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Carrying Other Characters

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Halae
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Carrying Other Characters

Over in the Operator subforum, I presented the idea of being able to [url=http://cityoftitans.com/forum/riding-minions]ride minions[/url]. After a while, i had another idea that, oddly enough is in much the same vein, but different.

The concept is carrying people. A building is burning down; your hero busts into it in order to round up the civilians trapped inside, but they're all unconscious from the smoke. What do you do? Why, you pick them up and deliver them outside of course.

Your villain is robbing a bank? How about grabbing one of the security guards as a hostage, use them as long as you can to get out without a fight.

Your team is fighting a supervillain and one of your teammates gets knocked out? Drag him somewhere safe, then resuscitate him while the others cover you.

It'd also open the gates for interaction emotes. how many times have roleplayers wanted to shake hands, give a hug, give a kiss? A system that allows detection and interaction on that scale would be great, though I think the emotes and carrying would be a bit more technical to do.

As always, I dunno how feasible this is, but as always, it'll never be addressed if I don't present the idea, so I'm tossing it out there.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Lothic
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It might be doable if you use

It might be doable if you use very generic animations for PCs carrying NPCs. We'd probably have to settle for it looking the same way regardless of the NPC just to make it easy to code. A villain holding a NPC hostage would likely have to also look pretty standardized. It'd be easier if it were limited more to things like "carrying a body bag over your shoulder" action because then the "bag" could be identical for every PC.

Things probably get a little more difficult if you want to have PCs touching/interacting with each other. It might be doable with specialized emotes that would need to target another specific player. Once started the emote would just play out its animations with the two characters in a pretty default way.

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blacke4dawn
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I'm sure it's doable in a

I'm sure it's doable in a proper way but I highly doubt they got the resources to spare to get this in within the first year after launch at least. The biggest problem would be height differences between the two who's interacting (regardless of if it's PC-PC or PC-NPC). If this gets implemented I'm sure that it will be, as Lothic said, generic standardized animations, at least in the beginning.

Halae
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Yeah, I wouldn't be surprised

Yeah, I wouldn't be surprised by that sort of thing, but consider this - if you can do some kinesthetics work to let one hand, as an example, detect another hand for the clasping part of a handshake you could end up with characters actually being able to shake hands in a sensible manner. I'm not certain how well it'd work, but it sounds cool.

An infinite number of tries doesn't mean that any one of those tries will succeed. I could flip an infinite number of pennies an infinite number of times and, barring genuine randomness, they will never come up "Waffles".

Empyrean
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This suggestion is very

This suggestion is very appropriate for the genre, and would be a really unique, distinctive, and fun feature. Feasibility, as everyone's said, is the question.

FIGHT EVIL! (or go cause trouble so the Heroes have something to do.)

TheMightyPaladin
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I would've assumed the answer

I would've assumed the answer was no because of the difficulty previously expressed about doing wrestling.
If I can pick someone up and carry them would I be able to fly swim or teleport with them?
Can I grab a friend and carry him so he doesn't need a movement power?
If so can I grab an opponent and take him up in the air then drop him?
What if one character is much bigger than the other, or made of stone?
Would strength suddenly matter?

It sounds simple at first but there are complications.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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islandtrevor72
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I remember a mission in COH

I remember a mission in COH that required you to carry a bodybag (per the bodybag emote). If it was limited to a mission goal there isn't a reason to not do it. As for it being used tactically....doubtful.

Fireheart
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I know this has been

I know this has been discussed a lot, before, both in the 'carry somebody' and the 'wrestle somebody' capacities. If I recall correctly, the biggest hurdles were points of contact/grapple/grip and differences in Size/Proportion. I seem to recall posting a picture of one way this was handled in DCUO, which was to encapsulate the 'victim' in a cage-like device and then let the PC handle the device.

Here's how Starchild picks up her Date.
[URL=http://s105.photobucket.com/user/fireheart5150/media/Captured%20Boyfriend_zpsi8zajzxk.jpg.html][IMG]http://i105.photobucket.com/albums/m207/fireheart5150/th_Captured%20Boyfriend_zpsi8zajzxk.jpg[/IMG][/URL]

Be Well!
Fireheart

TheMightyPaladin
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OK now make the device

OK now make the device invisible and it works.
We can wrestle throw, pick people up, ride on any object etc...
WE HAVE THE TECHNOLOGY!

It might not always LOOK just right but dang I think most players will be more than satisfied with the effect.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Cyclops
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Hmmm. We will need a specific

Hmmm. We will need a specific animation for dead teammates.

Words appear across the screen: "In this issue, a Hero DIES!"
Cyclops picks up dead hero, looks towards heaven and shouts, "Noooooooooooooo!"

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Redlynne
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Lothic wrote:
Lothic wrote:

It'd be easier if it were limited more to things like "carrying a body bag over your shoulder" action because then the "bag" could be identical for every PC.

1:58 to 2:23 would seem relevant to this discussion, methinks ...

[youtube]nC5h27sinjM[/youtube]

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Fireheart
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So, if we want to carry our

So, if we want to carry our teammates to safety, we first have to put them in a Bodybag?

Be Well!
Fireheart

TheMightyPaladin
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I likes Fireheart's Idea

I likes Fireheart's Idea Better.
If we can just create an invisible bubble around the target allowing us to manipulate the bubble we could pick up a wide variety of targets with simple animations. It might not always look right but it would work consistently.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Fireheart
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Actually, _my_ idea was the

Actually, _my_ idea was the "Rescue Torpedo!" Rather than a spherical cage that we could pick up (and hurl), I wanted a sort of anti-gravity gurney that would either follow along behind the PC, or which could be programmed to go max-warp out the door and arrive at a collection location, for dealing with later. It would keep and protect the... 'victim' in perfect stasis, until the PC wanted them.

I'm sure you can think of Many advantages to having a non-combat 'pet', as opposed to any sort of 'Artificial (non)Intelligence'.

Be Well!
Fireheart

TheMightyPaladin
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I was referring to the idea

I was referring to the idea you mentioned in #8 above.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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Fireheart
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Right, but even though the

Right, but even though the basic concept Does answer all of the issues we've discussed, that was my example of a cheesy/bad way to do it.

Be Well!
Fireheart

TheMightyPaladin
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But if the bubble were

But if the bubble were invisible, would it be better?
I think it's a good way to do it because it's the only way that's been proposed that looks like it would work.
I'd much rather have it work in a way that's less than perfect than not have it work at all.

http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
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notears
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Because it's the picture we

[img]http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/03/a5/03a589b3263bd61c4cd6fc4ffc4b1f6b.jpg?itok=1Lug200T[/img]

Because it's the picture we deserve but not the one we need right now... or something like that... I drink a lot of bleach....

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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blacke4dawn
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TheMightyPaladin wrote:
TheMightyPaladin wrote:

But if the bubble were invisible, would it be better?
I think it's a good way to do it because it's the only way that's been proposed that looks like it would work.
I'd much rather have it work in a way that's less than perfect than not have it work at all.

To me that wouldn't be "less than perfect", it would be hardly working due to it looking like you are lifting them with magic or psionics. They would be levitating too far away from you.

It may very well be the best solution from a mechanics point of view but not from an aesthetic one.

Lothic
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blacke4dawn wrote:
blacke4dawn wrote:

TheMightyPaladin wrote:
But if the bubble were invisible, would it be better?
I think it's a good way to do it because it's the only way that's been proposed that looks like it would work.
I'd much rather have it work in a way that's less than perfect than not have it work at all.

To me that wouldn't be "less than perfect", it would be hardly working due to it looking like you are lifting them with magic or psionics. They would be levitating too far away from you.
It may very well be the best solution from a mechanics point of view but not from an aesthetic one.

Perhaps if we got some kind of temp magic power that would let one character "float" another character like in the following clip of Maleficent (jump ahead to about the 1:35 minute mark):

[youtube]tTLyMzaHfIg[/youtube]

Then the "invisible cage" thing TheMightyPaladin is talking about might make sense. The problem is that most people want something more like the pic notears showed us:

[img=200x300]http://cdn2-b.examiner.com/sites/default/files/styles/image_content_width/hash/03/a5/03a589b3263bd61c4cd6fc4ffc4b1f6b.jpg[/img]

Which I think would be relatively hard for CoT to do. I still think the closest thing we might get to this is the "bodybag emote" because for that the "bodybag" could be generic and scalable to any body size.

CoH player from April 25, 2004 to November 30, 2012
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