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cash shop vanity items suggestion thread

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notears
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cash shop vanity items suggestion thread

for Vanity pets and the like

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Anything that's cosmetic,

Anything that's cosmetic, like backpacks, hats, chest symbols, guns, weapons, eyewear, types of wings, furniture for the personal lair/sg base, etc. Some have argued that this stuff should be free. I disagree. If it takes time and effort to design a costume part, then it seems to me they ought to be able to pay someone to do that, hence the cash shop charge for it. I'm not against having in-game unlocks for some of this stuff too though, if they want to do that.

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Well since notears provided

Well since notears provided us a thread for this I might as well repeat (for the record) one of my long-time vanity pet suggestions...

A Sidekick Vanity pet.

Basically this "sidekick pet" works just like any other vanity pet except it comes with an empty costume slot (just like the kind you get with a normal player character). Using the exact same GUIs as you would to create a player character you can design your sidekick pet to look any way you want. Once you edit/save the costume slot the pet would instantly look exactly as you designed it. From that point it would be in all other ways a vanity pet like from CoH - you can summon it and it would follow you around. As a vanity pet it would have absolutely no combat effects/powers of its own.

The important point about getting a Sidekick Vanity pet would be that if the Devs can get the game to support this concept (a player editable pet) then the ability to customize combat-capable Operator henchmen pretty much follows automatically. The Devs can use this as a "test bed" for ANY customizable henchmen.

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notears
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Radiac wrote:
Radiac wrote:

Anything that's cosmetic, like backpacks, hats, chest symbols, guns, weapons, eyewear, types of wings, furniture for the personal lair/sg base, etc. Some have argued that this stuff should be free. I disagree. If it takes time and effort to design a costume part, then it seems to me they ought to be able to pay someone to do that, hence the cash shop charge for it. I'm not against having in-game unlocks for some of this stuff too though, if they want to do that.

Sooooo.... take all the costume parts in the game and jam them all in the cash shop, and have people just be white blocky people? Cause like... I'm pretty you earn the right to have a costume by buying the game and paying for a subscription to that game. Like I mean yeah put stuff in the cash shop sure, but don't everything in the cash shop. This is just for vanity pets and the like.

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notears wrote:
notears wrote:

Radiac wrote:
Anything that's cosmetic, like backpacks, hats, chest symbols, guns, weapons, eyewear, types of wings, furniture for the personal lair/sg base, etc. Some have argued that this stuff should be free. I disagree. If it takes time and effort to design a costume part, then it seems to me they ought to be able to pay someone to do that, hence the cash shop charge for it. I'm not against having in-game unlocks for some of this stuff too though, if they want to do that.
Sooooo.... take all the costume parts in the game and jam them all in the cash shop, and have people just be white blocky people? Cause like... I'm pretty you earn the right to have a costume by buying the game and paying for a subscription to that game. Like I mean yeah put stuff in the cash shop sure, but don't everything in the cash shop. This is just for vanity pets and the like.

Yep I think SOME of it should be free and SOME of it should be in the cash store. The only real question is what percentage of the total will be free vs. cash store. *shrugs*

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Lothic wrote:
Lothic wrote:

notears wrote:
Radiac wrote:
Anything that's cosmetic, like backpacks, hats, chest symbols, guns, weapons, eyewear, types of wings, furniture for the personal lair/sg base, etc. Some have argued that this stuff should be free. I disagree. If it takes time and effort to design a costume part, then it seems to me they ought to be able to pay someone to do that, hence the cash shop charge for it. I'm not against having in-game unlocks for some of this stuff too though, if they want to do that.
Sooooo.... take all the costume parts in the game and jam them all in the cash shop, and have people just be white blocky people? Cause like... I'm pretty you earn the right to have a costume by buying the game and paying for a subscription to that game. Like I mean yeah put stuff in the cash shop sure, but don't everything in the cash shop. This is just for vanity pets and the like.
Yep I think SOME of it should be free and SOME of it should be in the cash store. The only real question is what percentage of the total will be free vs. cash store. *shrugs*

I think that's already been discussed in the costume request thread, the old one. The devs have decided that there will be a lot of costume pieces in the game for free if you bought the game itself, and there would be a great number of cash shop only items that are meant to be more fancier versions of concepts you could make in the base game and costumes that are so fancy and complex that they can't really be tied down to one concept. We already talked about it.

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I thought it would be obvious

I thought it would be obvious that I didn't mean to charge extra cash shop money for literally every costume piece. I didn't think anyone was serious suggesting that, ever. I just meant that we shouldn't make a rule that "Thou shalt not sell costume pieces in the cash shop." What I expect is there will be some costume pieces that you get included with the up-front game purchase, and this will likely include most of what's available at launch. In addition to that, I would expect to be able to unlock costume pieces that are in the game used by various different factions (the equivalent of unlocking the Vanguard costume pieces in CoX by doing Vanguard missions etc). I wouldn't rule out also selling those piece to people for real money either, if people are lazy and just want to buy stuff they could otherwise unlock for free later, it's no business of mine to tell them no. As such I think that purchase ought to have ample information on the ad that tells people that they are in fact paying for something they could work to get for free.

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Radiac wrote:
Radiac wrote:

I thought it would be obvious that I didn't mean to charge extra cash shop money for literally every costume piece. I didn't think anyone was serious suggesting that, ever. I just meant that we shouldn't make a rule that "Thou shalt not sell costume pieces in the cash shop." What I expect is there will be some costume pieces that you get included with the up-front game purchase, and this will likely include most of what's available at launch. In addition to that, I would expect to be able to unlock costume pieces that are in the game used by various different factions (the equivalent of unlocking the Vanguard costume pieces in CoX by doing Vanguard missions etc). I wouldn't rule out also selling those piece to people for real money either, if people are lazy and just want to buy stuff they could otherwise unlock for free later, it's no business of mine to tell them no. As such I think that purchase ought to have ample information on the ad that tells people that they are in fact paying for something they could work to get for free.

So have costume pieces in the cash shop... okay sure.... but we already knew that there was going to be costume pieces in the cash shop... nobody here is saying that there shouldn't be costumes in the cash shop, we didn't bring it up because it should be obvious that it was going to be a thing. That's like saying "You know what we should eat? FOOD!!".

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notears wrote:
notears wrote:

We already talked about it.

Yes we, the players, already talked about it. But I'm not exactly sure if we've ever pinned down any Dev to any specifics as far as the general percentages between the free items and cash-store items. Even you'd have to admit the game would be radically different based on the following two hypotheticals:

  • One version of a "basic" shirt for free but ten "fancy" ones you'd have to buy in the store.
  • Ten versions of "basic" shirts for free but only 1 type of "fancy" shirt you could buy in the store.

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Lothic wrote:
Lothic wrote:

notears wrote:
We already talked about it.
Yes we, the players, already talked about it. But I'm not exactly sure if we've ever pinned down any Dev to any specifics as far as the general percentages between the free items and cash-store items. Even you'd have to admit the game would be radically different based on the following two hypotheticals:One version of a "basic" shirt for free but ten "fancy" ones you'd have to buy in the store.
Ten versions of "basic" shirts for free but only 1 type of "fancy" shirt you could buy in the store.

So what about 1 free basic shirt and 1 fancy shirt? Or like 1 free shirt and 2 fancy shirts?

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notears wrote:
notears wrote:

Lothic wrote:
notears wrote:
We already talked about it.
Yes we, the players, already talked about it. But I'm not exactly sure if we've ever pinned down any Dev to any specifics as far as the general percentages between the free items and cash-store items. Even you'd have to admit the game would be radically different based on the following two hypotheticals:One version of a "basic" shirt for free but ten "fancy" ones you'd have to buy in the store.
Ten versions of "basic" shirts for free but only 1 type of "fancy" shirt you could buy in the store.

So what about 1 free basic shirt and 1 fancy shirt? Or like 1 free shirt and 2 fancy shirts?

Well frankly it would suck if there's only like 2 or 3 types of shirts in the entire game. ;)

My point was if the game puts MOST of the total number of items behind the cash wall then people will probably scream various versions of "Play to Win!" against CoT but if they go the other way (and freely release MOST of the items available) they may end up screwing themselves by not having enough items to make extra money on. It's going to have to be a fine balance between how much they freely give away versus how much they charge extra for.

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notears wrote:
notears wrote:

Radiac wrote:
I thought it would be obvious that I didn't mean to charge extra cash shop money for literally every costume piece. I didn't think anyone was serious suggesting that, ever. I just meant that we shouldn't make a rule that "Thou shalt not sell costume pieces in the cash shop." What I expect is there will be some costume pieces that you get included with the up-front game purchase, and this will likely include most of what's available at launch. In addition to that, I would expect to be able to unlock costume pieces that are in the game used by various different factions (the equivalent of unlocking the Vanguard costume pieces in CoX by doing Vanguard missions etc). I wouldn't rule out also selling those piece to people for real money either, if people are lazy and just want to buy stuff they could otherwise unlock for free later, it's no business of mine to tell them no. As such I think that purchase ought to have ample information on the ad that tells people that they are in fact paying for something they could work to get for free.
So have costume pieces in the cash shop... okay sure.... but we already knew that there was going to be costume pieces in the cash shop... nobody here is saying that there shouldn't be costumes in the cash shop, we didn't bring it up because it should be obvious that it was going to be a thing. That's like saying "You know what we should eat? FOOD!!".

Sorry if I wasn't being specific enough in term of the intended thread. I just wanted to state, again, for the record, that I think there should exist costume pieces that can be bought for real money, despite some people who had argued against that in the past.

Since they're separating aesthetics from mechanics, I think almost evey "vanity" item you'd buy that would attach to your toon as you walk around the game would probably be a skin for something. If it's a vanity pet, like the little mechman in CoX, it;s just a small humanoid wireframe that follows you around and emotes when not walking. GW2 has TONS of these, they're pretty easy to make, all you have to do is miniaturize some model you already have a skin and set of emotes for and voila, there you go. As such GW2 has a "mini" version of just about EVERYTHING in the game, including every major and minor character, and most of the monsters. There's even a mini Tequatl the Sunless dragon pet that will fly around following you and stuff. Once you have those animations for the full sized version, the mini is just a matter of scaling it down.

In CoX we had several different jetpack temp powers, but I think these should all be treated as different props that one might wear on one's back. I think all toons should have a "item that fits on your back" option, whether it be a jetpack, bookbag, etc. What it does and how it behaves when you do stuff is a matter of emotes. Like how the Mechana Armor jetpacks worked. So like, not a temp power, just a costume option in the avatar editor.

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Lothic wrote:
Lothic wrote:

notears wrote:
Lothic wrote:
notears wrote:
We already talked about it.
Yes we, the players, already talked about it. But I'm not exactly sure if we've ever pinned down any Dev to any specifics as far as the general percentages between the free items and cash-store items. Even you'd have to admit the game would be radically different based on the following two hypotheticals:One version of a "basic" shirt for free but ten "fancy" ones you'd have to buy in the store.
Ten versions of "basic" shirts for free but only 1 type of "fancy" shirt you could buy in the store.
So what about 1 free basic shirt and 1 fancy shirt? Or like 1 free shirt and 2 fancy shirts?
Well frankly it would suck if there's only like 2 or 3 types of shirts in the entire game. ;)
My point was if the game puts MOST of the total number of items behind the cash wall then people will probably scream various versions of "Play to Win!" against CoT but if they go the other way (and freely release MOST of the items available) they may end up screwing themselves by not having enough items to make extra money on. It's going to have to be a fine balance between how much they freely give away versus how much they charge extra for.

yeah okay I see what you're saying... but the point I was trying to make is, close the gap, so rather than being 10 cash shop items to one free one or the other way around it's, 2 cash shop items for every free one. Their wouldn't be that much complaint from that would there? Like there's always complaints but that would limit that more.

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Radiac wrote:
Radiac wrote:

notears wrote:
Radiac wrote:
I thought it would be obvious that I didn't mean to charge extra cash shop money for literally every costume piece. I didn't think anyone was serious suggesting that, ever. I just meant that we shouldn't make a rule that "Thou shalt not sell costume pieces in the cash shop." What I expect is there will be some costume pieces that you get included with the up-front game purchase, and this will likely include most of what's available at launch. In addition to that, I would expect to be able to unlock costume pieces that are in the game used by various different factions (the equivalent of unlocking the Vanguard costume pieces in CoX by doing Vanguard missions etc). I wouldn't rule out also selling those piece to people for real money either, if people are lazy and just want to buy stuff they could otherwise unlock for free later, it's no business of mine to tell them no. As such I think that purchase ought to have ample information on the ad that tells people that they are in fact paying for something they could work to get for free.
So have costume pieces in the cash shop... okay sure.... but we already knew that there was going to be costume pieces in the cash shop... nobody here is saying that there shouldn't be costumes in the cash shop, we didn't bring it up because it should be obvious that it was going to be a thing. That's like saying "You know what we should eat? FOOD!!".
Sorry if I wasn't being specific enough in term of the intended thread. I just wanted to state, again, for the record, that I think there should exist costume pieces that can be bought for real money, despite some people who had argued against that in the past.
Since they're separating aesthetics from mechanics, I think almost evey "vanity" item you'd buy that would attach to your toon as you walk around the game would probably be a skin for something. If it's a vanity pet, like the little mechman in CoX, it;s just a small humanoid wireframe that follows you around and emotes when not walking. GW2 has TONS of these, they're pretty easy to make, all you have to do is miniaturize some model you already have a skin and set of emotes for and voila, there you go. As such GW2 has a "mini" version of just about EVERYTHING in the game, including every major and minor character, and most of the monsters. There's even a mini Tequatl the Sunless dragon pet that will fly around following you and stuff. Once you have those animations for the full sized version, the mini is just a matter of scaling it down.
In CoX we had several different jetpack temp powers, but I think these should all be treated as different props that one might wear on one's back. I think all toons should have a "item that fits on your back" option, whether it be a jetpack, bookbag, etc. What it does and how it behaves when you do stuff is a matter of emotes. Like how the Mechana Armor jetpacks worked. So like, not a temp power, just a costume option in the avatar editor.

Well yeah but like stuff like that should go without saying, and really this is a thread to suggest what specific vanity pets and stuff you want in the cash shop so... just go crazy with it.

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I like the idea of a vanity

I like the idea of a vanity sidekick. I would like it even more if you had to keep your sidekick alive, or you have to get another one.

I definitely do not want any particular feature to be behind a pay barrier. In other words, if the only way to get an aura is to pay for it, that would be bad. I believe that the cash shop can and should be used as a kind of shortcut to buy the item you want before you earn it in game if you so choose.

As for the OP, I think the stray cat you save from the tree should definitely be a vanity pet that follows you around. In fact, you could do the same thing with an alligator from that egg you find in the sewer, a mutant chimpanzee you save from the Tyrosine gene-zoo, a mini-robot parrot in need of a master after you defeat an optional Aether Pirate side-boss. And all sorts of variations of the same which can be re-skinned via the cash shop. So you have to have unlocked the pet in the game, but you can pay to reskin it to look completely different.

Potential Titans:
Trap Spider - the little spider rides a big robot
Thunderbird Priest - conduit of the Thunderbird spirit
Lovebot - programmed to love man, gives tough love to mankind
Schwarzchild - singularity-manipulating time traveller is lost

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Get a whole Legion of super

Get a whole Legion of super pets!

As a note Supergirl once dated the horse. But it was really some guy who was turned into a horse... Or something. Comic Books!

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Last I read about this MWM

Last I read about this MWM said that most aesthetic items would be unlockable through both game-play (character only) and cash shop (account wide).

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Huckleberry wrote:
Huckleberry wrote:

I like the idea of a vanity sidekick. I would like it even more if you had to keep your sidekick alive, or you have to get another one.

Maybe the game could "introduce" the sidekick vanity pet idea as some sort of "escort" mission thing. Perhaps there's this famous pop-star you have to escort from one place to another but the only way it works is if you give them a disguise via creating a temp version of one of these sidekick vanity pets. The game would basically be advertising the feature by making you familiar with it via this mission.

Huckleberry wrote:

I definitely do not want any particular feature to be behind a pay barrier. In other words, if the only way to get an aura is to pay for it, that would be bad. I believe that the cash shop can and should be used as a kind of shortcut to buy the item you want before you earn it in game if you so choose.

This is actually related to the concept I was talking about in this thread yesterday about what the "percentages" are going to be between the items that are "freely available" to be earned in game versus how many are going to be in the cash store. For instance if there was literally only one kind of cape in the entire game and the only way to get was to buy it in the cash store that would obviously be bad. But if there were say 20 types of capes in the game and say 2 of them could only be gotten in the cash store then I really would not have a problem with that. As long as there are a good number of "freely available" versions of X, Y or Z in the game the fact that a few of them are "cash store only" items would not be a real issue.

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So... shall we put down some

So... shall we put down some percentages that we think are ok?

There is basically four categories here:

  • Base. What you get for just buying the game.
  • Game-play only. Stuff that can only be unlocked through game-play.
  • Cash-shop only. That which is exclusive to the cash-shop.
  • Mixed. Items that can be unlocked through both game-play (character only) and bought in the cash-shop (account wide).

My take would be:
Base: 15-20% (Launch should probably have a higher rate, up to 40%)
Game-play: max 10% (primarily faction items)
Cash-shop: max 10%
Mixed: 60-65% (rest)

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It might be funny to have a

It might be funny to have a mini version of yourself that you can deploy at will a la Mini Me from the Austin Powers movies, or more originally, like Big Enos and Little Enos Burdette from Smokey and the Bandit.

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Radiac wrote:
Radiac wrote:

It might be funny to have a mini version of yourself that you can deploy at will a la Mini Me from the Austin Powers movies, or more originally, like Big Enos and Little Enos Burdette from Smokey and the Bandit.

You could do that with the Sidekick vanity pet. In fact that was pretty much going to be my plan for at least one of my own alts. ;)

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blacke4dawn wrote:
blacke4dawn wrote:

So... shall we put down some percentages that we think are ok?
There is basically four categories here:Base. What you get for just buying the game.
Game-play only. Stuff that can only be unlocked through game-play.
Cash-shop only. That which is exclusive to the cash-shop.
Mixed. Items that can be unlocked through both game-play (character only) and bought in the cash-shop (account wide).
My take would be:
Base: 15-20% (Launch should probably have a higher rate, up to 40%)
Game-play: max 10% (primarily faction items)
Cash-shop: max 10%
Mixed: 60-65% (rest)

Something like this would probably work. Again as long as the "only version" of a particular type of customization item (costume, emote, aura, etc.) is not trapped behind the pay wall I'd probably be fine with it.

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I have no real issues with

I have no real issues with any level of costume, vanity, or purely convenience consumables.

So long as the following is true:
1) The items are reasonably priced. A dollar for a costume piece is ok, 5 dollars is not.
2) The unlock is account-wide.

After all, I will be subscribed and getting cash shop credits every month that will need to be spent.

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Soulwind wrote:
Soulwind wrote:

I have no real issues with any level of costume, vanity, or purely convenience consumables.
So long as the following is true:
1) The items are reasonably priced. A dollar for a costume piece is ok, 5 dollars is not.
2) The unlock is account-wide.
After all, I will be subscribed and getting cash shop credits every month that will need to be spent.

Pretty sure the Devs have already said any cash store purchase that involves something being "unlocked" will be unlocked account-wide.

As for what constitutes "reasonably priced" I'll leave that up to what the market will bear. While I might agree that most single costume item unlocks should probably be within the "few dollar" range I might be willing to personally pay as much as $20 for a single specific item if it was one I really, really wanted. The trick is that I'll never tell the Devs which item that is so they won't know which item they could realistically peg at that price. Without that knowledge they won't be able to set any of them that high for fear of having no one else but me buy their stuff. You're welcome... ;)

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Huckleberry wrote:
Huckleberry wrote:

I like the idea of a vanity sidekick. I would like it even more if you had to keep your sidekick alive, or you have to get another one.
I definitely do not want any particular feature to be behind a pay barrier. In other words, if the only way to get an aura is to pay for it, that would be bad. I believe that the cash shop can and should be used as a kind of shortcut to buy the item you want before you earn it in game if you so choose.
As for the OP, I think the stray cat you save from the tree should definitely be a vanity pet that follows you around. In fact, you could do the same thing with an alligator from that egg you find in the sewer, a mutant chimpanzee you save from the Tyrosine gene-zoo, a mini-robot parrot in need of a master after you defeat an optional Aether Pirate side-boss. And all sorts of variations of the same which can be re-skinned via the cash shop. So you have to have unlocked the pet in the game, but you can pay to reskin it to look completely different.

The problem I see with your line of thinking is, "Where's the money coming from?"

Cash shop should be the short cut? What if no one takes the short cut? What if not enough people take the short cut? How's the game to stay running? No one who ever says "I want the game to be totally free" can seem to answer that question other than "Well, others will pay to keep it going." :p

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Brand X wrote:
Brand X wrote:
Huckleberry wrote:

I like the idea of a vanity sidekick. I would like it even more if you had to keep your sidekick alive, or you have to get another one.
I definitely do not want any particular feature to be behind a pay barrier. In other words, if the only way to get an aura is to pay for it, that would be bad. I believe that the cash shop can and should be used as a kind of shortcut to buy the item you want before you earn it in game if you so choose.
As for the OP, I think the stray cat you save from the tree should definitely be a vanity pet that follows you around. In fact, you could do the same thing with an alligator from that egg you find in the sewer, a mutant chimpanzee you save from the Tyrosine gene-zoo, a mini-robot parrot in need of a master after you defeat an optional Aether Pirate side-boss. And all sorts of variations of the same which can be re-skinned via the cash shop. So you have to have unlocked the pet in the game, but you can pay to reskin it to look completely different.

The problem I see with your line of thinking is, "Where's the money coming from?"
Cash shop should be the short cut? What if no one takes the short cut? What if not enough people take the short cut? How's the game to stay running? No one who ever says "I want the game to be totally free" can seem to answer that question other than "Well, others will pay to keep it going." :p

It seems as if you are shooting down an idea without offering an alternative suggestion, which in my mind is a forum sin.

But enough people have addressed this enough times and in enough forums that I didn't feel it was necessary to elaborate.

But here I shall make an attempt at exposition:

  • There will be some items that are available by earning them in-game only. No amount of money will make them available to you.
  • There are some items that are free to everyone regardless of money spent or achievements earned.
  • There are some items that can be earned in game and also can be purchased via the cash shop.
  • and finally there will be some items that will only be available in the cash shop.

MWM has stated as much. In fact they have actually explicitly stated that some badge rewards will be available in the cash shop for people who don't want to wait to get the reward to have the item. That's not my idea, it is MWM's. I'm not going to spend the hour it will probably take me to find the posts from Doctor Tyche that say that. But if you look for them, I'm sure you can find them. You might want to look in this thread. One that I remember them specifically using as an example were the platform disco shoes.

So, regarding the things that are only available via the cash shop, I feel that there should be no features that are only available via the cash shop. So there should be capes, auras vanity pets and at least one (1) of every category of item available for free, either earned or not. Thus making the cash shop only items cosmetic alternatives for what you already have. This is an idea that has been offered up by many in other threads just like this regarding everything from cowboy hats to vests. So if you don't like the three auras or the capes that are available for free, get a different one from the cash shop.

I'm not saying that all cash shop items require you to actually have a feature before you can purchase the same feature. But if we are going to be buying alternative skins for something, you still should need the thing in order to enjoy the re-skin of it. But I think that's pretty common sense, and reskinning is a completely different concept than choosing an alternative item that looks different.
Should you be able to purchase a cape before you unlock capes in the game? sure, but you probably should not be able to wear it until you unlock capes (using CoH as an example)

This is not my ideal solution. My ideal solution would be to have all costume items available for free in the beginning avatar creator and generate income some other way. But I am willing to compromise that some items can be behind pay barriers so long as they are still viewable and even purchaseable in the beginning avatar creator. Obviously some lore-specific achievement unlocks would not be viewable in the begining avatar creator, as per the judgment of MWM producers. But I digress and have led us far from your problem.

Potential Titans:
Trap Spider - the little spider rides a big robot
Thunderbird Priest - conduit of the Thunderbird spirit
Lovebot - programmed to love man, gives tough love to mankind
Schwarzchild - singularity-manipulating time traveller is lost

Brand X
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The list you gave isn't the

The list you gave isn't the issue. :p

My response was merely to the comment of not liking the idea of anything being hidden purely behind a pay wall.

I was never one to like a console game being made with the idea of giving you half of it at start and the rest with more pay, but MMOs are a different type of game and it needs a way to keep making money to run. That's not going to happen with the idea of "Everything is free unless someone decides to be generous and give money."

Planet10
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Please just make sure that

Please just make sure that you can preview everything in the CC and whatever modifications applicable are available to give it a test drive before you purchase.