One of the suggestions I made on the old COH boards that never got implemented:
Can we [i]name[/i] our bases?
This seems like an easy win -- it's just a text string. Instead of seeing a list of bases when a mixed team goes to the portal:
Y-Men Base
Teen Wonders Base
Indestructible Man Base
We'd see something like:
[i]The Danger Room[/i] -- Y-Men
[i]The Treehouse[/i] -- Teen Wonders
[i]The Indestructo-Lair[/i] -- Indestructible Man
The name would appear on this list, and perhaps when you enter the base; that's really all the coding one would have to do, I think (standard code rant applies, of course).
The text bios attached to individual characters added SO MUCH to the atmosphere of the game. Even a simple name for a base would add feel and immersion. A [b]Fortress of Solitude[/b] beats the heck out of [Base Portal].
Now that I think about it, would it be feasible to add a text field equivalent to a player bio to each base? That way people could add descriptive text, a list of rules or commandments, a manifesto of the base's purpose, whatever they wanted to add. People visiting the base could opt to read that text.
This seems like a low-resource-requirement way to add a lot of atmosphere. Text space is cheaper than art time (not that we can't have art ALSO, of course). Let people get (even more) creative!
Captain of Phoenix Rising
Heck, just being able to do things like attach a Text Bio to specific Rooms would have been awesome and helpful when giving base tours. And I can't count how many times I wanted to use the whiteboard and corkboard Base Items as places to put up messages that appeared on mouseover and could be overwritten so as to "post messages" to other SG members. Even enforcing "tweet rules" of having a character limit (140?) for the whiteboards and corkboards would have been welcome. Would have allowed for all kinds of roleplaying opportunities.
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
This thread is full of win. I spent a lot of time in CoX just looking at player costumes and bios; if there was a way to mark your personal base as "publically viewable" so people could take a look at it in the same sort of way they can read your bio, that would be equally awesome. Note that by "take a look at it", I mean "spawn their own private copy on their own machine" - essentially open it up in the base editor in read-only mode, rather than actually going into the real base in the game. (This would also save on server load, since the server wouldn't have to make an instance of the base exist just because someone was viewing it.)
Phoenix Rising Token Minidragon
Excellent ideas! They add immersion and should be simple to implement.
[size=1]Kickstart Backer # 771[/size]
There's a whole bunch of the editing process that could (and IMHO should) be offlined into its own avatar-builder-like app. That would avoid a whole lot of "order of operations" work needed if you're editing live, while players are in the bse. It would be really complex, though, because you'd need some way to "merge" changes online if someone changed the base since you started editing your offline copy. Maybe per-room permissions on top of global editing permissions...
Of course, how feasible that is depends on a lot of implementation details for the bases, too. There's arguments to be made for breaking the bases up into rooms, and there are arguments for just creating one big space and using walls to partition it up.
Also, if base editing had a "compile" step, you could have far more primitive objects and thus more creative possibilities, while the compiler enforces whatever practical limits are needed. (I'd like to see limits more along the lines of the "N kbytes of data" limit that Mission Architect used than the "N objects" that bases used.) The compiler would do things like eliminate hidden polygons to make things easier on servers and clients.
Anyway, I think it would be neat if some or all of the base could be marked "public" for [i]online[/i] use, so people could walk around and RP there (or maybe even do things, like craft) and not just look at it in an editor. It would be like a "lobby" for your base...
[i]Has anyone seen my mind? It was right here...[/i]
Sounds like they are considering something like that, at least... http://cityoftitans.com/comment/20588#comment-20588
Global: @Second Chances
SG: Fusion Force
"And it's not what I wanted
Oh no, it's not what I planned
See it's not where I thought I'd be
It's just where I am"
Hmm.. I'm torn. To the average character my SG Base will not look like anything special. But once you walk inside the Tardis.. I mean.. I've said too much
I like the suggestion, alot. Shouldn't take anything more than a text input field. I really look forward to how the in-game real estate works. This game, more than any other (well maybe Everquest Next) is built by its players and so much of what we see when logging in will be of and for each other.
Crowd Control Enthusiast
It would have been nice to see "The Rose Garden" instead of "The Bouquet of Roses Base"
A long time ago, on a forum far far away ... I had [url=http://web.archive.org/web/20120906233114/http://boards.cityofheroes.com/showthread.php?t=275078]a few ideas[/url] for how to revamp the Base Editor for City of Heroes. Apparently, a few of the people who attended the Player Summit(s) that I attended thought there were some ideas of merit in there.
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
Something I would like to see in the base designer is for 'chrome' to be free. Making the group members pay for anything in the base that has an in-game function -- to use CoH as an example, anything that produced, controlled, or used energy, or stored in-game items -- but anything that was purely decorative, including rooms, could be placed as the player(s) saw fit. So you might have the base for a large SG being a tightly-designed area crammed full of functional items, or the base for a lone hero be a sprawling luxurious penthouse -- as long as it doesn't affect gameplay, give people the same sort of freedom in base design that they'd have with costume design.
I'd love to have small interactables in SG bases to kind of give details about various rooms. Would be a big boon to immersion factor of the Sanctum Nightmarum, like adding small info warning outside the Conference Room that basically says "Restricted Access. Only Nightmare and the Nightmare Guard allowed".
[B]Revenge is motivation enough. At least it's honest...[/B]
Roleplayer; Esteemed Villain
[img]http://www.nodiatis.com/pub/5.jpg[/img]
Would be useful for when you're trying to find a specific base to rush and attack. I want to attack the Fortress of Solitude!
When life gives you lemons. SHOOT IT WITH LASERS!!!