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Changing Powers

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graff
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Changing Powers

i was talking to some friends and they told me of a game they play that allows them to change their powers , the same powers but in a different set up. this sounds great for the tank one moment but now soloing so grab the dps tank powers i have , just don't use when tanking , or the healer switch now i can solo and have more attacks in priority

Sand_Trout
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CoX had something similar

CoX had something similar with having 2 distinct builds on a given character. You could not change lvl 0 choices such as origin, archetype, or primary or secondary powers, but you could build in any direction you wanted from there. In general, I liked this format, as it allowed you to try more content easier.

Something similar should be able to be available to be earned for higher-level toons, IMO.

Sic Semper Tyrannis

Radiac
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This leads us to the now-age

This leads us to the now-age-old argument of how much stuff can/should you be able to change when you respec your toon, and what, if anything, should be "off limits" for the respec, in the sense that you would have to make a new toon instead. I'm in favor of a fairly strict respec system where you only get maybe 2 different save-able build options (mostly just for the PVE and the PVP, which will likely have different priorities) and you cannot change primary or secondary sets once chosen at level 0. Masteries and actual powers chosen in the sets can be changed, but not the primary set or the secondary set, for that you'd have to scrap the toon and start over, or keep it and just make an alt. That's what I would like.

R.S.O. of Phoenix Rising

Gangrel
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Whilst I agree with the "not

Whilst I agree with the "not changing of primary/secondary" abilities, I am off the different point of view, in that I feel that even with multiple builds available, that limiting experimentation with a character is a bad thing to do.

Most people that I know had respecs coming out of their ears, because they had subscribed to CoX for so long... but for the new players who just joined? They had none. They had to earn them via the respec trials or spend real money to earn the respec.

If it was just an "ingame currency" cost to respec, I have a feeling that it could work better... and even if you have a limited number of builds available to swap between, it can mean that people are more willing to experiment, especially if they know that it is just a one off ingame cost to reverse the change.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Radiac
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Yeah, I'm not assuming that

Yeah, I'm not assuming that there will only be one respec allowed per every 10 levels, like CoX had. My "plan" if you want to call it that would allow for people to buy respecs in the cash shop if noting else, and probably even get them for Influence too somehow.

As far as "trying out" powers, I feel that is best handled in "real time" and by that I mean if you want to "just try something" then what I would make the players do is actually spec into that power build, play it "for realz" by doing missions, etc with it, then spend the whatever on the respec after if you feel you need to get rid of it later.

R.S.O. of Phoenix Rising

Sand_Trout
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How about allowing someone to

How about allowing someone to buy Respec tokens from the Cash Shop, and then sell them for in game money at the auction/market/consignment?

Should help muscle out some of the gold-selling bots as well, I figure.

Sic Semper Tyrannis

Gangrel
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*shrugs* I would personally

*shrugs* I would personally never put something like a respec exclusively behind a paywall... I would prefer it if you could earn them ingame (if the system went that way, instead of tinkering with your build as and when you want), either via a repeatable task (ie any Taskforce, just pick it as a reward) or an escalating inf cost (cost decreases over time between respecs though).

By locking them behind a pay wall, it does give the impression of a two tier system... which granted some people complain about with Champions Online, where subs get the freeform slots as *standard* and the F2P group have to pay (quite a bit of money) to get one slot.

Whereas in CoT... people are having to buy the game to even get into it... and then you expect them to spend real life money to reverse a change that just didn't work out?

I think you mistake how the casuals play nowadays... if people are locked into a choice and it is priced out of their price range... would you make a choice or just log out of the game?

Or you could always wait for MWM to release a (major) change for the powerset and hope/pray for a freespec.

And by selling stuff in game via the cash shop (ie the freespecs), you end up with the case being that they could well initially end up being priced out of the "average" players price range. Just like how some of the stuff in from the SWTOR Cartel store is actually above the limit that F2P people can have available at any point in time.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Radiac
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I believe there will be a sub

I believe there will be a sub option. If there is, there ought to be a reason are willing to pay for it. Some number of respecs might be part of that. As such the respec for money (not a lot of money, mind you, like a buck maybe) can be a thing.

R.S.O. of Phoenix Rising

Gangrel
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Sure, but I honestly don't

Sure, but I honestly don't think that the reasoning should be a case of "well, you screwed up.. .hand over real cash to solve it", especially if that is the ONLY way to resolve the problem.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Sand_Trout
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Well, my pay-wall system also

Well, my pay-wall system also allows purchase from other players with in-game funds. I figure this would be more used to "buy" in-game currency by buying a product from MWM with real money, then selling it to a player for in-game money. The idea is inspired by EvE online's PLEX system.

Sic Semper Tyrannis

Gangrel
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Sand_Trout wrote:
Sand_Trout wrote:

Well, my pay-wall system also allows purchase from other players with in-game funds. I figure this would be more used to "buy" in-game currency by buying a product from MWM with real money, then selling it to a player for in-game money. The idea is inspired by EvE online's PLEX system.

True, and it works if there are no currency caps for the non subscribers. Which is one *potential* worry... although a small one, still one that I do worry about.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

kamikaze
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Personally I think it would

Personally I think it would be best to do respecs like star wars galaxies or dcuo does them, in game cash, increasing price the more times you spec. Coh was fine I just tread lightly and didn't experiment with builds til I had my vet specs, then id experiment like crazy, just took a lot of years not wanting to screw my toons up to get there. Starting a new game noone wants to be continually rerolling toons because they screw up on power selections.

"Gotcha!"

Gangrel
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kamikaze wrote:
kamikaze wrote:

Personally I think it would be best to do respecs like star wars galaxies or dcuo does them, in game cash, increasing price the more times you spec. Coh was fine I just tread lightly and didn't experiment with builds til I had my vet specs, then id experiment like crazy, just took a lot of years not wanting to screw my toons up to get there. Starting a new game noone wants to be continually rerolling toons because they screw up on power selections.

This is a good way to do it, although I would quite possibly have the cost decrease over time (if you don't respec for 1 month, the cost drops back to the starting level).

This means that doing a lot of tweaking in rapid fire would be expensive, but if you can wait it out, it would be cheap. This is something that World of Warcraft does by the way.

Wildstar on the other hand has no respec costs for abilities... but there is a respec cost for AMP's... which gets more expensive the higher level you go (top cost is 50G, which is about a days worth of playing at level cap).

I cannot remember what Guild Wars 2 respec cost is, but it used to just be a few gold to change your traits, and nothing to change what was on your skill bar.

Quote:

1) I reject your reality.... and substitute my own
2) Not to be used when upset... will void warranty
3) Stoke me a clipper i will be back for dinner
4) I have seen more intelligence from an NPC AI in TR beta, than from most MMO players.

Darth Fez
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There is the option that the

There is the option that the two tiers of respec have different costs/limitations. Changing the powers selections in the classification and/or specification could work as described above (affordable, but costs increase the more frequently it is done within a given time frame). Changing the specification could be more expensive and even limited to being performed once per week or month.

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Radiac
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Whatever pricing scheme

Whatever pricing scheme maximizes MWM's revenues from respecs, unslotters, etc is good with me. As long as they've done the research and they're comfortable with the pricetag they come up with. I agree that this shouldn't be viewed as (or actually implemented as) a way to punish people for respeccing. Especially in the first year or two when the powers will likely undergo tweaks, etc.

R.S.O. of Phoenix Rising

kamikaze
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My main concern with it is

My main concern with it is (and former coh players know) if ya spend hours getting a toon just exactly the way you want (I could easily spends days in the charcter creator just to get my toons the perfect look) then screw up and pick the wrong power no respec and bam reroll, it was annoying. Just hope there's a medium so don't have to go through that anymore ;)

"Gotcha!"

LeadWanderer
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I had a weird idea that kind

I had a weird idea that kind of fits into this idea, but maybe not.

The idea was that we have usage based advancements along side enhancements and builds, that use some system of incrementally changing the effect or having alternate functions that extend, slightly, the powers ability. Like a light based power, something 'angelic' or celestial in concept could damage evil, or heal the good, this would just be a target based function that automatically switches. Toggles could be tuned to have increases in effectiveness, or broadening, at an increased cost of Endurance (Or what ever they call the fuel for our powers), this could be used for a flying toggle, instead of splitting it up into hover and flight, they're one power, both give knock back protection and flight plus speed.

I don't know how they could be given out, you may have to spend something to increase it, but it should be separate from the enhancements. These would be already understood when you pick the power, balance might be hard making a lot or all powers do this, but it could broaden the abilities, consolidate things.