Twitch Upcoming!

We're delaying our Twitch till AFTER a very specific KS update. You'll know what one, we'll talk about the twitch in the update. We need all hands to get this one ready.
Which still means something good is coming.
https://www.twitch.tv/missingworldsmedia

Rotty's stream ended.
Check him out at right here

can we have a blackout in a area? and all the extras?

11 posts / 0 new
Last post
masterghostartist
Offline
Last seen: 3 years 6 months ago
Joined: 07/24/2014 - 15:16
can we have a blackout in a area? and all the extras?

lights go out.

riots. police. fires. very dark at night.

different mobs change during the event to different groups perhaps?

like a change of weather.

What a man thinks of himself, that is what determines, or rather indicates, his fate. - Henry David Thoreau

Gluke
Gluke's picture
Offline
Last seen: 1 month 1 week ago
11th Anniversary Badge
Joined: 03/05/2014 - 06:36
This sounds like an excellent

This sounds like an excellent idea for gameplay, but it would have to handled very carefully. Would it be a raid or missions involving a blacked out urban area where creating and using your own light-source is possible and useful (if not essential)? Or an event? Or do you mean sections of environment should be permanently like that, like a war zone or quarantined/abandoned area?

"TRUST ME."

Jester
Jester's picture
Offline
Last seen: 3 years 3 months ago
Joined: 10/17/2014 - 19:27
Oooo like random rain fall?

Oooo like random rain fall? Can that be done?
((None zone locked, like every where))

Darth Fez
Darth Fez's picture
Offline
Last seen: 7 hours 58 min ago
kickstarter11th Anniversary Badge
Joined: 09/20/2013 - 07:53
If you mean weather effects,

If you mean weather effects, then yes, UE4 can do weather effects.

And day/night cycles.

So, yes, you can start your mission architect mission with, "It was a dark and stormy night..."

(Always assuming they allow people to choose the weather for the missions.)

- - - - -
Hail Beard!

Support trap clowns for CoT!

Starhammer
Starhammer's picture
Offline
Last seen: 3 months 3 weeks ago
11th Anniversary Badge
Joined: 10/14/2014 - 20:58
I like the idea of a blackout

I like the idea of a blackout as a semi-random event. I say semi-random, because I can see value in allowing villains (or even in some strange cases, heroes) to be able to trigger a blackout in a neighborhood, or as a side effect of standard procedure in a hostage negotiation, or as an unexpected but obvious result of a natural disaster or terror attack on the local dam.

whiteperegrine
whiteperegrine's picture
Offline
Last seen: 2 months 2 weeks ago
11th Anniversary Badge
Joined: 06/19/2014 - 14:49
I like the idea, but I would

I like the idea, but I would definitely limit it to a specific area of the city. if it did affect the entire city then I would have it be a rare occurance...few times a week, max.

Nyktos
Nyktos's picture
Offline
Last seen: 5 months 2 weeks ago
11th Anniversary Badge
Joined: 11/02/2014 - 16:07
It would be a really cool

It would be a really cool idea. I see some serious potential from it

Formerly known as Bleddyn

Do you want to be a hero?

My characters

Gorgon
Gorgon's picture
Offline
Last seen: 1 month 1 week ago
11th Anniversary Badge
Joined: 05/15/2014 - 11:46
whiteperegrine wrote:
whiteperegrine wrote:

I like the idea, but I would definitely limit it to a specific area of the city. if it did affect the entire city then I would have it be a rare occurance...few times a week, max.

I am exactly the opposite. Design a dynamic world where events and invasions are the norm, rather than the tired missions-only design. I want people to stop feeling wronged because their journey to run a mission is interrupted by a swarm of unexpected monsters.

The saddest day of all time for MMORPGs was when EverQuest announced they weren't looking to more events because people didn't want their leveling or mission running interrupted.

Putting the cart before the horse. Why do such people even want to play in a dynamic, shared world? These have always, far and away, been the most exciting moments.

The game is in exercising your powers during an exciting, unpredictable event. It is not the micro positive strokes from a level up ding, or "grinding"...to an end that is nothing. There must be something to do besides the next level, item, or power.

MMOs suck at this so much nobody even realizes there even is anything else. Even endgame revolves around power up polishing via raid grinding. There is more though! There can be! It is known and proven exciting! "Something besides the next power up goal? Whuuuuuuuuut?"

Yes! The giant tripods are coming over the hill and will destroy the city. Not destroy it until next reboot, or tomorrow morning. Not maybe kill everyone, then disappear in 17 minutes and the NPCs come back out regardless of who wins the battle.

Destroyed. Gone for good until reclaimed by players, who will be forced elsewhere.

__________________

The very existence of the taunting tank irritates, for it requires idiotic AI that obeys the taunt.

Aegis
Offline
Last seen: 5 months 1 week ago
kickstarter11th Anniversary Badge
Joined: 04/27/2015 - 17:49
A blackout and an ensuing

A blackout and an ensuing crime-spree is (IMO) a good idea for a dynamic world event to shake up the status quo of an area and keep things interesting.

Brainstorming here: Once a blackout occurs, the severity of the crime-spree/rioting could ramp up over time until power is restored and the event ends. Initially your standard local mobs would just be a little more numerous and aggressive, but as the event went on, more enemies, including groups that don't normally appear in that area could join in. Eventually, named supervillains might start appearing to take advantage of the situation. But during the course of this, PCs could help resolve the situation by protecting work crews trying to restore the power, or even by doing the repairs themselves. The event ends either when it simply times out (The infrastructure fairies managed to restore the power behind the scenes) or if players manage to restore power, in which case the event ends at whatever phase it was currently in. When the event ends, the area starts to calm down with bosses leaving (either moving to a retreat point or just despawning) after a few minutes (This gives any teams fighting these world bosses one last chance to finish them off), and the local mob population returns to normal over the course of a half hour or so.

You could even turn something like this into a direct and indirect PvP event in PvP areas. Villains cut the power to cause mayhem, Heroes try to restore the power, Villains try to delay the repairs.

Blue Ox
Blue Ox's picture
Offline
Last seen: 5 months 1 week ago
11th Anniversary Badge
Joined: 01/04/2014 - 22:27
I love the idea of

I love the idea of spontaneous blackouts with all of the side effects that come with them! What's the root cause of the blackouts though? Maybe a blackout will continue until the heroes in the area respond to/eliminate the source of the problem... How cool would it be to see some kind of weird gremlins climbing out the the sewers, up the electric poles and sucking the power from the transformer boxes? Power could not be restored until they were eliminated... Where do they come from? Who or what is behind the whole thing? Why do they devour the electricity? Could be a major story arc in the game as well.

Virtue Server - Most Played:

BLUE SIDE..................RED SIDE
Blue Ox......................Gravity Thief
Earth Angel................Hell's Belle
Plutonium Blonde...Slime-Thing

Aegis
Offline
Last seen: 5 months 1 week ago
kickstarter11th Anniversary Badge
Joined: 04/27/2015 - 17:49
Blue Ox wrote:
Blue Ox wrote:

I love the idea of spontaneous blackouts with all of the side effects that come with them! What's the root cause of the blackouts though? Maybe a blackout will continue until the heroes in the area respond to/eliminate the source of the problem... How cool would it be to see some kind of weird gremlins climbing out the the sewers, up the electric poles and sucking the power from the transformer boxes? Power could not be restored until they were eliminated... Where do they come from? Who or what is behind the whole thing? Why do they devour the electricity? Could be a major story arc in the game as well.

I don't think there would necessarily need to be one thing that causes blackouts, because that would be kind of limiting due to the sheer variety of things that could cause blackouts. I mean, you could have mundane baddies trying to create a diversion or cause havoc for its own sake, Dr. Von MadScience might be siphoning power to charge up his transphasic whatever, or it could even just be a case of a particularly bad storm doing it, no malfeasance at all.

That being said, I like the idea of some kind of gremlin type creatures wreaking havoc on the city's infrastructure to mysterious ends. At the risk of being too similar to Deathsurge and Co. back in Cap Au Diable, I think a faction of weird energy beings that siphon electricity from the city's power grid to unknown ends would be something cool to see. Are they attacking the city out of malicious intent, or are they just trying to feed off the power grid? Are they even sapient? Did that one just try to communicate? Where did they come from? Was it that substation the city built on top of a ley-line nexus? Or was it that meteor shower that coincided with that unusual city-wide blackout a few years ago? Are they some kind of remnant from when that supervillain with electrical powers tried to become a god using the power grid? Maybe it was all those things? Maybe it was something else completely! Who knows!

Visually, there's a lot of cool stuff you could do with such critters. Maybe some of them are just swirling clouds of charged dust that disperse if disrupted. Maybe some are these weird, amorphous masses of wiring and metal wreathed in electricity. Maybe some of the more powerful ones have more distinct but unfamiliar forms.