In CoH I really enjoyed teaming with strangers. Rarely did I find myself on an inept or unsuccessful team. I think the well thought out and balanced Archetype system was the biggest reason for this. I loved being able to glance at my teammates archetypes and figure out my role within the team. I’ve read quite a bit about the tweaks City of Titans has in mind for the powersets and I’m both nervous and excited. I’d love for a developer to reassure me that despite the new freedoms we have in choosing our powers, the archetypes will still be true to their core strengths and weaknesses. If I’m on a team with a couple stalwarts, (tankers) who have decided to choose powers that make them more debuffers than meat-shields, I’d like to know that before my Ranger lobs a party popper in the middle of horde of villains.
In other MMORPG’s that I’ve played, I have not enjoyed team play nearly as much as I have in CoH. CO in particular made me so frustrated I ceased teaming altogether before quitting the game entirely. Things may have changed but when I played CO, teams were never organized. When I tried to organize the group, I saw the pointlessness. Because so many characters were freeform, nobody had any idea who was good at what so everyone would just charge into the battle; every battle. Ugh.
In CoH I loved tanking on teams. I also loved being the squishy blaster and dishing out the sb with my kin-defender. I loved playing most of the archetypes and the different skills they required me to learn if I wanted to maximize their effectiveness especially when playing with a group of strangers.
I know City of Titans is not going to allow freeform builds but I'm still worried. Will we be able to count on the Commander for lockdowns, the Enforcer for melee attacks, the Guardian for buffs and debuffs, the Operator to annoy us with his pack of devilhounds, the Ranger to bring the boom and the Stalwart to taunt our foes during our darkest hour?
Thanks and sorry this got so long.