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Aether Pirate

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Cyclops
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Aether Pirate

...Forget it.

Atama
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Cyclops wrote:
Cyclops wrote:

Every base needs some eye candy.

Is that what’s behind the patch?

Safehouse
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Similar to the “invasion”

Similar to the “invasion” suggestion, I would love to be able to deal with an AP train heist. Like let’s say there’s some valuable artifact being transported along one of those “elevated railways” (think like the subways that are above ground and actually run on a bridge down Broadway in Astoria NY). AP swoop in with smaller ships and harpoon the train and start stealing stuff.

It would be a really cool way to kind of “engage with the city” by experiencing an encounter like that. You witness it go down while you’re wandering the streets below and you can choose to:

A. Do nothing
B. Fight the AP and stop the heist alongside other heroes
C. Assist the AP in their heist, improving faction reputation with them
D. Use the heist as an opportunity to steal goods for yourself
E. Assist the TCPD in combatting the threat or contain the threat on the ground level

I dunno just a thought. I love the Aether Pirates and have so many ideas circulating in my mind about them. I hope some of your questions get answered because more lore is always better when it comes to the AP.

Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

Cyclops
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Impulse King][quote=Cyclops
Impulse King][quote=Cyclops wrote:

Pretty sure slavery like that would be... frowned upon. Also unlikely to make it into the game.

It absolutely boggles my mind how you can pull slavery out of a silly thread like this.

Nos482
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Cyclops wrote:
Cyclops wrote:

1) Do Aether Pirates say, "Yar Matey!"?

Would you? Of course they do.

Quote:

2) Do we get experience for knocking an AP ship outa the sky?

A badge would be nice... not expected, but nice.

Quote:

3) Do we lose XP is said ship lands on NPCs? it would be cool if that were a possibility, with a loss of city faction.

(Probably) Won't happen, a dropped ship will explode long before hitting the ground.

Quote:

4) Whats a special drop only APs have?

Steam punk costume pieces.

Quote:

Can I loot a cannon and use it (say for three shots)? That would be way cool.

Likely, since we had similar stuff in CoH.

Quote:

5) What happens when you get bad faction with APs? does it trigger an invasion event?

I'd guess the same as for every other faction: First you become KoS and if it gets worse possibly ambushes. Also, triggering an invasion over one guy dipping into negative faction rep... Overkill much?

Quote:

6) APs would make for an interesting invasion force. Imagine the skies full of their machines of DEATH. Can we have this?

Yes, please.

Quote:

7) Can my villain date a hot AP chicky babe? Will my hero lose faction with the city if he does the same?

Aww...your very own Canadian Girlfriend. xD

Quote:

10) When we talk with an AP, if I choose the "Talk like a Pirate" option, will it generate agro? (please say yes!)

+1

Quote:

11) Bonus question. Can I install this Pirate in my base? Every base needs some eye candy. She could be useful, making coffee and stuff.
for that matter it would be fun to install defeated minions as workers in a base. Rooks could mop the floors n' stuff. call it...rehabilitation.

I like this idea, imagine the best and finest of Titan City PD working themselves to the bone in my lair.
But then again, maybe better not. What ever you decide to call it, it still basically is...slavery. And not even with extra steps.

Lothic
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Nos482 wrote:
Nos482 wrote:

What ever you decide to call it, it still basically is...slavery. And not even with extra steps.

CoH player from April 25, 2004 to November 30, 2012

Atama
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In Star Wars: The Old

In Star Wars: The Old Republic, you can decorate your base with your minions who are basically hanging out there.

I don’t know about forcing enemies to live there (that sounds more like regular kidnapping than slavery to me) but maybe NPCs you’ve done enough favors for could be there, staying like friends hanging out. Even rehabilitated/rehabilitating former enemies. Though again, not against their will.

Nos482
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As long as it's optional,

As long as it's optional, sure.
But can you imagine how Batman would react if Commissioner Gordon suddenly showed up in the Bat-Cave to hang out?

blacke4dawn
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Atama wrote:
Atama wrote:

In Star Wars: The Old Republic, you can decorate your base with your minions who are basically hanging out there.

I don’t know about forcing enemies to live there (that sounds more like regular kidnapping than slavery to me) but maybe NPCs you’ve done enough favors for could be there, staying like friends hanging out. Even rehabilitated/rehabilitating former enemies. Though again, not against their will.

On other threads it's been thrown around that if you get high enough faction rep you would be able to "enlist" faction members to place in your lair, like faction specific vendors, quest-givers, and such.

Atama
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blacke4dawn wrote:
blacke4dawn wrote:
Atama wrote:

In Star Wars: The Old Republic, you can decorate your base with your minions who are basically hanging out there.

I don’t know about forcing enemies to live there (that sounds more like regular kidnapping than slavery to me) but maybe NPCs you’ve done enough favors for could be there, staying like friends hanging out. Even rehabilitated/rehabilitating former enemies. Though again, not against their will.

On other threads it's been thrown around that if you get high enough faction rep you would be able to "enlist" faction members to place in your lair, like faction specific vendors, quest-givers, and such.

I missed that, I think that’d be cool.

Brand X
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We're playing a game with

We're playing a game with villains in it, and people get upset at the idea of anything evil/crime related? Maybe they shouldn't be playing this game :p

Cobalt Azurean
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Atama wrote:
Atama wrote:
Cyclops wrote:

Every base needs some eye candy.

Is that what’s behind the patch?

You know, I thought I had some serious pirattitude and a sense of clever puns / word-play, but I just got this and laughed accordingly.

Bravo, sir/ma'am. I tip my hat to you.

Lothic
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Brand X wrote:
Brand X wrote:

We're playing a game with villains in it, and people get upset at the idea of anything evil/crime related? Maybe they shouldn't be playing this game :p

CoH player from April 25, 2004 to November 30, 2012

Brand X
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Reminds me of when I joined a

Reminds me of when I joined a CoV SG. Filled with rapists, slavers, blood thirsty mercs, assassins, basically they were or more than willing to be with the most vile of vile villains.

So, I was invited in, and they got upset with my little demon who boiled kittens and baby bunnies alive, because she didn't like anything cuter than her to be around. Anything else she kicked in the shin/knee and ran away.

Some how, boiling a kitten/baby bunny was just going to far for those rapists/slavers/cold blooded murderers and I was asked to tone it down. :p

Safehouse
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Brand X wrote:
Brand X wrote:

Reminds me of when I joined a CoV SG. Filled with rapists, slavers, blood thirsty mercs, assassins, basically they were or more than willing to be with the most vile of vile villains.

So, I was invited in, and they got upset with my little demon who boiled kittens and baby bunnies alive, because she didn't like anything cuter than her to be around. Anything else she kicked in the shin/knee and ran away.

Some how, boiling a kitten/baby bunny was just going to far for those rapists/slavers/cold blooded murderers and I was asked to tone it down. :p

Well even Hitler loved his dog :P

Name: Safehouse
Ranger: Gunner
Primary: Force Blast
Secondary: Atrophic Aura
Tertiary: Kinetic Melee
Travel Power: Parkour
Status: Traveling. Following rumors of a huge city in Massachusetts that is teeming with supers.

Wolfgang8565
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I didn't know such SG existed

I didn't know such SG existed...If only I had a time machine :/

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