Hello, everyone! Have you noticed how, in a lot of video games, you have the option of selecting different races for your characters in addition to the classes/skills they use? Races are often used to determine the inherent strengths and weaknesses of your character, in addition to their physical appearance and maybe also a few special abilities. Understandably, City of Titans has no intention on making aesthetics couple with stats and abilities, so demanding that "races" in CoT have exclusive designs isn't what I'm suggesting. Likewise, we already have tertiary powers that can essentially serve the same purpose as minor racial abilities. What I propose, however, is the implementation of balanced stat tweaks for characters whose backgrounds make them something other than human. Allow me to explain...
In CoX, everyone had the same stats outside of their archetypes and powers' buffs. If you had no special buffs, you would take as much damage from a psionic attack as you would an electrical attack. You could be poisoned, set on fire, knocked out, and so forth. It didn't matter if your character was supposed to be a robot- if you were a Mastermind with Robotics and Force Field powersets, your character would take psionic damage the same as every other "human" in CoX, even though machines are supposed to be inherently resistant to psionics. (at the expense of being weak to electricity/energy damage IIRC) Naturally, I was very excited when I got to play as a Kheldian in CoX, as I had unique characteristics from other characters at the cost of being weak to quantum weaponry. There was a clear distinction, no matter how you played, that made me feel like I truly was different from all the other players in a special way. I greatly enjoyed that layer of depth added to my character, and I think a lot of other people would appreciate having something that emphasizes that they are not your normal flesh-and-blood superhero.
What I propose is that there be a simple framework set up to tweak a character's stats, according to their "race." For every buff given to a race, a debuff of some kind is implemented to even that out. If you have a resistance to exotic damage, then you might be vulnerable to raw physical damage instead. If you are naturally more accurate with your attacks, then you will do less damage because your race is built for finesse. If you move faster than normal and have a bonus to dodge, then you may have less HP and deal less damage to emphasize your role as a speedster. Players may also be able to select more than one race, which would work quite well for "hybrid" characters who don't fit into any one category. To mitigate min-maxing, it may be possible to halve the benefits and detriments afforded to hybrids of two races, third them for hybrids of three, quarter them for hybrids of four races, and so on; in essence, by not being fully one race or the other, the hybrid's racial characteristics would not stand out as much. Below is a list of possible races that could be implemented into City of Titans...
Humanoid: Basically your standard character race. Humans and humanoids do not have any stat changes; racial hybrids will find that the defining characteristics of the other race will simply not be as pronounced, which may be useful in preventing characters from having too glaring of a weakness while still having a useful buff.
Machine: Mechanical beings that are made of nonliving components instead of flesh and blood. Machines have a heightened resistance to exotic damage and an extreme resistance to biological (eg. poison) damage, but suffer from being more vulnerable to thermal and energy damage while also having a sharply lowered HP regeneration.
Supernatural: Entities that are not from the material world. Supernatural beings have a high resistance to physical damage, but are also highly vulnerable to exotic damage.
Undead: Individuals who have died and, through some supernatural process, come back to life. Undead share a machine's incredible resistance to biological damage, in addition to having heightened resistance to certain controls like fear, but are highly vulnerable to exotic damage and have a sharply lowered HP regeneration.
Regenerator: Hardy individuals who can recover from grievous injuries unnaturally fast. Regenerators have a very high bonus to HP regeneration, but just like how rapidly-dividing cells are vulnerable to radiation and chemotherapy, regenerators are highly vulnerable to energy damage, in addition to being more vulnerable to biological/chemical damage.
Feral: Wild individuals who are more animalistic in nature. Ferals have a moderate bonus to movement speed and a slight bonus to attack speed, but have a slight vulnerability to exotic damage and a moderate vulnerability to controls such as fear, confusion, and daze.
Brainiac: The inverse of a feral, a brainiac is a super-intelligent individual whose intellect plays a larger role in their fighting style than brute force. Brainiacs have a moderate resistance to certain controls such as fear and confusion, a slight resistance to all other controls, and a slight resistance to exotic damage, but their frailty compared to other supers gives them slight penalties to attack damage, physical damage resistance, and stamina regeneration.
Please let me know what you think of this concept, and feel free to suggest any other character "races" you think should be included in the game! Thanks!
My original character profiles!