Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

City Instancing and Story-Telling

1 post / 0 new
Potato-Girl
Potato-Girl's picture
Offline
Last seen: 1 year 2 weeks ago
kickstarter
Joined: 10/12/2013 - 09:16
City Instancing and Story-Telling

I've been thinking a lot about [url=http://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts/626654]Update 13[/url], and CoT's plan for instancing all city districts on a massive shared world. In addition to its effect on [url=http://cityoftitans.com/forum/how-instanced-maps-affect-pvp]open world PvP[/url], this scheme also adds some interesting options for story-telling.

As an example, suppose they add a set of special, Halloween-themed instanced missions at the beginning of October. Then, two-weeks later, all characters which have completed those missions can switch to instances of the city which are being invaded by ghosts, goblins, etc.

As another option, suppose you have a set of missions which has two possible endings, depending on the actions of the player: EndingA and EndingB. Characters who have completed the missions and gotten EndingA can then enter special city-wide instances which resulted from EndingA, while characters who made other choices in the mission set can enter the city-wide instances for EndingB.