Announcements

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Please read the current update for instructions on downloading the latest update. Players with Mac versions of the game will not be affected, but you will have a slightly longer wait for your version of the new maps. Please make a copy of your character folder before running the new update, just to make sure you don't lose any of your custom work.

It looks like we can give everyone a list of minimum specs for running City of Titans. Please keep in mind that this is 'for now' until we are able to add more graphics and other system refinements. Currently you will need :
Windows 10 or later required; no Intel integrated graphics like UHD, must have AMD or NVIDIA card or discrete chipset with 4Gb or more of VRAM
At least 16GB of main DRAM.
These stats may change as we continue to test.

To purchase your copy of the City of Titans Launcher, visit our store at https://store.missingworldsmedia.com/ A purchase of $50 or more will give you a link to download the Launcher for Windows or Mac based machines.

How it's Made: Weighting the Model

Hi, I'm Paul Zanca, also known as Flesh Forge, and I'm a senior character modeler for Missing Worlds Media. Recently we spent some time improving the character models' weighting and bending. Both the male and female characters had a range of problems that needed solving. To demonstrate my work to a digital team, I make a lot of gifs, which meant I had a lot of before and after shots when I was done. This is the kind of detail polishing you don't often know about, but it's all essential for a quality game.

Each gif shows both the before and after side by side, being put through the same paces to prove and demonstrate the changes. Each area presented its own problems and the entire overhaul took about a week. It's a detailed process.

Both the Male and Female had problems at the back of the neck and head:

The Male groin area got improved:

The Female character had numerous major corrections, including the leg and gluteus:

[Fleg2.gif] [FLeg3.gif]

The clavicle and upper arm:

And the spine/pelvis:

Also the hands of both characters have been replaced with lower poly count, more anatomically-correct new ones:

And here is the end result. We also wanted to check how the updated bending interacted with the body morphs:


Thanks to: Paul 'Fleshforge'

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Here's our last one! There might be some fun secrets in it.