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Body selections and sliders

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Lothic
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Brand X wrote:
Brand X wrote:

Lothic wrote:
Brand X wrote:
Lothic wrote:
Sliders are just a means to an end. When people say they want more sliders in games like this they really just want as many OPTIONS for character creation as possible. If somebody can figure out a good GUI that makes it easy to select and modify as much about our character's shape and look as possible WITHOUT sliders I'd be perfectly fine with that.

As I told my SG, I don't need lots of sliders and body options, as long as I get the look I want for my main. >_>

What if the look you want for your main requires a lot of sliders and body options? Just saying ;)

Doesn't have to, if they just make it one of the options hehe

Maybe that should have been one of the Kickstarter Add-Ons... For X amount of money we'll create an extra default button in the character creator (that only you can see) that will be automatically hardwired to set up your new character to look EXACTLY how you want with any unique costume items or body shapes imaginable. ;)

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Lothic wrote:
Lothic wrote:

Maybe that should have been one of the Kickstarter Add-Ons... For X amount of money we'll create an extra default button in the character creator (that only you can see) that will be automatically hardwired to set up your new character to look EXACTLY how you want with any unique costume items or body shapes imaginable. ;)

Probably would've been to expensive for me, just like Fashionista :p

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As much as I lived the

As much as I loved the character creator in CoX, for me it always had a few weaknesses. First, I needed a belly slider. I couldn't make fat characters. No Blob, no Santa Claus, no Vindicator clown, no fat Elvis. The list goes on. A massive body type is just not the same thing. Fat is a real thing, and it seriously limits my freedom to create.

Second, I'd like to see full body length robes. From wizards to Jedi/Sith , many characters use them.

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I think there should be fat

I think there should be fat options and options for bizarre anatomy, for example, popeye arms, Leno jaws, caveman forehead, bigfoot feet, long fingers, huge/long noses, hunched backs, etc etc. Within reason of course, that way if you make a bestial character, or an alien, robot, etc etc, you can have more of a distinct look.

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Question: would it consume

Question: would it consume more resources if every character in my character's field of vision had a unique suite of body sliders? Would all that info get pushed to my client and then my graphics card would have to draw in and stretch the frames on the fly as it constructed the scene before me?

I've never been sure if infinite costume customization (of any kind, including the things we had in COH) affects performance. Is a compromise necessary, or are we limited only by our imagination, and how much time the art department has available?

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Sailboat wrote:
Sailboat wrote:

Question: would it consume more resources if every character in my character's field of vision had a unique suite of body sliders? Would all that info get pushed to my client and then my graphics card would have to draw in and stretch the frames on the fly as it constructed the scene before me?
I've never been sure if infinite costume customization (of any kind, including the things we had in COH) affects performance. Is a compromise necessary, or are we limited only by our imagination, and how much time the art department has available?

Short Answer, Yes! But, its done Just Once. ;) 2 seconds or less.

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Sailboat wrote:
Sailboat wrote:

Question: would it consume more resources if every character in my character's field of vision had a unique suite of body sliders? Would all that info get pushed to my client and then my graphics card would have to draw in and stretch the frames on the fly as it constructed the scene before me?
I've never been sure if infinite costume customization (of any kind, including the things we had in COH) affects performance. Is a compromise necessary, or are we limited only by our imagination, and how much time the art department has available?

Probably limited to art departments time for sure.

Personally, never saw the need for the fat character. In my experience with TOR, it was the least used option, and when in use, usually for a joke character. And the huge Amazonian (Body 3) was the least used as well.

Basically, if it's something they think would appeal to 1% of the player base, maybe it's best to put that time into something else.

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Brand X wrote:
Brand X wrote:

Personally, never saw the need for the fat character.

If you're using the Costume Editor to make the models for the Civilians ... {significant look over rims of glasses}

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Brand X wrote:
Brand X wrote:

Sailboat wrote:
Question: would it consume more resources if every character in my character's field of vision had a unique suite of body sliders? Would all that info get pushed to my client and then my graphics card would have to draw in and stretch the frames on the fly as it constructed the scene before me?
I've never been sure if infinite costume customization (of any kind, including the things we had in COH) affects performance. Is a compromise necessary, or are we limited only by our imagination, and how much time the art department has available?

Probably limited to art departments time for sure.
Personally, never saw the need for the fat character. In my experience with TOR, it was the least used option, and when in use, usually for a joke character. And the huge Amazonian (Body 3) was the least used as well.
Basically, if it's something they think would appeal to 1% of the player base, maybe it's best to put that time into something else.

I'd agree there's probably not too many people who'd end up making fat characters in a game like CoT. After all most superpowered characters tend to be paragons of physical fitness.

But in a superhero setting I can actually see more "legitimacy" (if that's the right word) for allowing the option to make fat characters than in other games like TOR. There are at least some good examples of fat characters in the comics, especially among the villain population. And like Redlynne implied there's always the idea that it'd be more realistic if at least some of the NPCs walking around were a bit on the plump-side.

For what it's worth I always wanted to make a character in CoH who had a "secret identity" of being a plain, overweight girl who would transform into a hot, sexy superheroine when she fought crime. The idea of being able to have a huge difference in body types (in this case the chubbiness) between the two always seemed like a cool idea to me. The ability to have fatter characters would let me do something like that.

So again I'd agree a "fat slider" probably doesn't need to be a top priority. But on the other hand I think this might be something that'd be a tad more useful and/or desired than a "1% of the playerbase" situation.

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Lothic wrote:
Lothic wrote:

Brand X wrote:
Sailboat wrote:
Question: would it consume more resources if every character in my character's field of vision had a unique suite of body sliders? Would all that info get pushed to my client and then my graphics card would have to draw in and stretch the frames on the fly as it constructed the scene before me?
I've never been sure if infinite costume customization (of any kind, including the things we had in COH) affects performance. Is a compromise necessary, or are we limited only by our imagination, and how much time the art department has available?

Probably limited to art departments time for sure.
Personally, never saw the need for the fat character. In my experience with TOR, it was the least used option, and when in use, usually for a joke character. And the huge Amazonian (Body 3) was the least used as well.
Basically, if it's something they think would appeal to 1% of the player base, maybe it's best to put that time into something else.

I'd agree there's probably not too many people who'd end up making fat characters in a game like CoT. After all most superpowered characters tend to be paragons of physical fitness.
But in a superhero setting I can actually see more "legitimacy" (if that's the right word) for allowing the option to make fat characters than in other games like TOR. There are at least some good examples of fat characters in the comics, especially among the villain population. And like Redlynne implied there's always the idea that it'd be more realistic if at least some of the NPCs walking around were a bit on the plump-side.
For what it's worth I always wanted to make a character in CoH who had a "secret identity" of being a plain, overweight girl who would transform into a hot, sexy superheroine when she fought crime. The idea of being able to have a huge difference in body types (in this case the chubbiness) between the two always seemed like a cool idea to me. The ability to have fatter characters would let me do something like that.
So again I'd agree a "fat slider" probably doesn't need to be a top priority. But on the other hand I think this might be something that'd be a tad more useful and/or desired than a "1% of the playerbase" situation.

So the reverse of Big Bertha?

For NPCs it might be a bit more useful, but only a little, but I'd wager the 1% player base using it for their characters is much more likely.

I don't recall seeing to many "Gawd, I'm overweight and/or ugly" concepts in CoH or in CO.

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Brand X wrote:
Brand X wrote:

Lothic wrote:
Brand X wrote:
Sailboat wrote:
Question: would it consume more resources if every character in my character's field of vision had a unique suite of body sliders? Would all that info get pushed to my client and then my graphics card would have to draw in and stretch the frames on the fly as it constructed the scene before me?
I've never been sure if infinite costume customization (of any kind, including the things we had in COH) affects performance. Is a compromise necessary, or are we limited only by our imagination, and how much time the art department has available?

Probably limited to art departments time for sure.
Personally, never saw the need for the fat character. In my experience with TOR, it was the least used option, and when in use, usually for a joke character. And the huge Amazonian (Body 3) was the least used as well.
Basically, if it's something they think would appeal to 1% of the player base, maybe it's best to put that time into something else.

I'd agree there's probably not too many people who'd end up making fat characters in a game like CoT. After all most superpowered characters tend to be paragons of physical fitness.
But in a superhero setting I can actually see more "legitimacy" (if that's the right word) for allowing the option to make fat characters than in other games like TOR. There are at least some good examples of fat characters in the comics, especially among the villain population. And like Redlynne implied there's always the idea that it'd be more realistic if at least some of the NPCs walking around were a bit on the plump-side.
For what it's worth I always wanted to make a character in CoH who had a "secret identity" of being a plain, overweight girl who would transform into a hot, sexy superheroine when she fought crime. The idea of being able to have a huge difference in body types (in this case the chubbiness) between the two always seemed like a cool idea to me. The ability to have fatter characters would let me do something like that.
So again I'd agree a "fat slider" probably doesn't need to be a top priority. But on the other hand I think this might be something that'd be a tad more useful and/or desired than a "1% of the playerbase" situation.

So the reverse of Big Bertha?
For NPCs it might be a bit more useful, but only a little, but I'd wager the 1% player base using it for their characters is much more likely.
I don't recall seeing to many "Gawd, I'm overweight and/or ugly" concepts in CoH or in CO.

It's kind of funny that anyone would be against having another option for character customization using the classic canard that "only 1% of the playerbase would ever use it". I can think of all sorts of QoL improvements that got slipped into CoH over the years that had very limited and/or non-obvious usefulness. Just saying. ;)

If it makes you feel better I could definitely accept the idea that a "fat slider" might be something added to this game as a post-launch improvement - I already agreed it's not a high priority thing regardless. But based on the surprising number of times I actually specifically saw something like a "fat slider" suggested back on the old CoH forums I suspect the "percentage of the playerbase" that would want something like this is at least a bit higher than your proverbial 1%.

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Lothic wrote:
Lothic wrote:

Brand X wrote:
Lothic wrote:
Brand X wrote:
Sailboat wrote:
Question: would it consume more resources if every character in my character's field of vision had a unique suite of body sliders? Would all that info get pushed to my client and then my graphics card would have to draw in and stretch the frames on the fly as it constructed the scene before me?
I've never been sure if infinite costume customization (of any kind, including the things we had in COH) affects performance. Is a compromise necessary, or are we limited only by our imagination, and how much time the art department has available?

Probably limited to art departments time for sure.
Personally, never saw the need for the fat character. In my experience with TOR, it was the least used option, and when in use, usually for a joke character. And the huge Amazonian (Body 3) was the least used as well.
Basically, if it's something they think would appeal to 1% of the player base, maybe it's best to put that time into something else.

I'd agree there's probably not too many people who'd end up making fat characters in a game like CoT. After all most superpowered characters tend to be paragons of physical fitness.
But in a superhero setting I can actually see more "legitimacy" (if that's the right word) for allowing the option to make fat characters than in other games like TOR. There are at least some good examples of fat characters in the comics, especially among the villain population. And like Redlynne implied there's always the idea that it'd be more realistic if at least some of the NPCs walking around were a bit on the plump-side.
For what it's worth I always wanted to make a character in CoH who had a "secret identity" of being a plain, overweight girl who would transform into a hot, sexy superheroine when she fought crime. The idea of being able to have a huge difference in body types (in this case the chubbiness) between the two always seemed like a cool idea to me. The ability to have fatter characters would let me do something like that.
So again I'd agree a "fat slider" probably doesn't need to be a top priority. But on the other hand I think this might be something that'd be a tad more useful and/or desired than a "1% of the playerbase" situation.

So the reverse of Big Bertha?
For NPCs it might be a bit more useful, but only a little, but I'd wager the 1% player base using it for their characters is much more likely.
I don't recall seeing to many "Gawd, I'm overweight and/or ugly" concepts in CoH or in CO.

It's kind of funny that anyone would be against something like this using the classic assumption that "only 1% of the playerbase would ever use it". I can think of all sorts of QoL improvements that got slipped into CoH over the years that had very limited and/or non-obvious usefulness. Just saying. ;)
If it makes you feel better I could definitely accept the idea that a "fat slider" might be something added to this game as a post-launch improvement - I already agreed it's not a high priority thing regardless. But based on the surprising number of times I actually specifically saw something like a "fat slider" mentioned/suggested back on the old CoH forums I suspect the "percentage of the playerbase" that would want something like this is at least a bit high than your proverbial 1%.

But it was the same person requesting it :p

I'm not against it, I just recall devs saying such things as "Costume pieces need to fit all body types" which means need to take longer to make all costume pieces fit, which can take away from more new pieces.

If it's added, I won't be "Gah! I will never play this game now!" :p

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[quote=Brand X
Brand X wrote:

I'm not against it, I just recall devs saying such things as "Costume pieces need to fit all body types" which means need to take longer to make all costume pieces fit, which can take away from more new pieces.
If it's added, I won't be "Gah! I will never play this game now!" :p

Well it's clear it wouldn't be completely trivial to implement - if it were we would've probably had a "fat slider" in CoH years ago.

I just have hopes that the new(er) Unreal Engine will make this kind of thing easier to accomplish than it would have been back in CoH. They've already mentioned that they're going to attempt to allow for relatively "flatchested" females (which was something that the CoH system wasn't really capable of due to its limitations) so by the same token maybe we'll also get the option for big bellies as well.

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Brand X wrote:
Brand X wrote:

I'm not against it, I just recall devs saying such things as "Costume pieces need to fit all body types" which means need to take longer to make all costume pieces fit, which can take away from more new pieces.
If it's added, I won't be "Gah! I will never play this game now!" :p

It's almost certain that fat character would not be a separate bodytype. It would be a morph. This means the clothing mesh would morph along with it. The problem with more extreme morphs is that they can cause texture stretching or the mesh may tear or there's poke-through when character is animated. For example with extreme belly it might poke through your legs while crouching so if you wish to avoid that you need to limit animation ranges.

I somehow doubt the mesh uses any sort of soft body dynamic. If it does then fat could squeeze and fold like it naturally does. They did indicate they will have male, female and huge bodytypes and it's most likely for the above mentioned reasons.

Then there are also the minor aesthetic aspects such as that a fat person carries their weight and moves differently than a fit one. Similarly clothes fold and stretch differently with a fat person unless they are specifically tailored but it is unlikely we see this level of detail in the game.

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Lothic wrote:
Lothic wrote:

Well it's clear it wouldn't be completely trivial to implement - if it were we would've probably had a "fat slider" in CoH years ago.

Actually I bet it's relatively trivial to implement reasonably pudgy characters (i.e. with a beer belly) but not a Blob level. It's often aesthetic choice not to implement them. For example If any of you have followed development of ESO you have probably noticed "fat" male characters can have a decent beer belly even if their arms and legs don't budge out that much. However the "fat" female model is far from being fat and actually is more like average when the slider is slid to "fat".

Even if you can get a belly you often can't get rid off of the six pack as it's part of the texture. Having multiple texture variations eats memory a lot depending on their quality as they are different files no matter how small the change is. Albeit it's likely the body is split into different surface zones. I guess most games tend to split at least head and body texture. Not sure what's the planned approach here.

What is the target texture quality for high quality settings anyway? I'm also curious what LoD method you are planning to use? If we are going to have CoH mothership style battles they are going to demand a lot resources. Hell I hope you are planning to have efficient effect culling to avoid the GFX soup.

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Northie wrote:
Northie wrote:

Lothic wrote:
Well it's clear it wouldn't be completely trivial to implement - if it were we would've probably had a "fat slider" in CoH years ago.

Actually I bet it's relatively trivial to implement reasonably pudgy characters (i.e. with a beer belly) but not a Blob level. It's often aesthetic choice not to implement them. For example If any of you have followed development of ESO you have probably noticed "fat" male characters can have a decent beer belly even if their arms and legs don't budge out that much. However the "fat" female model is far from being fat and actually is more like average when the slider is slid to "fat".

If you have detailed comparative knowledge of how graphics engines worked back around 2002 (when CoH was first being developed) versus how they work in 2013 then I'll defer to your assumption about how easy this would have been to accomplish back in CoH. Otherwise based on how many times the CoH Devs told us they "simply could not do" many of things people suggested for the body models (i.e. beer bellies) I'm going to stick to my statement that it was probably not something easy to do years ago.

Of course NOW with the Unreal Engine it may in fact be a more feasible request for CoT.

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CoH did implement a belly. I

CoH did implement a belly. I saw it in the Issue 24 Beta Icon with NPC parts turned on. It was textured as a ribbed turtleneck and could even take a stripey pattern.

[img=131x250]http://img15.imageshack.us/img15/6610/k4y0.jpg[/img]

Not sayin' it was pretty. It might be tough as a mesh distortion (polygons with texture pushed too far?) but then it might work as a costume piece as above. It is definitely worth attempting for NPCs (and BFFs and Agents) which could be vetted to eliminate the worst of the clipping. Like Choc Magic Head above.

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For me, what I hope is much

For me, what I hope is much like what CO has; height arm length and size, leg length and size, chest thickness, ect.

One think I should warn is if they add a breast slider for female characters (Like in CO and CoH) be careful with it. One of my characters is meant to be flat chested, but she has a star emblem on her main costume. Because of how CO's CC works if I try to give her both a flat chest and an emblem the emblem will look deformed.

And while I'm on that slider, don't make the default the max size...

The one main think I want carried over from CoH is the facial options. In CoH there were about 3 or so dozen options of faces, no need for sliders to make your own. I say this because I hate touching facial sliders. I keep worrying that I'm going to enter uncanny valley territory... @.@

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Airhead wrote:
Airhead wrote:

CoH did implement a belly. I saw it in the Issue 24 Beta Icon with NPC parts turned on. It was textured as a ribbed turtleneck and could even take a stripey pattern.

Not sayin' it was pretty. It might be tough as a mesh distortion (polygons with texture pushed too far?) but then it might work as a costume piece as above. It is definitely worth attempting for NPCs (and BFFs and Agents) which could be vetted to eliminate the worst of the clipping. Like Choc Magic Head above.

For what it's worth the CoH Devs always had a lot more latitude with what they could do with the NPC costume items because they obviously had full control over how they would be used.

In fact they had a whole bunch of "NPC only" costume items that probably would have worked acceptably well for PCs as long as they were used with certain other items to minimize the clipping involved. I have no doubt they were always experimenting with textures that would affect body shapes like your "beer belly turtleneck" example.

But of course that would not have been the same as actually being able to create a beer belly that would work with any costume items and as always there's no guarantee we would have ever been able to use this for our own characters.

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DEFINITIVE ANSWER from no

[url=http://www.youtube.com/watch?v=GUVWnMAT5xg&t=71]DEFINITIVE ANSWER[/url] from no less an authority on this subject than Samuraiko ...

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I am another person who would

I am another person who would like to be able to create "fat" characters. OH WOW, I'm part of the "1%".......GRIN. It just gives us more options & freedom in what we want to create. As had been mentioned before, there are many "overweight" heroes & villains in the comics. There are also opportunities for the "retired" hero/villain. As we get older, we often put on the pounds.

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1 eye archer wrote:
1 eye archer wrote:

I am another person who would like to be able to create "fat" characters. OH WOW, I'm part of the "1%".......GRIN. It just gives us more options & freedom in what we want to create. As had been mentioned before, there are many "overweight" heroes & villains in the comics. There are also opportunities for the "retired" hero/villain. As we get older, we often put on the pounds.

Blob, Big Bertha (when powers are in use), Thumbelina (X-Force villain, may be remembering the name wrong), Penquin, old guy I don't even remember who's part of the Shazam family, like I said I'm not against the idea (more options is always great), but I am curious as to this "many" which admittedly, only 90's Image, Marvel and DC come to mind.

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Brand X wrote:
Brand X wrote:

old guy I don't even remember who's part of the Shazam family

Uncle Marvel!
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Brand X wrote:
Brand X wrote:

1 eye archer wrote:
I am another person who would like to be able to create "fat" characters. OH WOW, I'm part of the "1%".......GRIN. It just gives us more options & freedom in what we want to create. As had been mentioned before, there are many "overweight" heroes & villains in the comics. There are also opportunities for the "retired" hero/villain. As we get older, we often put on the pounds.

Blob, Big Bertha (when powers are in use), Thumbelina (X-Force villain, may be remembering the name wrong), Penquin, old guy I don't even remember who's part of the Shazam family, like I said I'm not against the idea (more options is always great), but I am curious as to this "many" which admittedly, only 90's Image, Marvel and DC come to mind.

The fact that you rattled off several examples right there is "justification" enough. And clearly there's no real point in trying to limit this to just "comic books" - we all know games like CoH bridge multiple genres like Sci-Fi, Fantasy, Horror, etc. Just how many examples from relevant fiction do you really need?

It's obvious that a "fat slider" is not something everyone would use all the time. But you could easily look back at every individual costume item CoH ever provided and say the same thing. For instance I liked the one "stripped skin" top and bottom that sort of looked like what Leeloo from the Fifth Element wore for one of my main costumes. But in all the years I played the game I think I only saw it used maybe 2 or 3 other times total. Based on those numbers you would probably assume it shouldn't have been in the game at all because "practically no one" used it yet it was there from the beginning.

Again all I can say is that I saw this "fat slider" suggestion in the CoH forums many times over the years. I really think your "1% of the playerbase" estimate on this is far lower than reality suggests.

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I think ALL players should be

I think ALL players should be required to be fat no other choices

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Lothic wrote:
Lothic wrote:

Brand X wrote:
1 eye archer wrote:
I am another person who would like to be able to create "fat" characters. OH WOW, I'm part of the "1%".......GRIN. It just gives us more options & freedom in what we want to create. As had been mentioned before, there are many "overweight" heroes & villains in the comics. There are also opportunities for the "retired" hero/villain. As we get older, we often put on the pounds.

Blob, Big Bertha (when powers are in use), Thumbelina (X-Force villain, may be remembering the name wrong), Penquin, old guy I don't even remember who's part of the Shazam family, like I said I'm not against the idea (more options is always great), but I am curious as to this "many" which admittedly, only 90's Image, Marvel and DC come to mind.

The fact that you rattled off several examples right there is "justification" enough. And clearly there's no real point in trying to limit this to just "comic books" - we all know games like CoH bridge multiple genres like Sci-Fi, Fantasy, Horror, etc. Just how many examples from relevant fiction do you really need?
It's obvious that a "fat slider" is not something everyone would use all the time. But you could easily look back at every individual costume item CoH ever provided and say the same thing. For instance I liked the one "stripped skin" top and bottom that sort of looked like what Leeloo from the Fifth Element wore for one of my main costumes. But in all the years I played the game I think I only saw it used maybe 2 or 3 other times total. Based on those numbers you would probably assume it shouldn't have been in the game at all because "practically no one" used it yet it was there from the beginning.
Again all I can say is that I saw this "fat slider" suggestion in the CoH forums many times over the years. I really think your "1% of the playerbase" estimate on this is far lower than reality suggests.

Pffft...I rattled off a four names out of hundreds. And multiple suggestions, usually by the same people, who made up how much of the games population again?

Now, let's look at what we see people use in games. They almost always go for a very nice looking avatar over anything ugly they can make and have the option to make.

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Brand X wrote:
Brand X wrote:

Lothic wrote:
Brand X wrote:
1 eye archer wrote:
I am another person who would like to be able to create "fat" characters. OH WOW, I'm part of the "1%".......GRIN. It just gives us more options & freedom in what we want to create. As had been mentioned before, there are many "overweight" heroes & villains in the comics. There are also opportunities for the "retired" hero/villain. As we get older, we often put on the pounds.

Blob, Big Bertha (when powers are in use), Thumbelina (X-Force villain, may be remembering the name wrong), Penquin, old guy I don't even remember who's part of the Shazam family, like I said I'm not against the idea (more options is always great), but I am curious as to this "many" which admittedly, only 90's Image, Marvel and DC come to mind.

The fact that you rattled off several examples right there is "justification" enough. And clearly there's no real point in trying to limit this to just "comic books" - we all know games like CoH bridge multiple genres like Sci-Fi, Fantasy, Horror, etc. Just how many examples from relevant fiction do you really need?
It's obvious that a "fat slider" is not something everyone would use all the time. But you could easily look back at every individual costume item CoH ever provided and say the same thing. For instance I liked the one "stripped skin" top and bottom that sort of looked like what Leeloo from the Fifth Element wore for one of my main costumes. But in all the years I played the game I think I only saw it used maybe 2 or 3 other times total. Based on those numbers you would probably assume it shouldn't have been in the game at all because "practically no one" used it yet it was there from the beginning.
Again all I can say is that I saw this "fat slider" suggestion in the CoH forums many times over the years. I really think your "1% of the playerbase" estimate on this is far lower than reality suggests.

Pffft...I rattled off a four names out of hundreds. And multiple suggestions, usually by the same people, who made up how much of the games population again?
Now, let's look at what we see people use in games. They almost always go for a very nice looking avatar over anything ugly they can make and have the option to make.

Pffft... if a game like this decided to limit its options to only things that are judged to be "very nice looking" we might as well be arguing for NO character options instead of as many as possible. Lord knows there were plenty of less than glamorous options in CoH that clearly no one liked but they kept on giving them to us any way. Imagine that?

The CoT folks could have a contest to judge the "very nicest looking" male and female models. Maybe they'd whip up say 5 premade male and female examples to choose from before launch and we could all vote the best of each. Then when the game launches all we'd need to do to make a new character is choose "male" or "female" and be done with it. Why do we need ANY choices beyond that when clearly some of them might be (god forbid) uglier than others?

Having only one hardwired male and female model to choose from would certainly save the Devs a whole bunch of development time. They wouldn't have to worry about any extra costume items and they could gear all the animations to work perfectly with models that couldn't physically change... just like Tomb Raider circa 1996.

P.S. For what it's worth I never started a thread back on the CoH forums suggesting a "fat slider" myself. But every few months or so when a new one came up I usually supported it.

P.P.S. I waited 2.5 years to get wings in CoH which for me was something I really, really wanted until it finally happened. By the same token I'm sure there were people out there who thought the wings looked stupid and never used them. For all we know there are STILL people waiting for CoT to give them a decent fat slider. To me I see no difference between the two when it comes down to allowing people to fulfill their character concepts. *shrugs*

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JayBezz wrote:
JayBezz wrote:

I think ALL players should be required to be fat no other choices

I resemble that remark!

I think fat is more common than not amongst most subgroups of Gamers. At conventions we make jokes about elevators being rated for roughly ten people, or six gamers ^_^

If only I didn't have to work to support my gaming habit, I'd have more time for exercise.

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Lothic wrote:
Lothic wrote:

Brand X wrote:
Lothic wrote:
Brand X wrote:
1 eye archer wrote:
I am another person who would like to be able to create "fat" characters. OH WOW, I'm part of the "1%".......GRIN. It just gives us more options & freedom in what we want to create. As had been mentioned before, there are many "overweight" heroes & villains in the comics. There are also opportunities for the "retired" hero/villain. As we get older, we often put on the pounds.

Blob, Big Bertha (when powers are in use), Thumbelina (X-Force villain, may be remembering the name wrong), Penquin, old guy I don't even remember who's part of the Shazam family, like I said I'm not against the idea (more options is always great), but I am curious as to this "many" which admittedly, only 90's Image, Marvel and DC come to mind.

The fact that you rattled off several examples right there is "justification" enough. And clearly there's no real point in trying to limit this to just "comic books" - we all know games like CoH bridge multiple genres like Sci-Fi, Fantasy, Horror, etc. Just how many examples from relevant fiction do you really need?
It's obvious that a "fat slider" is not something everyone would use all the time. But you could easily look back at every individual costume item CoH ever provided and say the same thing. For instance I liked the one "stripped skin" top and bottom that sort of looked like what Leeloo from the Fifth Element wore for one of my main costumes. But in all the years I played the game I think I only saw it used maybe 2 or 3 other times total. Based on those numbers you would probably assume it shouldn't have been in the game at all because "practically no one" used it yet it was there from the beginning.
Again all I can say is that I saw this "fat slider" suggestion in the CoH forums many times over the years. I really think your "1% of the playerbase" estimate on this is far lower than reality suggests.

Pffft...I rattled off a four names out of hundreds. And multiple suggestions, usually by the same people, who made up how much of the games population again?
Now, let's look at what we see people use in games. They almost always go for a very nice looking avatar over anything ugly they can make and have the option to make.

Pffft... if a game like this decided to limit its options to only things that are judged to be "very nice looking" we might as well be arguing for NO character options instead of as many as possible. Lord knows there were plenty of less than glamorous options in CoH that clearly no one liked but they kept on giving them to us any way. Imagine that?
The CoT folks could have a contest to judge the "very nicest looking" male and female models. Maybe they'd whip up say 5 premade male and female examples to choose from before launch and we could all vote the best of each. Then when the game launches all we'd need to do to make a new character is choose "male" or "female" and be done with it. Why do we need ANY choices beyond that when clearly some of them might be (god forbid) uglier than others?
Having only one hardwired male and female model to choose from would certainly save the Devs a whole bunch of development time. They wouldn't have to worry about any extra costume items and they could gear all the animations to work perfectly with models that couldn't physically change... just like Tomb Raider circa 1996.
P.S. For what it's worth I never started a thread back on the CoH forums suggesting a "fat slider" myself. But every few months or so when a new one came up I usually supported it.
P.P.S. I waited 2.5 years to get wings in CoH which for me was something I really, really wanted until it finally happened. By the same token I'm sure there were people out there who thought the wings looked stupid and never used them. For all we know there are STILL people waiting for CoT to give them a decent fat slider. To me I see no difference between the two when it comes down to allowing people to fulfill their character concepts. *shrugs*

I know. I know. I just think it goes back to forum goers being the loud minority, so it's not so much that it's really desired, but more that it just seems it, and oh hey, who doesn't love options?

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i would like to be able

i would like to be able to make a one foot toon , i don't want any kind of child making option at all ever, but i would like to make a super tiny toon or even really tall 7 feet

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There is also fat and then

There is also fat and then there's fat.

[img]http://1.bp.blogspot.com/_5MMoHhIGD4w/S-0OR3Aq1YI/AAAAAAAAAJw/N3Awpfd6i6U/s320/Big+Daddy+2+w+2+lights+001.jpg[/img]

Fat?

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Fat?

[url=http://paragonwiki.com/w/images//4/4c/Warhulk1.jpg]Fat[/url]?

[img]http://paragonwiki.com/w/images//4/4c/Warhulk1.jpg[/img]

[url=http://paragonwiki.com/w/images//8/8c/DevEarth_LesserDevoured.jpg]Fat[/url]?

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Brand X wrote:
Brand X wrote:

I know. I know. I just think it goes back to forum goers being the loud minority, so it's not so much that it's really desired, but more that it just seems it, and oh hey, who doesn't love options?

I understand trying to gauge exact percentages of interest (1% or otherwise) from forum postings can be semi-futile.

But just from the point of view that I do recall this being mentioned multiple times over the CoH years has to carry some weight. There were plenty of other "suggestions" on those forums (even better ones than this one) that came and went without ever being resurrected over and over again. The simple fact that it's already re-appeared here on the pre-launch CoT forums leads me to suspect it'll once again become a perennial favorite until it finally happens.

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graff wrote:
graff wrote:

i would like to be able to make a one foot toon , i don't want any kind of child making option at all ever, but i would like to make a super tiny toon or even really tall 7 feet

Sooo...the idea of making a fat character is good, but the ability to make a child character, which would likely be much more popular, is bad?

Where's the logic in this one? o.O

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Brand X wrote:
Brand X wrote:

Where's the logic in this one? o.O

ERP.
Risks.
Liabilities.

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So... a fat kid would be win

So... a fat kid would be win-win? >.<

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Redlynne wrote:
Redlynne wrote:

Brand X wrote:
Where's the logic in this one? o.O

ERP.
Risks.
Liabilities.

The risk can be avoided with signed user agreement of "you're playing a digital game, that 10 year old isn't a 10 year old it's a digital avatar. Same with that 20, 30, 40, 50, 100, 1000, 1million year old character. Everything in here is fiction."

Kinda like how for a 13+ game, CoH (pre CoV) had a lot of cursing and ERP!

Not to mention, CoH had people making kid looking avatars and I don't recall an issue. So why curb an idea because of some ERPers? Are we going to go on the offensive and stop all ERPing because someone made a Dom/Domme Superhero/villain possibly with sub sidekick? :p

Basically, no matter how out of place it is, don't we already know it's going to happen, no matter what the avatars look like, so why limit something that's...digital...not real. Or are we saying it is real in the digital format?

If we're going that route, and America is trying to fight the disease of obesity, should we try not to encourage that, and lean more towards the fit and healthy so we can encourage people "this is the ideal...why you not there"? :p

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I have to disagree. This is

I have to disagree. This is the internet.. there WILL be the lowest common denominator of people in this game.

Frankly I do not want to support a virtual world where people can simulate their erotic fantasies with a child. I am a sexually liberated bisexual male who has no problem with people expressing themselves through their sexuality, but THIS is where I draw the line. Dress in a diaper, cool.. Wanna wear a fur costume? whatever.. but we're talking about consenting adults.

I feel bad that this is needed but let me tell you this.. the second its allowed is when i lose ALL respect for the entire community of devs for creating it and players for not being vocal enough to prevent it.

No to children. Period.

- -

EDIT: The reason for no children is because paedophilia is wrong. It is a theft of another persons innocence.

There is nothing inherently wrong with a persons choice (or lack of choice) to be obese. Self expression, including self mutilation, is not illegal. You wanna stop working out.. sure you're less healthy but that affects YOU not someone else.

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JayBezz wrote:
JayBezz wrote:

I have to disagree. This is the internet.. there WILL be the lowest common denominator of people in this game.
Frankly I do not want to support a virtual world where people can simulate their erotic fantasies with a child. I am a sexually liberated bisexual male who has no problem with people expressing themselves through their sexuality, but THIS is where I draw the line. Dress in a diaper, cool.. Wanna wear a fur costume? whatever.. but we're talking about consenting adults.
I feel bad that this is needed but let me tell you this.. the second its allowed is when i lose ALL respect for the entire community of devs for creating it and players for not being vocal enough to prevent it.
No to children. Period.
- -
EDIT: The reason for no children is because paedophilia is wrong. It is a theft of another persons innocence.
There is nothing inherently wrong with a persons choice (or lack of choice) to be obese. Self expression, including self mutilation, is not illegal. You wanna stop working out.. sure you're less healthy but that affects YOU not someone else.

My thought is more thinking, why punish those who just want to make the Power Pack for what a few would do when not even given the option (it's been done in CoH and CO neither of which allows/ed you to make a child)

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Redlynne wrote:
Redlynne wrote:

Brand X wrote:
Where's the logic in this one? o.O

ERP.
Risks.
Liabilities.

JayBezz wrote:

I have to disagree. This is the internet.. there WILL be the lowest common denominator of people in this game.
Frankly I do not want to support a virtual world where people can simulate their erotic fantasies with a child. I am a sexually liberated bisexual male who has no problem with people expressing themselves through their sexuality, but THIS is where I draw the line. Dress in a diaper, cool.. Wanna wear a fur costume? whatever.. but we're talking about consenting adults.
I feel bad that this is needed but let me tell you this.. the second its allowed is when i lose ALL respect for the entire community of devs for creating it and players for not being vocal enough to prevent it.
No to children. Period.
- -
EDIT: The reason for no children is because paedophilia is wrong. It is a theft of another persons innocence.
There is nothing inherently wrong with a persons choice (or lack of choice) to be obese. Self expression, including self mutilation, is not illegal. You wanna stop working out.. sure you're less healthy but that affects YOU not someone else.

I've always agreed that CoT should never go out of its way to create a "child" body type in its character creator (the same way CoH had "male", "female" and "huge" as body choices). There's no point in opening that can of worms with something so overtly obvious. But as long a CoT will still allow us (like CoH did) to create characters who are physically smallish and are only 3 or 4 feet tall then guess what people? You've got child-like characters in the game whether you realize (or want) it or not.

Again let me stress I'm in no way in favor of any game promoting things like pedophilia or ERP that has anything to do with children. But on the other hand I'm completely in favor of "superheroes who happen to be children" because there are many examples of this throughout the comic book and movie genres.

The fact that the character creator of CoT WILL allow child-like characters is absolutely no admission on the part of the CoT Devs that they condone any negative treatment of children and I expect they will summarily ban any player caught engaging in that activity. But their mere presence in the game itself is not to be taken as a "bad thing" and anyone who assumes that child-like PCs are going to automatically lead to negative activities needs to take a chill pill and realize that CoH already effectively ALLOWED child PCs for 8.5 years and I never once heard of a problem with that that was so bad that it would've lead to the shutdown of the game.

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Lothic wrote:
Lothic wrote:

The fact that the character creator of CoT WILL allow child-like characters..

So it is confirmed a fact?

Being short is not the same as being child like. Puck is short. Wolverine is short. Wasp is short. None of them are child-like.

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Brand X wrote:
Brand X wrote:

If we're going that route, and America is trying to fight the disease of obesity, should we try not to encourage that, and lean more towards the fit and healthy so we can encourage people "this is the ideal...why you not there"? :p

lol... I must admit using the "it's not healthy to be fat so the character creator shouldn't allow it" reasoning is pretty funny. I guess that line of reasoning has been working for cigarettes in the US in the last few decades. Of course CoH allowed people to have cigars so I guess nothing's perfect. ;)

And while we're on the subject of "reinforcing negative body image stereotypes" do you think it's technically good to be forcing players of CoT to only be able to create the classic "comic book superhero physiques" which are sadly less realistic than your average Barbie and Ken dolls? Talk about promoting negative body message propaganda. ;)

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JayBezz wrote:
JayBezz wrote:

Lothic wrote:
The fact that the character creator of CoT WILL allow child-like characters..
So it is confirmed a fact?
Being short is not the same as being child like. Puck is short. Wolverine is short. Wasp is short. None of them are child-like.

Again if CoT allows anything along the lines of what CoH allowed in this area then yes, it will be incredibly easy to create child-like characters and RP them anyway you want. The issue here is policing negative behavior, not restricting an entire class of character concept just because a few idiots might abuse it.

If you're excessively worried about players exploiting opportunities for negative ERP we might as well be limited to genderless cubes for all PC body models. *shrugs*

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Lothic wrote:
Lothic wrote:

Brand X wrote:
If we're going that route, and America is trying to fight the disease of obesity, should we try not to encourage that, and lean more towards the fit and healthy so we can encourage people "this is the ideal...why you not there"? :p

lol... I must admit using the "it's not healthy to be fat so the character creator shouldn't allow it" reasoning is pretty funny. I guess that line of reasoning has been working for cigarettes in the US in the last few decades. Of course CoH allowed people to have cigars so I guess nothing's perfect. ;)
And while we're on the subject of "reinforcing negative body image stereotypes" do you think it's technically good to be forcing players of CoT to only be able to create the classic "comic book superhero physiques" which are sadly less realistic than your average Barbie and Ken dolls? Talk about promoting negative body message propaganda. ;)

One, it's hard to decide what the classic comic book superhero physique is imo. A lot depends on the artist.

Have I met someone who looks like something Rob Liefield has drawn? No. He's style tends to be exaggerated. Which imo isn't bad, when you consider there have been artist people love who make unrealistic looks in comics. For instance I don't recall Humberto Ramos getting flak for his style.

Have I met people with those figures you just called less realistic? Yes! And OMG I get jealous. >_>;; What? I can't get jealous? Is it the norm? Hell no. But I just hate it when people say it's unrealistic. Notice how if someone makes a giant blob of a character, they don't say "unrealistic" when the OMGWTFOBESE type is not really that common?

But yes, I've met those males with bodies to drool over and females with the hourglass figure, skinny waist, and large breasts. They do exist. What comics do is show them off more. So people go "Oh! Unrealistic to have so much of that." When if you tend to pay attention, the normal background people don't tend to be those OMG bodies.

It's like watching soaps. Notice how they have those pretty people? :p

That said, I think you worry to much about what a small percentage of people will do. Most won't do it. Those who would, would do it with a short adult. :p

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Lothic wrote:
Lothic wrote:

JayBezz wrote:
Lothic wrote:
The fact that the character creator of CoT WILL allow child-like characters..

So it is confirmed a fact?
Being short is not the same as being child like. Puck is short. Wolverine is short. Wasp is short. None of them are child-like.

Again if CoT allows anything along the lines of what CoH allowed in this area then yes, it will be incredibly easy to create child-like characters and RP them anyway you want. The issue here is policing negative behavior, not restricting an entire class of character concept just because a few idiots might abuse it.
If you're excessively worried about players exploiting opportunities for negative ERP we might as well be limited to genderless cubes for all PC body models. *shrugs*

Lets not police and remember this is a game of DIGITAL, NOT REAL avatars. :p

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Brand X wrote:
Brand X wrote:

Lothic wrote:
Brand X wrote:
If we're going that route, and America is trying to fight the disease of obesity, should we try not to encourage that, and lean more towards the fit and healthy so we can encourage people "this is the ideal...why you not there"? :p

lol... I must admit using the "it's not healthy to be fat so the character creator shouldn't allow it" reasoning is pretty funny. I guess that line of reasoning has been working for cigarettes in the US in the last few decades. Of course CoH allowed people to have cigars so I guess nothing's perfect. ;)
And while we're on the subject of "reinforcing negative body image stereotypes" do you think it's technically good to be forcing players of CoT to only be able to create the classic "comic book superhero physiques" which are sadly less realistic than your average Barbie and Ken dolls? Talk about promoting negative body message propaganda. ;)

One, it's hard to decide what the classic comic book superhero physique is imo. A lot depends on the artist.
Have I met someone who looks like something Rob Liefield has drawn? No. He's style tends to be exaggerated. Which imo isn't bad, when you consider there have been artist people love who make unrealistic looks in comics. For instance I don't recall Humberto Ramos getting flak for his style.
Have I met people with those figures you just called less realistic? Yes! And OMG I get jealous. >_>;; What? I can't get jealous? Is it the norm? Hell no. But I just hate it when people say it's unrealistic. Notice how if someone makes a giant blob of a character, they don't say "unrealistic" when the OMGWTFOBESE type is not really that common?
But yes, I've met those males with bodies to drool over and females with the hourglass figure, skinny waist, and large breasts. They do exist. What comics do is show them off more. So people go "Oh! Unrealistic to have so much of that." When if you tend to pay attention, the normal background people don't tend to be those OMG bodies.

It's like watching soaps. Notice how they have those pretty people? :p

You're right when you say there are in fact people out there who are esthetically "perfect" in the divine Olympian sense and using the word "unrealistic" is not strictly the best word to describe them because they are in fact real.

But even you'll admit that the kind of people we are talking about (who are commonly used as the standard "ideals" for comic book art) are so relatively rare throughout the average population that using phrases like "one in a million" are probably reasonable in this context.

If you're willing to play a game that'll let you create a fictional character with nearly improbable qualities of human physicality (that likely no player embodies in real life) then I really don't see much difference between an Uber-Barbie and a Mega-fatty. Both of them are caricature-like extremes that push the boundaries of what a human body is capable of being in the real world and both seem valid to me as character concepts in a game like this.

Brand X wrote:

That said, I think you worry to much about what a small percentage of people will do. Most won't do it. Those who would, would do it with a short adult. :p

As far as "worrying" about what a small percentage of players will do I actually don't "worry" about these things all that much.

I do believe OTHER people worry far too much about the negatives associated with "children" in games like this and I feel the situation will be kept in check by the same level of GM policing that happened in CoH. Like I believe you said earlier there was never a "obvious problem" with child ERP in CoH and I highly doubt it'll be an epidemic in CoT either.

As far as the "fat issue" goes in CoT I really don't think it would be a problem one way or the other either. The only serious reason I've been advocating for it as an option (regardless of the debatable percentage of the playerbase who'd use it) is because it's one of the few obvious things CoH was lacking. I think we can agree CoH allowed for all sorts of character body types, and it seems pretty clear that tradition will carry on in CoT. I will always be an advocate of CoT providing as many options as possible, no matter how little-used they might appear to you, me or anyone else.

My main argument on this is this: If a fat slider is not worthwhile then how can you really argue that any other new character customization option is? Sometimes you have to compromise and accept that QoL improvements you don't like might have to happen before others you do want.

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Brand X wrote:
Brand X wrote:

Lothic wrote:
JayBezz wrote:
Lothic wrote:
The fact that the character creator of CoT WILL allow child-like characters..

So it is confirmed a fact?
Being short is not the same as being child like. Puck is short. Wolverine is short. Wasp is short. None of them are child-like.

Again if CoT allows anything along the lines of what CoH allowed in this area then yes, it will be incredibly easy to create child-like characters and RP them anyway you want. The issue here is policing negative behavior, not restricting an entire class of character concept just because a few idiots might abuse it.
If you're excessively worried about players exploiting opportunities for negative ERP we might as well be limited to genderless cubes for all PC body models. *shrugs*

Lets not police and remember this is a game of DIGITAL, NOT REAL avatars. :p

I sorry but I'm all for the GMs "policing" things that fall outside the boundaries of what's socially or legally acceptable. If you meant "let's not police" as something like "we players shouldn't be limiting what other players want to do" I'm all for that... even if players want to make fatties or superhero kids. ;)

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Lothic wrote:
Lothic wrote:

Brand X wrote:
Lothic wrote:
JayBezz wrote:
Lothic wrote:
The fact that the character creator of CoT WILL allow child-like characters..

So it is confirmed a fact?
Being short is not the same as being child like. Puck is short. Wolverine is short. Wasp is short. None of them are child-like.

Again if CoT allows anything along the lines of what CoH allowed in this area then yes, it will be incredibly easy to create child-like characters and RP them anyway you want. The issue here is policing negative behavior, not restricting an entire class of character concept just because a few idiots might abuse it.
If you're excessively worried about players exploiting opportunities for negative ERP we might as well be limited to genderless cubes for all PC body models. *shrugs*

Lets not police and remember this is a game of DIGITAL, NOT REAL avatars. :p

I sorry but I'm all for the GMs "policing" things that fall outside the boundaries of what's socially or legally acceptable. If you meant "let's not police" as something like "we players shouldn't be limiting what other players want to do" I'm all for that... even if players want to make fatties or superhero kids. ;)

Well yeah! How else are we going to have Kidz with Gunz SG?! Gunslinger Girls!

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City of Heroes wasn't the

City of Heroes wasn't the easiest place to make chubbies but the Samurai chestplate was inherently rotund. It suggests fat suits could be added, even if a fat character model (and hence a full suite of fattened costume pieces) might be harder to do without twerking the textures. I just wanted a big ol' woolly jumper for my mad scientist. It was close enough for me.

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Brand X wrote:
Brand X wrote:

Notice how if someone makes a giant blob of a character, they don't say "unrealistic" when the OMGWTFOBESE type is not really that common?

You must not be riding the same public transit I am. Grotesquely gigantic people who appear to be in medical distress are alarmingly common.

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Sailboat wrote:
Sailboat wrote:

Brand X wrote:
Notice how if someone makes a giant blob of a character, they don't say "unrealistic" when the OMGWTFOBESE type is not really that common?
You must not be riding the same public transit I am. Grotesquely gigantic people who appear to be in medical distress are alarmingly common.

That why it was easy for people (like myself) to imply "unrealism" when describing the few rare people in the world who actually live up to the "comicbook superhero" ideals - sadly there are far more "grotesquely gigantic people" around than the perfect Barbie/Ken types.

Clearly games like CoT aren't going for "pure realism" because if they were we'd have 10x more options for making overweight characters than the Olympian superhero types. But even if the rarer superhero perfection is preferred in superhero games I still think there's room for a little bit of "realism", which in this context means the option for a bit of chubbiness.

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Lord Nightmare wrote:
Lord Nightmare wrote:

Zombie Man wrote:
snate56 wrote:
One problem I see is the depiction of kids committing violent acts and being the recipients of same. Especially when equipped with guns.
I've heard that it would also affect the marketability in some countries.

The game will fit the standard "T for Teen" rating.

Unfortunately, said standard confuses me so much. How can Devil May Cry (All 4 too! (..what reboot? There never was a reboot. Whatchu talkin' 'bout Willis?)) get an M for Mature rating when it's just about as bloody as EDF 2017 (yeaaah.. THERE'S AN OBSCURE ONE!) and violent as most fighting games?
On the flipside, how the hell did Rise of the Imperfects (another obscurity..) get a Teen one? Just.. play it some time and ask that.

Well, videogame rating seems to depend on stupid terms and ideas imposed by the person that you get to rate your game, and it's subject to the mood of said person. One of the "Young Justice" developers told us that they forced them to make the enemies disappear as soon as they hit the floor (originally, they disappeared after a few seconds) or they'll rate it +16 instead of +12.
Meanwhile, you have World of Warcraft rated +16, a game where YOU can commit massive genocide and torture.

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belgaroth wrote:
belgaroth wrote:

Lord Nightmare wrote:
Zombie Man wrote:
snate56 wrote:
One problem I see is the depiction of kids committing violent acts and being the recipients of same. Especially when equipped with guns.
I've heard that it would also affect the marketability in some countries.

The game will fit the standard "T for Teen" rating.

Unfortunately, said standard confuses me so much. How can Devil May Cry (All 4 too! (..what reboot? There never was a reboot. Whatchu talkin' 'bout Willis?)) get an M for Mature rating when it's just about as bloody as EDF 2017 (yeaaah.. THERE'S AN OBSCURE ONE!) and violent as most fighting games?
On the flipside, how the hell did Rise of the Imperfects (another obscurity..) get a Teen one? Just.. play it some time and ask that.

Well, videogame rating seems to depend on stupid terms and ideas imposed by the person that you get to rate your game, and it's subject to the mood of said person. One of the "Young Justice" developers told us that they forced them to make the enemies disappear as soon as they hit the floor (originally, they disappeared after a few seconds) or they'll rate it +16 instead of +12.
Meanwhile, you have World of Warcraft rated +16, a game where YOU can commit massive genocide and torture.

slight correction:

World of Warcraft is PEGI rated 12+, ESRB rated T for Teen (13+) .

*edit* It is also worth noting that it can be a *combination* of several things that combine to tip it over the edge, and in this case, it could just have been an easier suggestion to keep the lower rating (just guess here to be fair), because it could be realistic violence against realistic humans, and keeping the bodies around could be the tipping point. So the solution could be "change all the character models" or "decrease the despawn timer on the bodies"...

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Lothic wrote:
Lothic wrote:

Sailboat wrote:
Brand X wrote:
Notice how if someone makes a giant blob of a character, they don't say "unrealistic" when the OMGWTFOBESE type is not really that common?

You must not be riding the same public transit I am. Grotesquely gigantic people who appear to be in medical distress are alarmingly common.

That why it was easy for people (like myself) to imply "unrealism" when describing the few rare people in the world who actually live up to the "comicbook superhero" ideals - sadly there are far more "grotesquely gigantic people" around than the perfect Barbie/Ken types.
Clearly games like CoT aren't going for "pure realism" because if they were we'd have 10x more options for making overweight characters than the Olympian superhero types. But even if the rarer superhero perfection is preferred in superhero games I still think there's room for a little bit of "realism", which in this context means the option for a bit of chubbiness.

Running rooftop to rooftop. Constantly fighting. Realistically, keeps one from being chubby.

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Brand X wrote:
Brand X wrote:

Lothic wrote:
Sailboat wrote:
Brand X wrote:
Notice how if someone makes a giant blob of a character, they don't say "unrealistic" when the OMGWTFOBESE type is not really that common?

You must not be riding the same public transit I am. Grotesquely gigantic people who appear to be in medical distress are alarmingly common.

That why it was easy for people (like myself) to imply "unrealism" when describing the few rare people in the world who actually live up to the "comicbook superhero" ideals - sadly there are far more "grotesquely gigantic people" around than the perfect Barbie/Ken types.
Clearly games like CoT aren't going for "pure realism" because if they were we'd have 10x more options for making overweight characters than the Olympian superhero types. But even if the rarer superhero perfection is preferred in superhero games I still think there's room for a little bit of "realism", which in this context means the option for a bit of chubbiness.

Running rooftop to rooftop. Constantly fighting. Realistically, keeps one from being chubby.

Sure that's fine for the subset of hyper-fit parkour-oriented heroes and villains who waste all their time trapsing around back alleys playing at fisty-cuffs.

But I still contend as long as a character creator overlooks this kind of thing there'll be legitimate character concepts that won't be possible to do like the "slighty-over-the-hill" hero...

[img=250x300]http://static.comicvine.com/uploads/original/11111/111115290/3336703-6967457672-mr_in.jpg[/img]

Or even a clone of the classic [url=http://simpsons.wikia.com/wiki/Everyman]Everyman[/url]...

[img=250x300]http://static.comicvine.com/uploads/original/14/149819/2952617-everyman.png[/img]

Part of the write-up for [url=http://simpsons.wikia.com/wiki/Everyman]Everyman[/url] states the point of an out-of-shape hero perfectly:

"Everyman's name isn't just a pun on his real name, and doesn't just represent his powers. His out of shape body, uninteresting job and lack of grace is meant to represent the average man, moreso than other superheroes who are almost always perfect with super model bodys, and are often rich or have non-menial jobs. Hollywood however didn't like the idea and strived to turn Homer into the more classically physically attractive type of hero so people would see the person they want to be instead of the people they are."

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Mr Incredible lost the weight

Mr Incredible lost the weight when he went back into the hero gig. :p

I know nothing of this Homer Simpson hero, other than I can imagine, he just walks around in the outfit.

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Brand X wrote:
Brand X wrote:

Mr Incredible lost the weight when he went back into the hero gig. :p

Right... so if I wanted to create a Mr. Incredible clone in CoT why would it be such a bad thing for me to have a "fat" version of him with one costume slot and then a thinner version with another so I could actually roleplay something like his weight loss with other players?

Brand X wrote:

I know nothing of this Homer Simpson hero, other than I can imagine, he just walks around in the outfit.

Actually if you'd read the link you'd know that Everyman was a fictional "fat superhero" creation of the Comic Book Guy. His power was sort of like X-men's Rogue - he could gain the power of any other comicbook character when he touched their picture from a comic. Homer got selected by the Comic Book Guy to play Everyman in a movie but because Hollywood didn't like the idea of a "fat superhero" he actually manages to train and get thin for the role. Of course halfway through the movie he loses the personal trainer who helped him get thin and becomes fat again and the whole thing falls apart.

The entire Simpsons episode was basically a social commentary on how people typically can't accept the idea of a fat superhero and how Comic Book Guy's artistic concept was ruined by a system that wouldn't let Homer portray the superhero as intended. Sound familiar? ;)

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Lothic wrote:
Lothic wrote:

Brand X wrote:
Mr Incredible lost the weight when he went back into the hero gig. :p

Right... so if I wanted to create a Mr. Incredible clone in CoT why would it be such a bad thing for me to have a "fat" version of him with one costume slot and then a thinner version with another so I could actually roleplay something like his weight loss with other players?
Brand X wrote:
I know nothing of this Homer Simpson hero, other than I can imagine, he just walks around in the outfit.

Actually if you'd read the link you'd know that Everyman was a fictional "fat superhero" creation of the Comic Book Guy. His power was sort of like X-men's Rogue - he could gain the power of any other comicbook character when he touched their picture from a comic. Homer got selected by the Comic Book Guy to play Everyman in a movie but because Hollywood didn't like the idea of a "fat superhero" he actually manages to train and get thin for the role. Of course halfway through the movie he loses the personal trainer who helped him get thin and becomes fat again and the whole thing falls apart.
The entire Simpsons episode was basically a social commentary on how people typically can't accept the idea of a fat superhero and how Comic Book Guy's artistic concept was ruined by a system that wouldn't let Homer portray the superhero as intended. Sound familiar? ;)

I get it. :p But these are comments about "realistic" body types. The physical activity one would need, one couldn't do without being in shape.

It reminds me of the times in CoH seeing posters complaining about energy use and still wanting the fat superhero. The fat superhero they want would have the poor energy use. :p

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I think the Avatar Builder

I think the Avatar Builder body dimensions survey is still around and has a number of results by others already

[img]http://img208.imageshack.us/img208/3091/ai23.png[/img]
Survey Link: [url=http://goo.gl/kdt6oR]Here[/url]

[img]http://img812.imageshack.us/img812/5236/ebdm.png[/img]
Responses Link: [url=http://goo.gl/udLo2K]Here[/url]

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And 7 Is likely the number of

And 7 Is likely the number of fat heroes we'll see running around after the initial "OMG I can be fat in game too" wears off.

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Brand X wrote:
Brand X wrote:

I get it. :p But these are comments about "realistic" body types. The physical activity one would need, one couldn't do without being in shape.

This is a game where "super powers" are justified by magic, fantasy, sci-fi and so on and you're going to stick to the idea that you have to be "physically fit" in order to be a superhero? Sure no 300 pound guy is "realistically" going to be able to do parkour in real life, but when was CoH/CoT ever supposed to conform perfectly to "real life"?

To be fair I think I mentioned somewhere earlier in this thread that I don't think having the ability to make "fat superheroes" in CoT is an absolutely critical Day One feature. It's not like I'm -not- going to play CoT if I can't ever make an Everyman clone.

But I do think in the spirit of "having as many ways to customize our heroes as we want" that having literal "fat sliders" are something that games like this are going to eventually offer. As Izzy's survey shows it's clearly something people are interested in. I could see the feature being added to the game as some kind of microtransaction "Booster Pack" the same way CoH added the [url=http://paragonwiki.com/wiki/Cosmetic_Surgeon]Cosmetic Surgeons[/url]. That way the Devs could get paid for the added capability and those people who really don't want it don't have to deal with it.

Brand X wrote:

And 7 Is likely the number of fat heroes we'll see running around after the initial "OMG I can be fat in game too" wears off.

If every costume item/element in CoH had to be subjected to some kind of "minimum use threshold test" where the only way it would be allowed to remain in the game is if a certain number of people used it I'd guessimate at least a third of the total number of options would have been dropped for lack of use. For instance exactly how many people ever used the monocle item except for a few [url=http://en.wikipedia.org/wiki/Mr._Peanut]Mr. Peanut[/url] clones?

Trying to argue that "not enough people would use X, Y or Z" is simply not a good enough reason in the long run. Games like this are always going to expand the features they offer and I simply suspect that being able to make "fat superheroes" is probably on the short list of what we'll eventually get next.

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Lothic wrote:
Lothic wrote:

Brand X wrote:
I get it. :p But these are comments about "realistic" body types. The physical activity one would need, one couldn't do without being in shape.

This is a game where "super powers" are justified by magic, fantasy, sci-fi and so on and you're going to stick to the idea that you have to be "physically fit" in order to be a superhero? Sure no 300 pound guy is "realistically" going to be able to do parkour in real life, but when was CoH/CoT ever supposed to conform perfectly to "real life"?
To be fair I think I mentioned somewhere earlier in this thread that I don't think having the ability to make "fat superheroes" in CoT is an absolutely critical Day One feature. It's not like I'm -not- going to play CoT if I can't ever make an Everyman clone.
But I do think in the spirit of "having as many ways to customize our heroes as we want" that having literal "fat sliders" are something that games like this are going to eventually offer. As Izzy's survey shows it's clearly something people are interested in. I could see the feature being added to the game as some kind of microtransaction "Booster Pack" the same way CoH added the Cosmetic Surgeons. That way the Devs could get paid for the added capability and those people who really don't want it don't have to deal with it.
Brand X wrote:
And 7 Is likely the number of fat heroes we'll see running around after the initial "OMG I can be fat in game too" wears off.

If every costume item/element in CoH had to be subjected to some kind of "minimum use threshold test" where the only way it would be allowed to remain in the game is if a certain number of people used it I'd guessimate at least a third of the total number of options would have been dropped for lack of use. For instance exactly how many people ever used the monocle item except for a few Mr. Peanut clones?
Trying to argue that "not enough people would use X, Y or Z" is simply not a good enough reason in the long run. Games like this are always going to expand the features they offer and I simply suspect that being able to make "fat superheroes" is probably on the short list of what we'll eventually get next.

If it gets added, it gets added, but TOR makes me believe it to be a wasted effort. :p

But look at what you just said. When was CoH/CoT ever supposed to conform perfectly to "real life" when in the same thread people are saying "fat is more realistic" when a supers job usually requires a bit of actually working out.

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Brand X wrote:
Brand X wrote:

If it gets added, it gets added, but TOR makes me believe it to be a wasted effort. :p

Never played TOR myself but I'd assume that if we got the option for "chubbiness" here in CoT that it'd be handled well enough.

Brand X wrote:

But look at what you just said. When was CoH/CoT ever supposed to conform perfectly to "real life" when in the same thread people are saying "fat is more realistic" when a supers job usually requires a bit of actually working out.

Obviously we can quibble whether chubby superheroes are more or less "realistic" than Olympian perfection in a fictional game world until the cows come home. I would simply point out that if we had the option to make EITHER tubby or toned characters then it wouldn't really matter what we think because players would be free to make either type they wanted regardless. ;)

P.S. And again for what it's worth the expectation for a given hero to "work out" and/or be physically fit really only reasonably applies to the type of hero that actually runs around and does the face-to-face physical melee thing for a living. Since when did it become a requirement for a magic-user, mentalist or practically any kind of ranged-based superpower user to have rock-hard abs?

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Lothic wrote:
Lothic wrote:

Since when did it become a requirement for a magic-user, mentalist or practically any kind of ranged-based superpower user to have rock-hard abs?

Oooh, is this the point where we get to make fun of Rob Liefeld again?

http://www.progressiveboink.com/2012/6/14/3085171/40-more-of-the-worst-rob-liefeld-drawings-numbers-10-through-1

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The idea is that the costume

The idea is that the costume editor not only needs to handle all Player Characters but also all Non-Player Characters and Civilians as well. That way you don't wind up with a situation where the Cathedral of Thunderstorms NPCs get awesome costume parts that can't be ported over to Players. If you want common costume parts then you have to actually MAKE THEM COMMON to both PCs and NPCs.

Even if NO PLAYERS ever wind up making fat and pudgy characters [i]for themselves[/i] it's important for the costume editor to have the *capability* to make such characters so that NPCs with those characteristics can be created and roam around the game world. Because "if everyone is super(fit) then no one will be" ... thank you [url=http://www.youtube.com/watch?v=GYmHYQPaHaw&t=42]Syndrome[/url].

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
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Lothic wrote:
Lothic wrote:

Brand X wrote:
If it gets added, it gets added, but TOR makes me believe it to be a wasted effort. :p

Never played TOR myself but I'd assume that if we got the option for "chubbiness" here in CoT that it'd be handled well enough.

For what it's worth, I loved my "plus sized" Sith juggernaut. Seeing him leap through the air with the greatest of ease was ever a source of amusement.

Garza and Baras would have had rather different impacts if they'd been put into the usual 'fit and sexy' mould.

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Redlynne wrote:
Redlynne wrote:

The idea is that the costume editor not only needs to handle all Player Characters but also all Non-Player Characters and Civilians as well. That way you don't wind up with a situation where the Cathedral of Thunderstorms NPCs get awesome costume parts that can't be ported over to Players. If you want common costume parts then you have to actually MAKE THEM COMMON to both PCs and NPCs.

I probably wouldn't mind them keeping a handful of costume items as "NPC only" but I would limit that restriction only to unique boss NPCs who'd have one-of-kind outfits/items. Otherwise I'd agree that CoH did have an annoying habit of restricting far too many "common NPC" items that probably would have been really cool had they also been accessable to PCs.

Redlynne wrote:

Even if NO PLAYERS ever wind up making fat and pudgy characters for themselves it's important for the costume editor to have the *capability* to make such characters so that NPCs with those characteristics can be created and roam around the game world. Because "if everyone is super(fit) then no one will be" ... thank you Syndrome.

You make a good point here. If the Devs did put the effort into making "chubby" body models possible that could easily benefit not only PCs but NPCs as well. It'd probably be cool to be able to fight fat evil barbarians or grossly tubby demons as NPC factions. In this way there would be far more "value added" for adding that general capability to the game than just implementing a narrowly-defined PC-only customization option.

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[Dead thread I know]

[Dead thread I know]

How would you put Santa in if he's not jolly?

On the not of an ESRB rating (I really do hate those, good idea, poor execution), I feel like it's easier to implement things and take them out later than to add them later after finding out it's okay. I'd suggest a "don't ask for permission, ask for forgiveness" policy in regards to short, busty, and fat sliders.

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I would like to see "Wing

I would like to see "Wing Size" and "Cloak Size" sliders.

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Idk about those, what about

Idk about those, what about simply small, medium, and large ( and huge) wings, capes/cloaks, and robes?

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Folly wrote:
Folly wrote:

I would like to see "Wing Size" and "Cloak Size" sliders.

Thats only possible with an AutoSize Texture.. which are not readily available in Unreal 3. I dont know about U4.
:(

I'm working on a simple GUI Control extension in Unity 3D right now that would allow the user to setup a 9 Slice texture that can be resized and be always pixel perfect.

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Either a slider or a small

Either a slider or a small/medium/large option. Preferably a slider though!

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WestCoaster wrote:
WestCoaster wrote:

The one main think I want carried over from CoH is the facial options. In CoH there were about 3 or so dozen options of faces, no need for sliders to make your own. I say this because I hate touching facial sliders. I keep worrying that I'm going to enter uncanny valley territory... @.@

I saw a video of the Black Desert character creator ([url=https://www.youtube.com/watch?v=4TP4L1vHfpk]here[/url], for the curious) and was struck by how some MMOs - especially those from Asian developers - put a great deal[color=red]*[/color] of focus on being able to modify a character's face. I was curious to know how the folks here feel about that and if such customization is a feature (haha, punny) they would like to have available.

My sentiments mirror WestCoaster's, including the fear of suddenly finding myself in uncanny valley or circus sideshow territory. I may tweak a thing or two here or there, mostly because I can, but I am much more inclined to spend time on larger, more obvious features like hair. The only time I regularly see my characters' faces (assuming they aren't covered) is during character selection. While playing I typically have the camera pulled back far enough that I would have trouble making out any fine facial features, anyway.

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Xselcier wrote:
Xselcier wrote:

One thing that I know I would definitely like to see is the ability to make females that are muscular. I'm sure that if we all stop and think, we can come up with at least one female hero or villain from the comics that has, at one time, been portrayed as being muscular. Off the top of my head: She-Hulk (Red and Green), Power Girl, Wonder Woman, Big Barda, Elseworlds Supergirl, Rampage, Knockout, etc.
It always irked me that the guys in CoH could be buff and ripped to shreds, but females could only be "thick". I'm sure I'm not the only one that felt this way.

I second this! I used a mod that made my character look to me like she had definition but it did annoy me as well that I couldn't make her more muscular.

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Redlynne wrote:
Redlynne wrote:

Brand X wrote:
Where's the logic in this one? o.O

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Yes.

Yes.

Yes, that is certainly one way of looking at it.

<.< >.>

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I think I might feel the same

I think I might feel the same as Westcoaster and Darth Fez. But if we had the selection of standard faces [i]plus[/i] tweak settings would that make everyone happy?

Darth Fez wrote:

* Like, a lot. < /valleygirl>

Wow, that was ...uncanny.

Spurn all ye kindle.

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