Is there any chance that completing a set of badges will give any rewards like a costume unlock perhaps. Or item unlock. CO kind of has it but only for a few of the badge completions. The rest of the rewards are Titles. You have players that spend all their time looking for those badges. Would be neat if they got more then just a title. Take the freakshow. Let's say ya finish the archs, defeated every boss and final boss. Defeated X amount of each type of freakshow. You got the badges for all of those achievements as well as the badges for traveling all the locations of freakshows. And throughout that journey each badge was giving you a piece of the freakshow outfit. So by the time you have 100% the Freakshow stuff. You now have an entire freakshow outfit that you can wear.
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Owner and Big Sister of the Justice Girls -Champions Online-City of Titans-
Forum Breaker
Leader of the Ellysyn Dark Ensemble
I prefer the CoH version where certain achievements/accolades got you permanent powers on that character as well as costumes.
[B]Revenge is motivation enough. At least it's honest...[/B]
Roleplayer; Esteemed Villain
[img]http://www.nodiatis.com/pub/5.jpg[/img]
Oooo I didn't know ya also got powers. Nice. Yea add that to the list too.
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Owner and Big Sister of the Justice Girls -Champions Online-City of Titans-
Forum Breaker
Leader of the Ellysyn Dark Ensemble
IIRC, many of them were just stat boosts like +5% health or +10% Mental Resitance, though some were moderate damage abilities.
[B]Revenge is motivation enough. At least it's honest...[/B]
Roleplayer; Esteemed Villain
[img]http://www.nodiatis.com/pub/5.jpg[/img]
One question I have is weather badging is going to be by character or account. I truly hope it is by account, something I've gotten addicted to in GW2.
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I never set anything on fire accidentally!
The Titan Legacy - Defender of the Inner Flame
Yeah, account-based unlocks are something I always wanted.
I made the mistake of my original badge character being a Spines/Regen scrapper. Okay AoE, good survivability, totally and utterly bleh at taking down single hard targets.
So after playing a few more characters that I liked the feel of more, I essentially had to start from scratch.
There's also the prospect of power sets released later, and thus characters who become someone's main being unable to get time-sensative badges as well.
[color=green]BIZZARO MEDIA FOLLOWER[/color]
[img]https://dl.dropboxusercontent.com/u/42230002/Memes/favicon.ico[/img]
account based i'd vote for. Specially for those times when you get a badge that you couldn't get with another toon.
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Owner and Big Sister of the Justice Girls -Champions Online-City of Titans-
Forum Breaker
Leader of the Ellysyn Dark Ensemble
Eh.. costume unlocks being account based, I like. But powers? Character based. I think it can be abused WAY too much by getting all the badges on one toon, having it apply to all, and then being ahead of most players on new toons in both PvP and PvE scenarios. Dealing a bit more damage than usual? Looks like someone's got threat taken from the tank. A science based being able to use a magical bolt? Concept breaking, much?
[B]Revenge is motivation enough. At least it's honest...[/B]
Roleplayer; Esteemed Villain
[img]http://www.nodiatis.com/pub/5.jpg[/img]
I'd say that time-limited unlocks, like logging in during a holiday, should be account based.
That'd be fine as you couldn't do it whenever. Also, I'm sure time-based would also be costume pieces anyway.. or emotes.. or powers that don't do much besides be like"WOW That looked cool!"
[B]Revenge is motivation enough. At least it's honest...[/B]
Roleplayer; Esteemed Villain
[img]http://www.nodiatis.com/pub/5.jpg[/img]
I agree with GFN and Mendicant. Making costume unlocks and such account based is a nice quality of life boost. Needing to log in every single character just to get a badge/accolade for a holiday or the like is very annoying.
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[font=Pristina][size=18][b]Hail Beard![/b][/size][/font]
Support [url=http://cityoftitans.com/comment/52149#comment-52149]trap clowns[/url] for CoT!
That's assuming there even *are* accolade powers in CoT. Who's to say they wouldn't be switched off in PvP? As for PvE, is it really going to be any different from running with a higher level character exemplared down? For the last point, not everyone cares about their concept, and even those that do could have a very good reason story wise to have a "magical bolt" on their super-science accident character.
(Edit to avoid double post)
This would probably be an all or nothing item. Either the badges are unlocked account wide or by character, not mixed & matched.
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I never set anything on fire accidentally!
The Titan Legacy - Defender of the Inner Flame
I'm pretty sure there's been a discussion on this by other departments, but I have not been part of them. This is my opinion and opinion only, not to be taken as anything more.
Yes, account-bound achievements and such, especially with a reward for completing certain groups of achievements (a la accolades in CoX) would be nice, there's something to be said for keeping at least some of them on an individual character basis.
Just my opinion.
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Conundrum of Furballs
[color=#ff0000]Composition Team, Staff Writer[/color]
[img]http://missingworldsmedia.com/images/favicon.ico[/img]
Someone may have said this before me but make the accolades do something like permanent HP and energy/endurance/mana/whatever the blue bar is increase along with like some powers or something, not over the top god like powers but like a unique hold or a ranges attack that can debuff a target a little.
Also discussed on other thread
http://cityoftitans.com/forum/musings-badge-addict
There has to be a mix. Well there doesn't.. every badge could be character only but the CoX mixed method worked for me.
There were leaderboards based on AT and server, if all badges were account-wide not only would it be game-breaking if any of those conferred powers but it would negate the leaderboard. All your characters on every server would be number 1. So would everyone elses, badges were meant to be achievements per character except in certain cases.
Things like dayjobs wouldn't have worked because you could log out one character at the market for the market badge and boost and another at the hospital for the badge and boost.. they'd stack or break.
I'd run certain toons on certain missions on certain servers to get badges, if I had them already, I'd never have played most of that content multiple times and certainly not on some of those servers. If I could get it all in a month on Freedom why play on Justice (which is the wrong coast for me and meant staying up til weird hours of the morning to finish off TFs). For longevity sake the content should reward individual toons for their playtime. If you extended this thinking then would mob drops go into every toons storage? Would Xp gained on one toon go on every toon? Would anything I earned for one SG be awarded to all others I was a member of?
So I'm all for keeping 90% of them on a per character basis with account-wide unlocks being for things like the 1 month, 3 month, 1 year badges which represented how long you had been with the game and any perks associated with them such as free tech wings in month 9 or boxing gloves for your 15 month anniversary.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
I had to cut the quote short because this got bigger than I planned, so I'll just address by paragraph..
1. Honestly, I do not thing the achievements should give you anything other than bragging rights and titles to use. I do grant that, yes, *if* we did have something akin to accolade powers it would have to be tracked by account. The leader boards would not be broken. It is not that "every character" has the badge it is that "You" have the badge. Now, having all your characters feeding in can lead to a quite full bottom tier on the rankings, but there will be plenty of competition on the upper tiers to fill in the harder, more involved badges.
2. Day jobs would not have worked as originally designed, that does not mean they could not have worked if designed around account-based achievements. Lets take a look at the day job badge. We all know how it worked. In the account wide system it would have worked like this, the badge for a given day job would be given the first time a single character accumulated 30 logged off in a given location. It doesn't matter how many people you park in a police station for the achievement, but as soon as one hit the 30 day mark you would get the achievement, however the benefit would only go to the one who achieved it. If you want the benefit on multiple characters they would have to unlock it again. If this sounds too complicated, it really isn't. In GW2 crafting works this way; you will only receive an achievement for the first character to reach say level 100 tailor, but if you want another character to tailor something, you will have to learn and train the skill. All the XP rewards are achieved again, but the achievement is "done" for the account.
3. First of all, bear in mind, there is only one server. You may have multiple accounts (plenty of CoH players did), but then I'm not advocating linking achievements across accounts. If the TF (or even badge mission) was fun, had good tangible rewards (XP, Money, salvage, merits) I would run it again. If it wasn't I'd only run it once and forget it. For example, I loved the ITF for many reasons. I would run it on any character lvl 35 or over if asked. I didn't care about the fact that I got the badge, I didn't even care about the merits or getting costume pieces unlocked, I just wanted to run it. If anything account-based achievements remove repetition of whatever content you personally don't like, whether it's fighting a certain faction, a mission arc, even a part of the city you'd rather avoid. "extending the thinking" to other awards doesn't really apply (although I would like some kind of account based storage to move money and stuff between characters, but that's for another thread). as I said in the first point, it is not that all of your characters have earned the achievement, it's that *you* have earned it. It doesn't matter whether you used a single character or fifty to rack up 1000 achievements, its that you as a player invested the time and effort to get a large amount.
4. So, yeah I am pretty much the opposite opinion, 100% account based if possible. This is far from a make or break issue for me. I will play the game no matter which system the devs end up going with. I hope nothing I wrote here is taken in offense, I just wanted to offer my own opinions on the issue.
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I never set anything on fire accidentally!
The Titan Legacy - Defender of the Inner Flame
Yup. I agree with Syntax here. I want the achievements to be account wide. I was a badge hunter and accolade chaser. I had most of them all. But only on one toon. They were too time consuming to get on multiple toons. Take the crafting IO accolade and achievement power. It took me about a month to get it and only by straight crafting and AEing for tickets to buy salvage. But I wanted that portable crafting table so I did it on my main. There was no way in hell that I would have done that for the other 30 something alts I had.
I don't think legacy achievement powers are immersion breaking at all. There are a bunch of reasons one could come up with, story wise, as to why they are using these abilities. Take for example in CoX. I was an 8 year vet so I had a ton of vet reward powers. I would need about 30 mins with each new alt just organizing and placing Vet rewards on my bars. I liked that. I liked having both the black wand and the nemesis staff to help out at lower levels. I always thought of them as helper items from Azuria and Positron.
These are my bases:
CoH Base
https://imgur.com/a/HbskR
Citadel Forged With Fire
https://imgur.com/a/9okUuf1
If I had my way with this new game I'd make it so there were NO account based badges/achievements. I roleplay individual characters who earn their own individual rewards. To use a D&D example when one of my characters earns a +5 sword it doesn't mean that every other character I've ever rolled up automatically gets the benefit of one as well. But don't worry - I'm pretty sure the Devs won't be as strict about the "no account based" concept as I'd like. ;)
Seriously though I would actually prefer the Devs of CoT to break out badges/achievements into two distinct groups: Account based and Character based. What I mean by this is that I want to see the "meta" account badges (like anniversary and holiday badges) kept in their own grouping separate from the "individual" character badges (like defeat and day job badges) so there's a clear distinction between what you did with an individual character versus what you've done as a human player playing and/or logging into a MMO. This way it'll be easier for the Devs to let things like holiday badges count as a meta-badges (that technically appear on every character you own) just so that people don't have to log in every alt just to get those on "every" character. Badges like that have nothing to do with what an individual character does - that's the real distinction that needs to be more clearly maintained in this new game.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
imho it has to be account and character based.
If you make a badger then that is a game strand that means that character will play every element of the game, replay it where necessary, wait until it can play all the unavailable bits and will return to timesink after timesink and even moneysinks to ensure it has completed everything worthwhile.
Badging is a meta-game and should NOT be account wide altho there should be account wide badges such as 1 year vet, 2 year vet. I'd possibly only object to the "logged in to the 2012 event" because some people clearly would never be able to and even then I'd probably not object.
For those wanting account wide everything.. where do all the non-account things sit?
Like SG mode healing in order to open the advanced medi room?
"hey mate can you heal more in sg mode?"
"no I'm maxed"
"oh well i'm going to kick you then and invite a new healer"
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
I would like to see certain badges/costume unlocks be account based, such as Anniversary and certain holiday ones. Badges/costume pieces that come from completing story arcs and TFs etc. should be character based though.
I mean if a character has never done a particular TF (or whatever the mirror will be in CoT) why should that character have the badge/costume? And this is coming from a rather dedicated badge collector in CoH.
Pretty much what I was thinking. To simplify it a little, consider having 2 categories: Achievements and Badges.
Achievements are account-based and are for things like 'Logged in during the 10 year anniversary' or 'Created one character of each category".
Badges would be character-based and are for things like 'Completed the ePunk story arc' or 'Reached level 20'.
Shorter: Achievements are given for things the player accomplishes. Badges are given for things the character accomplishes.
Yeah, account based would be things that aren't really relatable to the game world. Like anything involving game mechanics.
"Deal 1 million points of Fire Damage"
"Heal 1 Million points of damage"
"Take 1 million points of damage"
"Work off 1 million points of XP debt"
Etc
And I would think the sort of meta-game badges that are a bit odd, or going around typical mechanics, like the Master of (TF) and (Trial) sets of badges were in CoH.
Something that would be readily trackable in the game-world rather than the game browser I think might make for things to have on a per-character basis. Defeating (x) members of enemy factions, for example.
Or getting the complete badge for a story arc or task force.
Though I think anything that awards a costume piece should be account wide.
I hated having to wait forever to get the Roman and Vanguard armor pieces, and that I had to peck away at the amount of Vanguard pieces slowly. Until the packs came out the made it so I didn't have to do that any more.
That way if you have a character that just wouldn't be the same without a certain costume option, if you've already done that, you can get the option right from the beginning.
[color=green]BIZZARO MEDIA FOLLOWER[/color]
[img]https://dl.dropboxusercontent.com/u/42230002/Memes/favicon.ico[/img]
I can understand why some might consider these kinds of badges to be "meta/account" based badges. I realize that many console games offer these kinds of "count" badges as account-based.
But the reason I think badges like this should remain character-based (as they were in CoH) is that they are very much geared towards different AT/classes being able to get some much easier than others. Basically it's relatively trivial for a Tank to get the Damage Taken badge or a Healer to get the Heal badge. But imagine how impressive it is to see a Tank have the Heal badge - that's what makes them special. If these were implemented as account badges then people would just create the appropriate AT/class to get them quick regardless if they actually like to play those types of characters.
Again I understand the idea of declaring a badge that "goes around typical mechanics" as a good candidate to be account-based. The logic of it does make some sense in general.
But once again badges like the "Master of TF" badges were among the hardest to get in CoH and I think they should remain character-based to maintain that specialness. There will obviously be some AT/class combos that will be able to gain these kinds of badges relatively easily. But I want the chance to be able to earn these hard badges on non-optimal/squishy characters who otherwise would have a very difficult time succeeding to be able to show off that unusual achievement.
There was much angst surrounding things like the Roman and Vanguard costume items. I can understand why some people were upset by them being locked into higher level content. But my solution to that problem wouldn't be to make that kind of thing account-wide. My solution would be to simply suggest that the Devs of CoT never lock anything like that behind high level content to begin with. CoH only did that for a tiny number of items in the first place - it seems like it would be easy enough for them to avoid the problem before they recreate it in the new game.
In conclusion the only kinds of badges I would label as "meta/account" based would be ones that really only have significance to the outside, non-game world. These would include things like Anniversary and Holiday badges. These commemorate events and dates that happen outside the game. Basically any other badge that has any significance to in-game activity should remain character based.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
I think a good way to resolve the costume reward issue is to have the full unlocked costume set from the accolade be unlocked account wide.
So imagine a few badges, each a component of an "Accolade". This Accolade in particular features the Aether Pirates as its theme, so each of the badges you unlock would grant you a small component of the Pirates' basic costume on only your character at the moment. The Exploration badge unlocks you their pirate hat/helmet, the Task Force badge for them unlocks you a few major armor/chest costume options, and so on, and all those badges and costume rewards remain only on your character. But if you unlock the full Accolade, an additional nifty bonus should be that the complete Aether Pirate costume you unlocked will now be available account wide for new characters, although only your character will have gotten the badges/set bonuses.
A nice idea, especially if you could use different characters to unlock different badges, for instance my scrapper got the exploration badge, my defender ran the TF.
It might be adding a layer of complexity that the game can't or is reluctant to track but yep a nice idea.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
Please note my every comment is IMHO and at no time meant to offend anyone...
I think these guys make a lot of sense, as do most of you after having already hashed this out pretty thoroughly.
Some deeds belong to an account, some to a character. In summary, if it is cosmetic (costume parts, etc) then it's account specific, if it is a mechanic benefit (power of any kind), character specific. The only exception to this I can see is perhaps benefits from veteran type rewards those are clearly account specific. A holiday reward might give costume parts to an account but also some special ability to only the character/s that did the deed.
I'm not sure how difficult it will be to "track" any of this data, but I think mapping out what belongs to an account versus a character should be rather simple compared to many other aspects of this game.
"A sad spectacle. If they be inhabited, what a scope for misery and folly. If they be not inhabited, what a waste of space." ~ Thomas Carlyle
I hope the badges, etc, are all account unlocked. The player is more important than the character.
In CoT, powers do not have predefined lore. It's up to the player to decide how a power looks and fits into the character.
If balancing is a problem, they can limit the number of bonus powers that can be slotted at one time.
[size=1]Kickstart Backer # 771[/size]
Obviously a human player is more "important" than any game character. But when was the last time you rolled up a new character for a Dungeons and Dragons PnP game and gave him some kind of special magical bonus just because a character you played a few years ago earned that bonus in a different campaign?
The fact that you have multiple characters under one "account" is an artificial construct that allows a computer-based MMO to better organize your characters for payment purposes. It doesn't automatically mean your characters should be able to share ANYTHING other than the fact you're the human being making them do things inside a game.
CoH player from April 25, 2004 to November 30, 2012
[IMG=400x225]https://i.imgur.com/NHUthWM.jpeg[/IMG]
Actually the sponsored organized play events for 3rd and 4th edition DnD did in fact do something exactly like that. There were cards that you earned through playing through the official modules. I remember one that essentially unlocked the player being able to make a Centaur character, and others that conferred item rewards or increased GP for a starting character.
[color=green]BIZZARO MEDIA FOLLOWER[/color]
[img]https://dl.dropboxusercontent.com/u/42230002/Memes/favicon.ico[/img]
Our devs have not come to any conclusion over personal v. account badges, but I personally feel there both have their place.
The question every badge should ask is, who is being rewarded... the player or their avatar?
Former Online Community Manager & Forum Moderator
[img]http://missingworldsmedia.com/images/favicon.ico[/img]
I think it would be fun to have every badge do something . If we started out like with a 1,000 hit points. Assuming a similar level up system that City of heroes had
having every badge give at least 1 hit point would not outbalance everything and have a fun and somewhat meaningful reward.
[CENTER][URL=http://www.nodiatis.com/personality.htm][IMG]http://www.nodiatis.com/pub/18.jpg[/IMG][/URL][/CENTER]
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Unfortunately, that WOULD imbalance things if there were more than 100 badges. Remember, on the CoH Forums there was a thread titled "1200 Club Represent!" for people who had collected at least 1200 in-game badges. Even at +1 hit point per badge ... that can seriously add up and create a game of HAVES vs HAVE NOTS (particularly in any kind of PvP context). So I would be ... leery ... of offering such a bonus on an open ended basis, in part because it could (fairly easily) wind up being something where it ultimately grants over +100% hit points to a character, which then just becomes an absolute nightmare to try and balance the game for.
[center][img=44x100]https://i.imgur.com/sMUQ928.gif[/img]
[i]Verbogeny is one of many pleasurettes afforded a creatific thinkerizer.[/i][/center]
Room for all kinds of badges and such. Variety adds to the fun. I liked the passive boost Accolades (the +% to health or w/e) as they had some real oomph on the lower levels, and were relatively easy to earn.
I have to say I liked it better when some of the toons showed their age by having anniversary badges. Yes, I agree that logging in every toon is cumbersome, but the occasional exception can make something special -- especially when you have a month to log them in (as was the case for Anniversary Badges, back in the day.)
And I think some "hard" badges are worthwhile as well. Zookeeper, where you had to kill like 5000 Rikti Monkeys (or whatever the number) was great as it really made you work for it. BUT that one Accolade-related reward, the Cryo-gun? Ugh. Was very difficult to earn, had something like a 2 hour recharge and the damn thing was limited to your regular Accuracy. I didn't want it to never-miss, but it didn't feel "special" enough for how hard you worked to earn it. With that said, I hope we have some real challenges in CoT across the board: Badges, etc.
I did like it when they added the smart progress bars though, so you knew how close you were to earning whatever.
Doctor October
I was referring to a 1st level character to starting out with 1,000 hit points. While 50th level with 50,000 hit point those 1,200 hit points is barely a 3% Increase. A level 1 character trying to get all those badges probably wont stay level 1 for long. (;
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415 people pledged sufficient cash for an explo badge for a start :)
[color=#ff0000]Tech Team and Forum Moderator[/color]
[img]http://missingworldsmedia.com/images/favicon.ico[/img]
omg seriously yes.. did you kill 10 snakes? probably.. 10 skuls? maybe.. I think I did.. 10 pirates? Well.. I must have done right? Well there's this 10 skuls, 10 snake, 10 pirate and 10 ghost accolade. Guess which one you are missing.. no, go on, guess.
The progress bars were a godsend, the visual element for being less than or over half way on something was very often the inspiration for going getting the rest of it.
If people won't pay enough to finance its creation, it is not worth creating.
/Segev
This one just popt into my head a few days ago, though I did not do this one very often, but still did it in CoX is Gladiator arena matches, So if there is a way for gladiator badges to make into this that would be cool. Just some extra content thing though, no rush for gladiator badges.
LOL!! So true.
Spurn all ye kindle.
I always loved pulling out my Cray freeze-ray for newbies :-P
Totally agree with what lothic said in #22, about badges for damage/healing etc.. being character based. I had close to 800 when i stopped playing coh. I played a blaster as my main. The healing badges i aquired were very fun to get, and even more fun when others asked how i got them. The challenge of trying to do it with a blaster was all the fun. If everyone got them account based, they would not have been as 'special' to me. And they were great conversation starters....
I agree with that for the most part. I liked how CoX did it mostly. Badges, and Accolades should be per character. That character earned those by actually going to the top of the building, or by taking down 1000 of Titan City Creeps, or talking to this npc and learning extra lore after finishing the Titan City Creeps story arc.. Now that character has +5 end for completing the Titan City Creep accolade. Its a way to progress a character besides just leveling up that also shows just how much of a hero that character is.
Sure you as the human did it, but it was with that character.
Some things should be account wide though, such as costume pieces and the like. Sure the one character earned it, but maybe you want to make a character that is a reformed Titan City Creep but still uses the TCC Twisted Dagger?
Just my thoughts on the matter.
I agree - the bad could add up pretty fast. I DID however LOVE the Accolade bonuses and powers from CoH - hopefully we see something similar in this game as well.
As for Character vs Account badges - what kinds of things would you get an Account badge for? Hmmm....number of max level characters (1/5/10/20/30, etc), total amount of cash store purchases, length of subscription, number of hours played, number of bug reports filed? lol.
Having a Max level of *all* 3 alignments possibly (if you choose a point to start from.. that would be your *starting* alignment to count towards the badge), anniversary badges, *possibly* "seasonal* event badges (depends... I can see a trick or treating "present opening" being account level for it... running a "seasonal" event *once* though could be a character level badge).
Total Influence earned, Would be high enough for a single character to not necessarily do it *easily* but multiple characters could pull it off...
Having one of each "base AT at level cap", one of each "2ndary" to cap can also be viewed as "account level".
The account ones are really the *meta* stuff... stuff that the *avatar* might not do, but the *person* behind it can do.