What type of Art Style Appeals to you?
1. Sharper, very Clean.
[img]http://img13.deviantart.net/4fd8/i/2015/264/b/b/asuriel_the_vigilant_by_raikoart-d9a06wc.png[/img]
2. Soft, somewhat Clean.
[img]http://orig06.deviantart.net/9451/f/2014/236/2/7/arika_by_yueyuecg-d7wgtrn.jpg[/img]
3. Very Soft, like Oil paint.
[img]http://orig11.deviantart.net/df35/f/2015/014/e/7/devil_girl_by_zeronis-d8dwpla.jpg[/img]
What do you expect the MWM marketing* team to put out? Which style? On what format(s)?
Ex: T-Shirts (already there), Posters, Wallpapers, PDF Comics, Mouse Pads, etc...
Share any other desires below.
Ex: Which CoT Heroes or Villains you would like depicted more, better, in Posters, Comics, in certain Fights, versus or Allied team Ups?
etc...
Thanks.
Izzy. ;)
I prefer the cleanest look.
Be Well!
Fireheart
I would say to focus on the sharp clean look, but don't reject the others since they have their place as well. Some might be better in a soft or very soft style.
I like #2 best. #1 is cool also, but #3 makes me feel like I'm going blind.
In general though I prefer fewer details, keep it clean and simple.
http://rpg.drivethrustuff.com/browse/pub/3185/Crusader-Game-Books
https://www.youtube.com/channel/UC48O9dPcNVdeyNM4efAvX6w/videos?view_as=subscriber
I don't really know if the Art Department has spent much if any time for marketing materials, otherwise we'd have the "new website" closer to ready. All I can say is that I LOVE the art style released by CajunCatfish when it comes to profiles of the characters.
So f**king well done.
Crowd Control Enthusiast
Definetly the first one, clean and sharp.
But a slider or something to soften the graphics up as prefered could be a nice touch.
[url=https://www.youtube.com/watch?v=W_HUdf89hI8]Send out your signal, call in your hero
I kidnapped his lady, now his power's are zero.
[/url]
Same here, especially in still art. And in comics I have always been a fan of Jim Lee and Alex Ross.
All 4 Mutants
Evolution is key. And mutants are key.
For digital images meant to be seen on screens, option 1.
For silkscreen printing of T-shirts and the like, where excessively high definition "won't work" properly after printing ... option 2.
I'd only want to see option 3 for things like "rough" images and works in progress, in part because they feel "unfinished" compared to options 1 and 2.
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
Option 3 would be great for in-game wall art.
[i]Has anyone seen my mind? It was right here...[/i]
+1.
I wonder how it would look, from different angles, varying distances, even if mipMaps aren't set. :)