Announcements

Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2

Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

Base Names and Base "Bios?"

12 posts / 0 new
Last post
Sailboat
Sailboat's picture
Offline
Last seen: 8 years 11 months ago
kickstarter11th Anniversary Badge
Joined: 09/30/2013 - 08:30
Base Names and Base "Bios?"

One of the suggestions I made on the old COH boards that never got implemented:

Can we [i]name[/i] our bases?

This seems like an easy win -- it's just a text string. Instead of seeing a list of bases when a mixed team goes to the portal:

Y-Men Base
Teen Wonders Base
Indestructible Man Base

We'd see something like:

[i]The Danger Room[/i] -- Y-Men
[i]The Treehouse[/i] -- Teen Wonders
[i]The Indestructo-Lair[/i] -- Indestructible Man

The name would appear on this list, and perhaps when you enter the base; that's really all the coding one would have to do, I think (standard code rant applies, of course).

The text bios attached to individual characters added SO MUCH to the atmosphere of the game. Even a simple name for a base would add feel and immersion. A [b]Fortress of Solitude[/b] beats the heck out of [Base Portal].

Now that I think about it, would it be feasible to add a text field equivalent to a player bio to each base? That way people could add descriptive text, a list of rules or commandments, a manifesto of the base's purpose, whatever they wanted to add. People visiting the base could opt to read that text.

This seems like a low-resource-requirement way to add a lot of atmosphere. Text space is cheaper than art time (not that we can't have art ALSO, of course). Let people get (even more) creative!

Captain of Phoenix Rising

Redlynne
Redlynne's picture
Offline
Last seen: 1 hour 1 min ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
Heck, just being able to do

Heck, just being able to do things like attach a Text Bio to specific Rooms would have been awesome and helpful when giving base tours. And I can't count how many times I wanted to use the whiteboard and corkboard Base Items as places to put up messages that appeared on mouseover and could be overwritten so as to "post messages" to other SG members. Even enforcing "tweet rules" of having a character limit (140?) for the whiteboards and corkboards would have been welcome. Would have allowed for all kinds of roleplaying opportunities.

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

Wyvern
Offline
Last seen: 4 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 10/25/2013 - 12:52
This thread is full of win.

This thread is full of win. I spent a lot of time in CoX just looking at player costumes and bios; if there was a way to mark your personal base as "publically viewable" so people could take a look at it in the same sort of way they can read your bio, that would be equally awesome. Note that by "take a look at it", I mean "spawn their own private copy on their own machine" - essentially open it up in the base editor in read-only mode, rather than actually going into the real base in the game. (This would also save on server load, since the server wouldn't have to make an instance of the base exist just because someone was viewing it.)

Phoenix Rising Token Minidragon

Pleonast
Pleonast's picture
Offline
Last seen: 3 days 10 hours ago
kickstarter11th Anniversary Badge
Joined: 10/13/2013 - 19:38
Excellent ideas! They add

Excellent ideas! They add immersion and should be simple to implement.

[size=1]Kickstart Backer # 771[/size]

Lin Chiao Feng
Lin Chiao Feng's picture
Offline
Last seen: 1 week 4 days ago
Developerkickstarter11th Anniversary Badge
Joined: 11/02/2013 - 09:27
Wyvern wrote:
Wyvern wrote:

Note that by "take a look at it", I mean "spawn their own private copy on their own machine" - essentially open it up in the base editor in read-only mode, rather than actually going into the real base in the game.

There's a whole bunch of the editing process that could (and IMHO should) be offlined into its own avatar-builder-like app. That would avoid a whole lot of "order of operations" work needed if you're editing live, while players are in the bse. It would be really complex, though, because you'd need some way to "merge" changes online if someone changed the base since you started editing your offline copy. Maybe per-room permissions on top of global editing permissions...

Of course, how feasible that is depends on a lot of implementation details for the bases, too. There's arguments to be made for breaking the bases up into rooms, and there are arguments for just creating one big space and using walls to partition it up.

Also, if base editing had a "compile" step, you could have far more primitive objects and thus more creative possibilities, while the compiler enforces whatever practical limits are needed. (I'd like to see limits more along the lines of the "N kbytes of data" limit that Mission Architect used than the "N objects" that bases used.) The compiler would do things like eliminate hidden polygons to make things easier on servers and clients.

Anyway, I think it would be neat if some or all of the base could be marked "public" for [i]online[/i] use, so people could walk around and RP there (or maybe even do things, like craft) and not just look at it in an editor. It would be like a "lobby" for your base...

[i]Has anyone seen my mind? It was right here...[/i]

Wanders
Wanders's picture
Offline
Last seen: 6 years 2 months ago
kickstarter11th Anniversary Badge
Joined: 10/25/2013 - 20:12
Lin Chiao Feng wrote:
Lin Chiao Feng wrote:

There's a whole bunch of the editing process that could (and IMHO should) be offlined into its own avatar-builder-like app.

Sounds like they are considering something like that, at least... http://cityoftitans.com/comment/20588#comment-20588

Global: @Second Chances
SG: Fusion Force
"And it's not what I wanted
Oh no, it's not what I planned
See it's not where I thought I'd be
It's just where I am"

JayBezz
JayBezz's picture
Offline
Last seen: 4 years 8 months ago
kickstarter11th Anniversary Badge
Joined: 10/08/2013 - 14:54
Hmm.. I'm torn. To the

Hmm.. I'm torn. To the average character my SG Base will not look like anything special. But once you walk inside the Tardis.. I mean.. I've said too much

I like the suggestion, alot. Shouldn't take anything more than a text input field. I really look forward to how the in-game real estate works. This game, more than any other (well maybe Everquest Next) is built by its players and so much of what we see when logging in will be of and for each other.

Crowd Control Enthusiast

Twisted Toon
Offline
Last seen: 10 years 3 months ago
Joined: 11/14/2013 - 13:25
It would have been nice to

It would have been nice to see "The Rose Garden" instead of "The Bouquet of Roses Base"

Redlynne
Redlynne's picture
Offline
Last seen: 1 hour 1 min ago
kickstarter11th Anniversary Badge
Joined: 10/28/2013 - 21:15
A long time ago, on a forum

A long time ago, on a forum far far away ... I had [url=http://web.archive.org/web/20120906233114/http://boards.cityofheroes.com/showthread.php?t=275078]a few ideas[/url] for how to revamp the Base Editor for City of Heroes. Apparently, a few of the people who attended the Player Summit(s) that I attended thought there were some ideas of merit in there.

[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]

srmalloy
srmalloy's picture
Offline
Last seen: 5 months 11 hours ago
kickstarter
Joined: 09/04/2013 - 10:41
Something I would like to see

Something I would like to see in the base designer is for 'chrome' to be free. Making the group members pay for anything in the base that has an in-game function -- to use CoH as an example, anything that produced, controlled, or used energy, or stored in-game items -- but anything that was purely decorative, including rooms, could be placed as the player(s) saw fit. So you might have the base for a large SG being a tightly-designed area crammed full of functional items, or the base for a lone hero be a sprawling luxurious penthouse -- as long as it doesn't affect gameplay, give people the same sort of freedom in base design that they'd have with costume design.

Lord Nightmare
Lord Nightmare's picture
Offline
Last seen: 4 years 6 months ago
kickstarter11th Anniversary Badge
Joined: 10/02/2013 - 15:44
I'd love to have small

I'd love to have small interactables in SG bases to kind of give details about various rooms. Would be a big boon to immersion factor of the Sanctum Nightmarum, like adding small info warning outside the Conference Room that basically says "Restricted Access. Only Nightmare and the Nightmare Guard allowed".

[B]Revenge is motivation enough. At least it's honest...[/B]

Roleplayer; Esteemed Villain
[img]http://www.nodiatis.com/pub/5.jpg[/img]

Foolery
Foolery's picture
Offline
Last seen: 10 years 4 months ago
Joined: 10/18/2013 - 03:58
Would be useful for when you

Would be useful for when you're trying to find a specific base to rush and attack. I want to attack the Fortress of Solitude!

When life gives you lemons. SHOOT IT WITH LASERS!!!