Join the ongoing conversation on Discord: https://discord.gg/w6Tpkp2
Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.
It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.
To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.
I'm pretty sure that effectively everything, outside of artwork, that could be scanned by those already have asset packs that you can buy for way less in total, or possibly even included for free.
Besides, I think the better question is if those scanners can output them in such a format that can be directly used with minimal post-processing because if they have to spend almost as much time to get it usable and fit in thematically as it would have if created from scratch then it's hardly a gain to them.
Don't get me wrong, if they deem it a significant gain to them to get one I would support them.
3D scans from my experience are a mixed bag. Anything cheap enough for a little game studio to buy is going to require a lot of post processing and cleaning to use in game. Anything that would create a game ready asset would be a substantial investment. I agree with Blacke4dawn, there are loads of asset packs out there that would be a cheaper and more efficient way to build up an asset base. Procuring all the physical assets you want to import would be an additional expense. When you consider cost of materials and cost of labor building from scratch or buying an asset pack is usually going to be a more cost effective. At least for now. I don't think we are too far from the day when 3D cameras and scanners are cheap and effective enough to enable the type of asset generation you are looking for. There is also the style consideration it may not make sense to buy a 3D scanner and scan real world objects to import into a game like this.
Second Chance: https://store.missingworldsmedia.com/CityOfTitans/SecondChance/
Dev Tracker: http://cityoftitans.com/forum/fixing-dev-digest
Dev Comments: https://cityoftitans.com/forum/dev-comments