks like you want to have a certain action that not only activates a power, but also changes your appearance.

If so, then I think OathboundOne is how I would do it: Make a macro that uses an instant costume change when you activate your power.

OathboundOne wrote:

I think you could accomplish this by simply making a macro to switch costumes and activate your chosen power (assuming that the various cooldowns (if applicable) lined up)..

But it seems as if you also want to change your HP, attack strength and powers when you make the change also. This sounds like either a build swap, or a buff ability. I doubt the game would be designed to allow characters to swap builds in the middle of combat. I could be wrong; and if I am wrong then it would be a simple matter of including that in the macro as well. Of course, if you're going to be changing builds in the middle of combat, the macro would have to be just the costume and build swap, because whatever power you activate from one build would be invalid from the build you swap into. In other words you would have to do two key-presses. One to change your look and abilities and another to actually perform the attack. That doesn't seem like what you want, however.

So, by process of elimination, it seems you are looking for an attack that buffs you in HP, attack strength and powers available when you activate it. That almost sounds like a transformation power like how [url=https://youtu.be/g7OmrQyIXRY?t=648]Nature powers are in DCUO[/url]. With aesthetic decoupling, I suppose you could create a "Transform" avatar specifically for that power.

It seems like it could be an interesting idea for a future Archetype.

So, you activate a transform power and it transforms you into a completely different look (if you want) and set of abilities. In order to balance the class & such, I would make these a limited, single-purpose build transforms.
[indent]What I mean by this is let's say I Choose the transform Archetype. It will give me some general abilities that would probably be a lot like the Masterminds we played in CoX. In other words, your untransformed self is about as effective as a mastermind without pets.[/indent]

And like how all the other archetypes have 5 different power sets at launch, the transformer archetype would give you 5 different powersets based upon how many different transformations you want, kind of [url=https://cityoftitans.com/comment/129978#comment-129978]how the CoT Commander Archetype will be giving us power sets based on the number of pets we will have.[/url]

So I would expect the 5 power set choices we would get are: 2 power sets choices with 1 transformation, 2 power sets with 2 transformations and 1 power set option with 3 transformations.

In each power set some of our abilities' only purposes are to transform us into something else. So let's say we choose one of the singe-transformation power sets. We choose the offensive oriented one. [list][*]at first level we get a power that transforms us into an assault class that has better ranged attack and better melee attack than our untransformed self, but not really focused on either. The transformation sucks a resource so we can't maintain it forever. I think momentum would be an appropriate resource[*]when we get our first skill branch we pick a melee attack or a ranged attack that we use in our transformed state [*]at our second skill branch we pick another melee or another ranged attack for our transformed state. Notice that this allows us to remain balanced or to focus into a melee or a ranged offensive type [*]our final branch choice allows us to pick another Melee or Ranged attack for our transformed state and so on.[*]At intermediate levels between the branch choices we get some buff or debuff abilities and maybe some abilities that help with momentum consumption so by the time we are high level we can maintain our transformation almost indefinitely.[/list]

That's how I would design a transformation-oriented class.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Phararri wrote:
Phararri wrote:

Otherwise, changing clothes seem senseless. I took it upon myself to make it meaningful.

Speak for yourself - I had multiple characters in CoH which had 10 loaded costumes each. You might not care about costume changes if there's no in-game effect related to it but plenty of people playing CoT will.[/quote]

Touche, but I could say the same thing. I am speaking logically, are Bruce Banner and Hulk's strength comparable? Tony Stark could not take a bullet, Iron Man could. Even Bat-man was more durable within the suit. Supes is the only guy I can think of whom used costumes for cosmetic purposes. Most super heroes did not use costumes for cosmetic purposes. Even Japanese anime heroes change with a purpose.

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Phararri wrote:
Phararri wrote:

Touche, but I could say the same thing. I am speaking logically, are Bruce Banner and Hulk's strength comparable? Tony Stark could not take a bullet, Iron Man could. Even Bat-man was more durable within the suit. Supes is the only guy I can think of whom used costumes for cosmetic purposes. Most super heroes did not use costumes for cosmetic purposes. Even Japanese anime heroes change with a purpose.

The trick here is that this game (just like CoH) will easily let you "roleplay" all that.

For example let's say you make yourself an Iron Man clone with at least two costume slots. One costume slot will be your character wearing his/her "supersuit" and the other costume slot will be your character wearing only basic street clothes (i.e. their civilian Secret ID). So while you want to play the game with all your offensive/defensive powers up and running you play the game while wearing your supersuit costume slot. Then when/if you want to "pretend" you're just your normal self without your suit you wear your Secret ID costume and simply [b][i]choose[/i][/b] not to power up any of your defensive toggle powers or use any of your offensive powers. All you have to do is "roleplay" when your character has access to their powers or not. The game doesn't need to be specifically "designed" to allow/limit access to different powers based on which costume slot you're using - you can make those decisions for yourself.

You will always have control over the way you want to play and all I'm saying is that nothing would prevent you from deciding on your own when you can use your own powers. People have been doing what I'm describing here in various RPGs for almost 50 year now. Now obviously there will be some cases where this won't quite work perfectly (i.e. your character might have a permanent defensive power/effect that can't be turned off regardless of costume) but even in those cases you simply just "pretend" real hard that you're vulnerable even when you might not actually be totally vulnerable as far as the game is concerned. Remember even in your Superman/Clark Kent example Clark usually has to "pretend" to get hurt even though whatever happens to him usually can never -actually- hurt him because of his powers. ;)

Again it really all comes down to how you [b][i]choose[/i][/b] to play your own characters.

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If they give us the tools to

If they give us the tools to do it, that is fine.

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Phararri wrote:
Phararri wrote:

If they give us the tools to do it, that is fine.

What "tools" would you need? Going back to the previous Iron Man example all you'd need is two costume slots and the mental discipline to NOT activate certain powers while you're wearing the "non-supersuit" costume. That's my point - often times the game doesn't need to be "designed/constructed" in any special way in order for you to roleplay when you use your own powers. You just do it based on your own roleplay decisions.

To carry this point out ad nauseam when you're wearing your "non-supersuit" Secret ID costume the game would still [i]technically[/i] let you use your blast powers (because again powers have no actual effect on costumes or vice-versa) but because you are wearing your "non-supersuit" costume you roleplay it by [b]CHOOSING NOT[/b] to use those powers. It's a self-imposed suspension of disbelief thing - in this case it doesn't make logical sense (based on your character's concept) to be able to blast someone -without- the supersuit so you simply [b]CHOSE[/b] not to until you switch back to wearing your supersuit.

It's really just that simple for most of the scenarios you mentioned earlier.

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Exactly!

Exactly!

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Romantic emotes. We need a

[b]Romantic emotes.[/b] We need a hug and several kinds of kisses
and a talk to the hand emote for those who do NOT want to emote romance
Galvanizer: e/kiss #1
Lady Death: e/respond
-------------------------------result: they both kiss in a romantic way amid the devastation. screen saves galore. Video posted on Youtube.
[IMG]http://i64.tinypic.com/2jxu78.jpg[/IMG]

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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I had mentioned this kind of

I had mentioned this kind of thing somewhere before. Would also be nice to see dual emotes for dancing.

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I’d like to see gypsy style

I’d like to see gypsy style dancing, bellydancing, and the like

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Now, at least in CoH, there

Now, at least in CoH, there was some wait time at a mission entrance as some heroes took some time to get there, some really long "Just got to sell some insp real quick! almost done!" I always wanted a long grey beard emote for when they finally got there. players would all have long grey beards and a cane. maybe hunched over slightly trembling :D

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Drath3n wrote:
Drath3n wrote:

Now, at least in CoH, there was some wait time at a mission entrance as some heroes took some time to get there, some really long "Just got to sell some insp real quick! almost done!" I always wanted a long grey beard emote for when they finally got there. players would all have long grey beards and a cane. maybe hunched over slightly trembling :D

Welcome to the forums!

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Thanks! I am very excited

Thanks! I am very excited about this game :D

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Drath3n wrote:
Drath3n wrote:

Now, at least in CoH, there was some wait time at a mission entrance as some heroes took some time to get there, some really long "Just got to sell some insp real quick! almost done!" I always wanted a long grey beard emote for when they finally got there. players would all have long grey beards and a cane. maybe hunched over slightly trembling :D

Those would be fun! I remember those times all too well.

In fact, I about spit my drink out of my nose watching the last 4-way crossover of the DC heroes on the WB when Kara and Barry are standing around looking impatient for a bit before Oliver shows up on his motorcycle complaining that he doesn't have super speed!

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Haha nice!

Haha nice!

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Jazz hands emote.

Jazz hands emote.

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How about a super strength

How about a super strength emote, where all you do is lift stuff (like a car or rock) over your head? no combat reason, just a photo op for your character.
[img]https://s33.postimg.cc/79ouzcpun/jupiter_by_eddy_swan-d3k7ysi.jpg[/img]

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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Cyclops wrote:
Cyclops wrote:

How about a super strength emote, where all you do is lift stuff (like a car or rock) over your head? no combat reason, just a photo op for your character.
[img]https://s33.postimg.cc/79ouzcpun/jupiter_by_eddy_swan-d3k7ysi.jpg[/img]

Problem with that is if it's just a general emote then anyone could do it. Not much of a problem, but still.

I wouldn't mind having some combat emotes though, like emotes that make it look like your fighting. Would be nice for RP.

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Project_Hero wrote:
Project_Hero wrote:
Cyclops wrote:

How about a super strength emote, where all you do is lift stuff (like a car or rock) over your head? no combat reason, just a photo op for your character.
[img]https://s33.postimg.cc/79ouzcpun/jupiter_by_eddy_swan-d3k7ysi.jpg[/img]

Problem with that is if it's just a general emote then anyone could do it. Not much of a problem, but still.

I wouldn't mind having some combat emotes though, like emotes that make it look like your fighting. Would be nice for RP.

Hmmm, like still poses frozen in mid combat. I like that! players could take the combat poses, move their cameras, and take screenshots. Whole mock fights could be played out this way.

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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Cyclops wrote:
Cyclops wrote:
Project_Hero wrote:
Cyclops wrote:

How about a super strength emote, where all you do is lift stuff (like a car or rock) over your head? no combat reason, just a photo op for your character.
[img]https://s33.postimg.cc/79ouzcpun/jupiter_by_eddy_swan-d3k7ysi.jpg[/img]

Problem with that is if it's just a general emote then anyone could do it. Not much of a problem, but still.

I wouldn't mind having some combat emotes though, like emotes that make it look like your fighting. Would be nice for RP.

Hmmm, like still poses frozen in mid combat. I like that! players could take the combat poses, move their cameras, and take screenshots. Whole mock fights could be played out this way.

I was thinking more like, doing combat actions as emotes but...

[img]http://www.reactiongifs.com/r/bth.gif[/img]

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Huckleberry
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Well, considering there is no

Well, considering there is a Super Strength power set, I think that emote should only be available to people with that power set. But before people complain that what if I make a character with another power set who is also super strong, then I have two things to say in response:

1) Why didn't you pick Super Strength as your primary or secondary power set.
and, most importantly:
2) You ought to have your own power set specific emote you can use.

That's right, I said it. Why not? I think it would a nice touch if every powerset had its own unique emote that comes with it at character creation. So everyone would get two emotes at character creation, one for each power set (archetype and specialization). In fact, when you select the powerset during character creation it should actually animate that same emote when you select it as a means of conveying the flavor of the power set. Kind of like how other games give a quick class-oriented flourish when scrolling through and selecting a class in the character creation screen.

Some ideas for other power sets? Let's start with the rest of the melee sets first:
Tactical Combat - Do a backflip kick like this: url=https://www.youtube.com/watch?v=94UYimWWmtE
Fighting Prowess - shadowboxing like this short 2 second portion of this scene: https://youtu.be/0j-Pv_WhJE8?t=65, or maybe the [url=https://www.youtube.com/watch?v=5pL6uUYdWbU]crane kick[/url].
Kinetic Melee - [url=https://www.youtube.com/watch?v=02EvsGal-Wc]a pirouette.[/url] seriously. I am channeling the spirit of aikido with this in that we take the energy of an attack and return it, so the arms of the pirouette might actually be a backhanded fist, or we could go full-on ballet with it.
Massive Melee - Trying to capture this without a prop is difficult. One way would be to make one hand really really big and slam the ground with it, but I'm not sure how that would work for all the scale sliders and costume options. So then I thought about an expression of beastly rage with maybe a dual hand swipe to the sides. Something like this: https://i.pinimg.com/originals/f6/c0/d2/f6c0d2ec60bfc201b579e44447f93c7d.gif (if only it also had the hand swipes)

Then there are the Protection set emotes, Ranger set emotes, Control set emotes and Support set emotes. (5 sets each)

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

Project_Hero
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Problem is thanks to

Problem is thanks to aesthetic decoupling I don't need to take the super strength powerset to be super strong. I could have any powerset and be any archtype and still be super strong.

Like, if I made a character like Captain Marvel. Flight, durability, energy blasts, and super strength.

I could make them either a guardian, enforcer, or a ranger. They'd all still have super strength. Limiting an emote to a specific powerset would be counterintuitive to the spirit of the game.

"Let the past die. Kill it if you have to."

Huckleberry
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Project_Hero wrote:
Project_Hero wrote:

Problem is thanks to aesthetic decoupling I don't need to take the super strength powerset to be super strong. I could have any powerset and be any archtype and still be super strong.

Like, if I made a character like Captain Marvel. Flight, durability, energy blasts, and super strength.

I could make them either a guardian, enforcer, or a ranger. They'd all still have super strength. Limiting an emote to a specific powerset would be counterintuitive to the spirit of the game.

Yep, there's always going to be that one... despite the fact that I already addressed your concern before you even asked it.

But I already have another response for you: Ca$h $hop. So every one can get the emotes they want, even if they aren't the free ones they get with their power set.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Huckleberry wrote:
Huckleberry wrote:
Project_Hero wrote:

Problem is thanks to aesthetic decoupling I don't need to take the super strength powerset to be super strong. I could have any powerset and be any archtype and still be super strong.

Like, if I made a character like Captain Marvel. Flight, durability, energy blasts, and super strength.

I could make them either a guardian, enforcer, or a ranger. They'd all still have super strength. Limiting an emote to a specific powerset would be counterintuitive to the spirit of the game.

Yep, there's always going to be that one... despite the fact that I already addressed your concern before you even asked it.

But I already have another response for you: Ca$h $hop. So every one can get the emotes they want, even if they aren't the free ones they get with their power set.

You may have addressed it but you did not do so in a good way. From what I can see is that you are essentially saying that the power set Super Strength is the only set that can properly convey the aesthetics "super strength" through this emote which to me completely goes against aesthetic decoupling.

Personally though I'd rather that they don't any such form of "linking" and just give a few as a basic "set" and the rest in the cash shop.

Project_Hero
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Huckleberry wrote:
Huckleberry wrote:
Project_Hero wrote:

Problem is thanks to aesthetic decoupling I don't need to take the super strength powerset to be super strong. I could have any powerset and be any archtype and still be super strong.

Like, if I made a character like Captain Marvel. Flight, durability, energy blasts, and super strength.

I could make them either a guardian, enforcer, or a ranger. They'd all still have super strength. Limiting an emote to a specific powerset would be counterintuitive to the spirit of the game.

Yep, there's always going to be that one... despite the fact that I already addressed your concern before you even asked it.

But I already have another response for you: Ca$h $hop. So every one can get the emotes they want, even if they aren't the free ones they get with their power set.

So you'd get a super strength emote even if your super strength aesthetics are like you encase your hands in electricity and punch people.

My power is electrical manipulation which means I can lift huge rocks for some reason.

Like, the powerset "Super strength" can be used for multiple different things and other powersets can be used to represent Super strength. Maybe you're a lethal ranger and your aesthetic is throwing huge rocks at people. Maybe you didn't like the KB on super strength so you made your Hulk Homage Massive Melee.

[img]http://static.comicvine.com/uploads/scale_super/14/146573/2792810-tumblr_lqwb2wKk4e1qcud1ho1_500.png[/img]

And doesn't address any of the problems with tying an emote to a powerset.

"Let the past die. Kill it if you have to."

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Huckleberry wrote:
Huckleberry wrote:

Yep, there's always going to be that one... despite the fact that I already addressed your concern before you even asked it.

But I already have another response for you: Ca$h $hop. So every one can get the emotes they want, even if they aren't the free ones they get with their power set.

Super Strength as a power set refers only to they type of actions (attacks/buff/ect) the set provides (mainly heavy attacks and an exertion ability) and not the relative strength of the character. It's the attacks that are strong not the character.

That being said, I am not adverse to the idea of there being emotes devoted to the aesthetic you picked for your set. You take a fire aesthetic you get a fire emote for example. In fact as Huck says here these types of emotes would be almost tailor made for use as cash shop fodder.
Does that sound like a good compromise to you Huck?

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guys, guys... what if the

guys, guys... what if the free emote was based on what your powers look like rather than what the powerset is? Like instead of attaching the firey emote to the atrophic blast powerset, you attach it to the fire particle effect set.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Attaching emotes to

Attaching emotes to aesthetics would be neat, but that also seems like it'd be a ton of work.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:

Attaching emotes to aesthetics would be neat, but that also seems like it'd be a ton of work.

It wouldn't be anymore work than making aesthetic emotes in general, which I can't imagine them not doing.
edit-misspelled wouldn't)

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Project_Hero wrote:
Project_Hero wrote:

Attaching emotes to aesthetics would be neat, but that also seems like it'd be a ton of work.

so's attaching them to powerset

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Project_Hero
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notears wrote:
notears wrote:
Project_Hero wrote:

Attaching emotes to aesthetics would be neat, but that also seems like it'd be a ton of work.

so's attaching them to powerset

Yep, which is why I didn't suggest that.

"Let the past die. Kill it if you have to."

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Project_Hero wrote:
Project_Hero wrote:
notears wrote:
Project_Hero wrote:

Attaching emotes to aesthetics would be neat, but that also seems like it'd be a ton of work.

so's attaching them to powerset

Yep, which is why I didn't suggest that.

Well cyclops did, and I don't feel right saying "just no" to any ideas, I'd rather come up with ways that thing could work, rather than just saying that they can't.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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We were discussing combat

We were discussing combat moves as emotes.
1) It started with my suggestion of lifting cars and rocks as an emote.
2) One member said they wanted the animated combat moves.
3) I suggested still poses taken from combat so players could stage action screen shots.
4) the discussion then moved to more complicated emotes based on the characters own chosen aesthetics.

---you are here. --- Carry on.

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notears wrote:
notears wrote:

Well cyclops did, and I don't feel right saying "just no" to any ideas, I'd rather come up with ways that thing could work, rather than just saying that they can't.

Huckleberry made the suggestion of power set specific emotes, not cyclops.
And you just repeated my compromise.

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Brainbot wrote:
Brainbot wrote:
notears wrote:

Well cyclops did, and I don't feel right saying "just no" to any ideas, I'd rather come up with ways that thing could work, rather than just saying that they can't.

Huckleberry made the suggestion of power set specific emotes, not cyclops.
And you just repeated my compromise.

Yeah, my idea of power set emotes isn't necessarily associated with any aesthetic. In fact the goal is to try to make them as aesthetically agnostic as possible, yet still be somehow evocative of the [i]nature[/i] of the power set. Consider it a nice little lagniappe for creating your character. It seems that there are always going to be people who say you gave person X something for free, but due to my personal reasons I think I should have it, too. Which is why the cash shop should [i](almost)[/i] always be an option to get the stuff you didn't get in the game for free.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Huckleberry wrote:
Huckleberry wrote:
Brainbot wrote:
notears wrote:

Well cyclops did, and I don't feel right saying "just no" to any ideas, I'd rather come up with ways that thing could work, rather than just saying that they can't.

Huckleberry made the suggestion of power set specific emotes, not cyclops.
And you just repeated my compromise.

Yeah, my idea of power set emotes isn't necessarily associated with any aesthetic. In fact the goal is to try to make them as aesthetically agnostic as possible, yet still be somehow evocative of the [i]nature[/i] of the power set. Consider it a nice little lagniappe for creating your character. It seems that there are always going to be people who say you gave person X something for free, but due to my personal reasons I think I should have it, too. Which is why the cash shop should [i](almost)[/i] always be an option to get the stuff you didn't get in the game for free.

Having re-read the description of the melee sets I can't see how your [url=https://cityoftitans.com/comment/150778#comment-150778]initial power-set based emote suggestion[/url] would be "evocative of the nature of the power set".

Just lifting a heavy object has little to do with knocking down/back opponents.
Doing a backflip has little to do with performing attack combos.
How does that kind of shadowboxing or such a crane kick evoke a feeling of increased Defense?
How many do you think would think of "transferring" anything from ones opponent to oneself when they see a pirouette? Even if we go the Aikido route how many would know about Aikido, and even if they know about it how many would draw that connection.
Yes you're right, it is very hard to think of something for Massive Melee without using a prop. Though I think an emote with one big hand may send the wrong message unless there is such an aesthetic to choose. Even the beastly one with side-swipes would most likely not bring the thoughts of "AoE focused".

I know that you wanted it as a form of "preview" of the mechanical nature of the set but the aesthetics will change the feel of it to such a degree that it would be nearly impossible to give a make a single emote that properly gives the feel of the set. If we "must" get something then I'd rather see it based upon the combo between mechanics [b]and[/b] aesthetics.

If we really need something to be evocative of the nature of the set, beyond the description of course, then I think a short video of a few representative attacks with different props and/or aesthetics would be much better.

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blacke4dawn wrote:
blacke4dawn wrote:

Having re-read the description of the melee sets I can't see how your [url=https://cityoftitans.com/comment/150778#comment-150778]initial power-set based emote suggestion[/url] would be "evocative of the nature of the power set".

Just lifting a heavy object has little to do with knocking down/back opponents.
Doing a backflip has little to do with performing attack combos.
How does that kind of shadowboxing or such a crane kick evoke a feeling of increased Defense?
How many do you think would think of "transferring" anything from ones opponent to oneself when they see a pirouette? Even if we go the Aikido route how many would know about Aikido, and even if they know about it how many would draw that connection.
Yes you're right, it is very hard to think of something for Massive Melee without using a prop. Though I think an emote with one big hand may send the wrong message unless there is such an aesthetic to choose. Even the beastly one with side-swipes would most likely not bring the thoughts of "AoE focused".

I know that you wanted it as a form of "preview" of the mechanical nature of the set but the aesthetics will change the feel of it to such a degree that it would be nearly impossible to give a make a single emote that properly gives the feel of the set. If we "must" get something then I'd rather see it based upon the combo between mechanics [b]and[/b] aesthetics.

If we really need something to be evocative of the nature of the set, beyond the description of course, then I think a short video of a few representative attacks with different props and/or aesthetics would be much better.

Yeah, making them the selection emote was probably a bad idea. But with anumber of different animations to choose from for each ability, no single emote would ever meet with everyone's character design. You gotta pick something, probably; but also probably not these.

As for whether or not you think my ideas are evocative of the nature of the power sets or not, feel free to suggest your own ideas.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Huckleberry wrote:
Huckleberry wrote:
Project_Hero wrote:

Problem is thanks to aesthetic decoupling I don't need to take the super strength powerset to be super strong. I could have any powerset and be any archtype and still be super strong.

Like, if I made a character like Captain Marvel. Flight, durability, energy blasts, and super strength.

I could make them either a guardian, enforcer, or a ranger. They'd all still have super strength. Limiting an emote to a specific powerset would be counterintuitive to the spirit of the game.

Yep, there's always going to be that one... despite the fact that I already addressed your concern before you even asked it.

But I already have another response for you: Ca$h $hop. So every one can get the emotes they want, even if they aren't the free ones they get with their power set.

I'd probably wouldn't have too much trouble with there being some emotes that characters get "automatically by default" based on their powersets, aesthetics, or whatever criteria as long as ANY character could ultimately gain access to ANY emote in the game, even if some of those emotes would have to be purchased or earned by some character types.

For example if the Devs want to make it so that the "lifting the big boulder over your head" non-combat emote Cyclops suggested is something that people with Super Strength get for "free" that's fine but if I want my Operator to be able to show off that she happens to be "physically strong" in RP even if that's not something she uses in combat then I should be able to get access to that boulder emote even if I have to buy it or earn it as an award by playing the game.

Bottomline nothing like this (that's effectively "cosmetic/RP only") should ever be permanently exclusive and/or off limits to certain subsets of characters. Letting some characters get certain emotes "easier" than others would be fine where it makes the most sense.

CoH player from April 25, 2004 to November 30, 2012
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I think Lothic hit it right

I think Lothic hit it right on the money. The whole design of the game revolves around freedom of player choice in aesthetics. Limiting that would be the opposite of that stated goal.

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Civilian ID emotes

Civilian ID emotes
[img]https://s22.postimg.cc/cvt48yte9/autumn_by_tsuaii-d8aduv3.jpg[/img]

Head bopping along with an IPOD. and not just a standing bop, but a walking dance/bop as well.
cell phone use.
Texting
Taking a selfie with the phone.

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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Emote of the character

Emote of the character putting in earbuds (either one, for communication devices, or two for headphones) -then- bobbing like they're listening to music.

Perfect for when your hero really doesn't care about what people around them are saying.

"Let the past die. Kill it if you have to."

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[youtube]https://youtu.be

How about the infamous "Asylum Dance" from VTM: Bloodlines.

[youtube]PyqKUmcb7-I[/youtube]

[B]Revenge is motivation enough. At least it's honest...[/B]

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Cyclops wrote:
Cyclops wrote:

Civilian ID emotes
[img=200x200]https://s22.postimg.cc/cvt48yte9/autumn_by_tsuaii-d8aduv3.jpg[/img]

Head bopping along with an IPOD. and not just a standing bop, but a walking dance/bop as well.
cell phone use.
[b]Texting[/b]
Taking a selfie with the phone.

I love everything about this pic from the clothes to the emote ideas. And as [url=https://cityoftitans.com/comment/133656#comment-133656]Foradain posted on this thread about 6 months[/url] ago I absolutely love the idea of the "hold on a sec because I'm texting something very important" emote. In case you can't be bothered to click the link here's the same quintessential example of that from the first Deadpool movie:

[img=400x400]https://linknow.com/wp-content/uploads/2016/08/negasonic-teenage-warhead-texting.gif[/img]

An emote like this might actually be my top number one personal suggestion for this game - it would make my "top five" list at any rate.

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It might be cool to have an

[EDIT]I'm surprised no one's come up with another emote idea in months... It's been so long that I didn't even bother to recall when I was typing up this new post that Cyclops basically [url=https://cityoftitans.com/comment/150760#comment-150760]already suggested the following idea[/url] like six months ago lol. Oh well, I still think it'd be a fun idea so I left my post here.[/EDIT]

It might be cool to have an emote that when activated would show our characters lifting a randomized huge weight. The following pic is a good example of this:

[img=300x300]https://img00.deviantart.net/d448/i/2014/306/5/0/on_the_farm_by_johnnyharadrim-d850jhk.png[/img]

The objects lifted could be randomly generated (just like the objects that were randomly picked for the old CoH [url=https://paragonwiki.com/wiki/Gravity_Control#Propel]Propel[/url] power). This would be a fun way to show off our "super" powers. Conversely they could also give us an emote where they show our characters struggling to lift something relatively small (like a 5 pound dumbbell) just as a joke. :)

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"I found this streetlamp.

"I found this streetlamp. Does anyone know whose it is?"

Whose Puppy is this? It's so cute! Look, if just peed on my arm!"

Be Well!
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And they shall blot out the

And they shall blot out the sun.

Second Chance: https://store.missingworldsmedia.com/CityOfTitans/SecondChance/
Dev Tracker: http://cityoftitans.com/forum/fixing-dev-digest
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Grimfox wrote:
Grimfox wrote:

And they shall blot out the sun.

Then we shall fight in the shade. ^_^

Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Foradain wrote:
Foradain wrote:
Grimfox wrote:

And they shall blot out the sun.

Then we shall fight in the shade. ^_^

This! Is! TITAN CITY!

This! [size=18]Is![/size] [size=20][b]TITAN CITY![/b][/size]

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Maybe a really stupid

Maybe a really stupid question, but I will still ask...

Are those emotes text-based, or some sticker-like bubbles with pictures... Or even with animations, which would make more sense as I'm writing this and realize that my question has been answered by myself.

I'd like to see some speech bubbles with some simple emotional reactions in it. It would underline the comic book part and show some visible emotions beside the facial expressions and/or animations.

[font=courier][color=#FF0000]Tech[/color][/font]

45 52 52 4F 52 3A 20 34 30 34 0D 0A 48 65 72 6F 20 6E 6F 74 20 66 6F 75 6E 64 21

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Cyber arms that can open,

Cyber arms that can open, revealing the inner workings. Emote is character analyzing his arm.
[img]https://i.postimg.cc/wv4QX9nc/ghost-in-the-shell-batou-by-tataar-d87wskn-pre.jpg[/img]

[img]https://s15.postimg.cc/z9bk1znkb/Black_Falcon_Sig_in_Progess.jpg[/img]

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He might have to clean that

He might have to clean that thing, regularly.

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Yeah he'll have to carry some

Yeah he'll have to carry some canned air :p

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Cyclops wrote:
Cyclops wrote:

Cyber arms that can open, revealing the inner workings. Emote is character analyzing his arm.
[img=240x240]https://i.postimg.cc/wv4QX9nc/ghost-in-the-shell-batou-by-tataar-d87wskn-pre.jpg[/img]

I really like this idea.

At first One would think that it would be prohibitive to make the emote work with all the different costume pieces, but then I realized that the emote could actually [u]come with[/u] the costume pieces. So rather than being an emote, make it just one of the natural idle animations, akin to the way a tail would move about or wings would shuffle.

In fact, I could see unique animations for all sorts of costume items.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

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Cyclops wrote:
Cyclops wrote:

Cyber arms that can open, revealing the inner workings. Emote is character analyzing his arm.
[img]https://i.postimg.cc/wv4QX9nc/ghost-in-the-shell-batou-by-tataar-d87wskn-pre.jpg[/img]

I guess that answers the Major's question about how much of his body was real.

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"Bob! DO sumthin'!" The next

"Bob! DO sumthin'!" The next generation.

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We might be iver thinking

We might be iver thinking this, instead of hooking it up to a single costume piece. Just make an emote where you arm separates in panels, that way you can use the emote in other ways, such as being a robot that's made to look like a human or if you have a steampunk arm.

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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That only works if the

That only works if the costuming for the arm is some sort of overlay that can be dissected in some way. Otherwise it would be a giant clipping house of horrors mess.

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Planet10 wrote:
Planet10 wrote:

That only works if the costuming for the arm is some sort of overlay that can be dissected in some way. Otherwise it would be a giant clipping house of horrors mess.

Clipping box! Clipping box of horrors!
Clipping box! Clipping box of terror!
Call a cop. Clipping box of horrors!
No, oh, oh, no-oh!

(Sorry, that just popped in there.)

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Shadiversity had an

Shadiversity had an interesting clip insert in his video about weapons and super strength that may be of use to our animators here at MWM dealing with Titan Weapons (or other oversized weapon fighting styles). Basically it comes down to using a "spinning fighting style" to your advantage where you spin the weapon around as your means of controlling it in a way that results in a sort of Area Denial due to momentum control (and so on).

10:24 - 11:38

[youtube]sNgkCGMuXUk[/youtube]

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[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

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We need to be able to walk

We need to be able to walk around with a flower in our mouth just like Flabio...and it should be able to work with dance emotes...
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Rose in the teeth.... hm.....

Rose in the teeth.... hm.....

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Wait until you see the... nope, that would ruin the surprise.

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"And I envy the Rose... That

"And I envy the Rose... That you held in your teeth, love. With the thorns underneath, love, Sticking into your gums!"

/Lehrer

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Fireheart

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Fireheart wrote:
Fireheart wrote:

"And I envy the Rose... That you held in your teeth, love. With the thorns underneath, love, Sticking into your gums!"

/Lehrer

Be Well!
Fireheart

YES!

[color=green]All Purpose Frog[/color]

Wait until you see the... nope, that would ruin the surprise.

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Will characters breathe by

Will characters breathe by default? How about a "no-breathing" emote for characters who don't?

Quidquid latine dictum sit, altum viditur.

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CallmeBlue wrote:
CallmeBlue wrote:

Will characters breathe by default? How about a "no-breathing" emote for characters who don't?

That's actually a great suggestion!

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desviper wrote:
desviper wrote:
CallmeBlue wrote:

Will characters breathe by default? How about a "no-breathing" emote for characters who don't?

That's actually a great suggestion!

Yeah that is a good suggestion. If I'm playing a robot or a rock monster why should I move like I'm "breathing" air?

It's funny how most modern RPG games seem to handle breathing. Clearly they want to make their characters seem alive so they make them move slightly while otherwise standing still to "simulate" breathing but the irony for me is that most of the time that "standing still" movement is far too exaggerated.

Basically instead of "breathe" or "no breathe" the truly ideal solution for this would probably be a slider with one end being "absolute zero movement while standing still" and the other end being "very obvious breathing". With that slider you could then adjust just how much you want your given character to "move" around while not moving.

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A rock monster probably

A rock monster probably wouldn't care about breathing unless they were mutated or transformed from a human baseline (neurological habit). A robot might want to 'breathe' to better fit into human society so they don't weird out people around them as much. Or like the David character in Prometheus (wearing a helmet with his exosuit).

But yeah, a [b]non-breathing baseline state[/b] would be desirable for many reasons. You are running around in power armor (ala Iron Man). Your character is undead (a zombie, spirit, whatever). You are some alien that doesn't breathe or some ethereal being or a projection of the Force. And the aforementioned mechanical beings.

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Planet10 wrote:
Planet10 wrote:

A rock monster probably wouldn't care about breathing unless they were mutated or transformed from a human baseline (neurological habit). A robot might want to 'breathe' to better fit into human society so they don't weird out people around them as much. Or like the David character in Prometheus (wearing a helmet with his exosuit).

Sure, that's why having a slider is perfect for this. It would be the [b][i]player's choice[/i][/b] how they wanted their character to "deal" with this issue. In fact if we had such a slider per costume slot you could have your Tony Stark clone "breathe normally" while outside his armor and "not breathe" while wearing his armor.

Planet10 wrote:

But yeah, a [b]non-breathing baseline state[/b] would be desirable for many reasons. You are running around in power armor (ala Iron Man). Your character is undead (a zombie, spirit, whatever). You are some alien that doesn't breathe or some ethereal being or a projection of the Force. And the aforementioned mechanical beings.

Again exactly. There are many reasons "for" a character to breathe or "against" a character breathing based on a player's character concept or even unique clothing situation. Having a slider to determine exactly how much "standing still breathing motion" you wanted a character to have would be very desirable. Some might want no motion at all, some might want just a tiny hint of motion, while others might want more obvious motion.

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Lothic wrote:
Lothic wrote:
Planet10 wrote:

A rock monster probably wouldn't care about breathing unless they were mutated or transformed from a human baseline (neurological habit). A robot might want to 'breathe' to better fit into human society so they don't weird out people around them as much. Or like the David character in Prometheus (wearing a helmet with his exosuit).

Sure, that's why having a slider is perfect for this. It would be the [b][i]player's choice[/i][/b] how they wanted their character to "deal" with this issue. In fact if we had such a slider per costume slot you could have your Tony Stark clone "breathe normally" while outside his armor and "not breathe" while wearing his armor.

Planet10 wrote:

But yeah, a [b]non-breathing baseline state[/b] would be desirable for many reasons. You are running around in power armor (ala Iron Man). Your character is undead (a zombie, spirit, whatever). You are some alien that doesn't breathe or some ethereal being or a projection of the Force. And the aforementioned mechanical beings.

Again exactly. There are many reasons "for" a character to breathe or "against" a character breathing based on a player's character concept or even unique clothing situation. Having a slider to determine exactly how much "standing still breathing motion" you wanted a character to have would be very desirable. Some might want no motion at all, some might want just a tiny hint of motion, while others might want more obvious motion.

I think there are even different stances, like those they showed us in the costume contest. So it would be really cool and make characters even more unique.

[font=courier][color=#FF0000]Tech[/color][/font]

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Kuraikari wrote:
Kuraikari wrote:
Lothic wrote:

There are many reasons "for" a character to breathe or "against" a character breathing based on a player's character concept or even unique clothing situation. Having a slider to determine exactly how much "standing still breathing motion" you wanted a character to have would be very desirable. Some might want no motion at all, some might want just a tiny hint of motion, while others might want more obvious motion.

I think there are even different stances, like those they showed us in the costume contest. So it would be really cool and make characters even more unique.

Yeah the idea of breathing motion we're talking about here is really more "stance oriented" than strictly "emote oriented". The lines between activating a binary emote animation and the default pose/stance we want our characters to have while we're standing still get a bit blurred.

It's certainly possible that the Devs could provide a "no breathing" stance as well as a "breathing stance" as discrete choices. But frankly I'd still rather have a slider for this so that I could choose the overall degree of "breathing motion" my character shows. Again a slider would let you control a range of motion all the way from "standing perfectly still" to "slight breathing" to "overt breathing".

More player control is always better. A slider for this would provide more flexibility than what would amount to just a binary on/off option.

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I wonder if we can have

I wonder if we can have different 'breathing' animations. There's 'sofa-league' breathing, that's all in the shoulders, then there's 'martial-arts/yoga' breathing, that mostly happens at the navel. I might like a slider for 'where the breathing happens'. I've played too many games where 'breathing' seems to be a slow-motion shrugging action. Honestly, who actually breathes like that??

Be Well!
Fireheart

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Being able to turn a

Being able to turn a breathing slider up to eleven would also mean I can finally create my long awaited, but never implemented, character idea: 'Obscene Phone Call Man', so I'm in.

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Fireheart wrote:
Fireheart wrote:

I wonder if we can have different 'breathing' animations. There's 'sofa-league' breathing, that's all in the shoulders, then there's 'martial-arts/yoga' breathing, that mostly happens at the navel. I might like a slider for 'where the breathing happens'. I've played too many games where 'breathing' seems to be a slow-motion shrugging action. Honestly, who actually breathes like that??

The slider idea I had for this could in fact just be a sort of selector control that would let people select from say 6 or 8 different "breathing poses" which could include among them your examples as well as the "no breathing standing perfectly still" option. Like you say there are plenty of games out there that [b]try[/b] to simulate breathing but what they come up with often doesn't look right and sadly is "baked in" to the character. A slider control for this would make it "avoidable" if you wished.

Tranquil Flower wrote:

Being able to turn a breathing slider up to eleven would also mean I can finally create my long awaited, but never implemented, character idea: 'Obscene Phone Call Man', so I'm in.

Sure I suppose they could even include a "very over the top" breathing option that makes you look like you just finished running a marathon... or what you said lol.

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I just thought of a "no

I just thought of a "no-breathing" animation to run while RPing, but having permanent stances would be better of course. Being able to adjust the magnitude with a slider would be optimal I suppose, but not at the expense of another power set or story arc.

Quidquid latine dictum sit, altum viditur.

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CallmeBlue wrote:
CallmeBlue wrote:

I just thought of a "no-breathing" animation to run while RPing, but having permanent stances would be better of course. Being able to adjust the magnitude with a slider would be optimal I suppose, but not at the expense of another power set or story arc.

Obviously anything like this would require some amount of time and effort to produce and as a "QoL cosmetic feature" I'm sure the Devs here would likely toss this idea on top of the huge heap of other "things to do after launch". But frankly if something like this were [i]actually[/i] as equivalently difficult to implement as an entire story arc or power set I would be genuinely shocked.

We're talking about maybe 6 or 8 static animation poses/stances which are in essence "permanent emotes" that cyclically repeat themselves. Heck the "no breathing" option equates to NO animation at all. If half a dozen emotes are equal in effort to balancing out an entire power set you can call me Susie. ;)

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I'm just passing on the idea

I'm just passing on the idea of attaching a set of emotes and animations to specific costume pieces, skins, etc. I think the coding would be quite easy; getting the animations set up would be the hardest part. No promises that this would be an accepted idea, or that it would appear on the first release, but I'm hoping. :)

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avelworldcreator wrote:
avelworldcreator wrote:

I'm just passing on the idea of attaching a set of emotes and animations to specific costume pieces, skins, etc. I think the coding would be quite easy; getting the animations set up would be the hardest part. No promises that this would be an accepted idea, or that it would appear on the first release, but I'm hoping. :)

Are you suggesting something like, "To get and use Emote X you have to be wearing Costume Item Y"?

I could see where something like that might make limited/specialized sense for something like having wings. It'd be cool if you attach wings to a character then you get to do wing-related emotes that only apply with having wings.

But if this becomes something like, "To get dance emote #35 you must be wearing cape #71" that kind of thing would be very, very bad. Just like powers being attached to costume items is a line you should NEVER cross I'd be super careful attaching other things (like emotes) to specific costume items.

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My libertarian comes out and

My libertarian comes out and I'm like "let anyone use the emote regardless of costume" a winged idle might be handy even without wings.

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desviper wrote:
desviper wrote:

My libertarian comes out and I'm like "let anyone use the emote regardless of costume" a winged idle might be handy even without wings.

And that's the "trap" of hardwiring emotes directly to any costume items and why, with all due respect to avelworldcreator, it probably ought to be avoided completely.

Even the specialized/limited idea of "flight type emotes" linked to wings is, as you point out, problematic. Frankly I'd like ANY character to have open access to ANY emote in the game regardless if it "makes sense" or not. I'm willing to let the players themselves use the emotes that make them happy for their own character concepts.

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