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DesViper's Creative Impulsivity

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DesViper
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DesViper's Creative Impulsivity

Apparently, my altoholism transfers to here since there's no game to put them in :p Redeemers and Necrobians will keep theirs since I don't plan on touching them for a bit. But, more independent titans will go here. Star Lords, the shadowy high tech organization might get their own thread, but I'll try to hold back :p


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DesViper
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Chiasma

Chiasma

Classification: Enforcer
Specifications: Striker, Gladiator
Class Powerset: Fighting Prowess
Specification Powersets: Lethal Manipulation, Super Agility
Tertiary Sets: Lethality, Devices, Force Control
Other Traits: Optimized Metabolism, Optimized Genetics

Backstory

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Dreamwalker

Dreamwalker

Classification: Ranger
Specifications: Hunter, Partisan
Class Powerset: Psychic Blast
Specification Powersets: Gravity Manipulation, Preservation
Tertiary Sets: Grit, Super Senses, Flight, Massive Melee
Other Traits: Astral State, Sleeping body

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Timothius
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Been meaning to ask what I

As a fellow alt-o-holic, been meaning to ask what I should do to join one of your roleplay threads. :)

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Gabriel Hammer

Gabriel Hammer

Classification: Enforcer
Specifications: Gladiator, Striker
Class Powerset: Super Strength
Specification Powersets: Atrophic Aura, Power Control
Tertiary Sets: Atrophic Blast, Super Jump
Other Traits: Cybernetics, Enhanced Physiology

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Timothius wrote:
Timothius wrote:

As a fellow alt-o-holic, been meaning to ask what I should do to join one of your roleplay threads. :)

Well I've only got one Convergence, unless you mean Backstory threads, then Redeemers are a good Lawful-Honorable-Peaceful group :)


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Saphir

Saphir

Classification: Ranger
Specifications: Hunter, Gunner
Class Powerset: Lethality
Specification Powersets: Force Manipulation, Grit
Tertiary Sets: Super speed, Wall-Crawling
Other Traits: Regeneration, Blueblood Magics

Backstory

Giatia's Necrobian Crypt was mostly intended for monsters, demons, and enemies too difficult to kill or too risky to banish. Simon was both of the latter: difficult to kill, and risky to banish. One of Giatia's Councilors, Haetum, a master elementist, had obtained an accursed Sapphire, which spread to any material it touched, thankfully at a slow rate and the resulting crystal loses it's spread when disconnected form the mother crystal. It spread slowest to platinum, so it was kept in a solid platinum box, but it was obviously extremely expensive, even through magic, to maintain it. Haetum suggested a gruesome solution. A novice chaos mage, Simon, was imprisoned in the crypt after having murdered another Necrobian; however, not only is he a blueblood, he also has mutant regeneration powers strong enough to make him functionally invulnerable. The Council agreed to try containing the sapphire within Simon, then returning him to the crypt. Giatia personally retrieved him then they began the procedure: while Simon is bound, Haetum would carve Simon open, and place the sapphire within. Simon resisted little, feeling helpless against the Council. Once the crystal was placed, the wound closed, the crystal began to spread slowly, agonizing Simon, but the growth was slowed by his regeneration. They waited for the crystal to breach his skin, then allowed it to spread further, but it wouldn't spread past Simon's body. Containment was achieved, then Giatia imprisoned Simon again in the Crypt, where he would wait out the administration.

Galrithius's administration audited the crypt centuries later. While many prisoners were brought back into Necrobia, their records expunged, Simon struggled to reintegrate. He wasn't trusted to guard the Wall, so he was assigned a guard at the Quartz Palace. While imprisoned, Simon practiced new methods with his curse: he could generate sapphire by resisting his regeneration and allowing the crystal to grow. Pressure could also build, allowing shards to be launched at will. When Convergence came, all Necrobians were conscripted for the invasion, but Simon participated little in the battle, he had lost his love for Necrobia when he was carved open. When the battle was over, Necrobia having lost, he choose to integrate into Oldworld, as an artisan, using his powers to make jewelry and other gemstone works.

He got by as an artist for a time, but learned a hard lesson from Galrithius, after his battle was lost. A customer came in, feigning interest. Once they are alone, the agent of the Order attacks. Simon's regeneration is hindered by the agent, but this ends up giving him the upper hand, allowing him to lance sapphire at will. The agent is quickly impaled, and SImon reclaims his regeneration. But this is Oldworld, even Chalicers have rights. Simon would evade police for days, hiding with other Necrobian Refugees. The Redeemer quickly track him, and offer to help him reintegrate. He respond somewhat well to the treatment, until Redemption Hall is attacked....

Powers

Simon's first ability is his regeneration, able to survive most wounds instantly, even lethal wounds to his brain heal moments after suffered, making him effectively immortal.

More importantly, he can resist the regeneration, allowing him to take advantage of the crystal he's imprisoned with. It allows him to lance sapphire shards at will with enough force to pierce armor. He also uses this to generate crude blades and shields.

In his days in Necrobia, before being imprisoned, he learned some minor chaos magics. Unable to master the teleportation most chaos mages employ, he instead relies on a series of flash steps that results in super speed. This can be combined with crude sapphire weapons to crawl walls at super speed, making Saphir extremely mobile.

Simon is a poor mage, but his combination of curses makes him an extremely deadly melee and short range opponent.


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Wellspring

Wellspring

Classification: Ranger
Specifications: Gunner, Partisan
Class Powerset: Atrophic Blast
Specification Powersets: Invulnerability, Barrier Generation
Tertiary Sets: Flight, Force Control, Fighting Prowess
Other Traits: Metallic Skin, Alteration Magics

Backstory

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