I've looked around, but have not found answers to these questions.
First, when talking about "raids" in CoT, what does that term mean here? Such things vary quite a bit from game to game, and even in the same game over time.
Are we talking like Hami raids?
> Big epic fight, anyone can jump in and help, and everyone gets a Hami-o.
Are we talking like the incarnate trials?
> Large classes of character abilities rendered completely useless (e.g. crowd control, taunting, etc.), instant death all over the place, completion always in doubt, etc.
Or are we talking like in certain fantasy games that shall remain nameless?
> Requires weeks of regular practice with the same group to get past each step, any slight deviation from an hours-long choreography results in a total wipe, only one reward total per instance, and only one instance ever per server, etc.
Second, do you intend to time-gate any rewards by day? The context here is that I work 12-hour shifts, so I have more nights off than most people, but can't play games at all on work nights. Thus, in games with "daily" missions, I tend to progress at about half the speed that everyone else does, even though in theory I can spend a lot of time in-game when I am on. One thing that I liked about CoH was that there were enough avenues for advancement so that falling behind on "dailies" did not cripple me too badly.
Quidquid latine dictum sit, altum viditur.