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Discuss: How the Staff Made the Paragons

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Shadow Elusive
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Discuss: How the Staff Made the Paragons

Right, here we go. Suggestions for the question at the end are good here too.

Link to original update: http://cityoftitans.com/content/how-staff-made-paragons

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That's one eclectic team.

That's one eclectic team. Nice.

Makes me wonder how they celebrate birthdays.

And now I know we the setting has aether pirates. Woo!

Questions & suggestions:

Have you considered doing something like a monthly newspaper? Nothing excessive, of course. I imagine it would be two to four pages in length. Basically the opposite of a typical comic book: more words than pictures.

Utilities. I want to hear about the people who keep the city running. The people who go into those creepy tunnels that definitely don't contain alligators or mole-men because that's their workplace, who take their 'mid-day' meal at 0200, who know that pipe from 1890 probably won't survive another winter and that nobody will sign off on the paperwork to change it until it does break, and who can ruin your whole day by flipping a switch.[color=red]*[/color]

[br]
[color=red]*[/color] "We sent out a notice that the power would be off between noon and 6 PM."
"I never got a notice."
"Your neighbors must have gotten their notices. They're not complaining. Did you check your mail?"
"Of course I checked my mail. I even asked my downstairs neighbor. She didn't get a notice, either."
"Well, we sent the notices. Must be a problem with the post office. Call them."

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I'm getting the feeling those

I'm getting the feeling those guys are named 'Stan' and 'Lou'. Not sure why...

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Hmm. Okay so we have:

Hmm. Okay so we have:

Anthem: Sassy powerhouse (female human)
Arrow Shade: Silent (japanese?) ninja (female human)
Codebreaker: Quirky detective (female human)
Memory: Glamorous psychic babe (female human, duh!)
Cambion: Angsty demon-mage (male half-demon?)
Overclock: Cheery robot speedster (male persona robot?)
Particle: Charming brainboy (male human)
Vodnik: Flashy russian fishman (male mutant?)

Eh. It sounds ok. I guess guys heavily got the monster shtick here but that's pretty common in comics so no complaints. Are all the heroes youngsters or do we have older heroes to relate to? i.e. the detective gal?

I think you guys are also missing the obligatory alien from outer space. :P

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It is important to me as a

It is important to me as a player, and the reason I play escapist type games is that the heroes are heroes. They are role models, and as we all have seen can be powerful ones in our lives. I have really hated the antihero heroes like Spawn, the Punisher, and others that are willing to end-justify-the means. We get enough of gray stuff in real life. My only hope is that the heroes are heroes. Sure they have problems and human foibles, but in the end they do need to remind us what is good, even in the darkest times. While Ninja's are cool, let's not forget they are assassins. By there very nature and what they do are evil. I think as story lines go, I do not know who fulfills the wise mentor (e.g. Obi-Wan, Dumbledore, Professor X or even Batman to Robin), but it would be nice if the story lines not only helped teach young heroes the ropes as they progress through the levels/game to the point that they become equals and no longer sidekicks. That they learn the lessons on what it is to be good along the way and why you learn not to abuse your powers and ultimately become corrupted. Isn't that what makes them different? They are not corrupted by power!

Appreciate all of the hard work, and I find it interesting that many of the heroes are women and I think that is a good thing. I am very interested in the Cambion character as described because of the dichotomy of the evilness of his powers coming from evil or demonic magic (this assumes that a Cambion means half-demon) and the potential for this character to deal with an evil heritage and influence.

Paragon Prevail!

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Eh. I suspect the ninja girl

Eh. I suspect the ninja girl will end somewhere between Psylocke and Wolverine. They are the sneaky scrapper of the team. It's fine for me. I also hope there's anti-hero team as I like them more than the boy scouts who can take the "being a good guy" to dumb levels.

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Northie wrote:
Northie wrote:

Are all the heroes youngsters or do we have older heroes to relate to?

Anthem is 30+ years old, where the + could be a decade or more.

Also, to say all ninjas are assassins is as simplistic as saying all secret agents are assassins. Besides, I'm under the impression that the "Arrow Shade is a ninja" remark was a bit tongue in cheek.

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30-40 is still relatively

30-40 is still relatively young. I'm talking about heroes who are in their 50s. I could easily see our super detective to be more middle-aged brains type woman who poinpoints enemy weaknesses and uses guns rather than a scrappy batman type. Dual pistols anyone?

That being said I'm kinda neutral towards the signature heroes here. They seem rather vanilla archetypes but I guess that's the point. I'd rather see the envelope pushed a bit more. Think for example Cambion as a sexy seducing male incubus. It's pretty common to have your slightly darker themed heroes to follow two gender stereotypes: either you have the sexy female seductress with a few minor tactically placed inhuman elements or then you have the brooding male monster. You don't generally have powerful ugly female heroes or sexually ambiguous seductive male heroes.

Or what if the Cambion's demonic form was alternate form? Think Etrigan. Only that the demon is in fact a female demon while the hero that is possessed is a male human - or female human possessed by a male demon. The transformation would do a gender swap.

Or what if the detective gal had dwarfism? She could have a powerful brain but her body would limit her offensive role. Basically her task in combat is to pinpoint weaknesses and support. This would mean she also functions in a supportive role in our missions pointing out facts and weaknesses. Batman is mostly a loner. The heroes here are part of a team so they do not need to be super capable in everything.

Similarly we have a hero of potentially russian ancestry and japanese ancestry. Those are dang common in comic books but I feel they don't reflect the reality. If you categorize by ancestry I'd say the largest group in the states is german, followed by african americans, irish, mexican and finally english. For example there are more folks of polish, italian and swedish ancestry than of russian or japanese. These are ancestry groups mind you. Not immigrants. Still you don't often see mexican or polish or scandinavian heroes. Granted it's nice to see a russian-origin super who is actually a hero.

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You're talking about a very

You're talking about a very forced form of originality here, where you try to find strange or just opposite twists on whatever you perceive as being too common and use them *because* they're strange or opposite. As a writer who has discussed this sort of thing with other writers, let me assure you this tends to go badly.

Also, 'sassy' is a *terrible* way to describe Anthem. It's...like some kind of cutesy thing, a gimmick. Kitchy sidekick blunt is sassy. A perky teenage superhero is sassy. Anthem is NOT sassy. She's actually a mature adult, you see. A no nonsense, down to earth, veteran of much blood and near death ex-marine adult. Sassy...words fail me. Just no.

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Shadow Elusive

[quote=Shadow ElusiveAlso, 'sassy' is a *terrible* way to describe Anthem. It's...like some kind of cutesy thing, a gimmick. Kitchy sidekick blunt is sassy. A perky teenage superhero is sassy. Anthem is NOT sassy. She's actually a mature adult, you see. A no nonsense, down to earth, veteran of much blood and near death ex-marine adult. Sassy...words fail me. Just no.[/quote]

Sassy? Oh, gods no! She'd kill us for that.

A better word for her might be... Blunt. She's the kind of person that has had to learn how NOT to call people idiots.

[color=green]All Purpose Frog[/color]

Wait until you see the... nope, that would ruin the surprise.

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I realized I did not answer

I realized I did not answer the question: "P.S. We want to show you some of the other heroes and villians of our city, the characters and people that make Titan City live, the greengrocers and gangsters, the spandex clad and costume designers. Who would you like to hear about in future updates? Give us suggestions"

I guess to go with the theme I would like to know who the nemesis to each the Pargons, and which groups I should be hating. It was always fun to fight the 5th Column in the COH because they were Nazi's, it had meaning. Some of the villains I just didn't like and avoided because of the lame factor + the difficulty in dealing with them. Just couldn't get into the Devouring Earth for example.

I still stand by my statement that Ninja's were assassins, but secret agents could be cryptographers, intelligence gathering spies, or assassins.

Not sure I am liking robots as characters because they really don't have feelings, I think it would be more meaningful for an intelligence to be transferred into a mechanical body, because when a robot is destroyed it is not killed and thus doesn't have the same impact or threat of loss. Sure they can be good plot devices to comment on society (Data/Spock) but that has been retreaded way too much. IMHO.

Winds of Change

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Shadow Elusive wrote:
Shadow Elusive wrote:

You're talking about a very forced form of originality here, where you try to find strange or just opposite twists on whatever you perceive as being too common and use them *because* they're strange or opposite. As a writer who has discussed this sort of thing with other writers, let me assure you this tends to go badly.
Also, 'sassy' is a *terrible* way to describe Anthem. It's...like some kind of cutesy thing, a gimmick. Kitchy sidekick blunt is sassy. A perky teenage superhero is sassy. Anthem is NOT sassy. She's actually a mature adult, you see. A no nonsense, down to earth, veteran of much blood and near death ex-marine adult. Sassy...words fail me. Just no.

I just want to +1 Shadow on this.

All of my education and training was in creative arts, and putting originality above quality is almost always a very, very bad approach. Artists often fail because they try so hard to do something new and different that they forget to do something that's actually good.

It's a common rookie mistake to try so hard to be unconventional that you forget that the conventions exist for a reason. Haiku and iambic pentameter, the 1/4/5 chord progression and 12 bar blues, asymmetrical balance in visual art, etc., all exist as conventions for a reason.

I was impressed with the tasteful and imaginative use of the genre's conventions in this update. It clearly showed a familiarity with, understating of, and love for the genre, as well as a mature aesthetic--yet with a quarter-twist to keep it fresh. Keep up the good work and godspeed.

These lore updates are always bittersweet for me because, while I enjoy them, they make me ACHE for the game!

PS- How did anyone get "sassy" out of the descriptions of Anthem? Sassy like Wonder Woman or Captain America.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Everwind wrote:
Everwind wrote:

Not sure I am liking robots as characters because they really don't have feelings, I think it would be more meaningful for an intelligence to be transferred into a mechanical body, because when a robot is destroyed it is not killed and thus doesn't have the same impact or threat of loss. Sure they can be good plot devices to comment on society (Data/Spock) but that has been retreaded way too much. IMHO.

[font=lucida bright]AIko's[/font] response to that is [url=http://cityoftitans.com/comment/69474#comment-69474]here[/url]. She seems a bit touchy on the subject. ^_^

Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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I think I'm going to like

I think I'm going to like overclock and vodnik... they seem fun....

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/24.jpg[/IMG][/URL][/CENTER]

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Shadow Elusive wrote:
Shadow Elusive wrote:

Also, 'sassy' is a *terrible* way to describe Anthem. It's...like some kind of cutesy thing, a gimmick. Kitchy sidekick blunt is sassy. A perky teenage superhero is sassy. Anthem is NOT sassy. She's actually a mature adult, you see. A no nonsense, down to earth, veteran of much blood and near death ex-marine adult. Sassy...words fail me. Just no.

No to sassy. Also she's not "so well spoken".. she's a hero, strong, confident and powerful.

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Anthem Kind of comes across

Anthem Kind of comes across like Rodimus prime might have from the transformers cartoons. Big hero leaving behind a huge legacy that you're expected to live up to? Eyes and pressure from everywhere, and possibly being expected to lead without all the know-how garnered from your hero's years of experience. Should be fun to see where her character developes.

More importantly though... Can we tease out some character art from the art teams? :3 I'm more just curious what their current concepts would look like in a heroic pose lineup side by side.

Stalkers don't die: They simply... Disappear.

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I love the fact that female

I love the fact that female hero types are getting a lot of attention in this MMORPG. Anthem is such a brilliant creation and I cannot WAIT to see how they play out the progression of mission arcs with these Icons.
Also, Overclock, yesss. I'm seeing his story involving a lot of possible infiltration and hacking, what with him being a robot and what not. Red Tornado anyone? I kind of hope they make his intelligence that of like the Iron Giant level, friendly, kind and completely void of any form of tact or sense of sarcasm/sass.

It all just makes me wonder what and who all the villains are!! And who's who's nemesis! Wonder if we are going to have any mutual contacts between the two?? Some vigilante work going on I wonderrrr??

"What's the matter? Cat got your tongue.."

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Shadow Elusive wrote:
Shadow Elusive wrote:

You're talking about a very forced form of originality here, where you try to find strange or just opposite twists on whatever you perceive as being too common and use them *because* they're strange or opposite. As a writer who has discussed this sort of thing with other writers, let me assure you this tends to go badly.

Perhaps sassy was a wrong word but she seemed to exclude a bit of an attitude in the previous story. I used sassy in a sense of "bold and rude". I guess blunt and effective would be a better descriptor (is there a one word for that?). Granted. I don't much like Anthem so it probably affected the wording. I mean our first introduction to her was her rescuing entire superhero team and wiping the floor with every obstacle. She just seems to fall into "too good to be true" category.

As for the forced originality. I'm not sure what is particularly forced in expanding character concepts. I'm not saying you should make all of them transgender mutant aliens from another dimension. I'm saying you might wish to break the gender and racial roles a bit without putting all that package on one person.

Clearly you have already made a few choices such as equal split for males and females and Anthem being a black female soldier who is also the team leader. Just don't push it too far and make Anthem infallible.

You still have the traditional going as well such as mostly white, token foreigner, all monsters being males. I just find it mildly dissapointing that for example Cambion ended being more Infernal and less Numina. Also I just find it curious that you think having for example a gender swap through demon form or an incubus style demon is forced when both have presence in comics. It's just that you rarely see them in signature roles.

Similarly the dwarfism example was to illustrate that you can have a hero which doesn't push it too much. People are going to associate them with dwarves after all and it would also illustrate the point that generally speaking there's nothing wrong with the small folk while giving them more visiblity. Same thing with all heroes not needing to be spring chickens. 50 years olds for example are (at least here) still in regular work life.

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Not going to lie. This team

Not going to lie. This team does not seem at all that interesting when I think of such teams as the X-Men or Cyberforce or Teen Titans.

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I like the team and am

I like the team and am looking forward to interacting with them. I think you've done a good job of balancing three disparate goals you alluded to: (1) keeping familiar tropes, (2) making them original, and (3) ensuring they are not so flashy and unique as to eclipse our characters. Especially looking forward to hearing how Codebreaker talks. (That's a tricky thing to pull off without stumbling into an mire of hackneyed dialogue -- good luck!)

This quote ("See Update 102 for a video of my fellow Staff Writer Stephanie Smith and me...") gives me great hopes that I won't be facepalming at the grammatical errors on every release as I did with CoX. A heartfelt thank you for not saying "...myself and..." or the even more infernal "...me and..."

I'd like to hear more about whatever villain group of sig chars will balance the Paragons (if there is one), and especially be interested to see how they don't take over too much of the spotlight, relegating any of our villain characters to lackeys as CoV tended to do. Also, I really, really hope they have a member called "Triangle" to balance the Paragons' "Particle."

I wouldn't mind seeing a "wise mentor" character as Everwind mentions, but please try to avoid having them talk down to our characters or, worse, blatantly lie to them to "test" them. The Shooting Stars arc still makes my blood boil just thinking about it.

Also +1 to Darth Fez's request for hearing more about the worker bees as well as supers. Stan and Lou indeed! "That's not Superman; that's a guy in a hat." And no, I didn't get a notice about the power interruption either.

Spurn all ye kindle.

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Also not to be a completely

Also not to be a completely negative nancy - though I think I justified my feedback rather decently - there are characters who I think have potential. Keep in mind that the opinion is based on the very brief entries.

Codebreaker can be potentially very interesting depending on how she is represented. I'm hoping less batman and more team-based gun-totting (dual pistols!) detective since the computer nerd is taken. Nothing wrong with batman per se but he is designed to be a solo hero by being good in everything while these guys are supposed to be a team.

Clockwork is thematically interesting. I like the idea of a robot speedster as they seem to go elegantly hand in hand. Being a robot can help handwaving the issue of friction and breaking all your bones without relying on lame things like speed force or limited forcefields since they would be more durable than a normal human. I hope he stays pure speedster using flurry attacks as opposed to Synapse who was a speedster blaster.

Vodnik is potentially interesting as well despite my negative comment on nearly all men being "monsters". I find it somewhat humorous that the Russian ended up being one of the "monsters" but depending on the backstory it can work without feeling like a jab at Russians. I guess the "only not suck" part refers to original Aquaman and I agree. I hope we will see more water control and less super-strong mutant fish monster like Barracuda.

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Since for once I've a slow

Since for once I've a slow day at work I'm going to also comment about the "your character being a hero".

Good but don't make the signature heroes incompetent. They should neither overshadow nor be overshadowed by the player in the long run or they lose all credibility. It's as bad if they become useless package you have to carry through the mission. If they have a designated role such as a detective they should damn well be shown to be effective in that. Always think them as an extra player in the mission/story rather than a backdrop.

Also keep in mind players are going to have multiple heroes with different backstories and personalities. Provide a dialogue wheel for conversations. It's not something that satisfies everyone but it covers multiple approaches when conversing with NPCs. When a signature hero is involved in a mission provide options. If my hero concept is a detective I don't want to pick Codebreaker to tag along with me and take my role. I want to pick Anthem to punch things. Simply providing a single additional option when setting up the mission can change the experience from painful to pleasant.

Also speech bubbles are a simple trick to make NPCs feel more alive while in the missions. When allies move around they should warn PCs when they spot a trap, enemy, hazard or some other PoI. Basically react to surroundings as deemed by their role. We should also have a journal where these updates go in case we are in a middle of a big fight and miss the words. It helps you to avoid the info dump that everyone skips while picking a mission and makes the mission more lively. NPC allies should actually mean something without stealing the role from PCs. As such there needs to be options.

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Also as a final comment: I

Also as a final comment: I don't think Paragons should take the role of trainers. They should not loiter around in some zone dispensing wisdom to new heroes. The simple reason is that they are in active duty unlike the surviving eight in CoH. The role of a trainer is better suited for retired heroes or heroic organizations.

Paragons are our peers and should play active role without being bogged down by bureaucracy. We should accompany them on joint missions rather than be relegated as errand boys because the great and mighty heroes are too busy picking their nose.

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I like the idea of low-level

I like the idea of low-level groups inspired by a particular Paragon. Like a bunch of ninja-esk vigilantes that try and emulate Arrow Shade, but she doesn't want to have anything to do with them. Or a whining gamer that is building an army of robots to kill Overclock because Overclock happened to defeat his lvl 80 in a MMO Raid. I like low level because these groups don't have enough inf to impact much of anything. They are the crazies acting out of a personal (possibly whack) view of a particular Paragon.

per eruditio, laureola

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Just wanted to thank you for

Just wanted to thank you for keeping with CoH's little mentioned focus on diversity...CO doesn't have that on the hero side, just villain...so thanks!

CoH addict for 8+ years...and counting

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Brand X wrote:
Brand X wrote:

Not going to lie. This team does not seem at all that interesting when I think of such teams as the X-Men or Cyberforce or Teen Titans.

Of course not. Those teams all have literally decades of plot and character development.

If you just wrote a one page essay--not even about their character history and development, but just about how they were initially thought up--how interesting would any of those teams be?

I mean, if we described any team (random roster) the way Northie did:

Original Avengers:

Captain America: Overgrown boyscout 50's leftover (male human)
Thor: Dumb Blonde Norse god (male god)
Hulk: Nerdrage guy who turns into a big radioactive brute (male human)
Iron Man: Tech guy. Rich and suave, wears armor. (male human)

Justice League:

Superman and Martian Manhunter: Two last-of-their-kind aliens (male alien)
Batman: Detective with a thing for bats (male human)
Wonder Woman: Amazon princess token badass chick (female human?)
The Flash: Guy who got hit by lightening and now is fast (male human)
Green Lantern: Space cop turns willpower into hardlight (male human)
Aquaman: Underwater guy. Breathes under water, strong, controls fish (male human/atlantian)

X-men: Bunch of mutants. One shoots energy beams out of his eyes, one controls weather, one turns to steel, one is smart with an apelike body, one has healing, senses, and unbreakable metal bones and claws, leader is psychic but disabled and in wheel chair. Five males and a female.

Fantastic four: Exposed to cosmic rays together. One is big rocky monster tough-guy, smart one is stretchy, one can turn invisible and make invisible forcefields, one has fire powers. Three males and a female.

Teen Titans: Sidekick group. Batman and Wonder Woman Clones, Cyborg tech guy, Alien super-strong flying blaster, Mystic deamon-princessy goth chick, shape changer, etc...

It's just a quick rundown. If it were THAT interesting of a team just from just a quick rundown description, it would most likely be so over-the-top that it would be a mess. It wouldn't actually come across well or develop well as a living, breathing literary entity.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Empyrean wins one beard!*

Empyrean wins one beard![color=red]*[/color]

[br]
[color=red]*[/color] Mind control included.

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The thing is, the Paragons

The thing is, the Paragons aren't our only characters. We've got a whole bunch of people from Chief Gherrenfur to Bob the Plumber to Captain Orbit to work into this game.

Tell us what you want to see, what you want to do. We're listening.

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Commando plumbers?

Commando plumbers?

Dude! I want to see the commando plumbers!

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Cinnder wrote:
Cinnder wrote:

This quote ("See Update 102 for a video of my fellow Staff Writer Stephanie Smith and me...") gives me great hopes that I won't be facepalming at the grammatical errors on every release as I did with CoX. A heartfelt thank you for not saying "...myself and..." or the even more infernal "...me and"
>

Grammatical errors? Us? there ain't nuthin we hates wurse than grammar errors. Why grammer herself hates errors...

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Wait until you see the... nope, that would ruin the surprise.

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No issues or concerns

No issues or concerns regarding this update from my direction, sounds good.

Several of those NPC personalities are more potentially interesting to me (and my PC characters) than any superteam members in other games, even CoH. Depending on how the alignment / NPC interactions / non-combat systems are handled, I think the Paragons will be able to play a solid role beside the PC in a wide range of fun missions. I'd definitely be impressed to see them involved in more complex ways than the basic "I'm here to tank/blast as your sidekick", "I'm helpless, please guide me around the map", and "I just stand outside and give missions" roles that NPCs typically fill.

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Northie wrote:
Northie wrote:

Paragons are our peers and should play active role without being bogged down by bureaucracy. We should accompany them on joint missions rather than be relegated as errand boys because the great and mighty heroes are too busy picking their nose.

To build on this thought, it would be great if one or more of the Paragons (and their peers) were members of groups/organizations that were important to their personal interests. Thus we could encounter and even get missions from Particle, for example, not because he's Particle or a member of the Paragons, but because he's a member of Crazy Scientists Anonymous.

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Darth Fez wrote:
Darth Fez wrote:

Commando plumbers?
Dude! I want to see the commando plumbers!

Hey, I used to be a plumber.....

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Nice update. I like the

Nice update. I like the diversity--just be careful of the "all women in comics are beautiful" cliche. (I'm sure you're already avoiding ones about the size of secondary sexual characteristics.)

My first thoughts after reading the descriptions were how [u]my[/u] character concepts would interact with each Paragon. Some respect, some dislike, some envy, etc. This is a sign of good design and writing on your part! And makes me eager to see this game.

My next thoughts were if my characters' reactions could have any game-mechanical effect. I know we'll have "reputation" of some sort with various groups. Can we also have something similar with individual NPCs? If one of my characters reacts poorly to Anthem's brashness, will all the Paragons look at me dimly? Or can I earn the trust of Vodnik even while feuding with Anthem?

[i]Who would you like to hear about in future updates? Give us suggestions.[/i]
Everything, give us everything you've got.
No? Okay, then anything, give us anything.
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Until you took...

Until you took...

Nah, too obvious.

Find any cute...

Still too obvious.

...

Is that a tie?!

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warcabbit wrote:
warcabbit wrote:

The thing is, the Paragons aren't our only characters. We've got a whole bunch of people from Chief Gherrenfur to Bob the Plumber to Captain Orbit to work into this game.
Tell us what you want to see, what you want to do. We're listening.

Space Ninjas! Vegan Zombies! Sewer Alligators! Seriously, the more characters that you can add to make the game seem alive the better. There has to be Jarvis the Butlers, the construction guys that have to clean up after epic super battles, Newspaper reporters, Ambulance drivers and EMTs, firefighters (let's not forget some real heroes that risk their lives without super powers). There needs to be fortune tellers, and protestors. "The Historian", Super Hero Tour Guides, Super Hero Paparazzi? Can You Imagine having to do a press conference as a super hero and answering why that car had to smashed.

Please lay out the cities in a grid pattern, like most major cities. Give them visible street names so we can actually meet at the intersection of Fern and 22nd Street. The roads in COH were largely uniform in size, but to make it more real, some roads need to be wide, and others narrow. COH had some crazy road lay outs that I will never understand why they had to be so difficult to get around. There need to be residential areas, warehouses, industrial parks, and hi-rise buildings. There never really was a suburbia in COH and that is where most evil can be found ;)

I want to carry an injured person to the hospital while being chased by a bad guy. I want to chase a bad guy that is fleeing a crime scene. I want to stake-out a place and follow a bad guy back to their hideout.

Winds of Change

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Northie wrote:
Northie wrote:

Also as a final comment: I don't think Paragons should take the role of trainers. They should not loiter around in some zone dispensing wisdom to new heroes. The simple reason is that they are in active duty unlike the surviving eight in CoH. The role of a trainer is better suited for retired heroes or heroic organizations.
Paragons are our peers and should play active role without being bogged down by bureaucracy. We should accompany them on joint missions rather than be relegated as errand boys because the great and mighty heroes are too busy picking their nose.

Good point! I'd like to team occasionally with the Paragons (when level-appropriate), not just see them standing still while aliens attack. (One of the things I really liked about the second SSA in CoH was being asked by the Freedom Phalanx to join them in their base because a situation had come up.)

Although re: bureaucracy -- I could see having the Paragons deal with bureaucracy so we don't have to as a useful plot device. "We never could have done this without you! Don't worry about the destroyed phoenix statue; we'll deal with the fallout of that and get it rebuilt."

Spurn all ye kindle.

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Pleonast wrote:
Pleonast wrote:

Nice update. I like the diversity--just be careful of the "all women in comics are beautiful" cliche. (I'm sure you're already avoiding ones about the size of secondary sexual characteristics.)

Maybe all women in the real world are beautiful, and we just have an overmarketed industry trying to convince them that they are not?

Personal time, I worked for a photo lab for awhile, and I asked one of our customers how he found so many beautiful women to photograph. He said that he just found women, and that every woman is beautiful, he just found how to present it for each one.

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Darth Fez wrote:
Darth Fez wrote:

Commando plumbers?
Dude! I want to see the commando plumbers!

I like the idea of them just going about their work, utterly blasé about hero/villain activity.

"Yeah, yeah, man-eating mutants in the sewers. Do what you gotta, just stay out of our way. If we don't get this pipe cleared by the after-lunch flush, things are gonna get ugly."

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Is Bob the Plumber related to

Is Bob the Plumber related to Bill the Electrician from House II?

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Doctor Tyche wrote:
Doctor Tyche wrote:

Maybe all women in the real world are beautiful, and we just have an overmarketed industry trying to convince them that they are not?
Personal time, I worked for a photo lab for awhile, and I asked one of our customers how he found so many beautiful women to photograph. He said that he just found women, and that every woman is beautiful, he just found how to present it for each one.

Doc T, did I ever tell you that you're awesome?

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Nina Guardian wrote:
Nina Guardian wrote:

Doctor Tyche wrote:
Maybe all women in the real world are beautiful, and we just have an overmarketed industry trying to convince them that they are not?
Personal time, I worked for a photo lab for awhile, and I asked one of our customers how he found so many beautiful women to photograph. He said that he just found women, and that every woman is beautiful, he just found how to present it for each one.

Doc T, did I ever tell you that you're awesome?

I showed my wife what Doc wrote cause it was so awesome. But her reaction made me a little jealous :P.

Back off, Doc!

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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+1 .. Seriously. This made

+1 .. Seriously. This made me so happy. Doc, you are a great human being.

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;)

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Balance wrote:
Balance wrote:

Darth Fez wrote:
Commando plumbers?
Dude! I want to see the commando plumbers!

I like the idea of them just going about their work, utterly blasé about hero/villain activity.

Actual incident from my plumber days (several decades ago):

* Pulled up to a traffic light, left turn lane, stopped on a red light.

* Engine compartment of truck erupted in flames.

* I got out of the truck, opened the hood, hosed it down with a fire extinguisher, waved to the car next to me waiting to go straight.

* Got back in, light turned green, drove off.

Circumstances:
The company shop was moving. The truck in question was a junker step-van that had not moved in years, was normally used as a tool shed. It had been jury-rigged to run just long enough to move to the new shop location. The hood did not latch, so it opened easily. My cargo on that run included most of the shop's supply of fire extinguishers. I had quite deliberately placed them next to the driver's seat.

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Practical. Be Well! Fireheart

Practical.

Be Well!
Fireheart

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Empyrean wrote:
Empyrean wrote:

*lots of stuff and I just don't want to have it crowd everything*

When you think of X-Men or Teen Titans. You're right. Cyber Force however, was a new team that instantly drew me in. Same with such teams as Gen 13 and DV8.

These are teams I got interested in with just a bit of info and a picture and was "I want to check out these super hero teams."

Right now, all I have going for the Paragons is "Well, I still want to check out the new superhero mmo, because I think the two current superhero mmos are lacking"

And Cyber Force started out very much as "reimaged X-men" before they came into their own. Much like most new comic heroes :p

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warcabbit wrote:
warcabbit wrote:

Tell us what you want to see, what you want to do. We're listening.

I want to see the obligatory space alien! I'm also interested in the supers representing different groups and organizations ranging from LGBT groups to religious groups, to political lobbyist, to corporate heroes, and to less militant government or private sector supers.

Basically supers who don't form traditional Paragon style hero teams just out of the desire to help or who don't fall into the army or private sector paramilitary/special forces category. If supers are relatively common you can bet that different organizations with political or commercial aims are going to have a hero as a faceman/spokesperson.

It's also nice to hear about supers who work in the background and not on the field. For example a super with limited precognition would be a damn good stockbroker or could lead a charity organization with goal to raise money for charities without being out there to scrap with supervillains.

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While I would also be

While I would also be interesting in seeing a setting with so many superheroes/villains explore the political and religious ramifications, both politics and religion are minefields. It is guaranteed that both subjects will go to bad places very quickly. I'd rather pretend it is business as usual as far as religion and politics are concerned, rather than seeing (parts of) the forum, and even in-game chat, devolve into a running flame war.

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Darth Fez wrote:
Darth Fez wrote:

While I would also be interesting in seeing a setting with so many superheroes/villains explore the political and religious ramifications, both politics and religion are minefields. It is guaranteed that both subjects will go to bad places very quickly. I'd rather pretend it is business as usual as far as religion and politics are concerned, rather than seeing (parts of) the forum, and even in-game chat, devolve into a running flame war.

If done, it does need to be handled delecately. Remember the whole 5th Column thing?

I'm not saying there shouldn't be any envelope-pushing, just that it needs to be handled very cautiously and very well to end up a plus instead of a minus for the game--especially in a game that is supposed to be in the spirit of CoH.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

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Ah... how lovely it is to

Ah... how lovely it is to learn about a team..

..before I begin my plans to annihilate them...

Hahaha.. hahahahaha...Mwahahahaha.. BWAHAHAHAHAHAHAHAHAHAHA!

[B]Revenge is motivation enough. At least it's honest...[/B]

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I'm with Darth Fez on staying

I'm with Darth Fez on staying away from politics and religion in a game like this. Surely the writers of CoT will be able to give us interesting stories that explore various issues of morality without having to tie them to specific political or religious positions.

Spurn all ye kindle.

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Cinnder wrote:
Cinnder wrote:

I'm with Darth Fez on staying away from politics and religion in a game like this. Surely the writers of CoT will be able to give us interesting stories that explore various issues of morality without having to tie them to specific political or religious positions.

Is that why MWM doesnt want to use any Greek Mythology? :)

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Izzy wrote:
Izzy wrote:

Cinnder wrote:
I'm with Darth Fez on staying away from politics and religion in a game like this. Surely the writers of CoT will be able to give us interesting stories that explore various issues of morality without having to tie them to specific political or religious positions.

Is that why MWM doesnt want to use any Greek Mythology? :)

Animal House is why MWM doesn't want to allow any Frat Mythology.

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Pengy wrote:
Pengy wrote:

Izzy wrote:
Cinnder wrote:
I'm with Darth Fez on staying away from politics and religion in a game like this. Surely the writers of CoT will be able to give us interesting stories that explore various issues of morality without having to tie them to specific political or religious positions.

Is that why MWM doesnt want to use any Greek Mythology? :)

Animal House is why MWM doesn't want to allow any Frat Mythology.

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Doctor Tyche wrote:
Doctor Tyche wrote:

Pleonast wrote:
Nice update. I like the diversity--just be careful of the "all women in comics are beautiful" cliche. (I'm sure you're already avoiding ones about the size of secondary sexual characteristics.)

Maybe all women in the real world are beautiful, and we just have an overmarketed industry trying to convince them that they are not?
Personal time, I worked for a photo lab for awhile, and I asked one of our customers how he found so many beautiful women to photograph. He said that he just found women, and that every woman is beautiful, he just found how to present it for each one.

:D Great point!

But I suspect the photographer had the advantage of only photographing humans. Which a photographer of the women of the Paragons would also have. Not so much for anyone photographing the other members of the Paragons.

Perhaps I should have stated my point as the contrapositive: "only men in comics can have a 'monstrous' appearance". And I see that the two "monstrous" members of the Paragons are not obviously female.

I don't mind the distribution of the Paragons, per se. Any given group can have its own idiosyncratic make-up. But when designing all the supers groups (from heroic to villainous to in between), try to have some monstrous, identifiably female characters.

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Darth Fez wrote:
Darth Fez wrote:

While I would also be interesting in seeing a setting with so many superheroes/villains explore the political and religious ramifications, both politics and religion are minefields. It is guaranteed that both subjects will go to bad places very quickly. I'd rather pretend it is business as usual as far as religion and politics are concerned, rather than seeing (parts of) the forum, and even in-game chat, devolve into a running flame war.

I agree.

In my opinion, the key to good political and religious gaming is to use fictional politics and religions. (And I don't mean taking a real-world organization/movement and changing a few names or ideas. You need to keep some significant distance from real life.) Through fiction, players can make their own associations and form their own opinions, independent of real-world sensitivities.

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Pleonast wrote:
Pleonast wrote:

Doctor Tyche wrote:
Pleonast wrote:

Perhaps I should have stated my point as the contrapositive: "only men in comics can have a 'monstrous' appearance". And I see that the two "monstrous" members of the Paragons are not obviously female.
I don't mind the distribution of the Paragons, per se. Any given group can have its own idiosyncratic make-up. But when designing all the supers groups (from heroic to villainous to in between), try to have some monstrous, identifiably female characters.

[/quote][/quote]

Monstress female characters? Sorry, she's DC. Then again, so is Primat. I do love Primat.

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I'd just like to point out

I'd just like to point out that having a "monstrous" body does not necessarily mean a female cannot be beautiful.

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Pleonast wrote:
Pleonast wrote:

Nice update. I like the diversity--just be careful of the "all women in comics are beautiful" cliche. (I'm sure you're already avoiding ones about the size of secondary sexual characteristics.)
...I don't mind the distribution of the Paragons, per se. Any given group can have its own idiosyncratic make-up. But when designing all the supers groups (from heroic to villainous to in between), try to have some monstrous, identifiably female characters.

Why are you so hung up on fictitious, super heroines being depicted as anything less than traditionally beautiful or physically well endowed?

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Zerohour wrote:
Zerohour wrote:

Pleonast wrote:
Nice update. I like the diversity--just be careful of the "all women in comics are beautiful" cliche. (I'm sure you're already avoiding ones about the size of secondary sexual characteristics.)
...I don't mind the distribution of the Paragons, per se. Any given group can have its own idiosyncratic make-up. But when designing all the supers groups (from heroic to villainous to in between), try to have some monstrous, identifiably female characters.
Why are you so hung up on fictitious, super heroines being depicted as anything less than traditionally beautiful or physically well endowed?

Because I like diversity. I'm tired of seeing women in media being presented in ways to please stereotypical expectations of female beauty. (And some of these expectations come from other women as well as men.) I want to see some characters who are female and feminine, yet not designed to meet "Hollywood" standards of beauty. I don't want all the non-human characters to be male or non-gendered. And I definitely do not want the monstrous women to be sexxed up like Mystique, which defeats the entire point.

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Heck, if the old people don't

Heck, if the old people don't look like 20-somethings with grey(ish) hair, that's already a step in the right direction.

Honestly, in some games the only way I know that certain characters are old is that the text says that they're old.

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Pleonast wrote:
Pleonast wrote:

Because I like diversity. I'm tired of seeing women in media being presented in ways to please stereotypical expectations of female beauty. (And some of these expectations come from other women as well as men.) I want to see some characters who are female and feminine, yet not designed to meet "Hollywood" standards of beauty. I don't want all the non-human characters to be male or non-gendered. And I definitely do not want the monstrous women to be sexxed up like Mystique, which defeats the entire point.

What do you define as "Hollywood standards"? Because these days there are many different types of attractive women working in films and on television. In fact I don't think the range of beauty had ever been as diverse as it is now. While you're at it, explain to me how one can make a character "female and feminine" yet avoid a sense of beauty at the same time? As for creating non-human female characters, I'm sorry, but they're gonna have to have breasts and/or feminine hips and maybe even *gasp* long hair. Those physical attributes define what female is and excluding them will make them rather androgynous which is what you want to avoid.

Currently trapped inside the Speed Force...

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Darth Fez wrote:
Darth Fez wrote:

Heck, if the old people don't look like 20-somethings with grey(ish) hair, that's already a step in the right direction.
Honestly, in some games the only way I know that certain characters are old is that the text says that they're old.

This reminds me of Guild Wars 2 and their horrendous lack of anything resembling an age that isn't late teens/early twenties. Check it out:
[img]http://i.imgur.com/s92Vv.jpg[/img]

Guys. Don't do this. Please.

Zerohour wrote:

Pleonast wrote:
Because I like diversity. I'm tired of seeing women in media being presented in ways to please stereotypical expectations of female beauty. (And some of these expectations come from other women as well as men.) I want to see some characters who are female and feminine, yet not designed to meet "Hollywood" standards of beauty. I don't want all the non-human characters to be male or non-gendered. And I definitely do not want the monstrous women to be sexxed up like Mystique, which defeats the entire point.
What do you define as "Hollywood standards"? Because these days there are many different types of attractive women working in films and on television. In fact I don't think the range of beauty had ever been as diverse as it is now. While you're at it, explain to me how one can make a character "female and feminine" yet avoid a sense of beauty at the same time? As for creating non-human female characters, I'm sorry, but they're gonna have to have breasts and/or feminine hips and maybe even *gasp* long hair. Those physical attributes define what female is and excluding them will make them rather androgynous which is what you want to avoid.

Alright, Here's something I'd like to point out - you seem to be proliferating a relatively common misconception; not all women have to be hollywood beautiful to be beautiful. Me? I'm long legged, tall, flat chested, don't have much in the way of hips, and have man shoulders, but I have nice hair that I take care of, I wear clothes that fit who I am and are feminine without being revealing. Am I hollywood beautiful? Not by a longshot. But what I am is feminine and good looking without having a curves for miles.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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By your description, there

By your description, there are many Hollywood beauties that fall under that category. Off the top of my head, Emma Stone, Rachel McAdams, Emma Watson and Kristen Stewart are all pretty girls who don't have a lot in the way of curves but are still considered attractive and feminine in their own right. I'm sure if I took 5 minutes and did a google search I could find many more

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The Secret World does a

The Secret World does an absolutely SPECTACULAR job with this as far as NPC's go (and a spectacularly TERRIBLE job with PC's, ironically). It's worth taking a look at their NPC's.

http://massively.joystiq.com/2013/11/11/chaos-theory-my-favorite-secret-world-npcs-part-1/

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Actually Zero, that just

Actually Zero, that just reinforces my point. "Hollywood Beuatiful" refers to the appearance that's essentially all curves all the time, and that a woman can't be attractive or feminine unless they fit this very specific body type. The fact that there's women who are considered very attractive - in popular media even - without needing to rely on such 'assets' just reinforces the simple concept; you can be feminine without having the classically feminine figure.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

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Well I'm glad we are on the

Well I'm glad we are on the same page. My original point was more directed towards the fact that someone was all bent out of shape about Hollywood standards of beauty which I don't feel really exist anymore in the way the poster was suggesting

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Zerohour wrote:
Zerohour wrote:

Well I'm glad we are on the same page. My original point was more directed towards the fact that someone was all bent out of shape about Hollywood standards of beauty which I don't feel really exist anymore in the way the poster was suggesting

They are indeed eroding thank goodness.
Madison avenue has led the way. Hollywood, the entity, has a ways to go IMO.

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Foradain wrote:
Foradain wrote:

I'd just like to point out that having a "monstrous" body does not necessarily mean a female cannot be beautiful.

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