Apparently the parts from the Buick didn't work. Might I suggest a Gremlin instead?
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Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
What is the error? Which browser?
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
The framed area of your [url=https://cityoftitans.com/content/april-fools-2017]4-1-2017 post[/url] is blank -- and of course, once I report it, it works perfectly*. %(&^^ intermittent gripes.
And then it doesn't, and then it does....
*And by "perfectly", I mean just like the one from 2014, [url=https://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/795643]Update #75[/url]. ^_^
And it seems to work and then not work on both Edge and IE11. Sometimes it shows "Script Error".
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
In other words, like a '74 Buick. *rimshot*
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
Your '74 Buick has script errors? ^_^
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
It had a lot of errors
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
Should be working now, let me know if you have any more issues.
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
If it's supposed to be just a blank rectangle, then it is working in Edge. In IE (which I only use when Edge fails me, which is far to often) I see a "Script Error" message. And in Firefox, I get a message "Blob is not a constructor".
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
I get the black box/abyssal view as well. I went back and checked last year and could see it fine. Assuming it's the same sort of thing, this time not so much. Using Pale Moon, which was started as an open source browser akin to Firefox, but without all the extra baggage.
Of course, I still can't see any of the videos linked via the youtube bb-code either, so it may be related.
(insert pithy comment here)
This was written for common browsers. If you can't do webGL, for example, this isn't going to work for you. I'm still fixing a lot of issues and reworking code. See if you have the same issue with Firefox (ideally 64 bit). This is a technology that Unreal is using for producing HTML5 based games. Still has it's kinks.
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
Not working in Edge? I just tested that a few hours ago! Let me try again.
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
Just tried Edge again. There IS a momentary black screen I saw but it didn't persist. I did notice Edge is sensitive to connections speeds with this.
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
Just fyi, Pale Moon handles HTML5 just fine on various other sites I visit, and is a 64-bit browser as well. I have no problem seeing YT videos using the Share-Embed-More preview, which I believe in said would be working in a soon-ish (tm) site update.
As I mentioned, I saw the video from the previous April 1 just fine. I can try another browser, but there's no need if it's the same video (it seems like the same audio from what I remember).
(insert pithy comment here)
It's not a video this time, it's the actual game from the previous April 1.
Try this page, and see if you can run this: https://www.unrealengine.com/html5/
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
It's not a video. It's a very complex bit of JavaScript that was produced by a special compiler that converts C++ code. Your browser apparently lacks a feature that allows it to work. Here is the first connected search hit I've found:
https://forum.palemoon.org/viewtopic.php?t=13663
Further searching on the site indicates Pale Moon is still lacking WebGL support. The community is asking for someone to work on a patch but until then your browser simply can't run this game.
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
The next question is, will there (can there?) be a workaround for those whose browsers won't support the code?
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
Unfortunately, that is out of our hands. However, we are looking into alternative delivery options.
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
Ask the producers of the browser to add the missing support features? The only other workaround is the one I pointed out above - use a different browser or locate a extension to your existing browser that adds the feature. We have tested this on Chrome, Edge, and Firefox. We know these should work after hours of debugging and testing this week. Since Chrome, Chromium, and Safari use the same engine they should also work. Doctor Tyche linked a web site above that provides a direct test of your browser. If you can't launch that web-based game then you can't launch ours either.
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
Yep, I can run that just fine there.
(insert pithy comment here)
Then I need your error messages. Can you get them?
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
Just a blank screen. I get the compiling message, then II get the game sounds with a black screen. The game is running because I can randomly click around and stuff is apparently happening because I get other game sounds when I do so.
The only reason to spend any time at all on this is if you intend to link such things in the future, because I really don't intend to fly my chicken around, so to speak.
(insert pithy comment here)
I run Firefox, but I also run NoScript, which blocked it, until I allowed the game code to run.
Be Well!
Fireheart
How do you go about getting error messages from Edge?
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
There are a few purposes for this, including testing the server for load handling, if enough of you can run this for us to build other pieces to output to HTML, etc.
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
Foradain - are you getting the black screen, but still hearing the game playing? If so, can you click around in the dark and actually interact with the game, as I was able to do?
(insert pithy comment here)
Hit F12 for the [url=https://docs.microsoft.com/en-us/microsoft-edge/f12-devtools-guide/console]console[/url].
[i]Has anyone seen my mind? It was right here...[/i]
The YouTube thing should work (it works for me on Firefox and Safari), the code is checked in, and it's ready to go... soon as I can get some arms twisted to push it live. There are some database upgrades that need to happen to fix other bugs, and that means we'll have to take the site down for hours, which of course nobody really wants to do because we like seeing your happy posts here.
Though I am quite tempted to pick some time of the week (Patch Tuesday?) to just bring the site down for routine maintenance. Even if it doesn't need it. Just to get everyone in a habit. This would at least make these things predictable for the content folks. And also so you won't have to wait three bleeding weeks to get YouTube embeds to work.
That's like asking for a workaround to let you play No Man's Sky on a computer with Matrox graphics. No dice, man.
That said, I might be able to work something up, but it'll need at least a drafting table, some pennies, a color printer, a tabletop fan, the scrolling mechanism gutted from a player piano, some Jelly Bellies or small colorful pebbles, and an 8-track player (though I can only test this on a badly abused Teddy Ruxpin).
[i]Has anyone seen my mind? It was right here...[/i]
This may be the one:
Timestamp: 4/1/2017 7:31:09 PM
Warning: Error: WebGL: Drawing to a destination rect smaller than the viewport rect. (This warning will only be given once)
Source File: blob:https://applications.thebasketcasesoftware.com/77658a92-d68a-49a2-a0d4-4513aed88f79
Line: 1
(insert pithy comment here)
I found a possible issue with the page javascript. It's hard because Epic when providing this production feature left out a LOT of documentation.
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
FYI, here are the ones which that site gives for me:
Timestamp: 4/1/2017 7:30:53 PM
Warning: Error in parsing value for 'display'. Declaration dropped.
Source File: https://applications.thebasketcasesoftware.com/ClickyCape/
Line: 77, Column: 10
Source Code:
display: -webkit-box;
Timestamp: 4/1/2017 7:30:53 PM
Warning: Error in parsing value for 'display'. Declaration dropped.
Source File: https://applications.thebasketcasesoftware.com/ClickyCape/
Line: 79, Column: 10
Source Code:
display: box;
Timestamp: 4/1/2017 7:30:53 PM
Warning: Unknown property 'box-align'. Declaration dropped.
Source File: https://applications.thebasketcasesoftware.com/ClickyCape/
Line: 83, Column: 10
Source Code:
box-align: center;
Timestamp: 4/1/2017 7:30:53 PM
Warning: Unknown property 'box-pack'. Declaration dropped.
Source File: https://applications.thebasketcasesoftware.com/ClickyCape/
Line: 87, Column: 9
Source Code:
box-pack: center;
Timestamp: 4/1/2017 7:31:04 PM
Warning: Successfully compiled asm.js code (loaded from cache in 364ms)
Source File: blob:https://applications.thebasketcasesoftware.com/77658a92-d68a-49a2-a0d4-4513aed88f79
Line: 0
Timestamp: 4/1/2017 7:31:09 PM
Warning: Error: WebGL: Drawing to a destination rect smaller than the viewport rect. (This warning will only be given once)
Source File: blob:https://applications.thebasketcasesoftware.com/77658a92-d68a-49a2-a0d4-4513aed88f79
Line: 1
And the errors:
Timestamp: 4/1/2017 7:35:07 PM
Error: TypeError: $.browser is undefined
Source File: https://cityoftitans.com/sites/all/themes/adaptivetheme/at_core/scripts/menu-toggle.js?ona58a
Line: 5
(insert pithy comment here)
Thanks. That's what I was needing.
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
Just for the record all but one of those warnings relate to the CSS file. The error relates to Drupal which this forum is based on. I have no idea if it has any relationship to the game. Most of the CSS errors relate to a new HTML5 feature "flexbox". It seems the generator might be using some old code there. Why there is flexbox stuff there at all is a surprise but I'll be getting rid of it this weekend if I can.
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
No, it's either a blank white rectangle (with or without a "script error" message); or the game plays for a while, crashing after a few collisions, and then restarting again while I'm trying to write down what I'm seeing. The white rectangle is much less common this evening.
That brings up a panel at the bottom of the Edge window that looks identical to the panel that comes up when I right-click and select "view source". Which tab should I be looking at?
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
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Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
If you have a Tools-Web Developer (or some such) menu item, there may be an error console there. That's what my browser has.
(insert pithy comment here)
F12 does pretty much the same thing as "View Source" I found this morning. Right-clicking doesn't always work for this so f12 is much more reliable. I did Edge on a older laptop at my other job this morning over a cut-rate Time Warner connect via WiFi. I had a peak upload speed of about .25Mbps. And, yes, that's how I finalized this project today. Not fun.
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
Ah, found the tab labeled "Console". But it didn't show anything different in the clicky-cruise page than this page except for the target, all through several attempts to load the page and running the game until it crashed.
Time for the next experiment.
And now the only error I can get is "Microsoft Edge not responding", followed by the page being closed and reopened with the console closed. If the page loads properly, then the game seems to run properly (if you're only supposed to get a certain number of tries before your turn is over, or you need to put in another quarter...)
Foradain, Mage of Phoenix Rising.
[url=https://cityoftitans.com/forum/foradains-character-conclave]Foradain's Character Conclave[/url]
.
Avatar courtesy of [s]Satellite9[/s] [url=https://www.instagram.com/irezoomie/]Irezoomie[/url]
The direct link to where the game is being hosted is here:
https://applications.thebasketcasesoftware.com/ClickyCape/
This is a temporary setup while I debug the project.
Launching from there directly might eliminate issues arising from the City of Titans site. I've been rewriting the web code and Javascript (except for the compiled stuff) entirely but I wasn't able to have this done in time for this scheduled release. We got stuck with the debug web page version of the product.
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[color=#FF0000]Senior Developer/Project Manager/Co-Founder... and then some.[/color]
Doesn't work for me in IE11, but that's not surprising since the link to the UE page Doc provided displays an error saying you have to use Firefox, Safari, Chrome, or Opera.
Managed to get it working in Chrome, but I wish I hadn't. That has to be the most annoying game I've ever attempted. Every time I click to keep him in the air, he jumps up farther than the size of the gaps through which he's supposed to fly.
Spurn all ye kindle.
That's what working with Saul is like in a nutshell.
[i]Has anyone seen my mind? It was right here...[/i]
Well, it *is* an April Fools joke, so we can mark this down as "Working as Intended"
Technical Director
Read enough Facebook and you have to make Sanity Checks. I guess FB is the Great Old One of the interent these days... - Beamrider
I thought it was just me and the clicky thing. I feel better now. Please tell saul, to work with Captain Orbit's robot on any future revisions.
Second Chance: https://store.missingworldsmedia.com/CityOfTitans/SecondChance/
Dev Tracker: http://cityoftitans.com/forum/fixing-dev-digest
Dev Comments: https://cityoftitans.com/forum/dev-comments