Once in a while, I think of old RPGs, and see if there are any forgotten features that could be applied to today's MMOs; specifically CoT. One of the coolest systems was from Chrono Trigger: the Dual Tech and Triple Tech attacks. For those who aren't familiar with Chrono Trigger, it was an active time battle system rpg, you could choose 3 out of 7 characters at one time to fight during battle, and you could choose from a number preset abilities that would utilize 2 or 3 people into one single attack called Dual and Triple Techs.
For example: two melee characters would rush at an enemy simultaneously, and cross attack them in an X pattern, adding double damage: http://youtu.be/ybABWUgE8ro
Or, one of the characters would jump in the air, and stab the enemy with his sword. While the sword is protruding from the enemy, another character would strike the sword with lightning, applying high electric damage along with his sword attack: https://www.youtube.com/watch?v=w6aMZ4WI6c8
In CoT, I see there'd be a short chain of key strokes players would initiate the tech ability:
1. Player 1 toggles Dual Tech hot key, which begins the queue
2. A notification would show on teammates' screens, stating the dual tech can be engaged.
3. Corresponding powers would blink on the teammates' hot key trays.
4. First player to click their blinking power would execute the dual tech.
The blinking/queue idea is kind of similar to dual blades combos in CoX. At higher levels, there can be a queue system for the entire team to eventually get in on a Octuple Tech attack. It'd have a time span for everyone to get queued up, still able to attack while they wait for the chain to be completed. If the chain isn't made, then the toggle will have to recharge as if it was used (or not!).
EverQuest 2 has something similar though it was a little clunky, and there isn't really a graphical interaction between characters like in Chrono Trigger. I'd definitely want to see characters ollie-ooping an enemy, and not only show in the numbers. I think this would be awesome against an AV, plus it looks badass. I figure there'd be a lot of code to go into a system like this, but besides that, what do you think?
5 OClock Shadow
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