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Are you fricken kidding me?

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Per Ignim
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Are you fricken kidding me?

I am, in my heart a blaster. My first character in the game was also the last one I played before the lights went out. He was a blaster. He has an in-depth presence in my heart, and a story that I built up over years of play.

That being said, apparently one of the later stretch goals is going to be to release this class. Instead, we get the corrupter clone.

Say WHAT!?

Come on, guys? I understand you can only pick one, and I know that the MMs out there are upset that their AT doesn't get any type of in game presence, but I really need this character. Blasters were finaly going to get the love they deserved right before the lights were announced as burning out. Are you going to follow in the footsteps of the past and treat the blasters like a red-headed step child?

Yes, I'll admit that I am really pissed off about this. I am trying not to get personal in the vitriolic post that this is, but come on.

I played blasters through the good times, albeit there were few of those over the life of the game, the bad times, and the times in between.

I love that character. No threats, although I want to make them. No begging, although I could. I feel it is a simple question of following in the spirit of CoH as you stated you were. CoX released with 5 ATs. Sure, there were problems, and the ATs grew with the game, but could we please see the 5 from the original release if you must limit the ATs you begin with?

I get it. You have limited resources and doing Corrupter instead of Blaster means all you do is recycle the Support set into yet another AT. That will give 3 Clasifications with Support and 2 with Defense out of your 5.

Sorta seems to me that there is a skew toward non damage dealing classes.

If it is a money issue, which you all but stated is was in your update, at least put this low on your list of stretch goals.

I appreciate your effort and I'll just go cry myself to sleep. I hope you're happy ;)

Lord Nightmare
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Do realize that it's only the

Do realize that it's only the PURE secondaries that are being released at launch, meaning mixed ones (Assault and Manipulation) won't be around either. That's a good chunk of the classes. First build should never give away everything, but be kind of an After Beta Test to see how things hold up when everything's fixed from Beta. Also, I'm positive they'll give people the chance to respec into the other ATs when they're released (Glad Corruptor is actually at launch.. atleast I can make Nightmare that until Operator is given.)

It's not going to kill you to try a new playstyle, so please stop complaining things aren't going your way. We're all looking forward to this game, we've all donated what we can to let it live.. and we don't need people being upset over a small detail (Yes.. this is a small detail) they don't like.

[B]Revenge is motivation enough. At least it's honest...[/B]

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Per Ignim
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Sorry, but I really can't get

Sorry, but I really can't get behind that sentiment. Obviously your chosen AT is one of those that are available. Considering that the only two not covered by this are Master Minds and Blasters that means that given even distribution that 80% of the players of core classes are going to be happy with this.

Well, as part of the 20% left out in the cold I don't think that someone saying to me "shut up and take it" is really fair.

And if you've read any of my other posts, you'll realize this isn't about a new playstyle. I've already played all of the ATs that were available in CoX. ALL of them. Two of my 3 50s will not be represented at launch.

What is small for you happens to be the only reason I put money into the kickstarter. I wanted my blaster back.

Sure, they plan on releasing them after launch, at some point in the future. I get this. Knowing this doesn't make me any more happy with the fact that I'm getting left out of launch.

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It's too bad. Masters (a

It's too bad. Masters (a much better name than "Operators") are the set I was looking forward to the most.

But, since Control sets are being released at launch, does this mean Control sets won't have pets like their CoH counterparts? If so, that takes a lot of the luster off the entire Control category for me. Singularity and Animated Stone were crucial parts of my strategy (being, respectively, a Controller and Tank to back me up).  Hopefully the issue is with the pet controls for Masters, rather than just having pets.

Per Ignim
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They are doing the following

They are doing the following sets: Control, Support, Defense, Ranged, Melee. I have to give it to them, but working on even that much is a lot of work. Yes, if you notice, I have calmed a lot since last night.

If they couldn't provide Control the way we want it to be, I'm sure that they wouldn't have that set represented either. They want to provide a base level of play, and with the selectable inherents, it's likely we'll be seeing the CoX equivalent of about 15 ATs in the game at launch. If you ask me, that is a lot, especially since I never heard people complain about Brutes just being Scrappers with a different inherent.

Not to say people didn't say that, but I personally never saw it.

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I refuse to say anything bad

I refuse to say anything bad about a bunch of ideas outlined on a website. They've stated what they would LIKE to do and, as we all know, things change. I'm not going to freak out over what looks like a good idea until I see it implemented. For all we know, everything will be exactly the way we want it. It's impossible to say otherwise at this stage.

As with most things, the devil is in the details...

I remember when Star Wars was cool...a long, long time ago...

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This is a statement from

This is a statement from Tannim222 over in another thread:

"There are two types of manipulation we want to create; Offensive Manipulation and Defensive Manipulation. Offensive is what you described (mostly), while Defensive will be a mixture of self mitigation, controls and / or debuffs (think Ninjitsu from Stalkers)."

Now... given that manipulation is getting bisected.. it makes sense that it wouldn't be at launch.. and consider this... how do we know that X won't be released 1-3 months after launch and not a year later?

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Hi all,

Hi all,
Can someone link the source of the info about what will be available at release?
Thanks much.

Steel Cobra
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http://www.kickstarter.com

http://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts

The second half of the post deals with the possible launch classifications.

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Isnt Ranger: Ranged Damage

Isnt Ranger: Ranged Damage the blaster?

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Thanks Steel Cobra, I can see

Thanks Steel Cobra, I can see your frustrations Per Ignim, if they were lacking the tank AT I would be upset, but I would be even worse off if it weren't making the cut.

If they were lacking a defense/melee I would just look elsewhere as I'm aware you will wind up doing until the blaster AT comes out, just be glad it's late instead of never.

Keep Low. Move Fast. Kill First. Die Last. One Shot. One Kill. No Luck. Pure Skill.

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Yep. You guys haven't read up

Yep. Maybe you guys haven't read up on how their systems are gong to work yet? Their power structures work differently than CoH's did by a wide margin. Although they will keep their controls very similar to keep the 'feel' the same (from what I understand), They are using a 'theme' structure that will turn 'Ranged' into all kinds of things from "Blaster" to "Defender" to more.

Think about it this way... what can you do from a distance? Throw an axe, shoot beams of power / fire / etc, heal, debuff or root your enemies, use your imagination.
Although they won't have everything at first. Just look at their demo video. A girl has a 'friggin' laser beam' coming from her hand. I don't have a complete grasp on the theme concept but I think that is the general idea.

I don't think any of us have much to worry about at launch. Obviously there will be some limitations, but CoH at launch day was WAYYyyyy limited to where they were at even i10 much less i24. :)

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Steel Cobra wrote:
Steel Cobra wrote:

http://www.kickstarter.com/projects/missingworldsmedia/the-phoenix-project-city-of-titans/posts

Thank you! For convenience I have cut and pasted a list and a quote from the page.

"(All Classifications and Specifications marked with a * are planned as post-launch additions, unless we pass certain stretch goals. Also, all names are preliminary and are subject to change before launch)"

Commander : Control
(Brigadier*: Assault)
Director: Support
(Executor*: Ranged Damage)

Ranger: Ranged Damage
(Hunter*: Manipulation)
Partisan: Support
(Gunner*: Defense)

Guardian: Support
Sentinel: Ranged
(Warden*: Manipulation)
(Vindicator*: Assault)

Enforcer: Melee Damage
Gladiator: Defense
(Striker*: Manipulation)
(Bodyguard*: Support)

Stalwart: Defense
Bulwark: Melee Damage
(Centurion*: Manipulation)
(Bastion*: Assault)

(Master *: Allies/Pets)
(Engineer*: Support)
(Taskmaster*: Assault)
(Ringleader*: Manipulation)

graff
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everyone forgets the game

everyone forgets the game is due in nov 2015 theres going to be tons of changes as we are only in oct 2013 atm , before u start to complain its best to wait till its 2 months till release as nothing is confirmed as of yet

Titan
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graff wrote:
graff wrote:

everyone forgets the game is due in nov 2015 theres going to be tons of changes as we are only in oct 2013 atm , before u start to complain its best to wait till its 2 months till release as nothing is confirmed as of yet

While I agree with you in regards to complaints, IMHO now is the time for the community to help the developers by providing constructive feedback. I don't believe that two months before release is enough time to react to legitimate concerns.

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I can see the reasoning for

I can see the reasoning for choosing to focus on the five specifications they did: every set except control is doubled up, greatly reducing the number of assets they need to make, and it covers all of the primary roles except for Pets, which is by far the most asset intensive powerset for them to make. That said, as a big Mastermind player, I'd like to see the Master built as soon as I can. The best I can hope for is that they hit the stretch goals that will get all the ATs at launch. Worst case, I can roll Drosselmeyer as some sort of powered armor character.

The world is a mess and I just ... need to rule it.

Per Ignim
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The thing is that Support is

The thing is that Support is trippled up.

Look I get why Manip is not going to be in at release, at least not with a really big stretch goal getting us there.

That being said Corrupter (Ranged/Support) isn't what I want to play. If we can't have manip, then please give us Ranged/Defense as the class instead. Gunner not Partisan please. Let people use the inherent to make their Support/Ranged like a corrupter and give us something that is more like a high end blaster (where we got defense anyway).

Hunter to Gunner is an evolution of concept.

Hunter to Partisan requires many of us scrap our concept and start over.

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TheMadGent wrote:
TheMadGent wrote:

I can see the reasoning for choosing to focus on the five specifications they did: every set except control is doubled up, greatly reducing the number of assets they need to make, and it covers all of the primary roles except for Pets, which is by far the most asset intensive powerset for them to make.

Agreed - I can see why they went this route. Even Positron himself gave them the advice to "start small" and to not overextend their reach. The fact of the matter is that "mixed" sets like Manipulation or Assault will likely require a bit more fine-tuning to get right, and Pets will require a LOT more coding to get right. I'm a little disappointed but I'm sure it won't be too long before they start introducing the others.

Fortunately - I had so many characters of different ATs in CoH that I can still make CoT "equivalents" of many of them, even if my Blasters, Masterminds or Dominators come later. Even then, as new power categories, costume parts, and animations are released, I may re-RE-make some of my characters. Like say, I might feel that my old CoH Ice/Ice Tank should play more like a Centurion rather than a "traditional" Bulwark.

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You won't be able to play a

You won't be able to play a Blaster because this isn't City of Heroes.

We are not re-creating the mechanics exactly. So, even if Ranged/Support was available at launch... it's not going to be a Blaster. They only exist in CoH.

Just like a Scrapper and a Brute weren't the same thing even though they were both Melee/Defense, so, too, will a different mechanical context make Ranged/Support different in CoT than it was in CoH. Similar... likely. The same... not likely.

So, please hold off thinking that you know what an 'Archetype' can do by a brief description... we don't even know yet for sure.

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Zombie Man wrote:
Zombie Man wrote:

You won't be able to play a Blaster because this isn't City of Heroes.
We are not re-creating the mechanics exactly. So, even if Ranged/Support was available at launch... it's not going to be a Blaster. They only exist in CoH.
Just like a Scrapper and a Brute weren't the same thing even though they were both Melee/Defense, so, too, will a different mechanical context make Ranged/Support different in CoT than it was in CoH. Similar... likely. The same... not likely.
So, please hold off thinking that you know what an 'Archetype' can do by a brief description... we don't even know yet for sure.

Indeed. This is useful to keep in mind. The old ATs and power sets are not going to be replicated in this game. Characters might be able to fill similar [i]ROLES[/I] and do the same general things (Rangers blast stuff from afar, Stalwarts can tank/soak a lot of damage, etc,) but they are not going to be 1 to 1 conversions.

Just something to remember when people think about converting their favourite characters.

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TheMadGent wrote:
TheMadGent wrote:

I can see the reasoning for choosing to focus on the five specifications they did: every set except control is doubled up, greatly reducing the number of assets they need to make, and it covers all of the primary roles except for Pets, which is by far the most asset intensive powerset for them to make. That said, as a big Mastermind player, I'd like to see the Master built as soon as I can. The best I can hope for is that they hit the stretch goals that will get all the ATs at launch. Worst case, I can roll Drosselmeyer as some sort of powered armor character.

I have only two things to say to this: first, that my main character (and the second character I ever made) on CoX was a Bots/Traps, and second, if I thought there was any way that coding, doing assets, and balancing for pets would not result in crippling the resources available for most if not all of the other launch types, I'd fight for it tooth and nail. Well, horn and hoof, anyway.

Unfortunately, the plain truth is that Masters are very nearly a superset of *every* other type, when you consider what their pets have to be capable of across the full range. Not that any *one* is, but as a group? Pretty much. We can recycle a lot of stuff to speed them up, but that means we have to have *done* it somewhere already, in order to recycle it.

That said, we have bounced around some very... let us say "creative" ideas about how to address the fact that there will be a significant number of folks who won't have access to what they would really prefer, at launch. I don't know what will eventually come out the far end of the pipe, but I'm pretty sure it will be something interesting, just based on what has gone into that pipe so far.

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Saw that Pets classes will be

Saw that Pets classes will be in the launch if the KS hits a million. There were other things too but my mind stopped accepting data at that point. Really hoping the rest of the former CoH community can dig deep to help with this...

I remember when Star Wars was cool...a long, long time ago...

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Although, to be fair, you do
Zombie Man wrote:

We are not re-creating the mechanics exactly. So, even if Ranged/Support was available at launch... it's not going to be a Blaster. They only exist in CoH.

Although, to be fair, you do have the Hunter Specification subtitled [Blaster] in the chart. You have to admit that this could give the impression of Hunter=Blaster.

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Blasters were my favorite...,

Blasters were my favorite...,

- ....even moreso after the inception of tertiary (epic) power pools that would allow for defenses that blasters sorely lacked. My personal favorite was my Flying Energy Blast/Energy Manipulation Blaster with Force Mastery that allowed for the capacity to be like a Scrapper (w/ Temporary Invulnerability and Force of Nature) to an outright defensive Tank (w/ Personal Force Field). Still, one of the major turnoffs was...you guessed it, lack of defenses which required you to seriously think about the fights you were about to get into because face-planting was a common theme among Blasters in general. Of course, depending upon the power sets chosen - defense wasn't absolutely vital.

- A Sonic Blast/Electrical Manipulation Blaster I created (Rockstar Renegade) was practically a Controller that packed a -PUNCH-!...so I guess it really boils down to -WHAT- you want your character to do, not so much the Archetype you want to be. Depending upon power selection...a character isn't necessarily defined by their Archetype, moreso along the lines of power sets available and play style. Certainly, a Scrapper is going to outdo a Blaster in melee on average...but it doesn't mean a Blaster can't scrap, and in some instances, they can pull it off exceptionally well in settings where they set the stage instead of any given instance where melee specific AT's excel.

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Phaetan wrote:
Phaetan wrote:

Zombie Man wrote:
We are not re-creating the mechanics exactly. So, even if Ranged/Support was available at launch... it's not going to be a Blaster. They only exist in CoH.
Although, to be fair, you do have the Hunter Specification subtitled [Blaster] in the chart. You have to admit that this could give the impression of Hunter=Blaster.

You're right. I should include somewhere that the blue CoH name indicates nearest analogue, but not exact duplicate.

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eh... My main is going to be

eh... My main is going to be the def/manip setup... so I am not in at launch right now either..

So I will simply roll him up and then reroll him when my set gets released.
No biggie, its a City of game... part of the charm is your character magically totally changing the night of a new powerset release =P

Supporting how I can, Starting up a DA group for art, stories, and concepts to be collected
http://city-of-titans.deviantart.com/
Please join up if you plan to make or collect CoT related art.

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The 1 million one was for

The 1 million one was for damaging pets, not sure if that includes full pet classes

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Kormai wrote:
Kormai wrote:

The 1 million one was for damaging pets, not sure if that includes full pet classes

[img]https://s3.amazonaws.com/ksr/assets/001/117/541/5344910af3ebaf6841a3f4981c20d925_large.jpg?1381638269[/img]

Pets Classification! :)

Anyway, I'm looking forward to the Striker whenever that comes out. It seems like it'll be the best Specification to recreate my Stalker, in spirit. In fact, it seems more appropriate than Stalker ever was. But until then, I'll be patient. :)

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Kormai wrote:
Kormai wrote:

The 1 million one was for damaging pets, not sure if that includes full pet classes

Yes, the first of the three pet specifications.

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While I played the full gamut

While I played the full gamut of AT's in CoX. I have always had a preference for Blasters, Corrupters being the next favorite. So many other AT's seemed so weak in comparison. A blaster I could easily solo throughout the game with little or no difficulty and in a team it was generally the heavy damage dealer. Having said this I also recognize that most of my blasters were more to me than merely blasters. They were characters with backgrounds I made up myself. Though each fell into one AT each was very different to me. I have always thought it was a bit of a short coming of CoX (god rest its weary soul) that you didn't have more control over mixing of secondary/tertiary sets with a blaster primary. It sounds to me like this is exactly what City of Titans is attempting to do, give a wider mix of ranged abilities that aren't strictly heavy handed. Don't get me wrong I loved my fire/fire blaster. Let the tank run in and aggro then AOE them to a fiery death, totally rocked but many of my characters were more subtle than this.

While I'm not a heavy role player I enjoy character creation and designing a character that can actually be realized though the power sets and mechanics that exist. This often means I don't make all-powerful characters. I always felt like my blasters were godly compared to other AT's. I know they were just as limited as other types but they were my funnest to play. Even though I liked the Corrupter I didn't ever get into the villain side as much as the hero side. I can't help but think that COT is already thinking about a lot of these things and making efforts to make many more combinations available than CoX ever did simply in how the power sets are being designed let alone Archetype designations. If the power selection remains as open as they have previously suggested then the Archetypes may have less to do with your character than they did in CoX.

Either way I just can't see getting upset in any way at these guys for all the efforts they are making. They have done so much already simply out of love of the game and they are trying to build something that we can all enjoy. I hope I can recreate some of my old favorites but I will always be able to create a new character and back story with whatever tools presented. I think this game is gonna ROCK!

"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle

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Zombie Man wrote:
Zombie Man wrote:

Kormai wrote:
The 1 million one was for damaging pets, not sure if that includes full pet classes

Yes, the first of the three pet specifications.

[img]http://images3.wikia.nocookie.net/__cb20130603225716/leagueoflegends/images/6/66/Iffem_shut-up-and-take-my-money.jpg[/img]

not my video just one I lke ===> https://www.youtube.com/watch?v=U6-SdIN0hsM

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Agreed

Agreed

SeaPhor
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I thank everyone involved

I thank everyone involved with this-
Will it be the COH I loved?- No, and I wont expect it to be- I will just try to enjoy it as a new game, and a new adventure.
I will support this effort in every way that I am able.

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there was a whole thread on

there was a whole thread on what was great about the old city and most of it focused on the other attributes of the game, not it's glorious archetypes. I'm happy this will be a game of it's own and not a dupe of a somewhat flawed (although loved) game. At this point in development, focus on the attributes of the game (and the attributes of the archetypes) that were good and bad. What about playing a blaster was the most fun? High ranged damage, survivability so low that you had to think more about how you played? I loved playing a blapper, was exciting. Corruptors, however, were my fav once released - Fire/Kin corrs were my fav, followed by fire/dark corrs.

So, what's important for development are the mechanics of the game that should be carried forward and those that should be avoided. I like the idea of this game that archetypes can be more than the traditional roles in MMOs (tank, damage, support trinity). I think a game that would allow a player to be 'blastery' when needed, but change a stance to allow for more flexible support when needed would be fantastic. A sort of refocus of energy from damage to support or vice-versa to change to the situation and need.

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Joined: 10/17/2013 - 10:15
That hit it on the head for

That hit it on the head for me. How did it feel. I had all kinds of characters. I played what I was in the mood for. If i wanted total control i played my Mind Dominator if i wanted wanton destruction i played my Titan Brute. Felt like punching something int he face i took a Super STR Brute or Tank. Felt like support i played one of many Kinetic's. Blaster i had several my fav was a Sonic/MM with five cones.

My favorites were the Armored Corrupter Fire/Sonic and my STR/Elec Brute. Why because of how they felt when I played them.

Some characters were for AOE burning things down like my Fire/Fire/Fire Blaster. Zombie invasions were so much fun with that much AOE. I liked that you could customize your powers to get the meta effect you were looking for. IO's added to this planning.

Spine/Fire Scrapper while late in the show was a lot of fun as well. Not to mentiopn the force multiplier effects of grouped support types.

DCUO does not hit this feel yes you can play a super but it does not feel as super its more static and its combat model seems very restrictive. Yes its sexy looking and has some fun powers. But its tanks and crowd control types do not hold a candle to COH tanking and control. moving while fighting is more rooting. no HP or energy recovery while fighting.

Champions Online while you can pick any power you want usually you only need one of something and getting special effects you want (like Sonic without a gun). While you can move with a few powers you do not have the freedom to move like COH. CO feels like you should only engage a small number of foes. While some power combinations are more capable it feels more like Jacks rule of three minions two min and a LT or one boss.

COH you could wade into a massive pile of baddies and if you played well and had a decent build it was possible to come out the other side going OMG I lived. Followed buy i want some more bring em on.