Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Deadly Force and the Law

64 posts / 0 new
Last post
TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Deadly Force and the Law

Guns, fire and cutting weapons are the kind of attacks a superhero usually doesn't use against human foes, and with good reason. If you want to play a vigilante like the Punisher or a berserker like wolverine, shouldn't there be consequences in terms of how some NPCs (especially legal authorities react to you?

And what if I want a character who uses a magical or holy weapon that looks just like a sword but doesn't cause deadly damage?

COH just ignored both questions, and maybe that was for the best. I don't know. But if you don't ignore them then what?

Any opinions?

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Foradain
Foradain's picture
Offline
Last seen: 3 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/25/2013 - 21:06
I think this Kickstarter

I think [url=https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/629385]this Kickstarter Update[/url] covers this subject.

Your hypothetical about the weapon that doesn't do deadly damage is one reason why I don't expect any powers-based alignment restrictions. Or alignment-based powers restrictions. ^_^ A magical blade that can cut anything save that which lives, a gyroc launcher loaded with taser rounds, a ray gun with a stun setting, an exterminator's spray device loaded with a slow-acting tranquilizer...

Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
.
Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
That does answer the first

That does answer the first and main question.
But the secondary question about a weapon that looks deadly but isn't could be answered by allowing us to make a choice:
Always Deadly
Never Deadly
Sometimes Deadly.
In the last case we'd need a way to switch and a reason to bother switching.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Empyrean
Empyrean's picture
Offline
Last seen: 2 years 7 months ago
11th Anniversary Badge
Joined: 03/16/2014 - 07:51
TheMightyPaladin wrote:
TheMightyPaladin wrote:

That does answer the first and main question.
But the secondary question about a weapon that looks deadly but isn't could be answered by allowing us to make a choice:
Always Deadly
Never Deadly
Sometimes Deadly.
In the last case we'd need a way to switch and a reason to bother switching.

Hmmmm. I WOULD say let us choose damage type for the weapons, but I think it's already been decided not to do that to keep FOTM under control. I think, not sure.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
What in the world is FOTM?

What in the world is FOTM?

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

syntaxerror37
syntaxerror37's picture
Offline
Last seen: 4 years 6 months ago
Joined: 08/24/2013 - 11:01
TheMightyPaladin wrote:
TheMightyPaladin wrote:

What in the world is FOTM?

Flavor Of The Month

-----------------------------------------
I never set anything on fire accidentally!

The Titan Legacy - Defender of the Inner Flame

Tannim222
Tannim222's picture
Offline
Last seen: 3 weeks 3 days ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
Actions with more permanent

Actions with more permanent results are based on choices made during story through play, not by animations. It is also why the term defeat is used as it is agnostic and allows the player to interpret their actions in general. As a game reaching for a wide audience which ranges from children to elderly we must also be aware of video game ratings and avoid the resulting "real world simulation" of literal interpretation of the use of various visual effects like fire, guns, edged weapons and more.

There are more reasons why choosing a damage type is not being done on the player level other than the possibility of Fotm builds. If the animations drive the type of effect on characters, both player and non-player, there can be rather large ramifications. From constant costume swaps to negotiate content on the fly, to other players beneficial effects hampering the over-all effectiveness of a character based on the animation used. "Fotm" for pve can be more of a disaster once players figure out not only optimal attack chains of a given set, but optimum damage type to pair with those chains if its possible to choose damage type based purely on animation, we need time to tune the environment based on live play, our base power design and simulations get us our expected results, but live play will reveal the strengths and weaknesses of design - that is for live player builds both offensively and defensively and how npc interactions occur. There is also the matter of set design itself, if damage type is chosen by animation, then the base power set has to be designed to be damage agnostic which actual serves as a limiter on what a set can be designed to do mechanically. Instead of our example of designing a Bunring Set with damage over time, we have to make sure all animations that are applicable have a damage over time effect to use and when arguments come up as to whether a fire animations should cause more damage over time because it burns over time over ice, while ice has to have some cold theme effect to slow the target, now we begin to tread into territory that animation drives all the effects of a power from damage to non-damage effects, its a slippery slope when it comes to fundamental design of powers.

That being said, we do recognize that players may want to alter their damage type down the line through play, which is where the concept of Power Set Augments came into play where an Augment can be slotted into the Power set that changes a portion of a damage type of the set to another damage type.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

Brand X
Brand X's picture
Offline
Last seen: 4 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 11/01/2013 - 00:26
Well, one of the problems we

Well, one of the problems we have with a MMO setting, is you don't get to pick and choose your enemies.

When fighting normal people, like a street punk/bar brawler, I recall Wolverine using just his fists or his claws for intimidation/not fatal attack. Now put him up against some terrorists, psychopathic mutant killing army and the rules change...or even aliens! Of course those tended to be an army and again willing to kill.

Basically lack of options for MMOs in this area. Especially when the game is "defeat the enemy"

cybermitheral
cybermitheral's picture
Offline
Last seen: 6 days 13 hours ago
kickstarter11th Anniversary Badge
Joined: 08/21/2013 - 20:54
With my sword I use the flat

With my sword I use the flat of the blade (too fast for you to see) to deal subdual damage so I don't kill I defeat (knock unconscious).
With my AR I use rubber bullets.
With my claws I attack so fast and with such savagery that I don't actually hit you, instead my attacks wear down your willingness to fight over time and you submit.
Or I do hit you but at the end I don't use the full force of my attack and you crumple to the ground in pain, but still alive.

All of the above are defeats.

But if you are a really bad person then I will turn my blade and use the sharp edge, use lethal ammo or actually hit you with my claws.

The Phoenix Rising Initiative Rules Lawyer

Empyrean
Empyrean's picture
Offline
Last seen: 2 years 7 months ago
11th Anniversary Badge
Joined: 03/16/2014 - 07:51
cybermitheral wrote:
cybermitheral wrote:

With my sword I use the flat of the blade (too fast for you to see) to deal subdual damage so I don't kill I defeat (knock unconscious).
With my AR I use rubber bullets.
With my claws I attack so fast and with such savagery that I don't actually hit you, instead my attacks wear down your willingness to fight over time and you submit.
Or I do hit you but at the end I don't use the full force of my attack and you crumple to the ground in pain, but still alive.
All of the above are defeats.
But if you are a really bad person then I will turn my blade and use the sharp edge, use lethal ammo or actually hit you with my claws.

I agree, RP, homie.

The people at MWM can only go so far in helping us recreate an actual Superhero experience https://www.youtube.com/watch?v=OGJt36NVc-M.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
cybermitheral wrote:
cybermitheral wrote:

With my sword I use the flat of the blade (too fast for you to see) to deal subdual damage so I don't kill I defeat (knock unconscious).
With my AR I use rubber bullets.
With my claws I attack so fast and with such savagery that I don't actually hit you, instead my attacks wear down your willingness to fight over time and you submit.
Or I do hit you but at the end I don't use the full force of my attack and you crumple to the ground in pain, but still alive.
All of the above are defeats.
But if you are a really bad person then I will turn my blade and use the sharp edge, use lethal ammo or actually hit you with my claws.

I find most of those explanations (and I've heard them all before) to be just silly.
Rubber bullets is the only one that sounds like it would work.

As I said in the OP COH just ignored these questions and maybe that was for the best.
I can accept that it's just part of the genre
(not comic books but superhero games)
that all attacks are assumed to do non deadly damage,
I accept a lot of other silly stuff because it's part of the genre.
I didn't bring this up because I want it to be different. I only brought it up to ask how it's going to be.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Lothic
Lothic's picture
Offline
Last seen: 4 months 4 days ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
TheMightyPaladin wrote:
TheMightyPaladin wrote:

cybermitheral wrote:
With my sword I use the flat of the blade (too fast for you to see) to deal subdual damage so I don't kill I defeat (knock unconscious).
With my AR I use rubber bullets.
With my claws I attack so fast and with such savagery that I don't actually hit you, instead my attacks wear down your willingness to fight over time and you submit.
Or I do hit you but at the end I don't use the full force of my attack and you crumple to the ground in pain, but still alive.
All of the above are defeats.
But if you are a really bad person then I will turn my blade and use the sharp edge, use lethal ammo or actually hit you with my claws.

I find most of those explanations (and I've heard them all before) to be just silly.
Rubber bullets is the only one that sounds like it would work.
As I said in the OP COH just ignored these questions and maybe that was for the best.
I can accept that it's just part of the genre
(not comic books but superhero games)
that all attacks are assumed to do non deadly damage,
I accept a lot of other silly stuff because it's part of the genre.
I didn't bring this up because I want it to be different. I only brought it up to ask how it's going to be.

I think some of it has to do with attempting to skirt the line between what is and isn't acceptable in a "Teen" rated game. For instance there are always questions about whether games like this should show blood splatters - I've seen some use black or green colored "blood" just to tone down the visual impact.

Back in CoH there was always an attempt to stress the idea that we were just "defeating" enemies instead of "killing" enemies. Even in real life paintball businesses always attempt to call the guns "paint markers" because it's a less inflammatory idea than saying their customers are shooting each other with "guns". Sure it's mostly a bunch of politically correct word-play but it exists to allow everyone to get along without encouraging angry parents from trying to sue the game makers for making "violent games that are mentally raping their kids" and the like.

So no I don't think games like CoH technically "ignored" these issues - I think many times they actively gloss over them with acceptable euphemisms to make everything run more smoothly.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
I completely agree. I didn't

I completely agree. I didn't mean that the devs ignored the questions. I meant that the Game ignored the question. You said glossed over but it means the same thing that I meant.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Foradain
Foradain's picture
Offline
Last seen: 3 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/25/2013 - 21:06
So the pertinent question

So the pertinent question seems to be, will it be possible to have a character who is an enemy of criminals, but is also wanted by the Law?

Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
.
Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Yes, and also the enemy of

Yes, and also the enemy of other heroes.
The answer seems to be No

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Lothic
Lothic's picture
Offline
Last seen: 4 months 4 days ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
Foradain wrote:
Foradain wrote:

So the pertinent question seems to be, will it be possible to have a character who is an enemy of criminals, but is also wanted by the Law?

TheMightyPaladin wrote:

Yes, and also the enemy of other heroes.
The answer seems to be No

Well alignment is a spectrum afterall. It may be possible that your in-game actions could alienate you from extremely strict heroes and/or villains yet allow you gain favor from groups that have more "grey" points of view in-between. Vigilantes come in all shapes and sizes - one group's freedom-fighter is another group's terrorist and so on.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Paladin has an arch enemy

Paladin has an arch enemy named Steel Head.
Steel Head is a murdering vigilante.
Often he and Paladin go after the same villain, and Paladin has to race to bring the villain in, and get him safely in police custody before Steel Head can kill him.

The point to this discussion was to see if a character like Steel Head could work in this game. He can't.

Frankly the whole idea that "heroes" and "Vigilantes" are different from each other and would be hostile to one another makes very little sense unless vigilantes kill.
Without the killing there is no difference between them and Steel Head wouldn't be Paladin's enemy.

I feel the same way about Superman and Batman. I liked World's Finest and the modern day Idea that these to wouldn't get along is just dumb to me. It only worked in the Dark Knight because the government outlawed all costumed heroes, and Superman had become some sort of government agent.

It doesn't look like heroes and vigilantes (however they end up earning those labels) will be able to fight each other anyway, the distinction will only effect the way NPCs treat us.

I'm fine with all of this. I only asked these questions to find out the answers not to challenge those answers.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Foradain
Foradain's picture
Offline
Last seen: 3 months 3 weeks ago
kickstarter11th Anniversary Badge
Joined: 10/25/2013 - 21:06
I'm not sure we've found

I'm not sure we've found those answers.

Can a character like Steel Head or Frank Castle be played in CoT? Not sure yet. I'd be disappointed if you can't.

Can two PCs fight each other if both players are willing? I'd expect so, it's been the case in every MMORPG I've played more than a month in, and I don't do PvP.

Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
.
Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Well, in COH it was only

Well, in COH it was only possible in special PVP zones.
I don't do PVP anyway
even if I did do PVP it wouldn't let me fight another of my own characters
I can only do that with something like the mission architect.
Steel Head wouldn't even work as an NPC Nemesis, because apparently my nemesis would have to be a villain, not a vigilante.
The types of stories Paladin and Steel head did together, are something I suspect an MMO simply can't do.

Sadly all of this also means that I have very little faith that the games alignment system will or even can provide meaningful content.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Lothic
Lothic's picture
Offline
Last seen: 4 months 4 days ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
TheMightyPaladin wrote:
TheMightyPaladin wrote:

I'm fine with all of this. I only asked these questions to find out the answers not to challenge those answers.

Foradain wrote:

I'm not sure we've found those answers.

As Foradain says I don't really think we have the answers yet. The game literally doesn't exist yet in any form - who's to say how it'll work.

Your [TheMightyPaladin] main hangup in this case seems to be over the word "kill". There are other ways to differentiate between heroes and vigilantes that don't rely on the direct use of that word. You've personally chosen to define vigilante as "one who kills" so you can't really blame the game if it chooses to pursue other versions of vigilantism that don't rely on murder as a binary distinction to tell the difference between heroes and vigilantes. Case in point: Batman doesn't kill but by almost every reasonable definition he is a vigilante.

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Lothic wrote:
Lothic wrote:

TheMightyPaladin wrote:
I'm fine with all of this. I only asked these questions to find out the answers not to challenge those answers.

Foradain wrote:
I'm not sure we've found those answers.

As Foradain says I don't really think we have the answers yet.
Your [TheMightyPaladin] main hangup in this case seems to be over the word "kill". There are other ways to differentiate between heroes and vigilantes that don't rely on the direct use of that word. You've personally chosen to define vigilante as "one who kills" so you can't really blame the game if it chooses to pursue other versions of vigilantism that don't rely on murder as a binary distinction to tell the difference between heroes and vigilantes. Case in point: Batman doesn't kill but by almost every reasonable definition he is a vigilante.

And exactly how is Batman different in terms of morality from Superman or Captain America?
The Punisher is clearly different, and Batman would fight the Punisher (he has fought characters who were similar) But why would Superman fight Batman?

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Lothic
Lothic's picture
Offline
Last seen: 4 months 4 days ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 00:27
TheMightyPaladin wrote:
TheMightyPaladin wrote:

Lothic wrote:
TheMightyPaladin wrote:
I'm fine with all of this. I only asked these questions to find out the answers not to challenge those answers.

Foradain wrote:
I'm not sure we've found those answers.

As Foradain says I don't really think we have the answers yet.
Your [TheMightyPaladin] main hangup in this case seems to be over the word "kill". There are other ways to differentiate between heroes and vigilantes that don't rely on the direct use of that word. You've personally chosen to define vigilante as "one who kills" so you can't really blame the game if it chooses to pursue other versions of vigilantism that don't rely on murder as a binary distinction to tell the difference between heroes and vigilantes. Case in point: Batman doesn't kill but by almost every reasonable definition he is a vigilante.

And exactly how is Batman different in terms of morality from Superman or Captain America?
The Punisher is clearly different, and Batman would fight the Punisher (he has fought characters who were similar)

The point is a character can be a vigilante regardless if he kills or not. Sure some vigiantes could be cosindered more "heroic" than others for all sorts of various reasons including whether they regularly kill people or not. That's why I made the point earlier that alignment is a spectrum thing, not a black-n-white thing.

TheMightyPaladin wrote:

But why would Superman fight Batman?

You can ask the writers of the upcoming movie about that. ;)

CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]

Tannim222
Tannim222's picture
Offline
Last seen: 3 weeks 3 days ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
Let me try to break this down

Let me try to break this down to hopefully clarify a few things.

In the game, enemies are defeated. Defeated is agnostic as to whether they are dead or not. That leaves what defeated means up to the player. This is the general case.

There will be points where choices are made, those choices will dictate the alignment of the character. The alignment system deals with a combination of alignment and "morals". This covers the spectrum of hero to villain and lawful to unlawful - it is multi-axis in that its possible to be an unlawful hero (hello vigilante). When it comes to these more specific choices, some of them may be permanent as a result - such as death of an npc. To be clear I'm not in the Comp dept so I don't know what the exact choices they are providing, but I assume based on conversations that I'm not far off base here.

Further more, player actions will also dictate their status with parituclar factions. Alignment is factored into this, but it may be possible there are say, police - the general faction whom an unlawful hero is disliked by, but a few particular NPCs who are let's shall we say, more inclined to support such a type of person. Its not all black and white, but lots of grey involved here.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

Plexius
Plexius's picture
Offline
Last seen: 5 years 8 months ago
11th Anniversary Badge
Joined: 06/15/2014 - 04:58
I'd prefer if the game doesn

I'd prefer that the game doesn't address this. It's my opinion that everyone is entitled to their own interpretation of what it means to "defeat" an adversary. This could vary between players, between characters, and even between different situations. Something so variable and subjective that has no bearing on game mechanics is best left to the imagination.

Tannim222
Tannim222's picture
Offline
Last seen: 3 weeks 3 days ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
If the desire is to take on

If the desire is to take on other players in an attempt to defeat (for a purpose), that is something called pvp.
But truth to be told there has to be fuzzy lines here since this is a T for Teen MMO that also wants to provide distinction in actions of the player to determine alignment. So yes in general its defeat and you the player must hand wave away any judgement of what you see another player doing, you have no idea if their defeated opponent is dead or arrested only that it is defeated hence your character only knows that the opponent

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
You ignored the real question

You ignored the real question:

"Exactly how is Batman different in terms of morality from Superman or Captain America?"

You really should answer because you said Batman is a vigilante.
Or would you say Superman is also a Vigilante?
The law would!
So would J. Jonah Jameson.
For him there is no distinction because, just like the law, he doesn't accept costumed heroes and he calls all of them vigilantes.
If we accept that people put on costumes and go out into the streets to take the law into their own hands, Which is what all superheroes do, then the distinction of vigilante, as something legally or at least morally different, has to involve crossing some line.
For me murder is the line.
What is it for you?

And I still have no faith that the alignment system can provide meaningful content without this distinction being made.
not just in occasional situations where the game asks you to make a choice,
but every time you choose to use a deadly attack instead of a non deadly attack.
A character who leaves a trail of bodies should be seen as something other than a hero.
And if player heroes can't attempt to arrest player vigilantes what's the point anyway?

I'm not saying they should be able to.

I'm not even saying we need to recognize a distinction between deadly and non deadly attacks.

but I Am questioning the value of the morality system, if they can't.

Is such a system worth the investment of limited time and resources?
Is it worth the time for the players who are going to be making these choices?
Is it going to lead to deeper immersion, or just highlight the fact that there are major gaps in the morality of the system?
If a player objects to being branded a vigilante, rogue or even villain because of his behavior, don't you think he'll be prone to complain about the so called heroes who commit mass murder?
You can't expect someone in that position to accept your vague definition of defeated, when we all see people using clearly deadly weapons.
Even in COX we used to joke about the mass murders we were all committing.
It wont be such a joke when the game itself continues to ignore this but punishes us for much milder offenses.
Is it worth the arguments that this will inevitably lead to?
Don't you think adding such a twisted moral compass to the game might actually offend parents every bit as much as if we just had deadly weapons kill people?
Or are you just assuming most parents won't look into the game enough to notice that?

Finally let me emphasize:
I am in Favor of NOT making the distinction between killing and non killing attacks,
I understand the reasons behind this decision.
But if that's the way you want to go, you need to accept the limitations this imposes on the system.
I can't use Steel Head as my Nemesis,
and you shouldn't use this alignment system.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Tannim222
Tannim222's picture
Offline
Last seen: 3 weeks 3 days ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
As with any medium a certain

As with any medium a certain amount of suspension of disbelief is necessary. Yes you will see people shooting lasers, bullets, using huge menacing weapons, apply suspension of disbelief and your judicious reasoning so that it makes sense for you as a player.

When it comes to most video games, MMOs in particular it shouldn't be approached with the mind set of how do I bend the system to suit my needs, but I how do apply my needs to work within the system.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

JayBezz
JayBezz's picture
Offline
Last seen: 4 years 9 months ago
kickstarter11th Anniversary Badge
Joined: 10/08/2013 - 14:54
It's fantasy violence for a

It's fantasy violence for a reason. T rating means that blades do fantasy cuts, not decapitation.

Crowd Control Enthusiast

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
OMG !

OMG !
You both totally missed the point !
I'm questioning the ALIGNMENT system !
NOT the Damage System !

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Plexius
Plexius's picture
Offline
Last seen: 5 years 8 months ago
11th Anniversary Badge
Joined: 06/15/2014 - 04:58
It's true that violence is

It's true that violence is slated to be one of the alignment metrics, but this can be expressed in other ways than whether or not your characters kill enemies that they defeat. Consider a hypothetical mission where you have to destroy a villain's doomsday device, and you can choose to either sneak into the lab to disable it, or you can plant bombs to blow the whole lab to smithereens. The latter is a clearly more violent choice than the former.

I'm sure there are many ways the game will express violent tendencies, but distinguishing between killing and arresting won't be one of them.

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Sigh...

Sigh...

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Plexius
Plexius's picture
Offline
Last seen: 5 years 8 months ago
11th Anniversary Badge
Joined: 06/15/2014 - 04:58
Well, if you want a more

Well, if you want a more direct opinion, you stated...

TheMightyPaladin wrote:

And I still have no faith that the alignment system can provide meaningful content without this distinction being made.
not just in occasional situations where the game asks you to make a choice,
but every time you choose to use a deadly attack instead of a non deadly attack.

...and I simply disagree. I don't believe this distinction is necessary for the alignment system to work. Whether your character kills or arrests enemies is strictly your interpretation of how they defeat enemies. This is entirely subjective and the game has no more granular concept than defeat.

Maybe you'd feel better if there was a checkbox that said "I Kill My Enemies"? Then what about enemies that you choose not to kill? What if you want to kill one person in a crowd but no one else near them? In my opinion. the distinction is too impractical to implement, and I believe that morality can be implemented without it.

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Once again your missing the

Once again your missing the point.
Well Sort of
You're starting to see the problem a little
but once again I LIKE not having deadly damage.
I'm not asking for Deadly Damage
Please don't change the way damage works.
If you do change the way damage works don't blame me because I never asked for it.

What I am saying is that the Alignment system
doesn't work.
Can't Work
Will only cause trouble (and a lot of trouble)
Shouldn't be used
isn't worth the effort
please don't use it

Oh and one more thing: That's Not subjective!
No standard could possibly be more objective than do you kill people or don't you.
It's not some complicated hypothetical question with a lot of possible shades
Either you chose to kill people or you didn't.

Once again we're talking about a system that's apparently OK with costumed civilians taking the law into their own hands. If we weren't none of us would be heroes. Where else would you draw the line?
And also once again what is the point of the line if heroes can't bring vigilantes to justice?
Are we still supposed to fight along side one another like there's nothing wrong?
Are we going to be segregated into different parts of the game and only meet in PVP?
If a vigilante can go into the villain side, is he going to do villain missions?

What do you mean by vigilante in this context?

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Plexius
Plexius's picture
Offline
Last seen: 5 years 8 months ago
11th Anniversary Badge
Joined: 06/15/2014 - 04:58
TheMightyPaladin wrote:
TheMightyPaladin wrote:

What I am saying is that the Alignment system
doesn't work.
Can't Work
Will only cause trouble (and a lot of trouble)
Shouldn't be used
isn't worth the effort
please don't use it

I disagree. I think the alignment system can work. The notion that it won't respond to your opinion of how your characters use deadly force at all times doesn't completely invalidate it. That's my opinion of course, and what you stated here is yours.

TheMightyPaladin wrote:

Oh and one more thing: That's Not subjective!
Nothing could possibly be a more objective standard that do you kill or don't you.
It's not some complicated hypothetical question with a lot of possible shades
Either you chose to kill someone or you didn't.

Whether your characters kill or not [i]is[/i] subjective when looking at how the game will be implemented. When you reduce an enemy's HP to zero, they are defeated. That's it. There's no ambiguity. How you choose to interpret that phenomenon is only your individual opinion and has no effect on the game.

If I understand your point of view, you believe that the alignment system cannot work unless this interpretation of defeat is considered. If that's accurate, then I think this point is where a lot of us are either misunderstanding you or disagreeing with you. If not, then I guess I continue to miss the point.

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Plexius wrote:
Plexius wrote:

If I understand your point of view, you believe that the alignment system cannot work unless this interpretation of defeat is considered.

Yes this is the point but it goes beyond that also.
There were a lot of questions I asked about how characters interact with each other.

Clearly as a general rule we're expected to ignore one another's alignments, except in PVP.
That makes no sense.
Also I've expressed a serious problem with the use of the word Vigilante.
We're all taking the law into our own hands, and that's the definition of a vigilante.
Are they proposing that the designated heroes, are legally deputized?

Keeping things vague and grey is their goal but it's also what makes the system messed up
What is the line between a hero and a vigilante
and why don't the heroes seem to care when someone crosses it.
What's the line between a vigilante and a rogue?
Since Rogues are on the villain side, obviously the vigilantes care when someone crosses that line.
And no one gives a crap whether your a villain or a rogue, nor do they have any reason to give a crap. They're both over on the villain side and one villain isn't going to care what another does as long as they don't try to stop each other's plans, which they can't even try to do except in a pvp zone.

If there are people of different alignments in the same zone it needs to be a PVP zone.
If it's not then there's something wrong.
We may choose not to attack each other for a variety of reasons
But it doesn't make sense, that we Can't
And no one wants the whole game to be PVP because low level toons wouldn't have a chance.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

oOStaticOo
oOStaticOo's picture
Offline
Last seen: 9 years 1 month ago
Joined: 10/24/2013 - 06:21
Then real life should not

Then real life should not work, by your definitions.

People are not just good or just evil.

They are inherently both.

The choices one makes every day determines how we live out our lives. If you choose to do violent, selfish things then you are acting in a bad way. If you choose to do nice, unselfish things then you are acting in a good way. Each day is different though. One day you could be the paragon of goodness and the next you can be a selfish ass. We all live together and interact together regardless of the choices we make every day. When you watch the news and find out somebody killed somebody else a lot of times the reactions are like this: "I had no idea he was capable of doing something like that! I lived next door to him for 15 years and he was always a model citizen and exemplary neighbor. I considered him a friend."

Alignment is a complex thing. Also people have differing grades of how much they can put up with when it comes to the actions of people. Some are okay with people "bending the rules" a little bit. Some are not. Some won't even associate with anybody that is a "do gooder". I have friends that smoke weed. It's illegal. I should turn them into the authorities according to the law. I don't. Does that make me an evil person? I have on occasion brought things home from work without paying for them. That by definition is stealing. Am I a bad guy? Sometimes people do things for very selfish reasons to benefit themselves, yet it also turns out to benefit someone else by chance. Does that make them a good guy?

The world is not black and white. It is every shade of gray in between. You just can't easily define how someone is by there actions from only one day. They could be having a really shitty day, or a really great one. So the alignment system that CoT is thinking about implementing will work. Because it takes into consideration every decision you make in the game and weighs that on a scale of Extreme good vs. Extreme bad. Add X points here, subtract X points there and eventually you have a number that gives you a scale on which side of extreme good and extreme bad you are. I'm sure also that it will tend to have some kind of effect on your character when you decide to team up with someone.

Supposedly the missions you get will somewhat be determined by the alignment you have. If you are evil then you will have missions to rob banks and set fires to buildings, if a "good aligned" person decides to join you on your robbing and burning spree then that will deduct "good" points from them and slide them further towards the evil scale. If a bad guy decides to join you on a mission to clean up the streets and protect the citizens, then that will add points to their good scale. I'm sure there will be some way for the devs to distinguish the different alignments amongst the hero or villain populace to allow people to determine whether or not they will want to team with such individuals.

I got chills! They're multiplyin'. And I'm losin' control. Cuz the power, I'm supplyin'. Why it's ELECTRIFYIN'!!

sev171
sev171's picture
Offline
Last seen: 4 years 6 months ago
11th Anniversary Badge
Joined: 01/10/2015 - 14:33
[quote=oOStaticOo
oOStaticOo wrote:

Supposedly the missions you get will somewhat be determined by the alignment you have. If you are evil then you will have missions to rob banks and set fires to buildings, if a "good aligned" person decides to join you on your robbing and burning spree then that will deduct "good" points from them and slide them further towards the evil scale. If a bad guy decides to join you on a mission to clean up the streets and protect the citizens, then that will add points to their good scale. I'm sure there will be some way for the devs to distinguish the different alignments amongst the hero or villain populace to allow people to determine whether or not they will want to team with such individuals.

Kind of off topic, but kind of not at the same time... This alignment and choice system could add a really interesting dynamic to grouping. Say you're in a group and you guys are presented with a choice at the end of a mission weather or not to kill a villain. Half the group chooses to kill him and the other half chooses to turn him into the authorities. Rather than using SWTORs method of pretty much rolling a dice which is totally lame and immersion breaking, the team divides and fights each other. For RPers this could be cool because your hero/villain can develop new team mates or enemies this way. BTW, I'm in favor of the alignment system. It would add some pretty cool story and mission options that the devs could explore and I don't think it would be redundant at all.

https://www.youtube.com/channel/UCMcQdRLgVpMwXi_3yTCN5iA/videos

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
These different "grey areas"
oOStaticOo wrote:

Then real life should not work, by your definitions.
People are not just good or just evil.
They are inherently both.
The choices one makes every day determines how we live out our lives. If you choose to do violent, selfish things then you are acting in a bad way. If you choose to do nice, unselfish things then you are acting in a good way. Each day is different though. One day you could be the paragon of goodness and the next you can be a selfish ass. We all live together and interact together regardless of the choices we make every day. When you watch the news and find out somebody killed somebody else a lot of times the reactions are like this: "I had no idea he was capable of doing something like that! I lived next door to him for 15 years and he was always a model citizen and exemplary neighbor. I considered him a friend."
Alignment is a complex thing. Also people have differing grades of how much they can put up with when it comes to the actions of people. Some are okay with people "bending the rules" a little bit. Some are not. Some won't even associate with anybody that is a "do gooder". I have friends that smoke weed. It's illegal. I should turn them into the authorities according to the law. I don't. Does that make me an evil person? I have on occasion brought things home from work without paying for them. That by definition is stealing. Am I a bad guy? Sometimes people do things for very selfish reasons to benefit themselves, yet it also turns out to benefit someone else by chance. Does that make them a good guy?
The world is not black and white. It is every shade of gray in between. You just can't easily define how someone is by there actions from only one day. They could be having a really shitty day, or a really great one. So the alignment system that CoT is thinking about implementing will work. Because it takes into consideration every decision you make in the game and weighs that on a scale of Extreme good vs. Extreme bad. Add X points here, subtract X points there and eventually you have a number that gives you a scale on which side of extreme good and extreme bad you are. I'm sure also that it will tend to have some kind of effect on your character when you decide to team up with someone.
Supposedly the missions you get will somewhat be determined by the alignment you have. If you are evil then you will have missions to rob banks and set fires to buildings, if a "good aligned" person decides to join you on your robbing and burning spree then that will deduct "good" points from them and slide them further towards the evil scale. If a bad guy decides to join you on a mission to clean up the streets and protect the citizens, then that will add points to their good scale. I'm sure there will be some way for the devs to distinguish the different alignments amongst the hero or villain populace to allow people to determine whether or not they will want to team with such individuals.

These different "grey areas" you're talking about simply aren't on the level of Action Adventure morality. In a superhero game we're not talking about taking some office supplies home or smoking some weed we're talking about killing people sometimes large numbers of people. In an MMO thousands of people is not out of the question. And frankly no one expects you to turn your friends in for smoking weed, but if your friends were guilty of murdering even one person then yes we'd all expect you to turn them in.

I wrote to an old friend of mine today. He used to play Steel Head. Now he's a JAG in the US Army. I told him about this discussion, and sent him a link to this site, then asked him for his thoughts on the subject. Here is what the lawyer who used to be Steel Head had to say:

Interesting, that, though it looks more like "a question of labelling in gaming" -- that is, more about who gets *called* a vigilante versus what behaviors will be discouraged or punished.

My own use of the word "vigilante" these days is colored by my reading of a lot more American history since the Steel Head days. I don't consider it to be a perjorative.

The better end of vigilantism is represented by the Anti-Horse Thief Association -- described here: http://www.lrgaf.org/articles/ahta.htm -- or the fellows in this modern story: http://finance.yahoo.com/news/armed-posse-patrols-timber-land-sheriffs-place-085323039.html . Their job wasn't meting out punishment as such -- only capturing and deterring criminals. The worse occurred in places where there were no functioning courts, or they felt a little impatient about resorting to them...then you got lynchings or impromptu trials, the sort of thing we see in The Ox-Bow Incident. In the book version -- I read it a couple of years ago -- you can see where they cross the line from "good vigilantism" (there's an accusation of murder, and they set out to capture the suspect before he leaves the area) into "bad" (they decide to do their own on-the-spot trial and hanging because they think the courts are "too slow." Or rather their self-appointed leader does...the book does a great job of showing mob decision-making).

(I remember your own view of Vigilantism, back in the Steel Head days, was colored by the second Dirty Harry movie, Magnum Force...the villains in that piece are a secret "death squad" on the police force, and the Hal Holbrook character justifies them by saying "history justified the vigilantes"...but they had the distinction of not resembling *any* kind of vigilantism I've ever read about that actually happened. In fact they were closer to the opposite...real vigilantes usually operated in public, and were private citizens; the Magnum Force "death squad" were police officers with secret identities, and one of their main motives for killing was to keep their identities secret.)
The truly anti-vigilante view is the one shown in the movie Excalibur, when Arthur is knighted -- it's a powerful scene, but look at the words: "In the name of God, Saint Michael, and Saint George, I give you the right to bear arms and the power to mete justice." In our tradition, we've got those rights *already* and it's not up to any king or noble knight to give them to us...and I think that fits broadly into the best Anglo-Germanic traditions. (It took me a while to understand that the Icelandic sagas took place in a community that had laws but no government; a court might tell you who had the right to what, but enforcement was pretty much do-it-yourself.)

So, that said, in the American tradition as I understand it, you are quite right. Superman, Batman, Paladin, and the rest are vigilantes -- the kind who would be proud of their status in the old days (politicians used to boast of their activities with the AHTA). As citizens, they have the power to make arrests and use force in defense of others; they just don't rely on government for their funding, if they even need funding. Steel Head crossed the "Ox-Bow" line since he set out to kill...though, mind you, he did so on the theory that there really was no functioning justice system for supervillains in his world.

For a massively multiplayer superhero game I think the line you drew is a sensible one because that's one big line that every comix reader can agree *is* a big line. (In a more intimate game, of course, the GM can fix it up any way he pleases.) I can imagine other behaviors that might trigger different "alignments"...such as doing warrantless searches, trespassing, torture, working with one villain to defeat another, etc. (And there are some powers that ought to, such as mind probes and demon summoning.) But I don't think "vigilante" is the best word for someone who does those things. And I have no idea whether they into the game you're talking about. If the game is going to have an alignment system based on specific in-game behaviors that a computer can keep track of, then they ought to be based on things that people can agree *are* big lines to cross, so the killing/no killing line is a good one to distinguish between alignments.

I can also understand, and respect, your view that the game should not use killing attacks. D.C. Heroes understood this well - different comics (and other works of fiction) operate on different levels of reality. I mean, in most comics, getting knocked unconscious by a blow to the head is perfectly harmless. The bump heals and you're all better. I don't think you need me to tell you that getting knocked unconscious, even once, can mean traumatic brain injury, which can be VERY serious...one reason why the "knockout game" is not harmless fun at all and should be harshly punished. But I suppose it's the same with the usual view of recovering from gunshot wounds...in heroic fiction, no biggie; in reality, maybe-and-maybe-not. For an online action game, the nobody-stays-hurt level makes as much sense as any, and takes away something for people to yowl at each other about, a way to keep "arguing about games" friendlier than "arguing about politics." (As it should be but far too often isn't.)

Those are my thoughts, anyway.

Sorry for the wall of text, but as I said he's a lawyer.
Please don't fee,l in any way, threatened by my contacting a lawyer.
I'm not considering legal action of any kind.
Nor do I have any reason to consider such a thing
I contacted him because he used to be Steel Head. Or rather because he's still my friend.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Tannim222
Tannim222's picture
Offline
Last seen: 3 weeks 3 days ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
Perhaps what may help is

Perhaps what may help is rereading through some of the updates that pertain to this dicussion:
About Alignment: [url=https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/629385]Beyond Good and Evil[/url]

Context for the lore on Titan City's Law: [url=https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/812507]Law and the Superhero[/url]

Alignment and your character's story: [url=https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/642943]Choose Your Own Adventure[/url]

And some history which details how the citizens at times viewed all costumed peoples as "vigilantes" and "heroes" at other times: [url=https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/648915]Ephesus Lecture Series - History Of Titan City Overview[/url]

To summarize, your alignment is based on your view of your character, it can affect the flow of the narrative of your character's story within the game based on choices you make for your character, alignment can also affect how certain factions within the game react to you (in general), but you may be able to affect your standing with certain factions outside the scope of your alignment.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

Empyrean
Empyrean's picture
Offline
Last seen: 2 years 7 months ago
11th Anniversary Badge
Joined: 03/16/2014 - 07:51
Tannim222 wrote:
Tannim222 wrote:

Perhaps what may help is rereading through some of the updates that pertain to this dicussion:
About Alignment: Beyond Good and Evil
Context for the lore on Titan City's Law: Law and the Superhero
Alignment and your character's story: Choose Your Own Adventure
And some history which details how the citizens at times viewed all costumed peoples as "vigilantes" and "heroes" at other times: Ephesus Lecture Series - History Of Titan City Overview
To summarize, your alignment is based on your view of your character, it can affect the flow of the narrative of your character's story within the game based on choices you make for your character, alignment can also affect how certain factions within the game react to you (in general), but you may be able to affect your standing with certain factions outside the scope of your alignment.

Quite frankly, all of that together is beyond the scope of anything that has been offered in an MMORPG for alignment as far as I know, and so is categorically awesome.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Beyond Good and Evil I had

Beyond Good and Evil I had already read.
Law and the Superhero was interesting and gives me the feeling that superheroes are in a sense deputized.
Choose your own adventure simply confirmed what I already suspected about how the alignment system is intended to work.
Ephesus Lecture... Was unevenly written, it seemed to skip from colonial times to the industrial revolution then gave needlessly specific details about a few recent events
it didn't really tell me anything I needed to know.
One thing that it made very unclear is this: is the phenomenon of superheroes something that's mostly centered on this city? or are other cities equally supered up? The lecture seems to suggest the former but the court precedents cited in "Law..." were all from other cities across the country suggesting the latter.

Ultimately nothing I saw really changes my feelings about the alignment system (that it's a very risky waste of time) but it does seem to be pointless to argue against something that appears to be getting set down in stone already. I just hope it won't ruin the game.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Segev
Segev's picture
Offline
Last seen: 7 years 8 months ago
Developer11th Anniversary Badge
Joined: 12/04/2012 - 15:35
You will be free to team with

You will be free to team with people of various alignments or not, as you desire. If you feel that Vigilante McKillemall is engaged in unacceptable murder, do not team with him. This is a role-playing decision.

Regarding Batman being a dangerous vigilante...

According to the Adam West Batman Movie, Batman and Robin are duely deputized officers of the law. So depending on your canon...

[color=#ff0000]Business Manager[/color]

[img]http://missingworldsmedia.com/images/favicon.ico[/img]

ConundrumofFurballs
ConundrumofFurballs's picture
Offline
Last seen: 4 years 8 months ago
Developerkickstarter11th Anniversary Badge
Joined: 12/05/2012 - 16:03
TheMightyPaladin wrote:
TheMightyPaladin wrote:

Beyond Good and Evil I had already read.

The alignment system tracks three aspects of your character's actions, which are absolutes and not interpretations..
1) Lawfulness vs. Lawlessness: This is how your actions compare to the law, such as whether you steal or not, whether you invade someone's home or lair without probable cause, etc. These are simple yes or no statements.

2) Level of Violence: This is how quick you are to revert to violence as your course of action. If you tend to resort to violence first, you trend towards the violent side, while if you seek out the non-violent methods to resolve a situation, you will trend towards the non-violent side. This is an absolute measurement, simply answering the question of "Did you seek out a non-violent situation, or did you jump straight to violence without seeking out the non-violent solution.

3) Honorability: This is tracking the amount of trustworthiness that the character has, based on how they have acted. Such as keeping promises, betraying your allies, or relying on lies and other falsehoods. This is an absolute measurement based on whether or not the character maintained the trust of the NPC through their actions.

While each of these measurements are, in any particular single incident, an absolute, they do not, in a single incident, throw you to one end of the spectrum or the other. They are a scale, where one action will push you one position towards the appropriate end of the spectrum. No one incident will cause you to go from a completely lawful status to a totally lawless status, but instead will shift you only slightly. NPC perception will be based on where you are along each of these spectrums. The TCPD will maintain their relationship with you despite one or two actions of an illegal nature; however, if you make a habit of it, they will become suspicious, and lose faith in their ability to trust you to follow the law, and therefore will likely be less willing to provide you with options to work with them.

TheMightyPaladin wrote:

Law and the Superhero was interesting and gives me the feeling that superheroes are in a sense deputized.

Heroes are required to follow the statutes of the Constitution of the United States, as well as the laws of the State and the City. They are not legally deputized as a blanket statement. Some heroes are deputized, and work closely with the TCPD, while others are not. Those heroes that are not deputized are required to follow the laws regarding "Citizen's Arrest", as that is all that they are.

TheMightyPaladin wrote:

Choose your own adventure simply confirmed what I already suspected about how the alignment system is intended to work.

This is intended to clarify how the actions of the player character will affect their perception by the NPCs throughout the city. Depending on what you choose to do in certain situations (such as winning or losing a fight with a boss or other NPC), other NPCs may see you in a different light. If you lost to them, you may be viewed as weaker, less reliable to be able to do what needs to be done; if you won, you may be feared by certain NPCs, and embraced by others. Whether or not you choose to engage in the fight at all could affect your alignment, as could choosing to arrest the NPC prior to a total defeat.

TheMightyPaladin wrote:

Ephesus Lecture... Was unevenly written, it seemed to skip from colonial times to the industrial revolution then gave needlessly specific details about a few recent events
it didn't really tell me anything I needed to know.
One thing that it made very unclear is this: is the phenomenon of superheroes something that's mostly centered on this city? or are other cities equally supered up? The lecture seems to suggest the former but the court precedents cited in "Law..." were all from other cities across the country suggesting the latter.

As specified in the title of the update, this is an overview that is part of a series of lectures that comprised one full course as part of the history curriculum at a the local university, Ephesus University; this is also known as the "first day of class". As such, it doesn't contain every detail that would be explored during that series, only the key events, none of which happened in the time frame that you referenced as "missing."
With regards to the prevalence of supers as it compares to the prevalence in other locations around the world, the lecture also states:
"As superpowered heroes became an accepted, even popular, feature of Titan City life, so did super-crime. [...] People lost faith in authority figures, and that included superpowered heroes. Meanwhile, the superpowered community itself changed. The appearance of grim, dark vigilantes who regularly blurred the line between heroism and villainy confused and troubled the public. By the late 1990’s, the newly coarsened superpowered community had turned inward, focusing on its own rivalries and concerns.
Hurricane Atlas changed all that. [...]We know them today as the “Atlas 33”; those who held the line the longest against the murderous Rex. That battle resulted in the death of Titan City’s favorite son, American Star, after more than a century of crimefighting.
American Star’s former protege, Harriet E. Ross, took up his sword and carried on his mantle as the heroine Anthem. She soon founded a new team of Paragons, carrying this hallowed name into the new century. At present, the superpowered community is larger, more varied, and more diverse than ever."

Given this level of acceptance, historical as well as present, supers are more prevalent in Titan City. However, there are supers around the world, they just don't have the level of acceptance as they do in Titan City, mostly due to the effect of American Star and his actions in pursuit of upholding the law and equality in justice .

TheMightyPaladin wrote:

Ultimately nothing I saw really changes my feelings about the alignment system (that it's a very risky waste of time) but it does seem to be pointless to argue against something that appears to be getting set down in stone already. I just hope it won't ruin the game.

I am sorry you feel this way. If you are set in this belief, so be it. That is your choice. I hope my clarification of certain aspects of this system will make you less set in your decision, but I understand if it is not. Perhaps once you are able to play the game, you might change your mind. If not, again, that is your choice.

I hope that this clarification will aid others in their understanding of the alignment system, and therefore more able to make an informed decision in that regard. If not, again, that is y'all's choice.

Please let me know if there is further clarification that you desire, and I will answer to the best of my abilities, and within the limits of our NDA. I would prefer such communication be sent by PM, as I may not check this thread very often.

_______________________________________________________________________________

Conundrum of Furballs

[color=#ff0000]Composition Team, Staff Writer[/color]

[img]http://missingworldsmedia.com/images/favicon.ico[/img]

Leo_G
Leo_G's picture
Offline
Last seen: 4 years 11 months ago
Joined: 07/17/2014 - 20:19
Omg.

Omg.

I'm going to say what a lot of people are probably thinking but too polite to say. . .

MightyPaladin, you don't even know what you're talking about.

I thought you were more experienced than this when it came to narrative construction and creative thought. You say you have no faith in the alignment system because there's no distinction between killing and not. . . But Tannim222 already stated that it would be possible to make those decisions! That's what the alignment system is all about! Your hang up is pitting your vigilante character against your hero not being possible because your vigilante would have to be a villain? I ask: does it matter what the character is called (vigilante or villain)? As long as they perform the proper task for the story, no.

Your hang up is merely a misgiving. It's your choice in how to deal with it. Don't try to decide for others if they could or would use a given choice, especially if you're intentionally being short sighted. I mean, come on. . . What makes a character a vigilante, you asked? Not their actions, it's the people. Causing millions of dollars in collateral damage might be a reason to be labeled a vigilante, but the Powerpuff Girls and Power Rangers aren't vigilantes.

Why is Batman a vigilante? He doesn't kill people, but it's because he goes outside the law to convict people by invading privacy, stealing/obtaining information via bodily harm (or the threat of bodily harm) not to mention in his tools, he uses things not legally zoned within city limits like jets, souped up cars/tanks, explosives, ect. It's not so much that the things Batman does or accomplishes is complete vigilantism but that the criminals he pursues can take legal action against him if taken to court.

Whatever the alignment system amounts to likely should involve more than the mundane shade of killer. The issue you're uncovering is actually the opposite of what you intended: with the alignment system, what other actions beside killing are being considered to make characters gray?

Leo_G
Leo_G's picture
Offline
Last seen: 4 years 11 months ago
Joined: 07/17/2014 - 20:19
And that'll teach me for

And that'll teach me for replying to a thread after only reading the first half of it (in my defense, the posts started getting long).

ConundrumofFurballs answers my question and more informative links to more information. As well as a thought out reply by our legal friend who basically shares similar points of view as the devs.

I'm going to leave my post as is but express that distaste for a feature isn't a bad thing or that criticism should be avoided but the sentiment you started out with was unnecessarily heavy handed.

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Actually my friend did agree

Actually my friend did agree with me on both of my major points. He said:
1)"For a massively multiplayer superhero game I think the line you drew is a sensible one because that's one big line that every comix reader can agree *is* a big line."
2) I can also understand, and respect, your view that the game should not use killing attacks.

But, as I've already said. "it does seem to be pointless to argue against something that appears to be getting set down in stone already".

I do however have questions:
If a player doesn't like the way things are going because he's made some bad choices, can he delete his character and remake him to get a clean slate?

I can imagine a few types of characters who could justify their actions enough to see themselves as heroes while the rest of the world sees them as villains. But I'm curious about how these characters would work in the game.

1) Robin Hood. This character is not a freedom fighter like the Robin Hood of legend, but he commits crimes for profit and gives the majority of his money to the poor.
This one is almost certainly the easiest one to do but the question is, do we get "Good" points for giving away money? and will it be possible to give away so much that we become good guys in the public view despite being bank robbers or drug dealers?

2) The Punisher or Steel Head. Clearly can't work because we don't have killing damage no point asking about him, just sayin.

3) The Terrorist. I fight for some cause, e.g. to protect the environment by attacking polluting industries;
to stop abortion by blowing up abortion clinics and medical facilities that use fetal tissue;
to bring about a change in the government (either a new government or a change in government policy toward my home country) by attacking high profile symbolic targets, or targets with military value.
will a character like this have sufficient opportunities to pursue his goals? Will there be enough targets of whatever type, to build a career based on his goal. Or will he just be robbing banks and doing what some overlord tells him to.

4) The Dictator. This one is always the most difficult to deal with. He may have seized control of his homeland through force, but what if the people who ruled before him were also evil. What if he has in fact done a lot of good for the people he rules. Honestly I'm not sure what such a character's motivation might be. Will the game provide opportunities for such a character to have adventures befitting of his status?

5) Revenge. Some villains are seriously hard luck cases, who want to strike back at an individual or group responsible for his suffering. The single minded pursuit of a goal like this is something I'm not sure can be dealt with in the context of an MMO. at least for a player villain. How could this work? could it work at all?

Frankly I would be very surprised if you can handle any of these characters or any other villain motives more complicated than getting money or obeying orders from some overlord.
Please surprise me.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Brand X
Brand X's picture
Offline
Last seen: 4 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 11/01/2013 - 00:26
So where does one lie on the

So where does one lie on the scale of TCPD working with your character when they're a government spook given a license to kill? :o "You're first action is violence! You do illegal things, but given permission by the government to do so! We're still your buddies!" right? :p

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
I would not work with them

I would not work with them and that brings up another type of villain who could see himself as a good guy.
The Conspiracy theorist: He's out to expose government conspiracies and corruption by breaking into government offices and stealing records. Somehow he always seems to be getting closer to the truth but never having enough evidence to convince anyone else.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Tannim222
Tannim222's picture
Offline
Last seen: 3 weeks 3 days ago
Developer11th Anniversary Badge
Joined: 01/16/2013 - 12:47
TheMightyPaladin wrote:
TheMightyPaladin wrote:

I do however have questions:
If a player doesn't like the way things are going because he's made some bad choices, can he delete his character and remake him to get a clean slate?

A deleted character is essentially gone from the game. A recreated character with the same name and global ID is starting over again, clean slate. A sort of player imposed self-retcon if you will.

TheMightyPaladin wrote:

I can imagine a few types of characters who could justify their actions enough to see themselves as heroes while the rest of the world sees them as villains. But I'm curious about how these characters would work in the game.
1) Robin Hood. This character is not a freedom fighter like the Robin Hood of legend, but he commits crimes for profit and gives the majority of his money to the poor.
This one is almost certainly the easiest one to do but the question is, do we get "Good" points for giving away money? and will it be possible to give away so much that we become good guys in the public view despite being bank robbers or drug dealers?

Robin Hood-eque character alignment would be something along the lines of Lawless-Nonviolent-Honorable.
In the setting of his story he would probably have positive faction standing with the Villagers faction, negative faction standing with Prince John's faction, Sherif of Nottingham faction, and many of the various House factions if it were done by family / house per faction rather than a nobility in general faction.

TheMightyPaladin wrote:

2) The Punisher or Steel Head. Clearly can't work because we don't have killing damage no point asking about him, just sayin.

[url=https://www.youtube.com/watch?x-yt-ts=1421914688&x-yt-cl=84503534&v=SDbINMm-d60&feature=player_detailpage#t=168]Killing is a choice[/url]. That is it may come up as a possible decision with permanent results (the NPC no longer appears in your character's narative). As one of our comp devs cited above, there will be choices at points in your character's narative where you the player can choose a nonviolent resolution or violent resolution (I wouldn't exclude the possibility of death here as well). Outside of the narative choices, the general "defeated" status is purposefully ambiguous - players can decide for themselves if NPCs are dead, injured, subdued, or whatever.

A Punisher-esque character alignment would be Lawless-Violent-Honorable.

I'll skip the rest becaue they are more along the lines of character-based story themes than something concrete enought to specify alignment toward (I could apply alignment but its not necessary at this point to me).

The alignment meters have variances between Lawful - Lawless, Nonviolent - Violent, Honorable - Dishonorable. For example, both the Batman and Punisher might qualify as Lawless, Violent, Honorable, they may diiffer in where they stand within the various meters of Law, Violence, and Honor.

Thus far the distinction between Hero, Vilain, Vigilante, Scoundrel, and Unknown are player set labels and serve as to set up intial common opinion of the character. Through play the alignment system and standing with various factions will help paint the broader picture of what your character stands for who likes and dislikes that stance.

TheMightyPaladin wrote:

Frankly I would be very surprised if you can handle any of these characters or any other villain motives more complicated than getting money or obeying orders from some overlord.
Please surprise me.

While I don't know all the possible story paths possible, more than once it has been stated here on the boards by one of our devs that it isn't a joke when it's been said a player can try to take over the world. I also know we place a heavy importance on player agency - we want players to feel like their character is the star of their story, not the lackey, gopher, or underling of one of the game's NPCs.

[hr]I don't use a nerf bat, I have a magic crowbar!
- Combat Mechanic -
[color=#ff0000]Tech Team. [/color]

Brand X
Brand X's picture
Offline
Last seen: 4 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 11/01/2013 - 00:26
TheMightyPaladin wrote:
TheMightyPaladin wrote:

I would not work with them and that brings up another type of villain who could see himself as a good guy.
The Conspiracy theorist: He's out to expose government conspiracies and corruption by breaking into government offices and stealing records. Somehow he always seems to be getting closer to the truth but never having enough evidence to convince anyone else.

Or they do know the truth because they helped with it and still no one believes them because most don't want to admit how corrupt the system is or how corrupt the government is, despite the evidence in front of them!

Will this get played out? Will it be ignored?

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Tannim222 wrote:
Tannim222 wrote:

Killing is a choice. That is it may come up as a possible decision with permanent results

Being able to kill in very specific incidents, where the game asks you to make a choice really trivialized the lives of thousands of others we might kill without the game acknowledging it. This seriously highlights why the alignment system can't work without acknowledging killing damage every time we use it.

Tannim222 wrote:

I'll skip the rest becaue they are more along the lines of character-based story themes than something concrete enought to specify alignment toward (I could apply alignment but its not necessary at this point to me).

I wasn't asking what alignment you would assign to these characters. I'm sorry that wasn't clear. I was asking what kind of adventure opportunities they would have to suit their motivation. That's why I said:
"Frankly I would be very surprised if you can handle any of these characters or any other villain motives more complicated than getting money or obeying orders from some overlord.
Please surprise me."

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Segev
Segev's picture
Offline
Last seen: 7 years 8 months ago
Developer11th Anniversary Badge
Joined: 12/04/2012 - 15:35
It hardly trivializes

It hardly trivializes anything. What the "do you kill Miss Guided the villainess?" question asks is, in part, whether you're the kind of person to use lethal force. While it remains up to you whether you do so or not, fluff-wise, for random combat encounters, one might argue that consistent characterization would imply that those who spare her are likely not to be killing people willy-nilly, while the converse is also true.

If you are playing Kill The Baddies Man, your chance to make that declaration to the system is when Miss Guided is at your mercy (or is in a position where you kill her or you let her get away, or some meaningful choice). You may also have the choice as to whether to use a non-lethal disabling technique or a lethal but more efficient one as a plot point on a room full of bad guys at some point.

While you could claim that your character "just happened" to choose the peaceful options in those situations, but kills everybody else he comes across who opposes him, that is an odd character.

And you're right; extremely odd characters with strange characterization may not be adequately handled by the alignment system. But I could construct one who probably would be poorly handled by your proposed "use lethal? y/n" setting, as well. Modeling is always imperfect, particularly in systems adjudicated by strict rules.

[color=#ff0000]Business Manager[/color]

[img]http://missingworldsmedia.com/images/favicon.ico[/img]

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
It trivializes their deaths

It trivializes their deaths because when it stops you to ask about This person, the clear message is that this is the person who matters. those other people were nobodies.
Even if you do kill everyone all of the time the game doesn't care. You'll never get prosecuted for their murders.
Also how do you expect to keep a T rating when the game stops to ask you explicitly if you want to kill someone?

And another question. Is the computer ratting us out?
If I decide to do something that effects my alignment, could I keep it a secret. If I got away with it, is there any chance that later some investigator might expose my crimes.
I mean if a hero can see himself, very differently from how the world sees him, couldn't it work doth ways. Why not a character everyone thinks is good because he's gotten away with his crimes?

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Segev
Segev's picture
Offline
Last seen: 7 years 8 months ago
Developer11th Anniversary Badge
Joined: 12/04/2012 - 15:35
I suspect the computer will

I suspect the computer will "rat you out," yes. The level of nuance required for "villain with good PR" or "unethical 'hero' who looks better than he is" is probably too fine for us to attempt, especially within the first few years of launching.

Though if you're well-liked by the TCPD, you might not feel the impact of a Lawless alignment quite so much, as they turn a blind eye or refuse to believe it of you. I'm not sure about this, though.

A lot to do with the details of faction favor and alignment is still in discussion; we have a broad idea for it. Actual implementation is liable to change as we run into specifics while we attempt to make it happen.

We're going to do our best, but I doubt we'll get everything perfect for every portrayal in every way. Certainly not at launch. (If we could, we'd also already have the game out, since we'd be that perfect at everything that there'd have been no process other than 'align bits the way they need to be for the perfect game.')

[color=#ff0000]Business Manager[/color]

[img]http://missingworldsmedia.com/images/favicon.ico[/img]

Izzy
Izzy's picture
Offline
Last seen: 6 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 11:09
TheMightyPaladin wrote:
TheMightyPaladin wrote:

It trivializes their deaths because when it stops you to ask about This person, the clear message is that this is the person who matters. those other people were nobodies.
Even if you do kill everyone all of the time the game doesn't care. You'll never get prosecuted for their murders.
Also how do you expect to keep a T rating when the game stops to ask you explicitly if you want to kill someone?
And another question. Is the computer ratting us out?
If I decide to do something that effects my alignment, could I keep it a secret. If I got away with it, is there any chance that later some investigator might expose my crimes.
I mean if a hero can see himself, very differently from how the world sees him, couldn't it work doth ways. Why not a character everyone thinks is good because he's gotten away with his crimes?

That's a wee bit more immersion that I care for. Before you know it, every NPC will have a Myers Briggs Personality Test score that dictate their motiv operandi. :/

As long as i can "Hunt, go Kill, Skulls" I'll be content. :)

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
LOL I love ya Izzy

LOL
I love ya Izzy

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Redlynne
Redlynne's picture
Offline
Last seen: 11 hours 1 min ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
[url]http://paragonwiki.com

[url=http://paragonwiki.com/wiki/Kill_Skuls]Go. Hunt. Kill Skuls.[/url]

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

Stutty
Stutty's picture
Offline
Last seen: 2 years 1 month ago
Joined: 01/07/2015 - 05:49
Two things:

Two things:

* I love the idea of this alignment system implementation. As stated before, it will not flawlessly represent every nuance that can be conceived. That's what real life if for.

* Because of this thread I spent the time to read (almost) all of announcements posted on the Kickstarter. <- highly recommended. no, highly highly recommended

I'm ready. When do we launch?

With great power, comes the need for great heat sinks

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
I do feel Trivialized.

[IMG]http://i57.tinypic.com/2gy3pfd.jpg[/IMG]
I DO FEEL TRIVIALIZED!
I just think the boss is totally not serious about our retirement plan.
this does not look good for us
that's ok they'll clone me and bring me back right?
it doesn't work that way
Banzai!
A robot may not injure a human being or, through inaction.... awe crap!
"I can't lie to you about your chances... but, you have my sympathies."
me am fight skullz
sieg heil
braiiiinz
“Rosebud”
"Mein Führer, I can walk!"
"What is your major malfunction, numbnuts? Didn't mommy and daddy show you enough attention when you were a child?"
"You always were an asshole, Gorman."
"Clever girl..."
"Daisy, Daisy, give me your answer do. I'm half crazy all for the love of you.
"I know now why you cry. But it's something I can never do. Goodbye."
"No, not the bees! NOT THE BEES! AAAAAAAAGH! THEY'RE IN MY EYES! MY EYES! AAAAAAAAAAGH!"
War ee ors, Come out and Plaayay.
"Don't make me bust you up, man"
"Right! Silly little bleeder! One rabbit stew coming right up!"
"You were right about me. Tell your sister... you were right..."
"Ah, you cursed brat! Look what you've done! I'm melting! Melting! Ohhhhh... What a world, what a world! Who ever thought a little girl like you could destroy my beautiful wickedness?! Ah, I'm going! Ahhh!"
"I've seen things you people wouldn't believe. Attack ships on fire off the shoulder of Orion. I watched C-Beams glitter in the dark near the Tannhauser Gate. All those moments will be lost in time, like tears in rain. Time to die."
We, who are about to die, salute you
This armor is useless, why do we even wear it?
We belong dead.”

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Cinnder
Cinnder's picture
Offline
Last seen: 2 years 2 months ago
Gunterkickstarter11th Anniversary Badge
Joined: 08/26/2013 - 16:24
ConundrumofFurballs wrote:
ConundrumofFurballs wrote:

--- ((a cool bunch of further clarification of plans for alignment)) ---

I really love the sound of this. I think it's more realistic and interesting to watch a character develop over time based on his or her choices than it is to decide what he/she is like from the start and then worry about shoehorning that character into a particular alignment.

One question: is it still part of the plan to add on top of these 3 scaled axes a Boolean choice of hero-or-villain? That's the one idea that doesn't seem to me to fit the dynamic described with the other aspects of alignment.

Spurn all ye kindle.

Mendicant
Mendicant's picture
Offline
Last seen: 3 years 7 months ago
kickstarter11th Anniversary Badge
Joined: 09/26/2013 - 11:27
Segev wrote:
Segev wrote:

You will be free to team with people of various alignments or not, as you desire. If you feel that Vigilante McKillemall is engaged in unacceptable murder, do not team with him. This is a role-playing decision.
Regarding Batman being a dangerous vigilante...
According to the Adam West Batman Movie, Batman and Robin are duely deputized officers of the law. So depending on your canon...

And post-crisis, in the Man of Steel mini-series that retold Superman's origin, Supes was explicitly deputized by Metropolis' mayor in order to arrest Luthor for endangering the people on my yacht by hiring mercenaries to test Superman.

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Actually he didn't hire

Actually he didn't hire mercenaries, he told his security to do nothing and didn't alert the authorities when he knew a terror attack was iminent.
As for the mayor deputising Superman it seemed to be clearly for this one purpose and not something that would remain in effect after.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber

Mendicant
Mendicant's picture
Offline
Last seen: 3 years 7 months ago
kickstarter11th Anniversary Badge
Joined: 09/26/2013 - 11:27
TheMightyPaladin wrote:
TheMightyPaladin wrote:

Actually he didn't hire mercenaries, he told his security to do nothing and didn't alert the authorities when he knew a terror attack was iminent.
As for the mayor deputising Superman it seemed to be clearly for this one purpose and not something that would remain in effect after.

Ah, I think you are right there, MP. Although given Superman's regular interactions with the MPD, I would not be surprised at all if the mayor made the deputization permanent. Superman was pretty highly thought of.

TheMightyPaladin
TheMightyPaladin's picture
Offline
Last seen: 3 years 1 week ago
Joined: 08/27/2014 - 18:25
Yes he is

Yes he is

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber