Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Control mechanism

3 posts / 0 new
Last post
umbralwarrior
umbralwarrior's picture
Offline
Last seen: 1 year 6 months ago
kickstarter11th Anniversary Badge
Joined: 10/09/2013 - 03:48
Control mechanism

Hey,

As with all of these sorts of posts, I'm not sure if this has been covered anywhere and if I have, I apologise for bringing it up again (please point me to the thread if it is something already discussed).....

What I would like to know is what sort of control mechanism the Devs are looking at for this game. I'm guessing that it would be the usual MMO style Mouse and keyboard combo. If that is the case, can I please ask that all movement and power keys are fully customisable and that multiple buttoned mice are catered for?

The reason for this is that I have accessibility problems. As my left hand doesn't work very well, I use my left index finger on the up arrow to go forwards (or holding left and right mouse buttons together on games that support this) and I pretty much do everything else with my right hand.

I'm sure there are others like me in the community and this is probably something the Devs have already taken into account but I just wanted to put it out there.

Cheers all :)

We all have it in us to be a hero to someone,
Super powers are optional.....

Part of the Phoenix Rising Initiative.....

Proud to be a hero. Prouder still to be a member of [url=http://www.watchfire-online.info]Watchfire[/url]

Redlynne
Redlynne's picture
Offline
Last seen: 1 day 8 hours ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
umbralwarrior wrote:
umbralwarrior wrote:

can I please ask that all movement and power keys are fully customisable and that multiple buttoned mice are catered for?

This is the default starting assumption for just about all of us, I do believe.

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

Empyrean
Empyrean's picture
Offline
Last seen: 2 years 7 months ago
11th Anniversary Badge
Joined: 03/16/2014 - 07:51
Redlynne wrote:
Redlynne wrote:

umbralwarrior wrote:
can I please ask that all movement and power keys are fully customisable and that multiple buttoned mice are catered for?
This is the default starting assumption for just about all of us, I do believe.

Since they are using UE 4, I thiiiiiiiiiiiiiiiiiiiiiiiiink? that's a safe assumption?

Seems like it should be, anyway.

I'm personally really interested in mouse customizability--including simultaneous L/R click as an option as well as middle click AND scroll.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)