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Cataclysm

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Huckleberry
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Cataclysm

If there are any WoW veterans out there, you may understand this topic better than most.

World of Warcraft had an event called Cataclysm that ended up changing the gameworld. When players logged into the game after it, they found so many amazing changes. It was a phenomenal event and I for one, was gobsmacked. All the old familiar terrain was altered. One of the biggest was the grand canyon like zone called Thousand Needles became completely flooded and turned into an underwater biome. It made the entire playerbase feel like wide-eyed newbies as we explored the world to see the changes. There were new NPCs, new missions, a couple new races to play, it was a real content explosion.

The reason I'm mentioning this here is because Titan City will be one of the main characters in the game. I would like ot see it go thorugh something similar.

Imagine this:
Remember how, according to the lore, Hurricane Atlas struck in 1998 and decimated much of the city. It was the result of a villain's work.
Now here we are thirty years later in the new Titam City. Our missions are sparsely sprinkled with clues from day one about some plot by one or various groups. It could include finding the remains of Atlas, or any number of McGuffins. The point is that during the first five years of City of Titans, we get missions every once in a while alluding to a new and serious villain or plot or whatever. Eventually the plot culminates in a huge anniversary event involving some enormous cataclysm like another Hurricane Atlas. Something that heroes can't stop, but we can save people from it, and stop villian groups tfrom taking advantage of people. Or maybe we work with villain groups in a pradigm-shifting we're all in this together sort of experience. (of course some villain characters can have their own special villainous missions during this event).

After this event, City of Titans reopens to a rebuilt and rebuilding city. The original map is full of redesigned neighborhoods, especially the beginning zones. This gives the developers an excuse to remodel zones in which they put their first effort and make the modifications and changes (in both the maps and the missions) that result from the lessons only five years of live online play by thousands of players can teach us.

It will also be a huge pull for all the players of CoT to come and check out the changes to the city they had come to know and love, just like how World of Warcraft brough back oodles of old players with their Cataclysm event.

To pull it off well, it has to have been set up from the beginning in the missions we all run as low level players all the way up to the end in one long 5 year spanning story arc, revealing itself as more and more city zones and updates are published.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.

Redlynne
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Huckleberry wrote:
Huckleberry wrote:

IWorld of Warcraft had an event called Cataclysm

A very ... APTLY ... named expansion by Blizzard.
Right up there with ... Lord of [b]Destruction[/b] ... in their Diablo series of games.

Looking back, it is very obvious now that Cataclysm was the point at which World of Warcraft began its death spiral into oblivion.
This ... trend ... was most decisively demonstrated by Gorak's Guide in their video, [b]The Board Meeting[/b].

[youtube]Y_ws-kpPmDc[/youtube]

I played Cataclysm.
Cataclysm helped convince me to stop playing World of Warcraft.
[hr]

A far better option if you want to go the "Cataclysm Route" would be instanced missions that involve parts of the city becoming disaster areas (for reasons various and sundry). THAT would be a more interesting option, I'm thinking.

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
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Huckleberry
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I was watching the “Soar

I was watching the “Soar above the Clouds” video, found in the sneak-peak channel of the CoT discord. I got to thinking about the recent spate of UFO sightings in the world today and of course my mind went to City of Titans as it invariably does.

It would be pretty cool if there were UFOs that appeared in the sky every once in a while. They don’t have to do anything but exist…. Maybe buzz across the sky in a zigzag pattern, hover over some location for a while, things like that. All this to lead up to some greater conflict in the future.

It would be really cool if the UFOs were camouflaged and appeared as just a blur or pixelated mass. But if your character’s perception is high enough, you can see through the camouflage.

It would also be cool if the UFOs kept to some sort of predictable schedule, but leave it up to the players to crowdsource the discovery of the schedule. Maybe even give the UFOs some hit points to see if the player base wants to organize around shooting one down. Of course, that would be a morality decision.

[hr]I like to take your ideas and supersize them. This isn't criticism, it is flattery. I come with nothing but good will and a spirit of team-building. If you take what I write any other way, that is probably just because I wasn't very clear.