how hard would it be to separate some forms of clothing from the base character model? like longer coats capes dresses and skirts .? also what about long hair. ? that moves? will there be an option for that,
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At least 16GB of main DRAM.
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If you mean what is shown in [url=https://www.youtube.com/watch?v=hdLHxiztpBs]this video[/url], then yes, it will be available.
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To add nuance to what Darth Fez is saying, a better answer would be [i]it's possible[/i] to do with the Unreal 4 Engine. Whether or not the City of Titans artists can USE the technology effectively/seamlessly/efficiently in ALL cases (and edge cases) is a different question ... and to be fair, a different problem.
The capability is there. What we don't have yet is a commitment to make use of it (yet).
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Quite. The more appropriate, and correct, answer would have been "we have the technology" and that, yes, the devs want it to be available (presumably).
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There's one form of separation that MWM has already addressed: they have said they are going to try to make clothing exist as layers on top of the avatar's skin, not just simply changing the skin to a coat-like appearance.
Can't find that thread despite searching. Here's one that addresses moving hair, though: http://cityoftitans.com/comment/47376#comment-47376
Spurn all ye kindle.
first D: i did not know . everything i hoped for then is covered. if they are doing the layer option and if we can have looks like that in the game then im as happy as can be.
now all i have to do is win the powerball tonight and give them a load of money to make the game faster ? better? or something
http://youtu.be/OkZOqELlt_U?t=28s
[B]Revenge is motivation enough. At least it's honest...[/B]
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They want to make him a loofah?
I think that particular technology is more of a case for Space Moose.[color=red]*[/color]
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[font=Pristina][size=18][b]Hail Beard![/b][/size][/font]
Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!