Twitch Upcoming!

We're delaying our Twitch till AFTER a very specific KS update. You'll know what one, we'll talk about the twitch in the update. We need all hands to get this one ready.
Which still means something good is coming.

Rotty's stream ended.
Check him out at right here

Cutscene Freedom

1 post / 0 new
desviper's picture
Last seen: 2 days 18 hours ago
11th Anniversary Badge
Joined: 03/10/2014 - 00:55
Cutscene Freedom

In the recent update on the mission creator, cutscenes were mentioned at about 1:00 into the video.

I wanted to discuss how detailed these cutscenes should be.

Some camera effects were shown off in the demo, which is great! I would hope we're allowed great freedom with the camera, but how do you make it user-friendly?

I assume -- maybe wrongly -- that it'll be emote heavy. I'd extend it to all power animations too. E.g., so a hero can be shown to be attacked with some grand assault.

And, how much should we allow the PC to be a part of the cutscenes, forcing the character (or I suppose giving a list of options to the character) to do certain emotes or whathaveyou.

I always side on giving players the freedom to take risks in UGC (user-generated content). "Enough rope to hang yourself" so to say. If you take control of the PC in a way that's anti-lore to the creator of the PC, you suffer whatever rating system is employed.

"A delayed game is eventually good, but a rushed game is forever bad"

Please have Scaling decals!

Avatar by MikeNovember