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Developers Aim For?

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Truvidien
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Developers Aim For?

Greetings!

So I ordered my new prebuilt computer last night and really excited to put it together this weekend! :D Sorry.. one of the questions I was thinking in terms of gameplay what graphic setting do most developers aim for? I heard "High" was the setting that most companies out now are aiming for. While yes players wanna play in ultra it's no really comparable difference. Just something to brag about I guess.. So I thought I'd ask. Sorry if my question doesn't make much sense.

Lin Chiao Feng
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"High" and "Ultra" being

"High" and "Ultra" being relative settings, I assume, unless UE4 handles that for them. In another thread, they mentioned they're working with a 1024x768 minimum. Steam's stats show 56% using less than 1920x1080, and 25% using 1366x768. 4k support is probably a ways off.

Has anyone seen my mind? It was right here...

Izzy
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60 FPS or above is desirable,

60 FPS or above is desirable, at any resolution.
Quality settings might decrease with higher resolutions.

I wouldn't say Developers Aim for a specific Quality setting, but rather provide a slew of individual settings which span Lowest to Highest and hope the assets themselves can utilize Lowest to Highest option-sets.

What this really means, High Quality on a Graphics card today, might be Ultra Quality on a Graphics card made a few years back. :p
So in a way, a game made today that has High Quality set, running on a Graphics card of Today, might run average 60 FPS or higher!

Point is, you are correct! High Quality settings should try and aim for an average of 60 FPS on Graphics cards up to 2 years back, for cards from $200 - $250, since gamers normally wait 2 years to upgrade, for the Avid Gamers at least. ;)

Nvidia GTX 1060, as well as the AMD RX 480 could be considered the cards of today for CoT to target for its High Quality settings at an average of 60+ FPS at 1920 x 1080 resolution.

Huckleberry
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Yeah, right, Izzy.

Yeah, right, Izzy.

I can't think of a game out there today that doesn't have different sliders for neary every possible graphics setting. From object view distance to texture detail, and from trilinear anti-aliasing to anisotropic filtering. I'm lumping toggles and menu selections into this, too.

Using terms like High or Ultra seems inadequate to describe what we want. But if I understand it, Ultra means the maximum possible graphical capabilities provided by the client. Whereas high would be 66% across-the board, with some toggles off and others on. I would assume, then, that low would be about 33% and 0% would be reserved for people who barely meet the minium standards.

I don't think I've ever played a game in "high" or "ultra". Rather, I have ever played games in "custom" settings, prioritizing object draw distance over grass viewable range and water effects, for example. It's probably equivalent to "high" settings, but I want better than high in some features and put other features in low that I just don't need.

Like Izzy said, the goal is to get a frame rate you can live with. And like the OP, I'd be curious to see what level of graphics detail is going to be in the game so that 60FPS can be achieved on what graphics settings for the target computer. Are they planning on minimum specs being able to achieve 20fps at "high" settings? Are they planning on state of the art systems(at launch) being able to run in "ultra" out of the game at 60fps? dunno


I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.