See the upcoming changes here : https://cityoftitans.com/forum/one-shot-ui-improvements
and, as always, comments are welcome below.
[color=green]All Purpose Frog[/color]
Wait until you see the... nope, that would ruin the surprise.
Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2
Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.
It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.
To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.
See the upcoming changes here : https://cityoftitans.com/forum/one-shot-ui-improvements
and, as always, comments are welcome below.
[color=green]All Purpose Frog[/color]
Wait until you see the... nope, that would ruin the surprise.
Lookin' good, lookin' good. Keep it up!
Aye that will definitely help!
So what's the status of the AB? Are we still waiting for the download process to be fixed? Will the Holiday Mission still be coming or have you decided to save it for next year?
Spurn all ye kindle.
I'm always happy to see more news, so thank you for sharing! I hope that we will get something a bit more significant soon; I've definitely noticed the forum and Discord get a lot quieter since the hype of the chargen being released, and hope to see another revitalization of interest!
I like this. If we cant get the update at least we can see that things are still moving and getting better.
"It's a common conceit in games: play, die, reload, and ride the karmic wheel of kick-ass, until you get it right"
I think you can still get a direct download link from Warcabbit if you ask for it, but it's not anything crazy. The "mission" and corresponding conversation UI is extremely barebones and involves running around the island talking to NPCs without a map or objective markers or anything. I've played it. The AB updates in that version amount to mostly bug fixes, and not even remotely all the current bugs at that.
Great improvement! Keep up the fine work gents!
I feel like it’s been a long time since a real update or did I miss something
Currently trapped inside the Speed Force...
Did you see the video in the last update? https://cityoftitans.com/content/happy-new-year-2020
[color=#ff0000]Environmental Artist, PR Editor[/color]
Did you miss the [url=https://store.missingworldsmedia.com/]release of the avatar builder[/url]? Haven't seen ya in a bit :)
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[color=red]PR, Forum Moderator[/color]
[url=http://cityoftitans.com/forum/desvipers-creative-impulsivity]My Non-Canon Backstories[/url]
Avatar by MikeNovember
Really good improvement ! This will make the AB clearer than now :) I agree the scrollwheel is often used !
the only thing i wonder is why did you put only 3 squares per line ?
To me, we only need to have a overview in those squares (so, they can be smaller than now and present more than 3 squares per line) and if we want to see the final shape, we can put it on our character. Moreover, it can be useful to keep the same area for all the items of the UI. I mean, afterall this is the main thing (with the pattern) we will try and try and try so for me it seems important to improve this two parts of the avatar builder :) (the sliders will be used at the beginning but, i think players will spent more time on dressing their characters)
For example, the color window will be use "sometimes" compared to the item choice windows or the pattern window so it could have a less important place in the UI than them.
below, a quick reflexion on the subject. On the left, the actual UI, on the right my 2 cents of reflexion ^^
[url=https://ibb.co/tQDCkP4][img]https://i.ibb.co/tQDCkP4/idea-ui-cot.jpg[/img][/url]
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[color=red]PR - Europe[/color]
Totally down with this.....IMO try a few different configurations and send them out. Lets see what works.
"It's a common conceit in games: play, die, reload, and ride the karmic wheel of kick-ass, until you get it right"
I'm thinking it might be a good idea to post a pic of the UI (at full screen resolution) as it is currently with the express intention of letting it be something people can mark up/draw on and then post image links to here in the forum for a kind of crowdsourced prototyping of the UI elements (what they are, how they're arranged, etc.). This is really something that requires interaction with a visual medium, and text isn't all that great for this purpose.
I would like to think that some rapid prototyping with rounds of feedback here in the forums would be helpful.
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]