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Clash effects?

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jai jobi khan
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Clash effects?

If fire man shoots his plasma blast, an mega beam shoots is optic destroyer. Should a "clash effect" happen that relied on button mashing or stat of power/tier?

A tank is battling a giant monster an the monster uses his special grip attack on the tank. If the tank is strong stat wise/ wins button mash. He breaks free from the attack, but if he loses the clash. The monster crushes him in its hand. Picks him up, using his hide for the next devastating Aoe attack on team. If solo he just gives the tank a face full of pavement.

Would clash effects benefit or hurt the game? Never seen something of that nature in CoX so figured I'd ask.

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Redlynne
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My default assumption is that

My default assumption is that clash effects would not be a plus for the game.


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Twisted Toon
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Redlynne wrote:
Redlynne wrote:

My default assumption is that clash effects would not be a plus for the game.

The world must be ending. I agree with Redlynne.

Oh, the humanity!! :-p

Redlynne
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Don't worry, you'll get over

Don't worry, you'll get over it. ^_~


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Zombie Man
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Combat resolution will not be

Combat resolution will not be decided like a console button-masher. That is all.

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Gangrel
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Zombie Man wrote:
Zombie Man wrote:

Combat resolution will not be decided like a console button-masher. That is all.

Example of a "console button masher" in this case please. Or are you just trying to insult people who play console games...

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Pengy
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Well, perhaps some ranged

Well, perhaps some ranged sets could include an antimissile power that would work entirely on contested to hit rolls instead of the button mashing mechanics. Perhaps it could be queued up and be triggered automatically by an incoming attack.

A better idea: an attack has the antimissile quality, and if it happens to be fired at an enemy at about the same time the enemy attacks, the server can cause the attacks to cancel each other. It might amount to a situational (or not) buff to the ranged attacker's defense, or it might just be a special effect of a miss.

Or would that not be compatible with abstract power mechanics? A missile deflection power defined as a bullet stopping an attack defined as a wave of water, for example.

jai jobi khan
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I don't take any comments be

I don't take any comments be it from devs or "forum runners" as an insult. Were all on the same team so to speak. So the suggestions an ideas I drop are just that. Simply "ideas" of a former coh (like most) that wants too see our city return better then ever. Idea's that I have posted are not intended to "sway" dev's " final call" as dark matter upon a galaxy. I simply wish to open all doors of thought.Even if the idea doesn't work. It just might cause the next poster or dev to come up with something that just might revolutionize mmo gaming. Sure! Some of the subjects I spoke about may have already been spoken on an I do apologize for that. I have never posted comments on any forums "ever" and I'm using my cellphone to communicate as best as possible.

Pengy. I think I kind of understand what you mean. Instead of the range class simply dodging a ranged attack. They could have some kind of anti missile effect. Any old school Armored Core fans would understand my perspective remembering how some chest pieces had a percent chance to shoot down incoming missiles. It didn't get all the missiles but it stop a few. I could see it working the same way with the range classes an maybe even melee classes. An extremely hot/cold/ electric aura stopping some attacks(small arms fire/ throwing knives) from reaching ya minus the button mashing of course.

Just my thoughts

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Darth Fez
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Gangrel wrote:
Gangrel wrote:

Zombie Man wrote:
Combat resolution will not be decided like a console button-masher. That is all.

Example of a "console button masher" in this case please. Or are you just trying to insult people who play console games...

That's basically what went through my mind at this suggestion. Cool for an arcade fighting game, not really in the spirit of the kind of game play they appear to be aiming for in CoT. It basically works out to be a block mechanic, i.e. it becomes a measure of whether the player is quick enough to fire off a power to hit or block the other person/enemy.

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Gangrel
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Which is strange, because I

Which is strange, because I thought of a different way to do it...

Which is basically stances.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

altoidboi71
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I didnt take it as an insult

I didnt take it as an insult of people that plays console games, I would suggest you get some rest and refresh your self.

Lin Chiao Feng
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These mechanisms would

These mechanisms would absolutely fall apart in the presence of any kind of lag. Given the general hostility to lag-sensitive things and especially twitch mechanics, there's no reason to expect anything like this.

Has anyone seen my mind? It was right here...