For those who did not know, one of the games we studied heavily in developing CoT was Realtime Worlds' APB. While the game itself was, simply put, weak, it featured the most advanced character creation system in a massively multiplayer game. But, there are other lessons to be learned from APB, and more importantly, it's failure.
The short version is that APB cost nearly $100 million in development, and likely led to the bankruptcy of Realtime Worlds when it failed to catch on with the gaming public. But the underlying issues come not from the development side, but the company.
NerdSlayer's latest video covers APB, and I highly think the insights given may be helpful to those of you curious about several of the decisions MWM has made over the years. We do not want to repeat the mistakes others have made before, no matter how tempting the carrot is.
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider