If fire man shoots his plasma blast, an mega beam shoots is optic destroyer. Should a "clash effect" happen that relied on button mashing or stat of power/tier?
A tank is battling a giant monster an the monster uses his special grip attack on the tank. If the tank is strong stat wise/ wins button mash. He breaks free from the attack, but if he loses the clash. The monster crushes him in its hand. Picks him up, using his hide for the next devastating Aoe attack on team. If solo he just gives the tank a face full of pavement.
Would clash effects benefit or hurt the game? Never seen something of that nature in CoX so figured I'd ask.
We're not here because we're free. We're here because we're not free.
My default assumption is that clash effects would not be a plus for the game.
Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
The world must be ending. I agree with Redlynne.
Oh, the humanity!! :-p
Don't worry, you'll get over it. ^_~
Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.
Combat resolution will not be decided like a console button-masher. That is all.
Former Online Community Manager & Forum Moderator
Example of a "console button masher" in this case please. Or are you just trying to insult people who play console games...
Well, perhaps some ranged sets could include an antimissile power that would work entirely on contested to hit rolls instead of the button mashing mechanics. Perhaps it could be queued up and be triggered automatically by an incoming attack.
A better idea: an attack has the antimissile quality, and if it happens to be fired at an enemy at about the same time the enemy attacks, the server can cause the attacks to cancel each other. It might amount to a situational (or not) buff to the ranged attacker's defense, or it might just be a special effect of a miss.
Or would that not be compatible with abstract power mechanics? A missile deflection power defined as a bullet stopping an attack defined as a wave of water, for example.
I don't take any comments be it from devs or "forum runners" as an insult. Were all on the same team so to speak. So the suggestions an ideas I drop are just that. Simply "ideas" of a former coh (like most) that wants too see our city return better then ever. Idea's that I have posted are not intended to "sway" dev's " final call" as dark matter upon a galaxy. I simply wish to open all doors of thought.Even if the idea doesn't work. It just might cause the next poster or dev to come up with something that just might revolutionize mmo gaming. Sure! Some of the subjects I spoke about may have already been spoken on an I do apologize for that. I have never posted comments on any forums "ever" and I'm using my cellphone to communicate as best as possible.
Pengy. I think I kind of understand what you mean. Instead of the range class simply dodging a ranged attack. They could have some kind of anti missile effect. Any old school Armored Core fans would understand my perspective remembering how some chest pieces had a percent chance to shoot down incoming missiles. It didn't get all the missiles but it stop a few. I could see it working the same way with the range classes an maybe even melee classes. An extremely hot/cold/ electric aura stopping some attacks(small arms fire/ throwing knives) from reaching ya minus the button mashing of course.
Just my thoughts
We're not here because we're free. We're here because we're not free.
That's basically what went through my mind at this suggestion. Cool for an arcade fighting game, not really in the spirit of the kind of game play they appear to be aiming for in CoT. It basically works out to be a block mechanic, i.e. it becomes a measure of whether the player is quick enough to fire off a power to hit or block the other person/enemy.
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Hail Beard!
Support trap clowns for CoT!
Which is strange, because I thought of a different way to do it...
Which is basically stances.
I didnt take it as an insult of people that plays console games, I would suggest you get some rest and refresh your self.
These mechanisms would absolutely fall apart in the presence of any kind of lag. Given the general hostility to lag-sensitive things and especially twitch mechanics, there's no reason to expect anything like this.
Has anyone seen my mind? It was right here...