First, let me say I only dabble in PvP because it's there, so I am SINCERELY asking these questions of those of you who are more experienced PvPers to hopefully spur good, useful conversation for the consideration of the devs. I'd like to like PvP more, and I'd like to see MWM-CoT knock PvP out of the park because that will help the overall success of the game and give us more to do--and maybe get me in there mixing it up with y'all :).
So, taking Superhero games into account, from what I hear people seem to feel like DCUO does the best job of all three full-fledged Superhero MMORPG's (though if there's anything we can learn from Marvel Heroes, which I haven't played and know nothing about, then awesome.)
I've noticed that DCUO has different GEAR and even BASE STATS (Toughness vs Devense) for PvE and PvP, and I wonder if that's the key to having both PvE and PvP work in a game--keeping them separate enough that they can be separately balanced when and how needed.
Of course, the problem with that is that you go into PvP on your favorite Hero or Villain that you know like the back of your hand and he/she now plays all not-quite-right and wonky, which is a bit of a turn-off. But fighting mobs of PvE AI minions is different from fighing another hero or Villain played by a live human being, so maybe that's unavoidable if you want BOTH to be good.
Again, I'm asking those of you who are more experienced and knowledgeable and talking about the very base mechanics of PvP and how it relates to PvE here, not what kind of PvP games and match-types, but how the basic PvP should work so that it doesn't end up becoming about as useful to the game as the appendix or a hole in the head.
FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)