In a previous DW we showed animation blending in combat. Here you can see us testing animation blending while running in a blank test environment.
What to Look For: The character can dynamically turn his head to any degree in any direction possible without disrupting his running animation at all. This is live blending and will work at all times automatically. Imagine kiting with this feature.
What to Ignore: Mostly that it's a blank testing environment. It's a blank default level and the character model has no textures or skin or anything, which is why it looks a bit like a marble statue come to life. It is our model though, so the quality and definition is all ours (and all yours, once you start making characters).