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Contextual Emotes

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Riptide
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Contextual Emotes

One of the things I remember most fondly from SWG (I played there for several years until the Great NGE Exodus of 2005 led me to CoH) was contextual emotes.
Things you said in chat would trigger certain emotes.
Any time you typed yes or no, anywhere in a sentence, your character would nod or shake their head. Saying "Hi" or "Hello" would trigger a wave.
Type LOL, you'd laugh, ROFL you'd actually drop and roll around.
There were many emotes triggered this way.
Also, when you had a player targeted, your toon would turn their head to look at them.
Most of the time it was very subtle and added tons of immersion as it made the characters feel more "alive".
Occasionally, if you had a whole lot to say, it would be hilarious watching your avatar emote like crazy trying to keep up.

"I don't think you understand the gravity of your situation."

Zombie Man
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Great ideas!

Great ideas!

Former Online Community Manager & Forum Moderator

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InOnePiece
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This would save me several

This would save me several key binds and macros. :)

Lord Nightmare
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I actually like this idea.

I actually like this idea. Something that SecondLife did well.. (*glares at everyone* shut. up.)

[B]Revenge is motivation enough. At least it's honest...[/B]

Roleplayer; Esteemed Villain
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Riptide
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Something else I just

Something else I just remembered regarding chat; there were slash commands to change the appearance of your speech bubbles. You could do the cloud-like "think bubble" or a "whisper bubble". I think they also had one of the heavy, irregular-lined "creepy voice bubbles".

'Course, all this may be moot if most people use voice chat.

"I don't think you understand the gravity of your situation."

Comicsluvr
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Yeah the OP is a great idea!

Yeah the OP is a great idea! This would be wunderbar for RPers!

I remember when Star Wars was cool...a long, long time ago...

syntaxerror37
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Although not a true MMO, I

Although not a true MMO, I remember that Neverwinter Nights would have your avatar turn to "look" at whoever was "speaking" within a given range. It was a nice little touch to breath life into what was an outdated graphics at launch game.

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