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Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Download or cd?

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Codyklous
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Download or cd?

I wonder if the game will be sell on cd or download. I remember that COH used to sell it on CD and if u weren't in US you couldn't be able to play.

Codyklous brutality!!!

Mendicant
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As I recall, it'll be

As I recall, it'll be download. They're not planning a physical CD, at least at first.

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is this day and age there

is this day and age there isnt much need for a physical disk and all the work that goes into it.

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I believe at the outset, the

I believe at the outset, the game will be distributed via Download.
If they see fit after the game has launched to sell physical boxes I would certainly buy a Collectors set, but for now a download is good enough for this guy!

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In two years from now, will

In two years from now, will there even be a physical box section for programs in department stores let alone physical computer game stores?

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Gangrel
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Zombie Man wrote:
Zombie Man wrote:

In two years from now, will there even be a physical box section for programs in department stores let alone physical computer game stores?

Only once the urge for physical collectors editions die... which I reckon won't be happening for a while. Also, physical discs *does* allow those who have subpar internet (bandwidth caps or what not) to actually *still* buy the game and install it, without blowing their entire bandwidth allotment in one go.

And yes, I know that patch days are going to be annoying, but I honestly don't think that physical is going to go away as fast as you think it will.

Hell, they said that CD's would wipe out vinyl. Strangely enough, there has been a recent uptick in vinyl purchases over the past couple of years.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Minotaur
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Gangrel wrote:
Gangrel wrote:

Zombie Man wrote:
In two years from now, will there even be a physical box section for programs in department stores let alone physical computer game stores?

Only once the urge for physical collectors editions die... which I reckon won't be happening for a while. Also, physical discs *does* allow those who have subpar internet (bandwidth caps or what not) to actually *still* buy the game and install it, without blowing their entire bandwidth allotment in one go.
And yes, I know that patch days are going to be annoying, but I honestly don't think that physical is going to go away as fast as you think it will.
Hell, they said that CD's would wipe out vinyl. Strangely enough, there has been a recent uptick in vinyl purchases over the past couple of years.

Most people who had crap internet in the later stages that I knew, had friends who played and burned them a CD. For big patches, they did it again.

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A lot of times you could get

A lot of times you could get special perks for buying it at Target, or Wallmart, or Amazon, etc. And some collectors would go out of their way to collect every single one of them. That's something to consider.

But then you gotta burn discs, package them, store them, then ship them and accept returns, etc.
Initially, it will be a lot cheaper to just have it as a download.

Steve

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"Listen, and understand. City of Titans is out there. It can't be bargained with. It can't be reasoned with. It doesn't feel pity, or remorse, or fear. And it absolutely [i]will not stop, ever,[/i] until we are live!"
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The main concern is cost.

The main concern is cost. With limited funds producing a CD Box at launch is out of the question. So it's all downloadable.

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If download... Will anyone be

If download... Will anyone be able to do it from anywhere???

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Codyklous wrote:
Codyklous wrote:

If download... Will anyone be able to do it from anywhere???

Yup, just like every other MMO

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Glad to hear...,

Glad to hear...,

- ...trying to keep my physical acquisitions light, and when I returned to CoX after a brief hiatus...it was Free To Play along with a full download, which was a bonus since there were so many updates...having the original disks was kind of superfluous with so many patches to download... ^_^

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Is there a DVD Burning

Is there a DVD Burning Service like this one http://www.discmakers.com/Quoter/default.aspx that can allow a tiny publisher to create a Template and upload an ISO and point others to their website, to that template/package? :)

This is close, but not quite what i was looking for:
http://www.cd-fulfillment.com/dvd-on-demand-fulfillment.asp

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Download would seem easier

Download would seem easier don't have to wait in those annoying lines at gaming stores with morons who never bought a game before and wander around like walking dead zombies

chase
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snate56 wrote:
snate56 wrote:

A lot of times you could get special perks for buying it at Target, or Wallmart, or Amazon, etc. And some collectors would go out of their way to collect every single one of them. That's something to consider.
But then you gotta burn discs, package them, store them, then ship them and accept returns, etc.
Initially, it will be a lot cheaper to just have it as a download.
Steve

You also have to keep in mind the % of that money that goes to the retailer, not the developer. Direct sales for the same price avoids that.

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chase wrote:
chase wrote:

snate56 wrote:
A lot of times you could get special perks for buying it at Target, or Wallmart, or Amazon, etc. And some collectors would go out of their way to collect every single one of them. That's something to consider.
But then you gotta burn discs, package them, store them, then ship them and accept returns, etc.
Initially, it will be a lot cheaper to just have it as a download.
Steve

You also have to keep in mind the % of that money that goes to the retailer, not the developer. Direct sales for the same price avoids that.

True, it does, but considering that the retailer has already paid for the copy of the game (or at least that is how it worked when I was in the retail industry, and had a hand with stocks), at a lower rate than what the end buyer pays... that is not really here or there.

ie: Gamestation (retailer in the UK), might well buy the game in at £25/copy. They could then sell it on at £30-35/copy.

The *developer*/*publisher* has already received their money, and gets nothing from the markup (or markdown if they sell it later on at a discount/loss)

Then there are the chain of distributors which the retailer might have to go through. I have yet to hear of a bricks and mortar store that got their stock for *free* from a developer/retailer, and then gave the chain a cut of what they later sold it on at.

Not saying that it *Doesnt* happen, but at least in the game retail market, I have yet to hear of it happening (at least in the UK).

You are correct however in that direct sales from your own site gets around this problem.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

chase
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Gangrel wrote:
Gangrel wrote:

chase wrote:
snate56 wrote:
A lot of times you could get special perks for buying it at Target, or Wallmart, or Amazon, etc. And some collectors would go out of their way to collect every single one of them. That's something to consider.
But then you gotta burn discs, package them, store them, then ship them and accept returns, etc.
Initially, it will be a lot cheaper to just have it as a download.
Steve

You also have to keep in mind the % of that money that goes to the retailer, not the developer. Direct sales for the same price avoids that.

True, it does, but considering that the retailer has already paid for the copy of the game (or at least that is how it worked when I was in the retail industry, and had a hand with stocks), at a lower rate than what the end buyer pays... that is not really here or there.
ie: Gamestation (retailer in the UK), might well buy the game in at £25/copy. They could then sell it on at £30-35/copy.
The *developer*/*publisher* has already received their money, and gets nothing from the markup (or markdown if they sell it later on at a discount/loss)
Then there are the chain of distributors which the retailer might have to go through. I have yet to hear of a bricks and mortar store that got their stock for *free* from a developer/retailer, and then gave the chain a cut of what they later sold it on at.
Not saying that it *Doesnt* happen, but at least in the game retail market, I have yet to hear of it happening (at least in the UK).
You are correct however in that direct sales from your own site gets around this problem.

In the US,
1) many of the specialty game retailers don't carry very much beyond "preorders" -- particularly for PC games. This makes limited extra "up front" profit for distributors. many of the retailers do have agreements where subsequent discounts on the games that are offered directly are "rebated" to them. they don't assume much risk as the retailer, and the developer/publisher does't get much revenue up front.
2) PC games aren't given much priority, since they can't be resold. The gameshops make a great deal of their money reselling used games, so they'd much prefer you buy a console version whenever possible. They also don't like online games, since they're cut out of any recurring revenue. Because of this, game shops usually demand a very low price per box for the games they stock.
3) Game retailers often charge publishers for "frontage"- if you want your game prominently displayed (or your promotional material used in the store) you pay the retailer a fee for that real estate. Console games (since they have resale value) pay less for frontage than PC games. These are negotiated individually- if a game has revenue made outside the initial sale (like subscriptions/microtransactions- the retailer asks for more in the display-- their attempt to get a "cut" of future profits they won't be part of. If a Console game puts in forms of "first buyer rewards" like codes that are only usable once for free dlc, then they also get penalized with higher display costs, since they harm the retailer's resale rate.
4) I've heard some people in the industry say that between 2 & 3, they rarely get the revenue from boxed sets to cover the equivalent of the "1 month free subscription" that usually accompanies the box. Combine that with the fact that many buying the retail boxes do so to avoid online credit card transactions, and you have less "extended revenue" from future months too-- (that's why the "big box" stores often also sell the game's "game time card" right beside them- those game time cards' revenue is similiarly divided.

This can make the profitability of in-store sales very sketchy, particularly for an "indie" project without a big publisher to levarage great deals.

Not saying it isn't possible, but I'd expect digital download to remain the initial focus of delivery

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The frontage part, I say that

The frontage part, I say that comes under "advertising"... which is something that I hope the game would do.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

chase
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Gangrel wrote:
Gangrel wrote:

The frontage part, I say that comes under "advertising"... which is something that I hope the game would do.

As do I, but your advertising budget has to be smart and agile. Spending tens, if not hundreds of thousands of dollars to reach clients that won't bring in that much in revenue is just wasted money. Frontage rarely pays for PC games nowadays. It can add visibility to a game people haven't heard about, but since those stores carry so few copies on hand, that unless its part of the preoreder promotion, it just isn't worth it..

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Would be nice to have a

Would be nice to have a streaming download client, just load what you need as you go along.

Hip hooters Nee!

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I can't find any game shops

I can't find any shops in Scotland where the PC games aren't merely a meagre selection of budget titles relegated to a dingy back corner of the room. I think round these parts Z-Man's prediction is already coming true.

Spurn all ye kindle.

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My concern is I have a main

My concern is I have a main desktop and a laptop I use when I travel, I don't want to pay twice to download the game. If I remember correctly they said pay to download not to make an account, did I read it wrong?

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Gangrel
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Cinnder wrote:
Cinnder wrote:

I can't find any shops in Scotland where the PC games aren't merely a meagre selection of budget titles relegated to a dingy back corner of the room. I think round these parts Z-Man's prediction is already coming true.

Strange, because I know that Game (at least) carry boxed PC new releases. Granted, I know that part of this is due to store layout (Game changes their layout according to store size, and it is on a *company* level that dictates this), but my local one (which is in the UK), actually has PC titles *directly* opposite the brand new Xbox One stall.

I will say that this problem is *not* a recent one, and has been going on really for the past decade, before steam even launched.

I worked for Gamestation in mid 2004-2005, and I noticed this problem even then, in that the amount of floor space for PC games was declining back then. Hell, even though Game *own* Gamestation, Game is the generally the better place to buy PC games, whilst Gamestation was known for a better preowned selection of stuff (even though they both sold new and preowned titles).

I would like to add, that depending on the actual *size* of the store, it can have an effect as to "what gets cut first", and how well stuff has sold in the past there... Still, it doesn't stop people from ordering games from them to get picked up from the store (have done this in the past)

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

chase
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jmurray8245 wrote:
jmurray8245 wrote:

My concern is I have a main desktop and a laptop I use when I travel, I don't want to pay twice to download the game. If I remember correctly they said pay to download not to make an account, did I read it wrong?

I think you'll be fine. On virtually every "pay to download" system I know if, once you download it, you can download it again and again, as you now have license for the game. I'd expect the same here. Since the account would identify whether the same download was accessed simultaneously, that would serve as the primary "anti piracy" control. If this wasn't an online game, I'd think a limited access time would be reasonable, but even then, many of my humble bundle download links work MONTHS after I first accessed them.

Now, in my case, my wife and I play together, so we expect to require two separate downloads AND accounts.

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Any idea of when the game

Any idea of when the game will be out? I still have the CD's to City of Heroes.

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AAnglero wrote:
AAnglero wrote:

Any idea of when the game will be out? I still have the CD's to City of Heroes.

Soon.

Sorry, couldn't resist. It's going to be a while, I wouldn't expect the finished game before 2015, though we should get bits and pieces (like the costume creator) well before that..

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Doctor Tyche has mentioned

Doctor Tyche has mentioned somewhere that early 2016 is the goal.

Quote from [url=http://cityoftitans.com/comment/54938#comment-54938]here[/url]:

Doctor Tyche wrote:

Our goal is to have it Issue 0-ready in 2016, but with earlier access to key areas beforehand.

- - - - -
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Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!

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At least early 2016 all

At least early 2016 all depends on how fast they can put everything together properly. Many games suffered from having flaws when released.

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it did not help the months of

it did not help the months of delay caused by the difficulties in getting the tools from the vendors, which is why our toolchain had to be redone from a Maya-centric to Houdini. This of course requiring retraining the artists on the new tools.

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Well, patience is a virtue.

Well, patience is a virtue. We've waited this long. Myself, always did prefer a CD to a download, because to me, it seemed faster. But, things are what they are. Please consider the load on your servers with all these crazy hero and villain types trying to download the game at the same time. Not sure what can be done about that, or if any adjustments would be necessary, but figured I'd mention it.

Those who have no idea what they are doing have no idea that they don't know what they are doing. - John Cleese

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Emancipist wrote:
Emancipist wrote:

Myself, always did prefer a CD to a download, because to me, it seemed faster.

Are you including the time it takes for the CD to get to you through the mail, or for you to go to a shop to get one and return home? :-)

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

Emancipist wrote:
Myself, always did prefer a CD to a download, because to me, it seemed faster.

Are you including the time it takes for the CD to get to you through the mail, or for you to go to a shop to get one and return home? :-)

It might technically be "faster" for most people to install a big MMO type game from CD/DVDs than it might be to download. But in the grand scheme of things having to wait an extra 30 minutes or even an hour or more ONE TIME to play a game that we'll have been waiting to play for MULTIPLE YEARS is hardly something worth quibbling about.

I would much rather have to deal with the relatively minor inconvenience of a big download like that than to see MWM waste a penny on creating a bunch of physical retail media that'll be obsolete the second it's burned. Sure there's some nostalgia factor for not having a new game box/disc I can physically hold in my hand, but for so many obvious/practical reasons I'll get over that for CoT.

Emancipist wrote:

Please consider the load on your servers with all these crazy hero and villain types trying to download the game at the same time. Not sure what can be done about that, or if any adjustments would be necessary, but figured I'd mention it.

I suspect many people (especially those who are reading these forums today) are going to be beta testing the game, or at the very least jumping on board whatever "early launch" schedule MWM eventually establishes for the game. This means a fairly large percentage of the player base will likely have the baseline code of the game downloaded weeks or even months before the official launch date.

So while there might in fact be a "download rush" for the game in the few days before and after launch that's again going to be an incredibly minor annoyance that many people will avoid altogether. Again most of us will, by that point, have waited literally YEARS for this game to launch - putting up with a few hours or even days of potential "slow downloading" will hardly be worth worrying about even when the time comes.

CoH player from April 25, 2004 to November 30, 2012
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i agree with lothic 100

i agree with lothic 100 percent id much rather they spend a million dollars on the game then producing boxes , cds, shipping. maybe when the game launches and they make some money back from all the hard work they put into the game then maybe down the road they can make all that stuff.

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Could always make the initial

Could always make the initial download a Torrent and spread the propagation load.

Be Well!
Fireheart

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Emancipist wrote:
Emancipist wrote:

Well, patience is a virtue. We've waited this long. Myself, always did prefer a CD to a download, because to me, it seemed faster.

I purchased the DVD edition of CoH in July of 05. After installing the game It was over an hour before I could play it due to patching. For many games patches aren't that big of a deal, since they generally tend to be bug-fixes and the like. But with all the content that gets constantly added to (good) MMOs (on top of bug-fixes and re-balancing) makes a physical disk worthless.

-----------------------------------------
I never set anything on fire accidentally!

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The sold CoH on CD in europe

The sold CoH on CD in europe at sometime to, we even had the US import versions ^.^ most of my friends used to play on US.

so when I bought a non US collectors edition i was quite happy that the extra content was made availible on the US servers for me ^.^

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Which I buy usually depends

Which I buy usually depends on the bonus included.

Real world stuff (map, little figurine, art book) is vastly less weight in my mind to ingame stuff.

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The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.