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Discuss: 2020 recap and a Look Ahead to 2021

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JWBullfrog
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Discuss: 2020 recap and a Look Ahead to 2021

read the original update and watch the new video here: https://cityoftitans.com/content/2020-recap-and-look-ahead-2021

please feel free to comment below

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

Darth Fez
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I'll just post here what I

I'll just post here what I posted in the Discord, because reasons. Reasons mostly being, I'm lazy.

Kudos on the video. That really drives home the point "big". It's not one of those, "Let's take a ten second spin around Major Hub." This is more, "Here's a TV show intro with a helicopter view of Chicago / Paris / ".

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JWBullfrog
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And we give full credit for

And we give full credit for that to Jason our videographer. He took the idea presented to him and ran with it.

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

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Like Darth Fez said this

Like Darth Fez said this update/video really gives us a sense that this game will have a "fully immersive environment" to run around in. It's great to see that there will be plenty of places to explore and experience.

I especially like that every view looks completely unique just like in the real world. Many earlier games (including TOG) suffered from what I call the "cookie cutter" effect where every third building looked identical because of the limited art assets.

Always good to see new updates and I'll be continuing to look forward to what comes next.

CoH player from April 25, 2004 to November 30, 2012

Foradain
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Odd, it looks more like he

Odd, it looks more like Jason the Videographer flew with it.... ^_^

Warning for the proofeaders: "We revisited Alexandria and it’s districts..." translates to "We revisited Alexandria and it is districts..." What you seem to want would be "We revisited Alexandria and its districts..." Later, "it's" is used correctly: "..we've reached the point where it’s useful to put a character in the world..." I find it useful to remember that possessive pronouns don't need apostrophes, and the possessive forms of nouns use them to represent where the possessive pronouns used to be.

So far, it looks like Super Joe is keeping his feet...

Foradain, Mage of Phoenix Rising.
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JWBullfrog
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Foradain wrote:
Foradain wrote:

Odd, it looks more like Jason the Videographer flew with it.... ^_^

Warning for the proofeaders: "We revisited Alexandria and it’s districts..." translates to "We revisited Alexandria and it is districts..." What you seem to want would be "We revisited Alexandria and its districts..." Later, "it's" is used correctly: "..we've reached the point where it’s useful to put a character in the world..." I find it useful to remember that possessive pronouns don't need apostrophes, and the possessive forms of nouns use them to represent where the possessive pronouns used to be.

So far, it looks like Super Joe is keeping his feet...

Grrr, it's always the little things.
:)

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

Lothic
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JWBullfrog wrote:
JWBullfrog wrote:
Foradain wrote:

Odd, it looks more like Jason the Videographer flew with it.... ^_^

Warning for the proofeaders: "We revisited Alexandria and it’s districts..." translates to "We revisited Alexandria and it is districts..." What you seem to want would be "We revisited Alexandria and its districts..." Later, "it's" is used correctly: "..we've reached the point where it’s useful to put a character in the world..." I find it useful to remember that possessive pronouns don't need apostrophes, and the possessive forms of nouns use them to represent where the possessive pronouns used to be.

So far, it looks like Super Joe is keeping his feet...

Grrr, it's always the little things.
:)

That's what makes English the funnest* language in the world. :)

* Yes this is questionably wrong on purpose. That's what makes it funny.

CoH player from April 25, 2004 to November 30, 2012

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Great update. I've been

Great update. I've been wanting to see that kind of task breakdown of all the different moving parts you've got going on, for years!

I really like the video. Sounds like there's a new composer who's going to be giving CoT a unique feel. I'm not sure I like it much, but I'm sure it'll grow on me once I start associating the tunes with awesome memories just like we do with the CoX score.

I also want to say that I appreciate the handcrafted feel of the city. It is obviously a labor of love. Every street and city block will have its own look and feel and I can't wait to turn a corner in game and know where I am just by the buildings around me.

I know there are a lot of the details missing, like shrubbery, benches, art, etc., and I know that the environmental lighting and processing was missing from a lot of those shots, so I'm trying to imagine what it will be like when it hits release maturity.

I'm very excited about this.


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.
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Just for the record (just

Just for the record (just because it's funny...)
Conversation snippet from when we were working on the video right before our final draft:
AvelWorldCreator
OK. I may have successfully enabled the character in Alexandria. Will be testing here shortly.

PenitentRebel
WAIT REALLY

...the test was a success!

Yes, I got to walk the streets as "Super Joe". Despite all the bugs I found it was worth it. We have progressed to the point that I was able to do this in under an hour and then share this with the team. I believe the light I'm seeing near the end of this tunnel is not the light of an oncoming train...

-----------

Senior Developer/Project Manager/Co-Founder... and then some.

JWBullfrog
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Huckleberry wrote:
Huckleberry wrote:

Great update. I've been wanting to see that kind of task breakdown of all the different moving parts you've got going on, for years!

I really like the video. Sounds like there's a new composer who's going to be giving CoT a unique feel. I'm not sure I like it much, but I'm sure it'll grow on me once I start associating the tunes with awesome memories just like we do with the CoX score.

I also want to say that I appreciate the handcrafted feel of the city. It is obviously a labor of love. Every street and city block will have its own look and feel and I can't wait to turn a corner in game and know where I am just by the buildings around me.

I know there are a lot of the details missing, like shrubbery, benches, art, etc., and I know that the environmental lighting and processing was missing from a lot of those shots, so I'm trying to imagine what it will be like when it hits release maturity.

I'm very excited about this.

Tal does Incredible work.
If you’re interested in some of Tal’s other work, his label can be found here:

Glitchmode.com
https://www.facebook.com/glitchmoderec/

His band, Nuclear*Sun can be found here:
Bandcamp: https://nuclearsun.bandcamp.com/
Facebook: https://www.facebook.com/NuclearSunBand/
Spotify: https://open.spotify.com/artist/3devIxbDQU5fGuVKZMKJKM?si=1S96YKetTWaDmP8VY6kZDQ

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

avelworldcreator
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Heck! I didn't know all that

Heck! I didn't know all that about Tal! I just knew he did good music. Thanks for the info.

-----------

Senior Developer/Project Manager/Co-Founder... and then some.

Dark Cleric
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This was a good where-you're

This was a good where-you're-at update with info a lot of people were probably waiting for.

I have a question about combat. Since I don't really understand all the systems of the game, I might be misunderstanding, but in this update it says you will begin to test combat once it's connected to the unreal engine. What is the difference between this testing and the 2018 end of year update where it says "The combat system is making huge progress - every major combat type of activity is functional and being tested".

The video - In my opinion, based off my limited understanding of all that is still left to go as far as completing the map (lighting, touch ups, any missing things like mailboxes, lights, crosswalks, bushes, trash cans, etc etc etc) I think the city looks amazing. Like others have said, it's obvious there wasn't much copy/paste, everything looks unique and stand-alone which really makes it feel like a city. It helps, a lot, seeing the improvements that have been made since previous videos; for example previous videos mostly left me feeling that there was still a lot to be desired, I didn't really feel like that with this video. Yes yes it takes time, i get that, but with how long I have been following CoT, this is the first time i've seen something real that really made me want to explore/experience the game; it's really looking like a city I imagine would be in a world where titans/mutants/magic/etc exist.

Compulsively clicking the refresh button until the next update.

Glitch404
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Gotta say this was a rather

Gotta say this was a rather refreshing update to see! Especially after having dipped out of monitoring CoT beyond checking in every now and again. Glad to know a lot progress has been made with a few neighborhoods nearing completion! Can't wait to see the eventual changes that are to come to the website in the coming days and hope to see how the gears continue to turn.

Also looove the flashy new photos the update includes too! I've been making my fair share of edits over at the City of Titans Gamepedia website for awhile now so I can't wait to include these over there in hopes of expanding it a bit further. Anyway, keep up the good work MWM! More updates like this can/will hopefully breathe at least a little light into some shadow of doubt that some folk have likely been left with, at least in my opinion.

"If I am to die in battle, Remember me for who I was and not what I've become..."

JWBullfrog
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Dark Cleric wrote:
Dark Cleric wrote:

I have a question about combat. Since I don't really understand all the systems of the game, I might be misunderstanding, but in this update it says you will begin to test combat once it's connected to the unreal engine. What is the difference between this testing and the 2018 end of year update where it says "The combat system is making huge progress - every major combat type of activity is functional and being tested".

Overall we don't expect problems but we added those updates to the Unreal engine last year so we want to make sure that things still work as we expect. Also, we're beginning to add things like effects and animations and those bring a new set of possible issues.

MWM Editor- Public Relations Team Lead -All Purpose Frog

Wait until you see the... nope, that would ruin the surprise.

Dark Cleric
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JWBullfrog wrote:
JWBullfrog wrote:
Dark Cleric wrote:

I have a question about combat. Since I don't really understand all the systems of the game, I might be misunderstanding, but in this update it says you will begin to test combat once it's connected to the unreal engine. What is the difference between this testing and the 2018 end of year update where it says "The combat system is making huge progress - every major combat type of activity is functional and being tested".

Overall we don't expect problems but we added those updates to the Unreal engine last year so we want to make sure that things still work as we expect. Also, we're beginning to add things like effects and animations and those bring a new set of possible issues.

Thanks. So those are referring to different aspects of combat and not the same, that was the confirmation I was looking for; basic function vs mutli-system function and integration. Good to hear even the tiniest bit of insight into where combat is as that is, by far, the most interesting aspect of the game for me. That is an update I really look forward to but I understand there are probably a lot of systems you'll need to integrate and, at least partially, test before showing off so its 'show off' worthy.

Compulsively clicking the refresh button until the next update.

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Yeah, basically, the old

Yeah, basically, the old combat reference was 'Attack minus defense times armor equals damage' - every mathematical function involving combat existed in the code and was spitting the right values out.
Visually, it was two Unreal dummies standing next to each other till one decided it was dead and despawned.
Very important! But not something you could, you know, show off.

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Thanks for the update

Thanks for the update

Really hope we get to start digging into players doing playing....I noticed we are going on a decade old and while I do not want to be "that guy". the Window for mass appeal of superhero's being hot in the market is diminishing by the day as Marvel seems to be somewhat cooling off as a hot property.

I really want to see this game succeed; as I am a big superhero fan-boy myself - but I realize you guys need to make money and the market killed the last game I enjoyed. I have seen a lot of recent MMO projects go belly-up and seen what happens if you take too long (Cyberpunk 2077 having issues with the consoles that were "current" when it was announced many years ago).

Indicidentally are you guys using machine learning to "populate" the world with the small details? I have done some project work in 3d terrain where we had "districts" we recreated and the AI just put some trash here and there - graffiti and the like to add personality; varying the parameters and resource sets for the AI to avoid repetition. I know trying to build a entire world by hand can be a massive time sink.

Just a thought - lets hope 2021 see's more progress.

Cisco Certified - Long time PnP HERO - MSCE - Long time MMOer - Dripping Nerdom, nuff said

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Agent Capricorn wrote:
Agent Capricorn wrote:

Indicidentally are you guys using machine learning to "populate" the world with the small details? I have done some project work in 3d terrain where we had "districts" we recreated and the AI just put some trash here and there - graffiti and the like to add personality; varying the parameters and resource sets for the AI to avoid repetition. I know trying to build a entire world by hand can be a massive time sink.

UE4 has a system for that.
https://cityoftitans.com/forum/one-shot-making-it-real

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