One thing I'd come across looking at the diablo 3 forums was how blizzard was implementing rare drops, in that, if a certain amount of time passes without a drop, they automatically increase the chances of that drop coming up. The reason they are doing that is similar to the reason CoX had the streak-breaker; to prevent extreme random number generator bad luck.
So what are your thoughts on this? Should we do something similar for drops? We had people even a good while after the incarnate trials came out for example that ever saw a very rare purple drop in a number of trials. Should we have an incrementing drop chance to keep things fair based on the time or number of things done? It'd cut down on the grind for some by a lot to focus more on the fun.
I realized something today(5/8/2014) that many MMORPG players, are not like us who enjoyed CoX. They enjoy repetitiveness and predictability, rather then unpredictability. We on the other hand enjoy unpredictability and variety.